Civers unite!!!!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
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such games should happen in the Mish Mash forum, of course.
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Post Post #10 (isolation #0) » Fri Jun 14, 2013 2:43 am

Post by quadz08 »

I have IV and V and will play with people. Sadly, I can't do Sunday; I have other plans.
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Post Post #15 (isolation #1) » Fri Jun 14, 2013 5:58 am

Post by quadz08 »

I'm usually good on weekday nights (I'm Eastern time).
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Post Post #60 (isolation #2) » Wed Aug 28, 2013 7:37 am

Post by quadz08 »

CEEDEEBEE AND NEXUS

do we still need to finish our game?

or did we decide to just be done with it
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Post Post #67 (isolation #3) » Wed Aug 28, 2013 9:30 am

Post by quadz08 »

nexus you didn't have nukes yet

I know because I am winning science I think
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Post Post #69 (isolation #4) » Wed Aug 28, 2013 10:47 am

Post by quadz08 »

WHATEVER BROSKI

WHATEVER THE HELL COUNTRY I WAS IS COMING FOR YOUR ASS

(actually we should probably restart, didn't we have weird issues with difficulty level being not-the-same for each of us?)
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Post Post #99 (isolation #5) » Fri Feb 28, 2014 3:00 am

Post by quadz08 »

That's quite interesting, though the conclusion they reached seems fairly obvious to me?
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Post Post #110 (isolation #6) » Wed Apr 16, 2014 6:48 am

Post by quadz08 »

I am super excited for Beyond Earth.

But sadly, my personal laptop doesn't have a separate GPU, so it can't even run Civ V. This means I either have to play on my work computer (which is fine until I get a new job) or I don't get to play Civ anymore. SAD DAY. I'm going to build a desktop eventually, but haven't started yet.
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Post Post #115 (isolation #7) » Wed Apr 16, 2014 7:30 am

Post by quadz08 »

Start on a low difficulty; the computerized advisors are actually quite well-written, and the Civilopedia is generally very thorough.
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Post Post #117 (isolation #8) » Wed Apr 16, 2014 7:39 am

Post by quadz08 »

I assume tall is few cities, all the buildings and shit in those cities, while wide is tons of cities?
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Post Post #127 (isolation #9) » Fri Apr 18, 2014 1:15 am

Post by quadz08 »

In post 123, xRECKONERx wrote:why the fuck is my first city like "oh here's a monument in 8 turns" then my second city is like "lol it'll take 25"
Every space has its own resource values (food, gold, and/or production). This is generally based on type of land (hills are production + gold, grassland is food + maybe gold, etc). Also like Mhork said, your capital has some production bonuses due to the Palace building that comes in naturally to your capital.
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Post Post #132 (isolation #10) » Fri Apr 18, 2014 9:22 am

Post by quadz08 »

Oh yeah, that's what I was forgetting. Resource tiles add additional resources as well as the resource itself.
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Post Post #145 (isolation #11) » Mon Sep 29, 2014 7:03 am

Post by quadz08 »

I will have a new computer Soon (TM) and thus will be up for MOAR CIV
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Post Post #156 (isolation #12) » Wed Oct 01, 2014 3:31 am

Post by quadz08 »

Even if you're aiming for a culture victory?
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Post Post #167 (isolation #13) » Sat Oct 25, 2014 5:00 am

Post by quadz08 »

I am currently testing out this whole streaming thing with new Civ!



twitch.tv/quadz08
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Post Post #172 (isolation #14) » Sat Oct 25, 2014 10:54 am

Post by quadz08 »

In post 168, Natirasha wrote:Game is completely broken apparently--trade routes are OP and they, once again, forgot that giving free settlers really early(since you get culture at a quicker rate) is stupid.

Also health is completely ignorable so you just sit there and spam cities.

