Space Monkey Mafia: GAME OVER!


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Space Monkey Mafia: GAME OVER!

Post Post #0 (isolation #0) » Fri Oct 27, 2006 3:36 am

Post by Mr Stoofer »

Space Monkey Mafia

GAME STATUS: Game Over! For full details click here.


Image

The year is 6002. Peace and harmony is maintained throughout the Galaxy by a race of super-intelligent Space Monkeys, under the benign leadership of the Monkey Queen. The ultimate symbol of the peace is the Space Monkey flagship, the
Star Ship Simian
.

But a storm is gathering. The brutal Gorillas, hungry for power, are making a bid to take control of the Galaxy. The Gorillas will stop at nothing and use all means possible – preferably involving the utmost violence.

At STARDATE 2201.1012, an elite Gorilla Space Assault Squad attacked the
SS Simian
, determined to seize control of the Space Monkeys’ most valuable asset. The Gorillas were heavily armed and faced only moderate resistance from the peaceful Space Monkeys. They quickly took control of the lower decks and made their way to the bridge.

You are the surviving crew of the
SS Simian
. You are all that stand between the Gorillas and Galactic domination. You must make a last, desperate stand on the Ship’s bridge, to save the Galaxy. Although you face only a small number of the Gorillas, they are armed and well organised, while you have no weapons. The only way to defeat them is to use your combined strength to force them into the airlock one at a time. That would be hard enough at the best of times. But to make matters worse, the fog of battle means you cannot even see clearly who is a Space Monkey and who is Gorilla.

You must defeat the brutal Gorillas. The
SS Simian
must not fall into their hands. The safety of the Galaxy depends on you!


On the Bridge of the
SS Simian
(18)


bird1111
Bogre --> Thok
Cogito Ergo Sum
dahen
Fritzler
Glork
ibeasha --> petroleumjelly
inHimshallibe
klebian
MrBuddyLee
Nightson --> VitaminR
Phoebus --> spectrumvoid
PookytheMagicalBear --> AndrewS
Sarcastro --> Zindaras
Save the Dragons
SpeedyKQ
Twito
Twomz --> Masterchief

Day 1: Start - End
Day 2: Start - End
Day 3: Start - End
Day 4: Start - petroleumjelly's claim - End
Day 5: Start - End
Day 6: Start - End
Day 7: Start - Glork's claim - End
Endgame
Post game information: Roles, Setup, Mod notes.
Last edited by Mr Stoofer on Tue Apr 10, 2007 11:29 pm, edited 89 times in total.
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Post Post #1 (isolation #1) » Fri Oct 27, 2006 3:39 am

Post by Mr Stoofer »

Co Mod: ChannelDelibird


RULES


[01] Votes must be in bold. If you do not bold your vote, it will not be counted.
[02] Please be attentive and unvote, if necessary, before casting a new vote. This is not required, but I’d appreciate it.
[03] Lynching will require a simple majority of votes. Once a player has reached the necessary majority, their pleas are useless and any attempts to unvote will be unheeded. Feel free to post in twilight, though.
[04] You may vote: no lynch – majority votes of this kind are necessary to end the day without a death.
[05] If a deadline is reached with no majority, the day will end without a lynch.
[06] The game is not to be discussed outside the thread unless your role specifically states that you may do so – and then only at night.
[07] When I set a day deadline, the deadline lasts until I actually lock the thread.
[08] Once your death scene has been posted, you’re dead. You can make a single “Bah!” post but no relevant information.
[09] No small text. Don’t edit/delete previously submitted posts either.
[10] Don’t quote any PMs from me. If you do, I will destroy you.
[11] If you have a night choice to make, it is due by the posted deadline. I will not wait for you – if you do not submit a choice to me, I’ll make it for you and you won’t like it.
[12] If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
[13] Unlike other mods I am fallible. Please point out any mistakes I make gently. In particular, if I post a vote count that does not accurately reflect your vote, it is your responsibility to correct me. If you don’t your vote may be treated as it appears in the vote count.
[14] If you have any questions at all, please PM me or post the question in the thread.
[15] Remember, it’s a game and it’s supposed to be fun. Be nice to your fellow players and your mod. I have zero tolerance for abusive posts.

The Space Monkeys all have the following win condition:
You win when the all Gorillas have been killed and the
SS Simian
is safe once again.
Last edited by Mr Stoofer on Fri Dec 08, 2006 2:46 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Fri Oct 27, 2006 3:45 am

Post by Mr Stoofer »

Please note that I have had to re-construct this thread from my notes, after the original thread was lost in the October 2006 Crash. The opening post, and the Day 1 opening scene, that appeared before the Crash were probably not identical to the version in my notes. But if you notice any differences they are of no significance, except stylistic.

We had completed night 1 before the Crash. Any and all choices and results from Night 1 will still stand in this game. Sorry SpeedyKQ!
Last edited by Mr Stoofer on Fri Oct 27, 2006 3:50 am, edited 1 time in total.
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Post Post #3 (isolation #3) » Fri Oct 27, 2006 3:47 am

Post by Mr Stoofer »

STARDATE 0244.1027:
As the fog of battle clears, a scene of carnage unfolds before you. The bridge has been heavily damaged by laser fire from the deadly weapons of the Gorilla Space Assault squad. Through the hatch which leads onto the bridge, you can see the bodies of dead Space Monkeys who died trying to prevent the Gorillas from getting to the bridge.

But the onslaught continues. Amongst the wreckage, you can make out the charred body of
SpeedyKQ
on the floor, destroyed by a hail of laser fire. He was the Ship’s Doctor, and his death is another serious blow to the hopes of peace loving primates everywhere.

The fate of the
SS Simian
, and of the whole Galaxy, rests in the balance. Can the Gorillas be defeated?


SpeedyKQ (Space Monkey Doctor) - killed night 1.
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Post Post #4 (isolation #4) » Fri Oct 27, 2006 4:02 am

Post by Mr Stoofer »

OK, I've got this thread up quicker than I thought I would. Day 1 starts again here.

Anyone who does not post in this thread, or PM me, within 7 days, I will assume has not recovered from the Crash and will be replaced.


With 17 left alive on the bridge, it will take 9 votes to throw someone out of the airlock.
Last edited by Mr Stoofer on Sat Oct 28, 2006 5:34 am, edited 1 time in total.
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Post Post #20 (isolation #5) » Sat Oct 28, 2006 5:35 am

Post by Mr Stoofer »

klebian wrote:btw, it's interesting that it's 10 to lynch instead of 9.
The key word in rule [13] is "gently".
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Post Post #40 (isolation #6) » Sun Oct 29, 2006 10:01 pm

Post by Mr Stoofer »

Vote Count


MrBuddyLee: 7 (Twito, Fritzler, klebian, Nightson, CES, bird1111, inHimshallibe)
bird1111: 2 (ibeasha, STD)
Phoebus: 1 (Bogre)
Glork: 1 (MrBuddyLee)
Bogre: 1 (Glork)

It will take 9 of you to throw someone out of the airlock
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Post Post #54 (isolation #7) » Mon Oct 30, 2006 8:07 am

Post by Mr Stoofer »

This post was a vote count until I edited by mistake.
Last edited by Mr Stoofer on Tue Oct 31, 2006 10:03 pm, edited 2 times in total.
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Post Post #88 (isolation #8) » Tue Oct 31, 2006 10:01 pm

Post by Mr Stoofer »

Vote Count


MrBuddyLee: 5 (Fritzler, klebian, CES, inHimshallibe)
klebian: 2 (Sarcastro, STD)
Phoebus: 2 (Bogre, Nightson)
Bogre: 2 (Glork, ibeasha)
bird1111: 1 (Twito)
Glork: 1 (MrBuddyLee)
Nightson: 1 (dahen)
Sarcastro: 1 (Phoebus)

It will take 9 of you to throw someone out of the airlock
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Post Post #107 (isolation #9) » Wed Nov 01, 2006 8:47 am

Post by Mr Stoofer »

Vote Count


MrBuddyLee: 4 (Fritzler, klebian, CES, inHimshallibe)
Glork: 3 (MrBuddyLee, STD, ibeasha)
Bogre: 1 (Glork)
Phoebus: 1 (Bogre)
klebian: 1 (Sarcastro)
bird1111: 1 (Twito)
Nightson: 1 (dahen)
Sarcastro: 1 (Phoebus)
Save The Dragons: 1 (Nightson)

It will take 9 of you to throw someone out of the airlock


Please note: I understand that life can be stressful but please watch your language when posting in the thread. See rule [15]. Let's have a good clean fight to the death.
Last edited by Mr Stoofer on Wed Nov 01, 2006 10:09 pm, edited 1 time in total.
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Post Post #129 (isolation #10) » Wed Nov 01, 2006 10:10 pm

Post by Mr Stoofer »

Vote Count (unchanged)


MrBuddyLee: 4 (Fritzler, klebian, CES, inHimshallibe)
Glork: 3 (MrBuddyLee, STD, ibeasha)
Bogre: 1 (Glork)
Phoebus: 1 (Bogre)
klebian: 1 (Sarcastro)
bird1111: 1 (Twito)
Nightson: 1 (dahen)
Sarcastro: 1 (Phoebus)
Save The Dragons: 1 (Nightson)

It will take 9 of you to throw someone out of the airlock
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Post Post #150 (isolation #11) » Mon Nov 06, 2006 5:27 am

Post by Mr Stoofer »

Vote Count


bird1111: 4 (Twito, STD, Sarcastro, CES)
MrBuddyLee: 3 (Fritzler, klebian, inHimshallibe)
Glork: 2 (MrBuddyLee, ibeasha)
Phoebus: 2 (Bogre, dahen)
Bogre: 1 (Glork)
Sarcastro: 1 (Phoebus)
Save The Dragons: 1 (Nightson)

It will take 9 of you to throw someone out of the airlock.

