Best Role Ideas?

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Post Post #950 (ISO) » Mon Jul 16, 2012 11:13 am

Post by zoraster »

Temporary PGOizer
.
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Post Post #951 (ISO) » Mon Oct 22, 2012 10:02 am

Post by Lurker »

Definitely a Ultimate reviver.
Town Aligned.

Has 3 Revives: 1 Mafia, 2 town.
Can only use 2nd town revive after the first town and first mafia has been used.
When the first town revive is used, select one dead person that "appears" to be town and revive him. But you are also forced to revive one "guilty" person as well. Second time you can revive a town without having to revive a mafia.
This role could revive death millers that appear guilty and death godfathers that appear innocent, which may give a balance to the "bastard" death miller and death godfathers.
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Post Post #952 (ISO) » Mon Oct 22, 2012 6:22 pm

Post by theamatuer »

In post 951, Lurker wrote:Definitely a Ultimate reviver.
Town Aligned.

Has 3 Revives: 1 Mafia, 2 town.
Can only use 2nd town revive after the first town and first mafia has been used.
When the first town revive is used, select one dead person that "appears" to be town and revive him. But you are also forced to revive one "guilty" person as well. Second time you can revive a town without having to revive a mafia.
This role could revive death millers that appear guilty and death godfathers that appear innocent, which may give a balance to the "bastard" death miller and death godfathers.

revive maf and lynch him again. overall useless role
Its just whatever
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Post Post #953 (ISO) » Mon Oct 22, 2012 6:30 pm

Post by Cheery Dog »

^followed by a nightkill of the now confirmed town.
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Post Post #954 (ISO) » Mon Oct 22, 2012 8:02 pm

Post by YYR »

I would say it can be pretty useful, especially power roles. Reviving a town power role like Jailkeeper would be a great advantage or getting results from an unclaimed cop. But even then, people could still share thoughts that are enlightening.
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Post Post #955 (ISO) » Mon Nov 26, 2012 7:34 am

Post by Lurker »

In post 61, Twomz wrote:You are the
Mafia Sabotager
. Each night you do not preform the kill you may send me the name of a player. You will sabotage that players ability if they have one. For example you will plant fake evidence at the scene if you target the cop, switching the result of their investigation; you will switch the medication in the doctors needles, making them kill their patient; you will put blank rounds in a vigilantes gun making their target run away and hide (roleblock) rather than kill them. Your role has no effect on townies. You win with your partners <Bob> and <Billy Bob> when you equal or exceed the number of nonmafia players in the game.


You are
Rambo
. You are aligned with the town. On one night of your choosing in the game, you may send me a list with any number of players on it and they will all die (unless protected or whatever). The town loses if you are the last player alive. And if you kill more protown players than scum, you commit suicide.


Wait... If the sabotager targeted the vig and the vig targeted the sabotager...

If the vig would kill, the role-block goes through.
If the role-block goes through, the vig would kill.

What would happen?
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Post Post #956 (ISO) » Mon Nov 26, 2012 8:45 am

Post by RichardGHP »

You know that post is four years old, right?
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Post Post #957 (ISO) » Mon Nov 26, 2012 9:08 am

Post by Lurker »

In post 956, RichardGHP wrote:You know that post is four years old, right?


.........................................................
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Post Post #958 (ISO) » Tue Dec 04, 2012 4:42 pm

Post by The Shizzle »

You are a
Witch
, a malicious mystic who uses his manipulative powers for evil.

Each night you can control one person and make that person target someone else (including themself, yourself, or someone else). They will use whatever ability they have at hand (i.e. Killing, Healing, Investigating). They will not know they were controlled; they will gain feedback of whoever you cause them to target.

You are not aligned with anyone. You win the game if you survive and see the town lose. In a 1v1 situation between you and a townie, you will gain victory over the town.
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Post Post #959 (ISO) » Tue Dec 04, 2012 7:29 pm

Post by callforjudgement »

That's just third party redirector, right? (Also, you cribbed it from SC2 Mafia, which is full of mindboggingly bad roles, mostly because they're all overpowered.)
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· scam · seam · team · term · tern · torn ·
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Post Post #960 (ISO) » Wed Dec 05, 2012 11:46 am

Post by Lurker »

You are a
BRIBED DEPUTY


Your job is to get into the police department so you can get some information, But you cannot do that with the Detective in the way.

When the town Detective dies you become a
ROLECOP


Your Scumbuddies are Player xxx and player yyy

You win with the mafia.

Mod Note: Will get 1 investigation result that the town Detective had when the Town Detective is night-killed. Town does not get this information if the detective is lynched.
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Post Post #961 (ISO) » Wed Dec 05, 2012 11:37 pm

Post by SoraAdvent »

That's like the setup in Tit for Tat, almost exactly.

I've got one.

You are an Achievement Maniac.
You love achievements. They rule you. Now go out there, win achievements, and achieve eternal glory!
You win with the town.

MODNOTE: All achievements are outlandish: i.e. things like post restrictions. A few examples:
Achievement Number 1(insert name here): Successfully, for a full game day, not post.
Achievement Number 2(insert name here): Successfully, for a full game day, have people quote you fifty times.
After receiving such achievements(one per day only though), the maniac will get the ability to use one of their achievements, though they have no idea what they do.
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Post Post #962 (ISO) » Tue Dec 11, 2012 3:16 am

Post by Skenvoy »

More a modification to an existing powerrole/mafia:

Bulletproof Straitjacket
Similar to a Bulletproof vest, except you are blocked from using your power until someone has shot you.
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Post Post #963 (ISO) » Tue Dec 11, 2012 3:47 am

Post by Xalxe »

In post 962, Skenvoy wrote:More a modification to an existing powerrole/mafia:

Bulletproof Straitjacket
Similar to a Bulletproof vest, except you are blocked from using your power until someone has shot you.


