Theme Test Market

This forum is for discussion related to the game.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3800 (ISO) » Thu Feb 21, 2013 4:56 pm

Post by Maestro »

Maybe they're computer hackers...?
User avatar
TehBrawlGuy
TehBrawlGuy
Mafia Scum
User avatar
User avatar
TehBrawlGuy
Mafia Scum
Mafia Scum
Posts: 1098
Joined: August 30, 2011

Post Post #3801 (ISO) » Thu Feb 21, 2013 5:07 pm

Post by TehBrawlGuy »

In post 3798, callforjudgement wrote:Mason should probably be named Neighbour if it has a chance of going to scum (that's the terminology that was introduced to reduce confusion, and it's been working well; the only difference is that Masons are modconfirmed to each other as town, and Neighbours have no alignment confirmation).

I notice that there are no protective roles in the setup, but think it's probably better that way. With random arrangements, you don't want the potential of the players working out that there's a broken interaction like Doctor/Cop, then using it.

Roleblocker might be worthwhile as something to add to the rotation, though; it's pretty useful for both scum and town.

Oh, yeah, I forgot to re-name that while I was doing the rest. (they have very different naming where this was originally run)

In post 3799, quadz08 wrote:What is White Hat and Black Hat?


Those roles always/never are revealed regardless of if Priests are alive.
I don't have anything to put here because my normal signature is images. Weeeeee.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3802 (ISO) » Thu Feb 21, 2013 5:09 pm

Post by Maestro »

..........What?

What version of Priest are you using?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3803 (ISO) » Thu Feb 21, 2013 5:10 pm

Post by Maestro »

The only one I know (lol HI QUADZ) is the one who can't place hammer votes.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #3804 (ISO) » Thu Feb 21, 2013 5:15 pm

Post by Mr. Flay »

In post 3785, TehBrawlGuy wrote:the original game had two priests (note: not the Mafiawiki Priest) who enabled role reveal.
Retired as of October 2014.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3805 (ISO) » Thu Feb 21, 2013 5:35 pm

Post by Maestro »

Ah, das dumb.
User avatar
TehBrawlGuy
TehBrawlGuy
Mafia Scum
User avatar
User avatar
TehBrawlGuy
Mafia Scum
Mafia Scum
Posts: 1098
Joined: August 30, 2011

Post Post #3806 (ISO) » Thu Feb 21, 2013 6:30 pm

Post by TehBrawlGuy »

Probably something else that needs to be renamed if I run it here. You don't like it?
I don't have anything to put here because my normal signature is images. Weeeeee.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3807 (ISO) » Thu Feb 21, 2013 6:49 pm

Post by Maestro »

I don't like that version of Priest, no, and I think the "Smalltown" kind of setup is laid out a little more workably,
but I'm probably not who you should be gauging site opinion on.

As far as those priests go, I know they're not really under discussion but I'd just like to explain that I dislike them for the same reason Vi has said he dislikes setups where Scum have no Factional Kill. I can only guess really, because I don't remember, but I seem to think he thought it was a fundamental part of the game that Scum should be able to Kill. I'll go look up wherever it was in MD that he touched on this, but basically I think that it's a fundamental part of the game that the Town be told ACCURATE information upon a person's flip, except if the setup is specifically designed to accomodate that kind of WIFOM and/or it is actively expected in a game.

Slightly-non sequitur moment: a recent Micro I played in included Death Millers when there was no mention of bastard Modding, implied or otherwise. One of the Millers in the game was lynched and flipped Goon, and the next Night the other Miller was killed and flipped correctly. In Endgame the Mod confessed he expected us to realize that the "Goon" had been a Death Miller...nowhere in my mind would that be a normal or even feasible expectation - the same principle applies (in my mind) to any role that does not flip correctly or does not flip at all.

To me it's taken away a fundmental part of the game, not to mention the fact that I think those kinds of roles only work when specifically announced or expected beyond reasonable doubt.
User avatar
TehBrawlGuy
TehBrawlGuy
Mafia Scum
User avatar
User avatar
TehBrawlGuy
Mafia Scum
Mafia Scum
Posts: 1098
Joined: August 30, 2011

Post Post #3808 (ISO) » Thu Feb 21, 2013 7:00 pm

Post by TehBrawlGuy »

In post 3807, Maestro wrote:I don't like that version of Priest, no, and I think the "Smalltown" kind of setup is laid out a little more workably,
but I'm probably not who you should be gauging site opinion on.

As far as those priests go, I know they're not really under discussion but I'd just like to explain that I dislike them for the same reason Vi has said he dislikes setups where Scum have no Factional Kill. I can only guess really, because I don't remember, but I seem to think he thought it was a fundamental part of the game that Scum should be able to Kill. I'll go look up wherever it was in MD that he touched on this, but basically I think that it's a fundamental part of the game that the Town be told ACCURATE information upon a person's flip, except if the setup is specifically designed to accomodate that kind of WIFOM and/or it is actively expected in a game.