Trade routes aren't OP, they're just strictly
necessary
in order to keep your energy economy running at anything near feasible levels until later in the game, IME

and I disagree that health is ignorable
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Post Post #174 (isolation #15) » Sat Oct 25, 2014 6:35 pm

Post by quadz08 »

ah yeah internal trade routes are pretty silly; if you can spare an internal for a new city then you can bring it up to speed much faster (especially since surplus economy is almost entirely used for purchasing buildings and units now, since you don't have to spend energy/gold to promote units)
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Post Post #176 (isolation #16) » Sun Oct 26, 2014 7:13 am

Post by quadz08 »

Oh, man, the spy energy stealing bullshit is totally fucking broken
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Post Post #178 (isolation #17) » Sun Oct 26, 2014 2:47 pm

Post by quadz08 »

Where's the first patch info?
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Post Post #179 (isolation #18) » Sun Oct 26, 2014 2:47 pm

Post by quadz08 »

oh, what you WOULD like
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Post Post #180 (isolation #19) » Sun Oct 26, 2014 6:06 pm

Post by quadz08 »

Remind me to post here tomorrow, I have some Opinions to share after completing my 2nd full game
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Post Post #181 (isolation #20) » Mon Oct 27, 2014 2:53 am

Post by quadz08 »

OPINIONS TIME

Let me preface this by saying that overall, I think BE is a good game. It's entertaining, I will play far too many hours of it, I enjoy it a lot. HOWEVER, there are some issues.

1 - The game simply doesn't feel very strategically deep. It feels like Civ Lite to me. Now, that might be for a variety of reasons that have nothing to do with the game itself (I'm older than I have been when other Civ games came out; I've only played single player, and only on the Mercury difficulty; I am used to playing Civ V with two expansions), but regardless, it still seems a bit one-note. Past games have had multiple systems that relate to one another, but you have to build them separately (religion-science-culture/tourism in Civ V), but in this one, the Affinity-Research-Virtues thing all feel very much like one thing (which I don't think is good). Thinking critically about it, I don't know why I feel that way about Virtues in particular, since they really don't have anything to do with anything else (other than the fact that it benefits the same basic statistics in the long run), but it really doesn't feel like a separate system, for whatever reason.

2 - Some of the quests are bugged / coded poorly / badly designed / something. At least a couple of times now, I've gotten quests that are literally impossible for me to complete. "Build a petrochemical plant in City X." Oh, wait, there are no petroleum deposits close enough to City X for a petrochemical plant to ever be an available building. I guess I could build all the way out to the edge of the research web for the orbital that grants random strategic resources and hope / wait for it to make petroleum appear, but unless I'm playing supremacy and think that's a worthwhile tech for me to have
anyway
, the game is going to be practically over by the time I complete that quest. OR the one where it wants you to build X number of Y building (two observatories, for example). Well, shit, I've already built 4 of them. Is that not good enough? No? I have to found
two new cities
specifically to complete this quest? Not a fan, thanks.

3 - The flavor feels extremely lackluster. This is in no small part due to the fact that the FIRST THING YOU SEE whenever you kick up the game is an utterly beautiful cinematic, which tells an incredible, poignant story in about 3 minutes of time. You never see anything even remotely similar to this cinematic ever again (which I know is standard for Civ, but this one in particular was so moving that it really made me want more). I would have happily waited for a Christmas release for a game-ending cinematics of similar length and quality, one for each victory type (and perhaps some for a loss). Maybe I'm underestimating the cost / time / effort of making a cinematic like that, and it would have been an extra for those 5 or 6 cinematics. If so, fair enough, but it won't stop me wishing. Apart from the lack of cinematics, I wish they hadn't recycled so much AI dialogue. So much of the text is straight up copied from Civ 5, which just feels gross to me. ("Oh, now I have to deal with you AND [x leader]? I guess the vermin are breeding," etc.) They also only have 8 leaders and 3 affinities; would it have been that hard to write dialogue for the AI leaders that was unique to that leader/affinity combo? When Militant South America Guy and Daoist Asia Lady both tell me the same things because they both happen to be building towards the Harmony affinity, it rather breaks the illusion. It's not that difficult to invent motivations for each of the three affinities based on the personalities they were clearly trying to create for each leader. ALSO, friggin' let me see what my own leader looks like, please? They have this mild thing going on where leaders change appearance as the move further into a certain affinity, and I want to know what mine looks like! I played the whole first game as Brazil and only knew I was a male leader because my name is Alfonso or Alejandro or whatever. I just want a place where I can see the basic info for my colony (what starting options did I choose, what are my civ's unique abilities, image of my leader).