Or you're blocked until a doctor "cures" you (protects you).

Because only crazy people wear strait jackets.
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Post Post #964 (ISO) » Tue Dec 11, 2012 3:51 am

Post by izakthegoomba »

Even bulletproof straight-jackets?
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Post Post #965 (ISO) » Tue Dec 11, 2012 6:52 am

Post by Leafsnail »

After someone shoots the jacket off you awaken as a Serial Killer.
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Post Post #966 (ISO) » Tue Dec 11, 2012 7:06 am

Post by izakthegoomba »

Mod note:


In post 965, Leafsnail wrote:After someone shoots the jacket off you awaken as a Serial Killer.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #967 (ISO) » Tue Dec 11, 2012 10:47 am

Post by Lurker »

You are the
PREP-TIME NEEDED COP


On NP1 (Only night phase you can use you power) Send in the names of all people you want investigated.

People you want investigated = Y
Number of turns after you investigated = X - 1

You get results when Y = (X - 1)

You win with the town
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Post Post #968 (ISO) » Tue Dec 11, 2012 3:55 pm

Post by Lurker »

You are the
FINAL FANTASY JOAT


Final fantasy, like many other adventure games, is known for numerous abilities, thus you are a
JOAT
. It is also know that it takes much leveling to become a mage, thus you have a choice in the paths of your abilites. Each ability you use unlocks another path of more abilities.

You win with the town.

Paths ----- Gladiator
-----Brutal Cop
-------Detective -------Lightning rod
---- Cop ----------- Lie Detector
1A : Doc ---- --------- Reviver ----- Inventor
----Jailkeeper --------- Watcher
----- CPR Doctor ----- Sensor
----- DayVig --------- Tracker
1B : Vig---- -------- Busdriver --- Popular(1 more vote to lynch)
---- Roleblocker ------- Motivator
------ Doublevoter --- Love Doctor
------ Governor
--- Lightning Rod
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Post Post #969 (ISO) » Fri Dec 14, 2012 2:07 am

Post by Mr. Flay »

Paranoid BB Gun Owner


You will shoot anyone who targets you each Night. However since all you have is an BB gun, you will not kill them, but instead give them a welt that will be visible to you when the group gathers at Dawn.


Sort of a Reflexive Watcher... unsure whether they should welt everyone they see, or just one person at random.
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Post Post #970 (ISO) » Sat Dec 15, 2012 1:30 am

Post by callforjudgement »

Self-Watcher's kind of a weak role. (Unless they're also bulletproof; then, it's massively overpowered.) It might work better in scum hands; it'd let you be proactive in counterclaiming cops with a guilty, for instance.
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Post Post #971 (ISO) » Sat Dec 15, 2012 1:18 pm

Post by Mr. Flay »

Yeah, that's why I didn't give it a default alignment. In the hands of Town, it's mostly a Named Townie. In the hands of Scum, it's gold.
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Post Post #972 (ISO) » Sun Dec 16, 2012 2:56 am

Post by Siveure DtTrikyp »

Hmm.

It is good if you get targeted, so you need to draw night actions.
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Post Post #973 (ISO) » Sun Jan 27, 2013 6:12 pm

Post by Quilford »

Here's my idea for a cult. No idea if workable or if done before.

Cultist

(NB: the following is a one shot power.) Target a player to change their Win Condition to your own ("You win when players with this Win Condition equal or outnumber all other players.") They will also become your Lover (i.e. if one of you is lynched, the other dies). Additionally, they will gain a one shot recruitment power identical to this one. However, they will not immediately be informed of your identity.

Note, however, that while the Cult consists of an odd number of players, the last three players to be recruited are all Lovers with each other, whilst all other players are in pairs of Lovers. When there is an even number of players, Lovers are only in pairs.

For example:

A recruits B, and the two become Lover Cultists. B recruits C, and A, B, and C all become a Lover Cultist Group (if one is lynched, all die). C recruits D, and the four players split back into two pairs of Lover Cultists (
A + B
, and C + D). D recruits E, and E is added to C and D's Lover Cultist Group (i.e.
A + B
, C + D + E). E recruits F, and the Lover Cultist Groups again split back into pairs of Lover Cultists (
A + B
,
C + D
, E + F), and so on. At no point during this are any of the players informed by the mod of what size their Lover Cultist group is nor of who else is a Cultist, unless they are in a Confirmed Lover Cultist pair.

Confirmed Lover Cultist pairs (shown in
bold
above) are Cultists who are in a group of two Lovers, neither of whom any longer have access to the one shot recruitment power. Once they become Confirmed, their identity is revealed to each other.

If a Cultist is lynched or killed, their Lover obviously dies with them. If a Cultist dies with the recruitment power, it's up to the mod whether the Cult is no longer able to recruit but its members are all informed of each others' identities and Lover Groups, or whether the recruitment power returns to the most recently recruited Cultist.

(Phonepostan, woo!)
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Post Post #974 (ISO) » Tue Feb 19, 2013 12:27 am

Post by Quilford »

GUYS I NEED SOMEONE TO TELL ME IF THE IDEA IS GOOD OR MORE BALANCED OR WHAT

<3
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