I'm also thinking that the level of posting is too low, and that I should impose a deadline. Don't say I haven't warned you.
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Post Post #159 (isolation #12) » Sun Nov 12, 2006 10:50 pm

Post by Mr Stoofer »

Well, we're back again. As before, anyone who doesn't post in this thread within 7 days of this post will be replaced.


Post Crash Vote Count


bird1111: 4 (Twito, STD, Sarcastro, CES)
MrBuddyLee: 3 (Fritzler, klebian, inHimshallibe)
Phoebus: 2 (Bogre, dahen)
Sarcastro: 2 (Phoebus, Glork)
Glork: 1 (ibeasha)
inHimshallibe: 1 (MBL)

It will take 9 of you to throw someone out of the airlock.

Once everyone has either checked-in or been replaced, I am going to set a deadline.
Last edited by Mr Stoofer on Wed Nov 15, 2006 8:25 am, edited 2 times in total.
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Post Post #181 (isolation #13) » Tue Nov 14, 2006 12:23 am

Post by Mr Stoofer »

Vote Count


bird1111: 6 (Twito, STD, Sarcastro, CES, Fritzler, Nightson)
MrBuddyLee: 2 (klebian, inHimshallibe)
Phoebus: 2 (Bogre, dahen)
Sarcastro: 2 (Phoebus, Glork)
Glork: 1 (ibeasha)
inHimshallibe: 1 (MBL)

It will take 9 of you to throw someone out of the airlock.
Last edited by Mr Stoofer on Wed Nov 15, 2006 8:25 am, edited 2 times in total.
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Post Post #192 (isolation #14) » Wed Nov 15, 2006 8:26 am

Post by Mr Stoofer »

Glork wrote:...but dearest God of Mods, it would appear as though your most recent vote count has MrBuddyLee voting for both me and inHimshallibe. Is this a mistake or not?
Fixed (last 2 vote counts).
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Post Post #203 (isolation #15) » Thu Nov 16, 2006 9:25 am

Post by Mr Stoofer »

Vote Count


bird1111: 6 (Twito, STD, Sarcastro, CES, Fritzler, Nightson)
MrBuddyLee: 2 (klebian, inHimshallibe)
Phoebus: 2 (Bogre, )
Sarcastro: 1 (Phoebus)
Glork: 1 (ibeasha)
inHimshallibe: 1 (MBL)
ibaesha: 1 (Glork)
Pooky: 1 (dahen)

It will take 9 of you to throw someone out of the airlock.


Now that everyone has checked in, I am setting a deadline:
Monday 27th November at 9am GMT
.
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Post Post #230 (isolation #16) » Sun Nov 19, 2006 10:35 pm

Post by Mr Stoofer »

Vote Count


bird1111: 6 (Twito, STD, Sarcastro, CES, Fritzler, Nightson)
MrBuddyLee: 2 (klebian, inHimshallibe)
Glork: 2 (ibeasha, MBL)
Phoebus: 1 (Bogre)
Sarcastro: 1 (Phoebus)
ibaesha: 1 (Glork)

Nine to throw someone out of the airlock.


6 days 23 hours 25 minutes to deadline!

In the Rules I wrote:[05] If a deadline is reached with no majority, the day will end without a lynch.
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Post Post #236 (isolation #17) » Thu Nov 30, 2006 6:46 am

Post by Mr Stoofer »

Deadline extended to:
9.30am GMT Friday 8th December 2006


Usual post-crash rules apply: anyone who does not post by the deadline will be replaced.


Vote Count


bird1111: 7 (Twito, STD, Sarcastro, CES, Fritzler, Nightson, inHimshallibe)
Glork: 2 (ibeasha, MBL)
MrBuddyLee: 1 (klebian)
Phoebus: 1 (Bogre)
Sarcastro: 1 (Phoebus)
ibaesha: 1 (Glork)

Nine to throw someone out of the airlock.
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Post Post #254 (isolation #18) » Sat Dec 02, 2006 8:35 am

Post by Mr Stoofer »

Vote Count


bird1111: 5 (Twito, STD, Sarcastro, CES, Fritzler)
MrBuddyLee: 5 (klebian, Glork, inHimshallibe, Pooky, Nightson)
Glork: 2 (ibeasha, MBL)
Phoebus: 1 (Bogre)
Sarcastro: 1 (Phoebus)

Nine to throw someone out of the airlock.


5 days, 13 hours, 55 minutes until deadline.
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Post Post #273 (isolation #19) » Mon Dec 04, 2006 9:25 pm

Post by Mr Stoofer »

Vote Count


bird1111: 7 (Twito, STD, Sarcastro, CES, Fritzler, klebian, Phoebus)
MrBuddyLee: 4 (Glork, inHimshallibe, Pooky, Nightson)
Glork: 2 (ibeasha, MBL)
Phoebus: 1 (Bogre)

Nine to throw someone out of the airlock.


3 days, 1 hour, 5 minutes until deadline.


So far
bird1111
,
Bogre
,
ibaesha
,
Sarcastro
and
Twomz
have not returned since the last hiatus. I'll be replacing them if they do not post before the deadline.
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Post Post #276 (isolation #20) » Tue Dec 05, 2006 9:42 pm

Post by Mr Stoofer »

petroleumjelly replaces ibaesha with immediate effect


Vote Count


bird1111: 7 (Twito, STD, Sarcastro, CES, Fritzler, klebian, Phoebus)
MrBuddyLee: 4 (Glork, inHimshallibe, Pooky, Nightson)
Glork: 2 (petroleumjelly
replacing ibaesha
, MBL)
Phoebus: 1 (Bogre)

Nine to throw someone out of the airlock.


48 hours, 48 minutes until deadline.
Last edited by Mr Stoofer on Wed Dec 06, 2006 7:44 am, edited 1 time in total.
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Post Post #294 (isolation #21) » Wed Dec 06, 2006 9:51 pm

Post by Mr Stoofer »

Vote Count


bird1111: 8 (Twito, STD, Sarcastro, CES, Fritzler, klebian, Phoebus, inHimshallibe)
MrBuddyLee: 3 (Glork, Pooky, Nightson)
Glork: 1 (MBL)
Phoebus: 1 (Bogre)
Nightson: 1 (petroleumjelly)

Nine to throw someone out of the airlock.


24 hours, 39 minutes until deadline.
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Post Post #295 (isolation #22) » Thu Dec 07, 2006 5:12 am

Post by Mr Stoofer »

Zindaras replaces Sarcastro. His vote stays on bird1111.


17 hours, 18 minutes until deadline.
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Post Post #304 (isolation #23) » Thu Dec 07, 2006 8:47 am

Post by Mr Stoofer »

New Page Vote Count


bird1111: 8 (Twito, STD, CES, Fritzler, klebian, Phoebus, inHimshallibe, Zindaras)
MrBuddyLee: 3 (Glork, Pooky, Nightson)
Glork: 1 (MBL)
Phoebus: 1 (Bogre)
Nightson: 1 (petroleumjelly)

Nine to throw someone out of the airlock.


13 hours, 43 minutes until deadline.
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Post Post #309 (isolation #24) » Thu Dec 07, 2006 10:28 pm

Post by Mr Stoofer »

End of Day 1 Vote Count


bird1111: 9 (Twito, STD, CES, Fritzler, klebian, Phoebus, inHimshallibe, Zindaras, Nightson)
MrBuddyLee: 2 (Glork, Pooky)
Glork: 1 (MBL)
Phoebus: 1 (Bogre)
Nightson: 1 (petroleumjelly)
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Post Post #310 (isolation #25) » Thu Dec 07, 2006 10:34 pm

Post by Mr Stoofer »

STARDATE 3859.4729:
After much struggling, and several temporary power outages, bird1111 is bundled into the airlock. Just before the power finally shuts down for the day, Nightson slams his furry hand down on the
EJECT
button, and bird1111 is flung out into the cold vacuum of space.