4 - The four victory types that are not Domination are literally
the same thing,
just reskinned slightly. Build a tile improvement that is also a building, and then wait for Some Number of Turns. Yes, there are different sacrifices to be made for each (must sacrifice military units or build settlers for Emancipation Gate / Exodus Gate, must have positive energy economy for Beacon, build speedup buildings for Mind Flower), but they're all pretty much the same in practice. I imagine that in a multiplayer game, this makes having a strong military absolutely crucial, regardless of what type of victory you're aiming for, since even if you're not going for Domination, your Planetary Wonder can be destroyed by any individual enemy unit walking on top of it, and the whole planet is made aware that you've completed said Planetary Wonder. Maybe that's the case for multiplayer games in past civs as well (I haven't been much of a PVP person in Civ until quite recently), but I'm not convinced I like that. Also, for fuck's sake, let me
turn the Beacon off
if I want. Sometimes I'll decide I need the energy to help prevent Joe Blow from winning in 15 turns, more than I need to win in 23 turns.

5 - The affinity-specific resources seem frustratingly difficult to get enough of to build both your unique buildings and unique units. In my first game, I got to level 18 on harmony, but never once built a Xeno Titan, because I never had enough xenomass for it. Similar goes for my supremacy game, where I basically never built a unit that required firaxite. I mean, when one unit costs me
7 firaxite
, and some buildings cost as much as 4, and etc., it just seems like there's never enough. Maybe that's intentional, I guess, but in practice it just seems that unless I'm aiming for a domination victory, I'll just never build the Big Scary Unique Units.

6 - Deal-making / diplomacy seems functionally useless in this game. Again, possibly a function of single-player on Mercury difficulty, but my trade with AIs thus far has consisted of "Open Borders for Open Borders?" Cool. "Wanna be allies?" Cool. "Can you help me out, I'll give you a Favor (tm)?" Sure, I guess. There's nothing that the AI seems to have that I want, except maybe more of my specific type of resource (and even then, not really?) now that there are so few types of resources, and luxury resources don't exist.

7 - Aliens are basically meaningless after the first 50-100 turns , since you can build repulsor fences and extend them to your trade units (and this is despite the stated goal of making aliens relevant through the entire game). I want to be able to do more things with them, or understand how they work more clearly, or be able to see the benefits of a Harmony affinity in action (can I convert Aliens to my own units? Can I build an improvement on alien nests in my territory that give me production for domesticating this nest? etc). They're interesting, because they're extremely numerous while not being inherently aggressive, but I just want them to be more useful during the game.

8 - The UI is fairly dull, and available actions are sometimes unclear. (Sometimes important quest-y actions appear above the standard actions. Sometimes they are to the far right of the standard actions.) I appreciate that they're going for a spacey feel with the metallic-y grey, but it just makes production menus SUPER BORING.

8 - Nati's points on balance are pretty on-point, from what I can tell.
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Post Post #183 (isolation #21) » Mon Oct 27, 2014 5:55 am

Post by quadz08 »

sonic fence is basically the early game decision point "do you want to kill aliens for military experience or let them be to keep them from being Super Attack Mode Guys," but it's a bad decision point, because aliens are so strong at the point the building becomes available that anyone who
doesn't
build it is asking to get their shit kicked in by aliens real quick. They'll waste production time on units that die instead of buildings that are useful. Plus, the quest decision on Sonic Fence or whatever it's called has the Super Broken Option of shielding all your trade routes from alien attack.
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Post Post #186 (isolation #22) » Mon Oct 27, 2014 9:32 am

Post by quadz08 »

I mean, "never attack tiles with explorers on it" means only that, as far as I can tell. They'll attack all the other units around your explorer without issue, I'd imagine.
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Post Post #191 (isolation #23) » Mon Oct 27, 2014 11:31 am

Post by quadz08 »

Oh, I forgot that explorers were non-combat. That sounds like an easy fix to that issue - make explorers combat units.

what is NQ / ICS?
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Post Post #195 (isolation #24) » Fri Oct 31, 2014 4:23 am

Post by quadz08 »

