In post 869, lewarcher82 wrote:you are ananchor. You pick a player at any point of the game and win with that player. If you die before picking, you lose.
And here's a version of the above that allows for nicely self-balancing policy vigging:
You are an
Optimal play is to shoot bad players, as you end up strengthening that player's faction (which is the faction you end up on) by replacing a bad player with yourself (who is, statistically, likely to be better). And it's also pretty much self-balancing, as the town:scum ratio stays the same regardless of who you aim at. (The major issue is shooting something like a Cop; you won't find out their previous results in the process. Perhaps the rule should be changed so that you do.)