It is not clear what actually kills the Gorilla: asphyxiation, the boiling of his blood, or the pressure imbalance which causes his whole body to explode after a few seconds. Whatever -- with the death of one of the Gorilla Space Assault Squad, the safety of the Galaxy is one step closer.


bird111 (
Gorilla
) - lynched day 1.


It is now Night 2. Please send choices ASAP. Day 2 will start once I have got all the replacements in place.
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Post Post #311 (isolation #26) » Sat Dec 09, 2006 8:48 am

Post by Mr Stoofer »

Masterchief replaces Twomz. Thok replaces Bogre.


Now that I have replaced all the inactive players, I'd like choices by 9.30 am GMT Monday morning. Please PM me before then if that is going to be a problem.
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Post Post #312 (isolation #27) » Sun Dec 10, 2006 11:18 pm

Post by Mr Stoofer »

STARDATE 4859.4930:
After a short period of darkness, the lights come back on. And there is a new horror on the bridge, in addition to the piles of dead Space Monkeys. Near the Tech Winch is the outline of a dead ape. Apart from a few wisps of uniform, a couple of hairs, and set of dog-tags, it appears that
MrBuddyLee
has been completely vaporized. Close inspection of the remains reveals that his uniform was the characteristic dark blue of the Gorilla Space Assault Corps.


MrBuddyLee (
Gorilla
) - vaporized night 2.


With him dead, the Galaxy is a little safer. But it is not saved. There are still Gorillas on the bridge of the
SS Simian
!


It is now day 2. With 15 alive, it will take 8 of you to push someone out of the airlock.
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Post Post #340 (isolation #28) » Tue Dec 12, 2006 5:17 am

Post by Mr Stoofer »

Vote Count


petroleumjelly: 4 (CES, inHimshallibe, Thok, dahen)
inHimshallibe: 3 (Twito, STD, Fritzler)

Eight to throw someone out of the airlock.
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Post Post #357 (isolation #29) » Thu Dec 14, 2006 2:31 am

Post by Mr Stoofer »

Vote Count


inHimshallibe: 4 (Twito, STD, Fritzler, klebian)
petroleumjelly: 3 (CES, inHimshallibe, dahen)
Mastercheif: 1 (Zinderas)
Zinderas: 1 (Thok)
klebian: 1 (Pooky)

Eight to throw someone out of the airlock.
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Post Post #364 (isolation #30) » Fri Dec 15, 2006 3:45 am

Post by Mr Stoofer »

Nightson has been prodded.

Having already made 4 replacements, I am likely to start modkilling players who go 7 days or more without posting, without giving me prior warning.

Click here
for the current Vote Count.
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Post Post #379 (isolation #31) » Sun Dec 17, 2006 10:44 pm

Post by Mr Stoofer »

Vote Count


inHimshallibe: 4 (Twito, STD, Fritzler, klebian)
petroleumjelly: 4 (CES, inHimshallibe, dahen, Glork)
Mastercheif: 1 (Zinderas)
Zinderas: 1 (Thok)
klebian: 1 (Pooky)
Twito: 1 (Phoebus)

Eight to throw someone out of the airlock.
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Post Post #385 (isolation #32) » Sun Dec 17, 2006 11:46 pm

Post by Mr Stoofer »

The "Yes, Pooky can count" Vote Count


inHimshallibe: 7 (Twito, STD, Fritzler, klebian, CES, Zinderas, Pooky)
petroleumjelly: 3 (inHimshallibe, dahen, Glork)
Zinderas: 1 (Thok)
Twito: 1 (Phoebus)

Eight to throw someone out of the airlock.
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Post Post #433 (isolation #33) » Mon Dec 18, 2006 10:48 pm

Post by Mr Stoofer »

Vote Count


inHimshallibe: 7 (Twito, STD, Fritzler, klebian, CES, Zinderas, Pooky)
petroleumjelly: 2 (inHimshallibe, Thok)
Twito: 1 (Phoebus)
Cogito Ergo Sum: 1 (Glork)
Glork: 1 (petroleumjelly)

Eight to throw someone out of the airlock.
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Post Post #466 (isolation #34) » Tue Dec 19, 2006 10:47 pm

Post by Mr Stoofer »

Vote Count


inHimshallibe: 7 (Twito, STD, Fritzler, klebian, CES, Zinderas, Pooky)
petroleumjelly: 2 (inHimshallibe, Thok)
Twito: 1 (Phoebus)
Glork: 1 (petroleumjelly)
klebian: 1 (Glork)

Eight to throw someone out of the airlock.
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Post Post #475 (isolation #35) » Thu Dec 21, 2006 7:24 am

Post by Mr Stoofer »

Vote Count


inHimshallibe: 7 (Twito, STD, Fritzler, klebian, CES, Pooky, Masterchief)
petroleumjelly: 2 (inHimshallibe, Thok)
Twito: 1 (Phoebus)
Glork: 1 (petroleumjelly)
klebian: 1 (Glork)

Eight to throw someone out of the airlock.

In the V/LA thread Mr Stoofer wrote::arrow: I am going to have limited access until about 8th January. I'll check in whenever I can but this may be infrequent.

ChannelDelibird will be keeping an eye on the thread until I am fully back in the saddle. I'm not expectig a huge amount of activity from everyone over the holiday period.
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Post Post #483 (isolation #36) » Thu Dec 21, 2006 10:03 pm

Post by Mr Stoofer »

End of Day 2 Vote Count


inHimshallibe: 8 (Twito, STD, Fritzler, klebian, CES, Pooky, Masterchief, Glork)
petroleumjelly: 2 (inHimshallibe, Thok)
Twito: 1 (Phoebus)
Glork: 1 (petroleumjelly)
Last edited by Mr Stoofer on Mon Jan 08, 2007 5:19 am, edited 2 times in total.
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Post Post #484 (isolation #37) » Wed Dec 27, 2006 3:04 am

Post by Mr Stoofer »

STARDATE 4911.9003:
As the struggling on the bridge of the
SS Simian
continues, inHimshallibe is forced into the airlock and the hatch slammed shut. He bangs violently on the view panel, pleading: "I'm the Ship's Mechanic! Let me out!"

But it is to no avail. Glork slams his furry hand down onto the eject button, sending another member of the Gorrilla Space Assault Squad tumbling out into the cold vacuum of space.


inHimshallibe (
Gorilla
) - lynched day 2

It is now Night 3. Deadline for Nightchoices: 9am GMT Friday 29th December. Please ask if you need more time.
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Post Post #485 (isolation #38) » Thu Dec 28, 2006 2:47 am

Post by Mr Stoofer »

STARDATE 1200.7766:
Once again the lights come back on; and once again there is one less primate on the bridge. A quick head count reveals that
Zindaras
is missing, and presumably that small pile of dust near the Comms panel is his remains. It's quite hard to make anything of it, but there is enough blue to tell you that he had been wearing the uniform of the Gorilla Space Assault Corps.


Zindaras (
Gorilla
) - vaporized night 3.


With him dead, the Galaxy is a little safer. But it is not saved. There are still Gorillas on the bridge of the
SS Simian
!


It is now day 3. With 13 alive, it will take 7 of you to push someone out of the airlock.
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Post Post #499 (isolation #39) » Fri Dec 29, 2006 2:21 am

Post by Mr Stoofer »

Vote Count


Cogito Ergo Sum: 5 (Thok, petroleumjelly, Glork, dahen, STD)

It will take 7 of you to push someone out of the airlock.
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Post Post #506 (isolation #40) » Sat Dec 30, 2006 4:43 am

Post by Mr Stoofer »

Vote Count


Cogito Ergo Sum: 5 (Thok, petroleumjelly, Glork, dahen, STD)
Masterchief: 1 (Twito)
Twito: 1 (Masterchief)

It will take 7 of you to push someone out of the airlock.
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Post Post #514 (isolation #41) » Mon Jan 01, 2007 1:40 am

Post by Mr Stoofer »

Masterchief: please take this as a public warning. Abusive language is not acceptable in this game, as I made clear in the Rules. Any more posts like 511 and you will be modkilled.


Vote Count


Cogito Ergo Sum: 6 (Thok, petroleumjelly, Glork, dahen, STD, Pooky)
Masterchief: 1 (Twito)
Twito: 1 (Masterchief)

It will take 7 of you to push someone out of the airlock.
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Post Post #518 (isolation #42) » Mon Jan 01, 2007 6:56 am

Post by Mr Stoofer »

End of Day 3 Vote Count


Cogito Ergo Sum: 7 (Thok, petroleumjelly, Glork, dahen, STD, Pooky, Fritzler)
Masterchief: 1 (Twito)
Twito: 1 (Masterchief)
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Post Post #519 (isolation #43) » Mon Jan 01, 2007 7:01 am

Post by Mr Stoofer »

STARDATE 1100.4920:
No sooner had the day begun, than Thok rushed Cogito Ergo Sum and bundled him into the airlock. Others soon piled in; and within moments he was ejected into the cold vacuum of space.

