Civers unite!!!!
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I am super excited for Beyond Earth.
But sadly, my personal laptop doesn't have a separate GPU, so it can't even run Civ V. This means I either have to play on my work computer (which is fine until I get a new job) or I don't get to play Civ anymore. SAD DAY. I'm going to build a desktop eventually, but haven't started yet.Current Avatar: Kronk. Duh.- quadz08
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Every space has its own resource values (food, gold, and/or production). This is generally based on type of land (hills are production + gold, grassland is food + maybe gold, etc). Also like Mhork said, your capital has some production bonuses due to the Palace building that comes in naturally to your capital.In post 123, xRECKONERx wrote:why the fuck is my first city like "oh here's a monument in 8 turns" then my second city is like "lol it'll take 25"Current Avatar: Kronk. Duh.- quadz08
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In post 168, Natirasha wrote:Game is completely broken apparently--trade routes are OP and they, once again, forgot that giving free settlers really early(since you get culture at a quicker rate) is stupid.
Also health is completely ignorable so you just sit there and spam cities.
Trade routes aren't OP, they're just strictlynecessaryin order to keep your energy economy running at anything near feasible levels until later in the game, IME
and I disagree that health is ignorableCurrent Avatar: Kronk. Duh.- quadz08
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ah yeah internal trade routes are pretty silly; if you can spare an internal for a new city then you can bring it up to speed much faster (especially since surplus economy is almost entirely used for purchasing buildings and units now, since you don't have to spend energy/gold to promote units)Current Avatar: Kronk. Duh.- quadz08
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OPINIONS TIME
Let me preface this by saying that overall, I think BE is a good game. It's entertaining, I will play far too many hours of it, I enjoy it a lot. HOWEVER, there are some issues.
1 - The game simply doesn't feel very strategically deep. It feels like Civ Lite to me. Now, that might be for a variety of reasons that have nothing to do with the game itself (I'm older than I have been when other Civ games came out; I've only played single player, and only on the Mercury difficulty; I am used to playing Civ V with two expansions), but regardless, it still seems a bit one-note. Past games have had multiple systems that relate to one another, but you have to build them separately (religion-science-culture/tourism in Civ V), but in this one, the Affinity-Research-Virtues thing all feel very much like one thing (which I don't think is good). Thinking critically about it, I don't know why I feel that way about Virtues in particular, since they really don't have anything to do with anything else (other than the fact that it benefits the same basic statistics in the long run), but it really doesn't feel like a separate system, for whatever reason.
2 - Some of the quests are bugged / coded poorly / badly designed / something. At least a couple of times now, I've gotten quests that are literally impossible for me to complete. "Build a petrochemical plant in City X." Oh, wait, there are no petroleum deposits close enough to City X for a petrochemical plant to ever be an available building. I guess I could build all the way out to the edge of the research web for the orbital that grants random strategic resources and hope / wait for it to make petroleum appear, but unless I'm playing supremacy and think that's a worthwhile tech for me to haveanyway, the game is going to be practically over by the time I complete that quest. OR the one where it wants you to build X number of Y building (two observatories, for example). Well, shit, I've already built 4 of them. Is that not good enough? No? I have to foundtwo new citiesspecifically to complete this quest? Not a fan, thanks.
3 - The flavor feels extremely lackluster. This is in no small part due to the fact that the FIRST THING YOU SEE whenever you kick up the game is an utterly beautiful cinematic, which tells an incredible, poignant story in about 3 minutes of time. You never see anything even remotely similar to this cinematic ever again (which I know is standard for Civ, but this one in particular was so moving that it really made me want more). I would have happily waited for a Christmas release for a game-ending cinematics of similar length and quality, one for each victory type (and perhaps some for a loss). Maybe I'm underestimating the cost / time / effort of making a cinematic like that, and it would have been an extra for those 5 or 6 cinematics. If so, fair enough, but it won't stop me wishing. Apart from the lack of cinematics, I wish they hadn't recycled so much AI dialogue. So much of the text is straight up copied from Civ 5, which just feels gross to me. ("Oh, now I have to deal with you AND [x leader]? I guess the vermin are breeding," etc.) They also only have 8 leaders and 3 affinities; would it have been that hard to write dialogue for the AI leaders that was unique to that leader/affinity combo? When Militant South America Guy and Daoist Asia Lady both tell me the same things because they both happen to be building towards the Harmony affinity, it rather breaks the illusion. It's not that difficult to invent motivations for each of the three affinities based on the personalities they were clearly trying to create for each leader. ALSO, friggin' let me see what my own leader looks like, please? They have this mild thing going on where leaders change appearance as the move further into a certain affinity, and I want to know what mine looks like! I played the whole first game as Brazil and only knew I was a male leader because my name is Alfonso or Alejandro or whatever. I just want a place where I can see the basic info for my colony (what starting options did I choose, what are my civ's unique abilities, image of my leader).
