Should a vig who shoots N1 be Modkilled?

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Yes or No?

Yes
9
5%
No
185
95%
 
Total votes: 194

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Post Post #15 (isolation #0) » Thu Nov 15, 2012 3:50 am

Post by Leafsnail »

Of course, also you should modkill every town player involved in a mislynch
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Post Post #44 (isolation #1) » Thu Nov 15, 2012 12:04 pm

Post by Leafsnail »

Vig is better than cop if and only if you can identify scum perfectly without inspections (you should be winning the game anyway then).
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Post Post #47 (isolation #2) » Thu Nov 15, 2012 12:40 pm

Post by Leafsnail »

Yosarian2 wrote:Having 1 cop-confirmed innocent in 4 player Mlyo is actually better then a 3 man lylo without a cop confirmed innocent, though. The cop still comes out ahead here, I think.

If the vig survives he could claim the kill though. That way he either clears himself or bulletproof/gambiting scum counterclaims and he clears the other townie, assuming there's no possibility of SKs in the game.
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Post Post #66 (isolation #3) » Fri Nov 16, 2012 6:57 am

Post by Leafsnail »

In post 62, greenknight wrote:My theory is that's because vigs take too many hero shots and miss

That sounds about right. If vig falls into the hands of a poor player it may actually have a worse than random hit rate because they'll go after their incorrect suspicions that the town doesn't agree with them on.
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Post Post #70 (isolation #4) » Fri Nov 16, 2012 8:38 am

Post by Leafsnail »

If all the randomly dying players in setup B were bad players/ players agreed to be scummy then setup B.

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