But through the porthole a clearer view could be seen. The surviving crew of the
SS Simian
looked on in horror as they saw their crewmate tumble away from the ship. The last thing that the Galaxy needed was the death of another Space Monkey.


Cogito Ergo Sum (Space Monkey) - lynched Day 3.

It is now Night 4. Day 4 will start 7pm GMT Thursday 4th January.
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Post Post #520 (isolation #44) » Wed Jan 03, 2007 11:25 pm

Post by Mr Stoofer »

STARDATE 4004.6211:
The smoke and fog of battle on the bridge of the
SS Simian
is as thick as ever. It really is impossible to see who is an evil Gorilla and who is a brave Space Monkey. The ghastly mishap of yesterday, when gallant Cogito Ergo Sum was hurled to his death, is proof of that.

But there is no time to mourn. That can wait until the Galaxy has been saved from the dreaded Gorillas. It is every Space Monkey's duty to hunt out the Gorillas and eject them!


Day 4: with 12 alive it will take 7 votes to force someone out of the airlock.
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Post Post #538 (isolation #45) » Thu Jan 04, 2007 10:13 pm

Post by Mr Stoofer »

Vote Count


Masterchief: 1 (Glork)

It will take 7 of you to push someone out of the airlock.
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Post Post #558 (isolation #46) » Sun Jan 07, 2007 12:04 am

Post by Mr Stoofer »

Phoebus appears to have left the site and has been replaced by spectrumvoid.

I have prodded Save The Dragons and Pooky. They are both active on the site. If they do not post by Monday they will be modkilled.


Vote Count


Masterchief: 2 (Glork, Twito)

It will take 7 of you to push someone out of the airlock.
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Post Post #568 (isolation #47) » Mon Jan 08, 2007 10:26 pm

Post by Mr Stoofer »

Thok wrote:
Mod:
I'd like to request that the deadline for Pooky to post before being modkilled be pushed back 24 hours.

I'm really sick of prodding Pooky, in this game and others I have modded.

I'll give him 24 hours from this post (I doubt it will make any difference), and I'll even accept as a replacement anyone who PMs me before that deadline. If I don't hear anything, he's space-dust.
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Post Post #610 (isolation #48) » Tue Jan 09, 2007 10:00 pm

Post by Mr Stoofer »

AndrewS does indeed replace PookyTheMagicalBear


Vote Count


Masterchief: 4 (Glork, Twito, AndrewS, Nightson)
Fritzler: 1 (STD)

It will take 7 of you to push someone out of the airlock.
Last edited by Mr Stoofer on Wed Jan 10, 2007 7:16 am, edited 3 times in total.
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Post Post #625 (isolation #49) » Wed Jan 10, 2007 7:15 am

Post by Mr Stoofer »

Vote Count


Masterchief: 4 (Glork, Twito, AndrewS, Nightson)
Fritzler: 1 (STD)
Nightson: 1 (spectrumvoid)

It will take 7 of you to push someone out of the airlock.
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Post Post #637 (isolation #50) » Thu Jan 11, 2007 2:51 am

Post by Mr Stoofer »

Vote Count


Masterchief: 5 (Glork, Twito, AndrewS, Nightson, dahen)
Fritzler: 1 (STD)
Nightson: 1 (spectrumvoid)

It will take 7 of you to push someone out of the airlock.
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Post Post #663 (isolation #51) » Sun Jan 14, 2007 9:31 pm

Post by Mr Stoofer »

Vote Count


Masterchief: 6 (Twito, AndrewS, Nightson, dahen, spectrumvoid, petroleumjelly)
Fritzler: 1 (STD)

It will take 7 of you to push someone out of the airlock.
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Post Post #669 (isolation #52) » Mon Jan 15, 2007 9:41 pm

Post by Mr Stoofer »

End of Day 4 Vote Count


Masterchief: 7 (Twito, AndrewS, Nightson, dahen, spectrumvoid, petroleumjelly, Thok)
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Post Post #670 (isolation #53) » Mon Jan 15, 2007 9:44 pm

Post by Mr Stoofer »

STARDATE 1110.0703:
As the battle for the bridge continues, the Gorillas begin to get the upper hand. Soon the Gorillas are calling out to each other, regrouping for a final big push to destroy the Space Monkeys and take over the
SS Simian
, and with it the final hope for peace in the Galaxy.

As the Gorillas begin to hunt down the final survivors of their initial assault, attention turns to Masterchief. It's too dim to see, so he is asked straight out whether he is a crew member or not. "Yes, I'm a Space Monkey" he responds, rather unwisely, as those on the bridge gather around him. The result is as quick as it is predictable: he is bundled into the airlock and ejected to his death.

Ensign Masterchief was in fact an officer in the Gorilla Space Assault Corps. Not much is known about the training that officers receive at the Gorilla's Officer Training School, but it obviously includes impersonating the enemy. Perhaps they should introduce reading into the curriculum?


Masterchief (
Gorilla Ensign
) - lynched Day 4.

It is now Night 5 - choices please!
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Post Post #671 (isolation #54) » Wed Jan 17, 2007 5:29 am

Post by Mr Stoofer »

STARDATE: 1383.8801:
You all know the drill by now... small pile of ash... no sign of spectrumvoid... scrap of blue uniform... must have been a Soldier in the Gorilla Space Assault Squad... one less Gorilla means a slightly safer Galaxy.


spectrumvoid (
Gorilla
) - vaporized night 5.

It is now Day 5. There are 10 survivors on the bridge of the
SS Simian
, so it will take 5 of you to shove someone out of the airlock.






__
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Post Post #678 (isolation #55) » Wed Jan 17, 2007 6:44 am

Post by Mr Stoofer »

Vote Count


Save The Dragons: 1 (Thok)

And unless anyone can persuade me otherwise, it is indeed 6 to lynch.
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Post Post #704 (isolation #56) » Wed Jan 17, 2007 9:49 pm

Post by Mr Stoofer »

Vote Count


Fritzler: 2 (Glork. petroleumjelly)
Glork: 1 (klebian)
Save The Dragons: 1 (Thok)

It will take 6 of you to push someone out of the airlock.
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Post Post #722 (isolation #57) » Sun Jan 21, 2007 8:28 am

Post by Mr Stoofer »

Vote Count


Fritzler: 2 (Glork. petroleumjelly)
Glork: 1 (klebian)
Nightson: 1 (Thok)

It will take 6 of you to push someone out of the airlock.

I'll do a full activity check with prods as necessary tomorrow. Repeat offenders can expect a summary modkill.
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Post Post #728 (isolation #58) » Sun Jan 21, 2007 10:34 pm

Post by Mr Stoofer »

Vote Count


Nightson: 2 (Thok, petroleumjelly)
Fritzler: 1 (Glork)
Glork: 1 (klebian)


It will take 6 of you to push someone out of the airlock.

I've prodded Nightson yet again. This is the third or fourth time I've had to do it. I think he deserves a modkill, which he will get if he doesn't post within 24 hours.
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Post Post #730 (isolation #59) » Mon Jan 22, 2007 5:55 am

Post by Mr Stoofer »

Nightson, obviously; and STD is on thin ice (he's had multiple prods). Twito has been prodded once, I think. Apart from that everyone still alive is being good.
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Post Post #734 (isolation #60) » Tue Jan 23, 2007 12:03 am

Post by Mr Stoofer »

STARDATE 9395.4746:
After being silent for some time, Nightson finally speaks, and as a result his life-support system will not be shut down. Yet.

However, there is a more serious problem for those still alive on the bridge. Among the systems badly damaged by the Gorillas' initial assualt on the
SS Simian
was the Ship's power plant. It is working intermittently, but can't keep going indefinitely without regular periods of down-time. The Ship's computer is controlling the down-time: if it detects a lack of activity on the bridge, it will shut down to conserve energy.

At this time, there has been no significant activity on the bridge for over 60 Monkey hours*. The computer has thus commenced power shut-down procedures, which can only be halted by a substantial increase in activity.


Translation - Deadline:
Tuesday 30th January 9.30am GMT
.


* 1 Monkey hour ≈ 59.7 Earth minutes.
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Post Post #750 (isolation #61) » Wed Jan 24, 2007 11:27 pm

Post by Mr Stoofer »

Vote Count


Nightson: 4 (Thok, AndrewS, Fritzler, STD)
Save The Dragons: 2 (petroleumjelly, Glork)
Glork: 1 (klebian)

It will take 6 of you to push someone out of the airlock.

4 days, 23 hours, 3 minutes until deadline.