4 - The four victory types that are not Domination are literallythe same thing,just reskinned slightly. Build a tile improvement that is also a building, and then wait for Some Number of Turns. Yes, there are different sacrifices to be made for each (must sacrifice military units or build settlers for Emancipation Gate / Exodus Gate, must have positive energy economy for Beacon, build speedup buildings for Mind Flower), but they're all pretty much the same in practice. I imagine that in a multiplayer game, this makes having a strong military absolutely crucial, regardless of what type of victory you're aiming for, since even if you're not going for Domination, your Planetary Wonder can be destroyed by any individual enemy unit walking on top of it, and the whole planet is made aware that you've completed said Planetary Wonder. Maybe that's the case for multiplayer games in past civs as well (I haven't been much of a PVP person in Civ until quite recently), but I'm not convinced I like that. Also, for fuck's sake, let meturn the Beacon offif I want. Sometimes I'll decide I need the energy to help prevent Joe Blow from winning in 15 turns, more than I need to win in 23 turns.
5 - The affinity-specific resources seem frustratingly difficult to get enough of to build both your unique buildings and unique units. In my first game, I got to level 18 on harmony, but never once built a Xeno Titan, because I never had enough xenomass for it. Similar goes for my supremacy game, where I basically never built a unit that required firaxite. I mean, when one unit costs me7 firaxite, and some buildings cost as much as 4, and etc., it just seems like there's never enough. Maybe that's intentional, I guess, but in practice it just seems that unless I'm aiming for a domination victory, I'll just never build the Big Scary Unique Units.
6 - Deal-making / diplomacy seems functionally useless in this game. Again, possibly a function of single-player on Mercury difficulty, but my trade with AIs thus far has consisted of "Open Borders for Open Borders?" Cool. "Wanna be allies?" Cool. "Can you help me out, I'll give you a Favor (tm)?" Sure, I guess. There's nothing that the AI seems to have that I want, except maybe more of my specific type of resource (and even then, not really?) now that there are so few types of resources, and luxury resources don't exist.
7 - Aliens are basically meaningless after the first 50-100 turns , since you can build repulsor fences and extend them to your trade units (and this is despite the stated goal of making aliens relevant through the entire game). I want to be able to do more things with them, or understand how they work more clearly, or be able to see the benefits of a Harmony affinity in action (can I convert Aliens to my own units? Can I build an improvement on alien nests in my territory that give me production for domesticating this nest? etc). They're interesting, because they're extremely numerous while not being inherently aggressive, but I just want them to be more useful during the game.
8 - The UI is fairly dull, and available actions are sometimes unclear. (Sometimes important quest-y actions appear above the standard actions. Sometimes they are to the far right of the standard actions.) I appreciate that they're going for a spacey feel with the metallic-y grey, but it just makes production menus SUPER BORING.
8 - Nati's points on balance are pretty on-point, from what I can tell.Current Avatar: Kronk. Duh.- quadz08
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sonic fence is basically the early game decision point "do you want to kill aliens for military experience or let them be to keep them from being Super Attack Mode Guys," but it's a bad decision point, because aliens are so strong at the point the building becomes available that anyone whodoesn'tbuild it is asking to get their shit kicked in by aliens real quick. They'll waste production time on units that die instead of buildings that are useful. Plus, the quest decision on Sonic Fence or whatever it's called has the Super Broken Option of shielding all your trade routes from alien attack.Current Avatar: Kronk. Duh.- quadz08
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There is some amount of unit customization, but not nearly to the level AC had. When you level up your affinity, you can upgrade your units, and every time you upgrade units, there's a decision point on what extra buff you want to give them (+20% attack when flanking, or +30% attack in your territory?, etc).Current Avatar: Kronk. Duh.- quadz08
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In post 227, Nexus wrote:Please post replying to this post if you would be interested in some kind of multiplayer game.
yarrrCurrent Avatar: Kronk. Duh.- quadz08
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