In post 64, The Fonz wrote:In post 58, Hoopla wrote:In post 33, chamber wrote:Highly suspect Vig is not only stronger than cop, but enough stronger that your question isn't actually all that good either.
It's a decent question. Vigs significantly outperform Cops in 3:9 setups, but in 3:10's Cops are slightly outperforming Vigs. I think the larger the game, the more beneficial Cops are, perhaps up until a certain point (20+?) where having a Vig is probably better to cull numbers before people get bored of the game and can't use all the extra information anyway.
Odds vs evens. The vig in the 12p game gets what is effectively a free shot, and so at worst can confirm himself without costing the town a lynch. Since town only gets three mislynches, the one extra town kill is worth a lot more. The vig in the 13p game costs a lynch with the very first shot.
Also, since vigs are so incredibly swingy and random, they help the town a lot more in setups where town has a very low chance of winning. 3 v 9 setups are notoriously badly balanced in favor of scum and against the town; anything that adds a random factor can only help. I mean, even adding a SK to that setup seems to help the town, statistically, crazy as that is, because anything that makes those setups more random creates more ways for an otherwise mostly doomed town to luck out.
The more balanced a setup is, the more cop>vig.