Mr Stoofer wrote:[05] If a deadline is reached with no majority, the day will end without a lynch.
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Post Post #789 (isolation #62) » Sun Jan 28, 2007 10:34 pm

Post by Mr Stoofer »

End of Day 5 Vote Count


Save The Dragons: 3 (Glork, Fritzler, klebian)
Nightson: 3 (AndrewS, Thok, petroleumjelly)
Fritzler: 1 (Twito)
Glork: 1 (STD)

There is a line which separates paraphrasing your role PM (which is allowed) and quoting your role PM (which is not allowed). Unfortunately, when that line is crossed the only thing that the Mod can do is modkill the offender. I hope that Save The Dragons will understand and agree that his post 777 falls on the wrong side of the line.
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Post Post #790 (isolation #63) » Sun Jan 28, 2007 11:47 pm

Post by Mr Stoofer »

STARDATE 2600.2004:
As the Ship's power-shut down procedures continue, it becomes apparent that there is a problem with the computer -- almost certainly caused by the extensive damage that it suffered during the Gorillas' initial assault. Suddenly there is a loud electrical "CRACK!", followed a moment later by a small explosion. As the lights go off on the bridge, the last thing anyone sees is a jet of flame shoot out from the Ops Console and engulf Save The Dragons. His death-screams are horrible to listen to, but fortunately they last only a few seconds.


Save The Dragons (
Gorilla
) - modkilled Day 5.

It is now Night 6. Please send in your choices.
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Post Post #791 (isolation #64) » Tue Jan 30, 2007 4:14 am

Post by Mr Stoofer »

STARDATE 1903.1003:
Somehow, the Ship's auto-repair function has managed to eke out a little more power from the highly damaged Dilithium Crystal power plant. The lights come back on the bridge, revealing 8 primates left alive. AndrewS is nowhere to be seen. So presumably that small pile of dust by the Utility Drive Modulator used to be him. Apart from a few wisps of uniform, a couple of hairs, and set of dog-tags, it appears that he has been completely vaporized. Close inspection of the remains reveals that his uniform was the characteristic dark blue of the Gorilla Space Assault Corps.


AndrewS (
Gorilla
) - vaporized night 6.


With him dead, the Galaxy is a little safer. But there is still at least one Gorilla on the bridge of the
SS Simian
!


It is now day 6. With 8 alive, it will take 5 of you to push someone out of the airlock.
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Post Post #800 (isolation #65) » Tue Jan 30, 2007 6:55 am

Post by Mr Stoofer »

Top of Page Vote Count


Not voting: dahen, Fritzler, Glork, klebian, Nightson, petroleumjelly, Thok, Twito

5 votes to push someone out of the airlock.
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Post Post #825 (isolation #66) » Mon Feb 05, 2007 10:30 pm

Post by Mr Stoofer »

Top of Page Vote Count


Twito: 1 (Twito)

Not voting: dahen, Fritzler, Glork, klebian, Nightson, petroleumjelly, Thok.

5 votes to push someone out of the airlock.

STARDATE 1032.2094:
The Ship's computer has performed a scan and not detected any activity on the bridge worth worrying about. It has therefore initiated power shut-down procedures.


Deadline:
Friday 9th February 1500 GMT.
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Post Post #843 (isolation #67) » Tue Feb 06, 2007 10:00 pm

Post by Mr Stoofer »

Vote Count


Twito: 2 (Twito, Thok)

Not voting: dahen, Fritzler, Glork, klebian, Nightson, petroleumjelly.

5 votes to push someone out of the airlock.

Exactly 54 hours until deadline!
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Post Post #848 (isolation #68) » Wed Feb 07, 2007 11:46 pm

Post by Mr Stoofer »

Vote Count


Twito: 3 (Thok dahen petroleumjelly)

Not voting: Fritzler Glork klebian Nightson Twito.

5 votes to push someone out of the airlock.

28 hours and 24 minutes until deadline!
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Post Post #851 (isolation #69) » Thu Feb 08, 2007 7:30 am

Post by Mr Stoofer »

Vote Count


Twito: 4 (Thok dahen petroleumjelly Glork)

Not voting: Fritzler klebian Nightson Twito.

5 votes to push someone out of the airlock.

21 hours and 30 minutes until deadline!
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Post Post #854 (isolation #70) » Thu Feb 08, 2007 10:15 pm

Post by Mr Stoofer »

End of Day 6 Vote Count


Twito: 5 (Thok dahen petroleumjelly Glork klebian)

Not voting: Fritzler Nightson Twito.
Last edited by Mr Stoofer on Thu Feb 08, 2007 10:20 pm, edited 1 time in total.
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Post Post #855 (isolation #71) » Thu Feb 08, 2007 10:20 pm

Post by Mr Stoofer »

STARDATE 3204.3051:
With moments to go before the Ship's computer shuts down, Twito is finally bundled into the airlock. And as the lights begin to go out, klebian finally hits the EJECT button, sending Twito tumbling to his death in the cold vacuum of space.


Twito (Space Monkey) - lynched day 6.
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Post Post #856 (isolation #72) » Mon Feb 12, 2007 12:14 am

Post by Mr Stoofer »

STARDATE: 1939.2944:
The power on the bridge comes back on. And the ever-diminishing group of survivors looks around to see who has survived the blackout. There is enough light to see that Fritzler, dahen, Glork, klebian, Nightson and petroleumjelly are still there. But all that remains of Thok are two small adamantine pips, the insignia of a junior officer in the Space Assault Corps.


With the fog on bridge as thick as ever, the fate of the Galaxy hangs in the balance...

Thok (
Gorrilla Lieutenant
) - vaporized night 7.

With 6 survivors on the bridge, it will take 4 of you to push someone out of the airlock.
Last edited by Mr Stoofer on Mon Feb 12, 2007 4:03 am, edited 2 times in total.
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Post Post #866 (isolation #73) » Mon Feb 12, 2007 10:12 pm

Post by Mr Stoofer »

Vote Count


klebian: 2 (Glork Fritzler)

Not voting: dahen klebian Nightson petroleumjelly

It will take 4 to push someone out of the airlock!
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Post Post #868 (isolation #74) » Tue Feb 13, 2007 3:29 am

Post by Mr Stoofer »

VitaminR replaces Nightson.
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Post Post #876 (isolation #75) » Tue Feb 13, 2007 6:50 am

Post by Mr Stoofer »

New Page Vote Count


klebian: 1 (Glork)

Not voting: dahen klebian petroleumjelly VitaminR Fritzler

It will take 4 to push someone out of the airlock!
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Post Post #902 (isolation #76) » Wed Feb 14, 2007 10:29 pm

Post by Mr Stoofer »

Vote Count


Not voting: dahen Fritzler Glork klebian petroleumjelly VitaminR

With 6 on the bridge, it will take 4 to push someone out of the airlock.
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Post Post #956 (isolation #77) » Sun Feb 18, 2007 9:54 pm

Post by Mr Stoofer »

Vote Count


klebian: 1 (Glork)
Glork: 1 (petroleumjelly )

Not voting: dahen Fritzler klebian VitaminR

With 6 on the bridge, it will take 4 to push someone out of the airlock.
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Post Post #977 (isolation #78) » Tue Feb 20, 2007 9:41 pm

Post by Mr Stoofer »

Vote Count (unchanged)


klebian: 1 (Glork)
Glork: 1 (petroleumjelly)

Not voting: dahen Fritzler klebian VitaminR

With 6 on the bridge, it will take 4 to push someone out of the airlock.
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Post Post #978 (isolation #79) » Wed Feb 21, 2007 10:33 pm

Post by Mr Stoofer »

STARDATE 1038.1063:
By now, the few remaining survivors on the bridge of the
SS Simian
know very well how the emergency power systems work. They know in particular that if 24 hours pass without any activity whatsoever, then the Ship's computer initiates power shut-down so as to conserve energy.


Deadline:
Thursday 1st March 9.30am GMT.


PS:
I might not be able to post again until Tuesday - I'm sure you'll all be able to survive without me until then.
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Post Post #997 (isolation #80) » Mon Feb 26, 2007 4:14 am

Post by Mr Stoofer »

Vote Count


klebian: 1 (Glork)
Glork: 1 (klebian)
VitaminR: 1 (petroleumjelly)

Not voting: dahen Fritzler VitaminR

With 6 on the bridge, it will take 4 to push someone out of the airlock.

Deadline:
Thursday 1st March 9.30am GMT
.
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Post Post #1001 (isolation #81) » Mon Feb 26, 2007 10:00 pm

Post by Mr Stoofer »

Vote Count (unchanged)


klebian: 1 (Glork)
Glork: 1 (klebian)
VitaminR: 1 (petroleumjelly)

Not voting: dahen Fritzler VitaminR

With 6 on the bridge, it will take 4 to push someone out of the airlock.

The deadline is currently
Thursday 1st March 9.30am GMT
.
Last edited by Mr Stoofer on Tue Feb 27, 2007 11:27 pm, edited 3 times in total.
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Post Post #1018 (isolation #82) » Tue Feb 27, 2007 11:28 pm

Post by Mr Stoofer »

Vote Count


klebian: 2 (Glork VitaminR)
Glork: 2 (klebian petroleumjelly)

Not voting: dahen Fritzler

With 6 on the bridge, it will take 4 to push someone out of the airlock.