Slightly-non sequitur moment: a recent Micro I played in included Death Millers when there was no mention of bastard Modding, implied or otherwise. One of the Millers in the game was lynched and flipped Goon, and the next Night the other Miller was killed and flipped correctly. In Endgame the Mod confessed he expected us to realize that the "Goon" had been a Death Miller...nowhere in my mind would that be a normal or even feasible expectation - the same principle applies (in my mind) to any role that does not flip correctly or does not flip at all.

To me it's taken away a fundmental part of the game, not to mention the fact that I think those kinds of roles only work when specifically announced or expected beyond reasonable doubt.


Anything I posted is under discussion as far as I'm concerned. Despite tons of games elsewhere, I really don't have a feel for MafiaScum's tastes, so I don't know what is or isn't enjoyed here.

I can say, though, that since the set-up is Open (pre-randomization, at least) and has been played a few times, it's definitely an expected and balanced for part of the game. That said, reduced information on death/this role is typical over there, so I'm open to removing or modifying it if MS isn't a fan.
I don't have anything to put here because my normal signature is images. Weeeeee.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3809 (ISO) » Thu Feb 21, 2013 7:01 pm

Post by Maestro »

Well I'M not a fan, but again, I'm probably not the one to judge site-wide opinion off of. Many roles are considered egregiously bastard by some and good fun by others - granted those others usually come from TalkRational or EpicMafia...but we're not all loyalists to the Crown of mith. :wink:
User avatar
quadz08
quadz08
Jack of All Trades
User avatar
User avatar
quadz08
Jack of All Trades
Jack of All Trades
Posts: 5619
Joined: May 30, 2010
Location: where the wily things are

Post Post #3810 (ISO) » Fri Feb 22, 2013 3:29 am

Post by quadz08 »

brawlguy, does that mean that when the priests are dead, there is no more role reveal?
Current Avatar: Kronk. Duh.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #3811 (ISO) » Fri Feb 22, 2013 7:07 am

Post by Maestro »

Yes, I'm pretty sure that's exactly what it means.
User avatar
quadz08
quadz08
Jack of All Trades
User avatar
User avatar
quadz08
Jack of All Trades
Jack of All Trades
Posts: 5619
Joined: May 30, 2010
Location: where the wily things are

Post Post #3812 (ISO) » Fri Feb 22, 2013 7:18 am

Post by quadz08 »

*shudder*

I'd drop that role.
Current Avatar: Kronk. Duh.
User avatar
Leafsnail
Leafsnail
Goon
User avatar
User avatar
Leafsnail
Goon
Goon
Posts: 753
Joined: December 31, 2009

Post Post #3813 (ISO) » Fri Feb 22, 2013 7:57 am

Post by Leafsnail »

If you dropped it down to "alignment reveal only" (other than for the Black Hat) when both priests are dead then it could be ok. I can see why the priests
must
be in the game - it gives the mafia a chance to avoid going 1v1 with random people over their claim.

e: Inclusion of priests also helps resist the possibility of a massclaim break, since the mafia can kill the priests to stop the town from PoEing them to death.
User avatar
Umbrage
Umbrage
Mafia Scum
User avatar
User avatar
Umbrage
Mafia Scum
Mafia Scum
Posts: 3381
Joined: November 13, 2010

Post Post #3814 (ISO) » Mon Feb 25, 2013 4:14 am

Post by Umbrage »

In post 3573, Umbrage wrote:What about a Nolan trilogy game?

still don't think this has been done, any final objections before I run it?
I'll explain it to you. You have to get someone else to understand it for you.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #3815 (ISO) » Fri Mar 01, 2013 6:40 am

Post by zoraster »

The Mafia Triathalon
(name is not certain)

27 players overall.

Game begins in 9 player subgames (Micro Size). Players are placed in these games randomly, but mafia has a certain number of "swaps" they can make before the games are posted. Each game has a lynch. At the end of the day for each game, the lynch is carried out and then the thread is moved so that players can no longer see or refer to the thread (vote counts will be saved).

Nights last 3 days and all players may post in the "Night Thread." Night actions are consolidated: that is, the subgames are not relevant to night actions.

Day 2 will be broken into two subgames (Mini size). Same thing as above.

Day 3 will not be broken into subgames (Large Size).

The overall goal would be approximately 9 player D1, 11 player D2, 15ish player D3. From this point forward, the game will not be wiped clean.