I did a siege worm. Didn't seem particularly useful, though; maybe it's better if they're already being invaded.
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Post Post #197 (isolation #25) » Fri Oct 31, 2014 4:35 am

Post by quadz08 »

Titus, what's your steam?
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Post Post #199 (isolation #26) » Sun Nov 02, 2014 5:08 am

Post by quadz08 »

friend invite sent woot
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Post Post #202 (isolation #27) » Thu Nov 06, 2014 5:41 am

Post by quadz08 »

Oh, it's absolutely AC2 from a feeling perspective. My (admittedly very limited) experience with AC felt very similar to playing BE. AC had, I think, a more story-driven feel to it than BE does, though.
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Post Post #204 (isolation #28) » Thu Nov 06, 2014 5:48 am

Post by quadz08 »

There is some amount of unit customization, but not nearly to the level AC had. When you level up your affinity, you can upgrade your units, and every time you upgrade units, there's a decision point on what extra buff you want to give them (+20% attack when flanking, or +30% attack in your territory?, etc).
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Post Post #208 (isolation #29) » Wed Dec 10, 2014 8:21 am

Post by quadz08 »

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Post Post #209 (isolation #30) » Wed Dec 10, 2014 8:35 am

Post by quadz08 »

shit can't buy trade depots with energy anymore DAMMIT
sponsor ability changes are nice
I love the new harmony level 1 bonus - explorers getting miasma'd is awful and sucks
<3 cheaper affinity unit resource costs
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Post Post #211 (isolation #31) » Thu Dec 11, 2014 5:03 am

Post by quadz08 »

Oh, I missed that change. That is much better, yeah.
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Post Post #213 (isolation #32) » Thu Dec 11, 2014 8:40 am

Post by quadz08 »

Yeah, I saw that change and thought it seemed like a thing they should've already been doing. Does this mean they'll be less likely to just melt to cities and ranged attacks? cause that would be lovely.
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Post Post #218 (isolation #33) » Mon Feb 16, 2015 8:27 am

Post by quadz08 »

I play a fair amount of civ, though not as much as I used to.

I've also gone back to Civ 5 for the most part - BE just isn't scratching the itch effectively.
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Post Post #228 (isolation #34) » Sat Feb 21, 2015 8:14 am

Post by quadz08 »

In post 227, Nexus wrote:Please post replying to this post if you would be interested in some kind of multiplayer game.

yarrr
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Post Post #231 (isolation #35) » Mon May 18, 2015 1:37 am

Post by quadz08 »

First expansion pack announced

i hope this fixes some of the issues I have with depth (badum-tish)
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Post Post #232 (isolation #36) » Fri May 22, 2015 4:32 am

Post by quadz08 »

no more civ players?

EVERYTHING IS SAD FOREVER
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Post Post #262 (isolation #37) » Tue Jun 16, 2015 4:50 pm

Post by quadz08 »

select a spy via the espionage screen (little spy-shaped button on your upper-right toolbar), then select the place you want to put them (your city, opponent city, city-state)

what point are you having trouble with?
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Post Post #264 (isolation #38) » Wed Jun 17, 2015 1:17 am

Post by quadz08 »

if I get time today I will try to take some screenshots and post them here
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Post Post #266 (isolation #39) » Sun Jul 05, 2015 4:55 am

Post by quadz08 »

invite sent

i am potentially interested in that product and/or service

what expansions do you have
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Post Post #278 (isolation #40) » Mon Jul 06, 2015 11:54 am

Post by quadz08 »

I am almost certianly going to suck at multiplayer, my understanding of the game is naive at best

I play on prince and have difficulty winning that much of the time
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Post Post #282 (isolation #41) » Tue Jul 07, 2015 2:12 am

Post by quadz08 »

Oh, I usually play on standard length - I think it's more fun / it's what I'm used to (I've been playing Civ for probably about 10 years now)
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Post Post #301 (isolation #42) » Thu Aug 27, 2015 6:37 am

Post by quadz08 »

Is anyone else paying attention to the reddit Battle Royale?
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Post Post #306 (isolation #43) » Sun Sep 06, 2015 7:29 am

Post by quadz08 »

haha

I'm a fan of Nam and Mexico, I think
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