1,382 minutes until deadline!
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Post Post #1026 (isolation #83) » Wed Feb 28, 2007 6:04 am

Post by Mr Stoofer »

Vote Count


klebian: 3 (Glork VitaminR dahen)
Glork: 2 (klebian petroleumjelly)

Not voting: Fritzler

With 6 on the bridge, it will take 4 to push someone out of the airlock.

***

STARDATE 2040.2103:
As the power on the bridge begins to fade, there is a scramble of activity. As petroleumjelly takes his hands off VitaminR and starts to push Glork into the airlock, dahen joins in the effort to squeeze klebian out of the ship.

This activity is detected by the Ship's computer who aborts the power shut-down procedure.
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Post Post #1027 (isolation #84) » Wed Feb 28, 2007 6:18 am

Post by Mr Stoofer »

STARDATE 2040.2104:
As the battle on the bridge of the
SS Simian
becomes ever more bloody, someone manages to send a distress signal to Orang-utan Starfleet Command. The desperate message pleads for reinforcements. In particular, it asks the Orang-utans to enlist the help of their Tiger allies in the battle to save the Galaxy from aggressive Gorilla Imperialism. But even as the message is sent, it is obvious that help cannot arrive in time. If the
SS Simian
is to be saved from the Gorillas, it must be done by the Ship's surviving crew.

For more information on the Orang-utan - Tiger Alliance, click here.
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Post Post #1054 (isolation #85) » Sun Mar 04, 2007 9:49 pm

Post by Mr Stoofer »

Vote Count


klebian: 3 (Glork VitaminR dahen)
Glork: 1 (klebian )
VitaminR: 1 (petroleumjelly)

Not voting: Fritzler

With 6 on the bridge, it will take 4 to push someone out of the airlock.
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Post Post #1077 (isolation #86) » Mon Mar 05, 2007 10:39 pm

Post by Mr Stoofer »

Vote Count


klebian: 3 (Glork VitaminR dahen)
Glork: 1 (klebian )
VitaminR: 1 (petroleumjelly)

Not voting: Fritzler

With 6 on the bridge it will take 4 to lynch!
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Post Post #1104 (isolation #87) » Wed Mar 07, 2007 4:20 am

Post by Mr Stoofer »

Vote Count


klebian: 2 (VitaminR dahen)
Glork: 1 (klebian )

Not voting: Fritzler Glork petroleumjelly

With 6 on the bridge it will take 4 to lynch!
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Post Post #1112 (isolation #88) » Thu Mar 08, 2007 10:23 pm

Post by Mr Stoofer »

STARDATE 2054.1111:
Although activity on the bridge has kept the Power Circuits active, the Ship's Dilithium Crystals are so badly damaged that the power has to shut off eventually. The virtual "day" emulated by the Ship's Computer cannot keep going forever...

With no eviction in sight, the Ship's Computer has taken the decision that, regardless of the activity on the bridge, it has to shot down the power to conserve energy. If an eviction looks in prospect, it may be able to eke out a little more power to enable that to happen. Otherwise...


Deadline:
Wednesday March 14th 9.30am GMT
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Post Post #1121 (isolation #89) » Sun Mar 11, 2007 9:48 pm

Post by Mr Stoofer »

Vote Count


klebian: 2 (VitaminR dahen)
Glork: 1 (klebian)
VitaminR: 1 (Fritzler)

Not voting: Glork petroleumjelly

With 6 on the bridge it will take 4 to lynch!

48 hours and 42 minutes until deadline!
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Post Post #1124 (isolation #90) » Mon Mar 12, 2007 5:41 am

Post by Mr Stoofer »

40 hours and 49 minutes until deadline!










Vote Count on top of next page
Last edited by Mr Stoofer on Mon Mar 12, 2007 5:44 am, edited 4 times in total.
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Post Post #1125 (isolation #91) » Mon Mar 12, 2007 5:41 am

Post by Mr Stoofer »

Vote Count


klebian: 2 (VitaminR dahen)
VitaminR: 2 (Fritzler klebian)

Not voting: Glork petroleumjelly

With 6 on the bridge it will take 4 to lynch!

40 hours and 49 minutes until deadline!
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Post Post #1154 (isolation #92) » Mon Mar 12, 2007 9:58 pm

Post by Mr Stoofer »

Vote Count


VitaminR: 3 (Fritzler klebian Glork)
klebian: 2 (VitaminR dahen)

Not voting: petroleumjelly

With 6 on the bridge it will take 4 to lynch!

24 hours and 32 minutes until deadline!
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Post Post #1186 (isolation #93) » Tue Mar 13, 2007 10:30 pm

Post by Mr Stoofer »

End of Day Vote Count


klebian: 4 (VitaminR dahen petroleumjelly Glork)
VitaminR: 2 (Fritzler klebian)
Last edited by Mr Stoofer on Wed Jun 06, 2007 1:25 am, edited 2 times in total.
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Post Post #1187 (isolation #94) » Tue Mar 13, 2007 10:39 pm

Post by Mr Stoofer »

STARDATE 1047.2051:
The battle for control of the
SS Simian
, and with it the future of the Galaxy, has entered is drawing to a close. Only a handful of survivors are left, exhausted by the relentless hand-to-hand combat. It seemed that today they would be too exhausted to force anyone into the airlock at all.

But with just a few moments to go before the power shut-down, Glork and petroleumjelly finally managed to put aside their differences and push klebian into the airlock, before collapsing with fatigue. And then, as the power was finally switched off, Glork pressed the EJECT button. There was only enough power left to open the airlock doors a crack, but it was enough. Within seconds klebian had asphyxiated. And as his final breath left his body, the Galaxy became just a little bit safer.


klebian (
Gorilla
) - lynched day 7.

It is now night 8. Choices ASAP please!
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Post Post #1188 (isolation #95) » Wed Mar 14, 2007 10:21 pm

Post by Mr Stoofer »

STARDATE 2941.4901:
The battle for the
SS Simian
has entered its final phase. As the Ship's computer re-boots the power, only four survivors from the terrible battle remain. Among the fog and debris, it is impossible to see any of Fritzler's remains, save for a small scrap of dark blue uniform where he had been lying before the last power shut-down.

On the Battle Comms Screen, you can just make out the images of an approaching squadron of Space Monkey Fighters, rushing to respond to the Gorilla attack. But they are at least 3 days' travel away - which means that cannot possible get to the
SS Simian
in time. By the time they arrive, the battle will be over and the fate of the Galaxy will be sealed. They will either be greeted warmly and allowed on board; or blasted into atoms by the Ship's powerful Quantum Cannons - the first victims of the Gorillas' unstoppable march to take over the Galaxy!

The fate of all creatures is in your hands. Do not fail us now!


Fritzler (
Gorilla
) - vaporized night 8
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Post Post #1189 (isolation #96) » Thu Mar 15, 2007 1:14 am

Post by Mr Stoofer »

STARDATE 2901.0305:
A few moments ago, the Space Monkey Fighter Squadron slowly approached the
SS Simian
. From the outside, the Ship was a mess. Vivid laser scars scored its bows and fins, while a large chunk of its underside was missing, as if gouged off by the jaws of some giant Space Shark.

The Squadron Leader nervously hailed the
SS Simian
, unsure whether the voice he would hear in response would be a Monkey or Gorilla.

For many minutes there was no response. The Fighter Pilots held their breath, not knowing whether the next thing they saw would be the terrible guns of the
SS Simian
turning on them.

"Repeat" said the Squadron Leader, "this is Squadron Leader, 17th Space Monkey Fight Squadron, do you read me
SS Simian
?"

And then, in choked voice, crackling with static, came the reply.

"This is
SS Simian
" said the voice, "Space Monkey Glork speaking. We've taken a lot of damage, and many dead, but I think we're going to be all right."

And across the Galaxy the cheer went up. The Evil Gorillas had been defeated and the GALAXY HAS BEEN SAVED!