---

There was talk recently about how Day 1s have gotten out of hand, especially for large games, and how this tends to narrow the percent of players that can actually contribute. This tries to alleviate that by providing a "large game" feel in terms of the breadth of players, but a small game feel in terms of the Day play.

The Triathalon aspect is that it requires all three styles of game to play: Micro to start, Mini in Day 2, and then a large before going back .

Take note that Day 1 and 2 are essentially deleted, which is an attempt to make it so that players don't have to go back and reread games they weren't involved in before.
---
.
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #3816 (ISO) » Fri Mar 01, 2013 9:03 am

Post by IceGuy »

In post 3815, zoraster wrote:
Take note that Day 1 and 2 are essentially deleted, which is an attempt to make it so that players don't have to go back and reread games they weren't involved in before.


Local copies can be made, though.
User avatar
Guy_Named_Riggs
Guy_Named_Riggs
Mafia Scum
User avatar
User avatar
Guy_Named_Riggs
Mafia Scum
Mafia Scum
Posts: 2489
Joined: July 28, 2011

Post Post #3817 (ISO) » Fri Mar 01, 2013 9:19 am

Post by Guy_Named_Riggs »

Sounds like a neat idea
I'd play
User avatar
quadz08
quadz08
Jack of All Trades
User avatar
User avatar
quadz08
Jack of All Trades
Jack of All Trades
Posts: 5619
Joined: May 30, 2010
Location: where the wily things are

Post Post #3818 (ISO) » Fri Mar 01, 2013 10:47 am

Post by quadz08 »

In post 3816, IceGuy wrote:Local copies can be made, though.

This is the definitive pro-town play, too.

I don't think you need to wipe the prior threads, tbh. *shrug* You should be reading all 3 threads anyway. (See Otherworld Mafia for a 2-thread game, for example.)
Current Avatar: Kronk. Duh.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #3819 (ISO) » Fri Mar 01, 2013 11:12 am

Post by zoraster »

oh local copies can be made for sure, and beyond me going through the pain of getting separate forums and access etc. there's no way to stop that. But I won't allow quoting from prior games or provide others their version of the game. I think this will actually serve as a very significant practical -- if not theoretical -- barrier. Anyone who was on the scummies judging committee who tried to read through the archived games from before the crash knows what a pain in the ass a reread it is to read these saved copies.

Having people be forced to read all three games (1) won't work and (2) defeats one of the purposes of the game. If people want to read along, that's fine. But I'm not going to try and create a system that really forces that issue.
.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #3820 (ISO) » Fri Mar 01, 2013 1:55 pm

Post by Mr. Flay »

I think just rerolling roles and maybe disallowing quotes should be sufficient. Some people will read the old games, some won't, but trying to 'vanish' them won't work.
Retired as of October 2014.
User avatar
quadz08
quadz08
Jack of All Trades
User avatar
User avatar
quadz08
Jack of All Trades
Jack of All Trades
Posts: 5619
Joined: May 30, 2010
Location: where the wily things are

Post Post #3821 (ISO) » Fri Mar 01, 2013 1:58 pm

Post by quadz08 »

In post 3820, Mr. Flay wrote:rerolling roles

>_> where did you get this from?
Current Avatar: Kronk. Duh.
User avatar
Cheery Dog
Cheery Dog
Kayak
User avatar
User avatar
Cheery Dog
Kayak
Kayak
Posts: 8037
Joined: June 30, 2012
Location: OMG BALL!

Post Post #3822 (ISO) » Fri Mar 01, 2013 2:02 pm

Post by Cheery Dog »

In post 3820, Mr. Flay wrote:I think just rerolling roles

I think this part would ruin the point of way the game is being setup that way.
It would remove whatever roles were lynched in the past games and just have a normal large game, which will probably be heavily sided one way and start with day 1 all over again.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #3823 (ISO) » Sun Mar 03, 2013 4:04 pm

Post by Mr. Flay »

Oh derp. Thought it was like the old game construct where a game concluded and then was 'rerolled' with the winning faction(s) playing again.

Ignore 3820 then.
Retired as of October 2014.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #3824 (ISO) » Sun Mar 03, 2013 4:09 pm

Post by zoraster »

yeah. same game. the idea is mostly to stop what, for lack of a better word, i'll call game creep. If one of the driving ideas of the game was to try and provide a large game feel without the MEGAGAME25pagesin24hours thing in order to provide the player a richer experience, then making players follow along with two simultaneous games kind of defeats that purpose.

That stands in contrast, for what it's worth, to Team Mafia where part of the point was to get other people reading threads and the like.

anyway, I think while it may not be theoretically ideal to allow players to make local copies, it doesn't really bother me if I make it so that copies are for personal use only (i.e. prevent quoting or sharing of copies).
.
Post Reply

Return to “Mafia Discussion”