GAME OVER: SPACE MONKEYS WIN!
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Post Post #1190 (isolation #97) » Thu Mar 15, 2007 1:14 am

Post by Mr Stoofer »

Survivors


Glork (Space Monkey)
VitaminR
replacing Nightson
(Space Monkey)

The Fallen


SpeedyKQ (Space Monkey Doctor) - killed night 1
bird1111 (
Gorilla
) - lynched day 1
MrBuddyLee (
Gorilla
) - vaporized night 2
inHimshallibe (
Gorilla
) - lynched day 2
Zindaras
replacing Sarcastro
(
Gorilla
) - vaporized night 3
Cogito Ergo Sum (Space Monkey) - lynched day 3
Masterchief
replacing Twomz
(
Gorilla Ensign
) - lynched day 4
spectrumvoid
replacing Phoebus
(
Gorilla
) - vaporized night 5
Save the Dragons (
Gorilla
) - modkilled day 5
AndrewS
replacing PookytheMagicalBear
(
Gorilla
) - vaporized night 6
Twito (Space Monkey) - lynched day 6
Thok
replacing Bogre
(
Gorilla Lieutenant
) - vaporized night 7
klebian (
Gorilla
) - lynched day 7
Fritzler (
Gorilla
) - vaporized night 8
dahen (
Gorilla
) - killed in endgame
petroleumjelly
replacing ibaesha
(
Gorilla
) - killed in endgame
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Post Post #1191 (isolation #98) » Thu Mar 15, 2007 1:15 am

Post by Mr Stoofer »

The Setup


Roles
(17 real roles plus 1 NPC):

1 Space Monkey Doctor (NPC – dies night 1 from Gorilla laser fire)
4 Space Monkeys (Mafia)
1 Gorilla Lieutenant (Cop)
1 Gorilla Ensign (back-up cop)
11 Gorilla Soldiers (Townie)

Role PMs
:
Space Monkeys
: Cogito Ergo Sum, Glork, Nightson, Twito

The 4 of you the surviving members of the crew of the
SS Simian
. The only other Space Monkey on the bridge, SpeedyKQ (the Ship’s doctor) has just died of his wounds. You may speak to the surviving Space Monkeys at night.

But the situation is not as bleak as it seems. Although they outnumber you, it appears that the Gorillas have all been separated in the confusion of the battle for the bridge, and will be unable to coordinate their actions. They also do not realise that they outnumber you and may be posing as Space Monkeys.

Although you have no weapons, you may spend night 1 modifying the waste disposal system into an offensive capability; and starting with night 2 you may use this to kill the Gorillas, one by one. From night 2, one of you must PM me with the name of another player whom you wish to kill.

In other words: you 4 are the mafia and the Gorillas are the town. But the Gorillas all think they are the mafia.

Please PM me to confirm. You win when the all Gorillas have been killed and the
SS Simian
is safe once again
On night 4 the makeshift vaporizer malfunctioned and they had to spend the night repairing it.
Gorilla Lieutenant (Scum)


You are a member of the Gorilla Space Assault squad, second-in-command of the mission to capture the
SS Simian
and slaughter the crew.

But in the battle for the bridge you have become separated from your team and exhausted all your ammo. With all the confusion, they will have to find you – I will tell you if that happens. Until then, you must do what you can on your own to defeat the Space Monkeys.

However, you are able to recognise members of your Squad. Each night, PM me with the name of one player and I will tell you if they are a Space Monkey or a Gorilla.

You win when all the Space Monkeys are dead and at least one Gorilla survives. Please PM me to confirm with your first night choice.
Gorilla Ensign (Scum)


You are an officer in the Gorilla Space Assault squad. You were third-in-command of the mission to capture the
SS Simian
and slaughter the crew.

But in the battle for the bridge you have become separated from your team and exhausted all your ammo. With all the confusion, they will have to find you – I will tell you when/if that happens. Until then, you must do what you can on your own to defeat the Space Monkeys.

You win when all the Space Monkeys are dead and at least one Gorilla survives. Please PM me to confirm.
Gorilla Soldier (Scum)


You are a member of the elite Gorilla Space Assault squad, sent on the mission to capture the
SS Simian
and slaughter the crew.

But in the battle for the bridge you have become separated from your team and exhausted all your ammo. With all the confusion, they will have to find you – I will tell you if that happens. Until then, you must do what you can on your own to defeat the Space Monkeys.

You win when all the Space Monkeys are dead and at least one Gorilla survives. Please PM me to confirm.
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Post Post #1192 (isolation #99) » Thu Mar 15, 2007 1:15 am

Post by Mr Stoofer »

For anyone who is interested, here are my thoughts on the game...

The Setup


This was a hard game to balance, because a huge amount depended on when the Gorillas realised that they were in the majority, and how that came about. It was possible that the Space Monkeys would make the revelation, in a way that made one or more of them appear to be almost certainly Gorilla.

I also wanted to keep the Gorillas in the dark as long as possible, with the idea being that their chances of winning or losing would depend very much on how quickly they cracked the setup. For that purpose:
  • Obviously there was the whole SpeedyKQ bluff and his "death" Night 1.
  • In addition, I decided that there would be no kill night 4, so as to introduce more confusion and reduce the number Gorilla nightkills - because the more Gorilla nightkills the more obvious it became who was doing the nightkilling.
  • The role revelations had to be somewhat ambiguous, else it would be too easy for the Gorillas to spot what was going on as soon as there were 1 or 2 Gorilla deaths. And I obviously couldn't reveal power roles as anything other than Gorilla Ensign/Lieutenant ("Gorilla Cop" would have given the game away). In fact, none of the power roles died before the set-up was figured out, but I still had to keep to this rule. I did however on Day 5, in the morning scene, make it clear that spectrumvoid, who I listed just as "Gorilla", was in fact a Gorilla Soldier. I felt I owed the Gorillas that.
  • I did not give too many power roles to the Gorillas because it would have made the fact that they were the "town" obvious.
  • And of course there was the flavour of the front post and the PMs. This was the most difficult thing of all. I had to make it appear that the Space Monkeys were town and the Gorillas were scum, but I wanted to lie as little as possible. In the end I decided that I
    had
    to tell the Gorillas they were "Scum" in their PM because I was afraid that some players would not immediately recognise that they were being given a Traitor role.
As regards the last point, I should respond to this:
petroleumjelly wrote:Of course, even if Gorillas are the uninformed majority, Stoofer's flavor makes absolutely no sense. For example:
Stoofer wrote:You are the surviving crew of the SS Simian. You are all that stand between the Gorillas and Galactic domination. You must make a last, desperate stand on the Ship’s bridge, to save the Galaxy. Although you face only a small number of the Gorillas, they are armed and well organised, while you have no weapons. The only way to defeat them is to use your combined strength to force them into the airlock one at a time. That would be hard enough at the best of times. But to make matters worse, the fog of battle means you cannot even see clearly who is a Space Monkey and who is Gorilla.
1.) This explicitly says there is a "small number" of Gorillas
2.) This explicitly says that the Gorillas "are organized" (which is definitely not true)
3.) This explicitly says that Space Monkeys do not have weapons (which goes against an informed minority of Space Monkeys)
4.) This explicity says that the only way Space Monkeys can kill Gorillas are to force them out of the airlock (which also makes no sense, since two Gorillas have already been nightkilled)

Either way I look at it, Stoofer is lying in terms of flavor. So meh.
Sure, the flavour was misleading although none of those statements were literally untrue:

1.) In my mind, the Gorilla Space Assault Squad had about 15 members, of whom 13 were alive at the start of the game. That is a "small number" to storm a ship the size of the
SS Simian
. (Don't ask me how the commanding officer of the Squad got killed. I don't know.)
2.) The Gorillas were well-organized in the sense of being well trained and well drilled; it wasn't lack of organization that lead to them being split up.
3.) The Space Monkeys didn't have any weapons - the vaporizer was a converted waste disposal unit that didn't work every night. And they hadn't even converted it at the time I wrote that.
4.) Again, that was true at the time - they didn't convert the waste disposal unit until the end of Night 1. This was perhaps the closest I came to an outright lie and in hindsight perhaps I could have made it more ambiguous, changing "The only way to defeat them is to..." into "You will have to..."

As I say, the flavour was misleading, but I tried to avoid lying as far as possible.

My comments on the Game


This game unfortunately got overtaken by role/flavour claiming. As petroleum jelly said:
PJ wrote:Not to mention the fact that the town has pretty much been relying solely on Thok's Cop claim, and now instead of using scumminess or bothering to reread, they are reverting to using role PMs. This game is pretty sad overall.
In fact, with hindsight I should have modkilled petroleumjelly for the amount of detail he went into in in his claim. But having let him get away with that, I couldn't punish players who did no more than he had done. Late in day 7 I sent VitaminR and Glork the Gorilla Solider role PM to try and balance this up. In the end I am glad that the Gorillas didn't win that way. I think PJ was right and that in the end it distracted them from properly analysing the game.

Next time I will make sure that the scum know enough about the townies role PMs to make this approach counter-productive.

Other mod comments


I found days 1 and 2 very interesting. Zindaras seemed to be the first to ventilate a thought that something was up. First he suggested that perhaps the Gorillas killed MrBuddyLee not knowing that he was a Gorilla. The he posted this:
There's way too much conflict here. MBL and bird were pretty much opposite ends of the spectrum, and I didn't see any way in which they were both scum.

But they were.
No one else seemed suspicious of the set-up at that time, and I wonder if the fact that Zindaras came in as a replacement enabled him to look at the situation more objectively than other players? Glork told me that it was this line of thinking that lead the Space Monkeys to kill Zindaras. Otherwise they would have killed Thok on Night 3 - and then just imagine how different the game would have been!

Personally, I think it was a mistake for the monkeys to have killed MBL. The fact that bird1111 and MBL were both Gorillas inevitably forced players to ask the questions that Zindaras asked above. petroleumjelly told me that that was a major giveaway for him.

They way the revelation came out was interesting. PJ's claim in post 530 was a classic that deserves to go down in history. I especially liked the beginning of post 534: "Oh, thank goodness".

I thought Glork handled the revelation process with his customary skill and almost came out of it as a confirmed Gorilla. Petroleumjelly even marked him down as almost confirmed for a short while.

Kudos to dahen for his breadcrumbing: very useful even if it did not work out quite the way he intended!

The whole Masterchief farce was a bit unfortunate. It should have been obvious from post 631, in which he purported to set out his PM in full, that he was a Gorilla - if that really had been his PM he would have been modkilled. But a townie who is that inattentive is just as dangerous as scum in the endgame, so he had to die.

dahen (post 888) wondered what it meant when I said, in Masterchief's death scene, that he could "impersonate the enemy". All I meant by that was that he had pretended to be a Space Monkey.

I think that the Space Monkeys then made another mistake by letting Thok live for so long. Glork told me that they believed that he would have doc protection. I don't like cop-lead games and so I specifically avoided putting in a doc, to ensure that the moment the cop claimed he would die. I even gave the Gorillas a back-up cop, safe in the knowledge that he couldn't survive for long either! It never occurred to me that the Space Monkeys would keep hunting in vain for the doc while letting the cop live. As Day 6 started, Glork told me in chat:
Glork wrote:I feel like us SMs are responsible for the position we're in because we nearly killed the Cop, and we decided not to. I think we probably could have won by now otherwise
The vain search for the Gorilla Doc of course allowed Thok to confirm a bunch of Gorillas, find the remaining scum, and almost win the game!
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Post Post #1193 (isolation #100) » Thu Mar 15, 2007 1:15 am

Post by Mr Stoofer »

I enjoyed some of the questions/comments that I received by PM from players during the game, so I thought I'd post some of the more interesting/amusing ones. Unless otherwise stated I did not give any substantive response.

Lots of people, made comments when they got their role PM, asking if they had a night choice. E.g. Fritzler said:
Fritzler wrote:do i get to kill anyone? :cry:
and when I said not:
Fritzler wrote::cry:

you're mean
Other comments:
Masterchief wrote:So basically im mafia....
Save The Dragons wrote:oh joy. seperated.
I got asked a number of questions, such as:
inHimshallibe wrote:If I can be privy to this information - if straightforward investigators exist, will I turn up as scum in said "scum/not scum" investigations?
petroleumjelly wrote:Oof, this game is brutal.

Jelly premonition: If I am not lynched today, the Vig (guessing Glork) will take me out next. ><

A few questions:

1.) Do I have investigative immunity until I am recruited, by chance? I'm seriously doubting it since it's not explicitly in the role PM, but I've seen Traitor roles go both ways, so I have to ask.

2.) Will I be alerted if all the actual Gorilla scum group ceases to exist, so I'm the only one floating around? And if that happens, will I gain a killing power?

3.) How will I show up when I die? "Gorilla Soldier", "Gorilla", or something else? I have been considering claiming to have been culted if I come up "Soldier" explicitly, so as to help any remaining scum spread confusion.

Thanks. :)

PJ
I told him that I couldn't answer any of his questions.

I think it was pretty obvious that Masterchief struggled with the game. He asked me
Masterchief wrote:can you tell me my role in plain english please?
I responded:
Mr Stoofer wrote:You are a Gorilla (scum) but you don't know who the other Gorillas/scum are
inHimshallibe amused me with his occasional commentary:
inHimshallibe wrote:Just a funny observation on my part: I think I might be unknowingly suspicious of all my partners.

:P

Just for kicks, I'm going to say that I have at least one scummate between Glork and MBL.
inHimshallibe wrote:Space Monkey Mafia gives me fits, and kind of makes me want to go punch a hole in something. But it's terribly fun. :)

And if I've actually already sent you something like this a couple weeks ago, this message is only to drive home the point. Not knowing who my scumbuddies are drives me... yes, here's the pun...
bananas
. Definitely not a role I've ever had to play.
After 2 days petroleumjelly was obviously getting frustrated too:
petroleumjelly wrote:Do I get a consolation prize if I manage to help lynch all the gorillas? This is preposterous. Of course, I will probably be killed tonight by whatever is left of the gorilla group (if anybody), or alternatively, killed by GlorkVig (unless he is also a Gorilla).

>< Not actually expecting an answer. Just venting at my precarious situation. Sorry. >.>
During Night 3, Thok asked:
Thok wrote:Is it a safe assumption that in this game Scum=informed minority, Town=uninformed majority?

(I will accept the answers "yes", "no", or "I can't answer it but I'll make it a point to reference this PM at the end of the game")
This I think was a fair question, for the reasons which I told him in response:
Mr Stoofer wrote:There must be an informed minority vs. an uniformed majority. Otherwise it wouldn't be mafia.

Why do you ask?
He responded:
Thok wrote:I'm trying to decide if the Gorillas are the uninformed majority.
The same night Pooky said this:
PookyTheMagicalBear wrote:i'd be annoyed if the space monkeys were the actual mafia.
After he died, Zindaras sent me this:
Zindaras wrote:Please tell me Glork's a gorilla.

I really want to know if I'm right about him.

And I'm also curious to know if my theory (none of the scumbags know each other) is correct.
In fact I was a bit sad to see petroleumjelly give the game away because I was enjoying receiving these PMs!
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Post Post #1205 (isolation #101) » Thu Mar 15, 2007 5:29 am

Post by Mr Stoofer »

Thok wrote:4. I'd like to see if there were any random flavor clues to help out; I noticed the year 6002 (backwards year=> backwards game) and I think I sent some PM's to Stoofer about his avatar at some point (The Space Monkey's covered the Gorillaz).
There weren't any deliberate clues like that. I thought that any clues I planted would either be blindingly obvious or far too obscure -- I didn't know how to make them just obscure enough.

As for the dates - you are right that 6002 was chosen as being 2006 backwards. I had worked out a complicated system for calculating the "STARDATE" of each post, but in the end I couldn't be bothered to use. They were just random.
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Post Post #1210 (isolation #102) » Thu Mar 15, 2007 6:47 am

Post by Mr Stoofer »

I'm glad so many of you enjoyed this game. It took about 18 months from conception to execution, and you should be gad that I've not bored you with all the various versions I considered and rejected. Getting the balance right between misleading the town; making it possible for the town to work out the set-up eventually; and balancing the game was hard hard hard.

I'm still waiting nervously for petroleumjelly's comments.
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Post Post #1216 (isolation #103) » Thu Mar 15, 2007 10:39 pm

Post by Mr Stoofer »

petroleumjelly wrote:
Stoofer wrote:I'm still waiting nervously for petroleumjelly's comments.
Don't bother. This game depresses me too much.
:cry:
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Post Post #1218 (isolation #104) » Fri Mar 16, 2007 12:24 am

Post by Mr Stoofer »

Best. Postgame Post. Ever.

This game was very hard to balance, PJ, and I couldn't give the Town too many power roles for reasons which I have already explained. With the help of SpeedyKQ, who helped me balance the game, we wavered between 3 and 4 scum and eventually plumped for 4. With a Cop and back-up I thought that the Gorillas had enough of a chance as it was. I also added in the night 4 no-kill in part to help the Gorillas by giving them an extra player - as such it was a classic example of Stoofer's 3rd Law at work.

Although the Space Monkeys ended up winning, for a long time it looked like the Gorillas were going to stroll home. You had figured out that the final scum were Glork and Nightson/VitaminR, and it was only something really special from Glork that managed to save the day (and the Galaxy).

Indeed, so sure was I that the Gorillas would win, that I had already designed Space Monkeys II (in which the Gorillas, aboard the
SS Simian
) attack the Space Monkey Homeworld). That has to go in the bin!
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Post Post #1221 (isolation #105) » Fri Mar 16, 2007 4:22 am

Post by Mr Stoofer »

Yes please. No sugar.
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Post Post #1225 (isolation #106) » Sat Mar 17, 2007 7:59 am

Post by Mr Stoofer »

I did think about including some sort of mad robot SK; although now I am Glad I didn't. It wouldn't have crossed my mind to reveal the true nature of the setup to the SK, but now that you mention it, it would be totally unfair on the SK if I hadn't.
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Post Post #1232 (isolation #107) » Wed Mar 28, 2007 12:37 am

Post by Mr Stoofer »

One thing that this game has confirmed for me, is my belief that when you mess about with the fundamentals of the game, everything else should be as simple as possible (i.e. no/few power roles), at least the first time you do it.

(Haven't decided whether to call that Stoofer's 4th Law...)
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