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Post Post #575 (ISO) » Sat Jul 06, 2013 9:04 am

Post by Mr. Flay »

In post 572, Sudo_Nym wrote:Well, maybe breaking is too strong. But there are definitely cities and chokepoints on the map that are more valuable than they may initially appear, and once your group learns what the best routes and tickets are, it can turn the game into a race of "who can build there the fastest"
I think that's kinda-sorta the point, though? Any territory-control game with a non-random map is going to have that characteristic to one degree or another.

Also, just played the Switzerland variant. Interesting because it trades shorter routes for more interconnectedness. That's one of the few times I've won.
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Post Post #576 (ISO) » Sat Jul 06, 2013 3:38 pm

Post by Chevre »

Reck, what do YOU recommend I get for my budding group? It's a solid group of 3 that sometimes has four or five or even expands to upwards of seven. So far we've only really liked Catan, we don't seem to have whatever skill is needed for the Resistance.
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Post Post #577 (ISO) » Sat Jul 06, 2013 3:40 pm

Post by zoraster »

7 wonders
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Post Post #578 (ISO) » Sat Jul 06, 2013 4:55 pm

Post by Chevre »

i read the the description on BGG, and it just doesn't sound like my group would like that. I guess I should pinpoint what they enjoy about Catan. I guess I can say that I'm pretty certain they will also enjoy Ticket to Ride.
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Post Post #579 (ISO) » Sat Jul 06, 2013 5:07 pm

Post by xRECKONERx »

7 Wonders is quick and easy to learn but hard to master, and every game is different.
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Post Post #580 (ISO) » Sat Jul 06, 2013 11:21 pm

Post by Sudo_Nym »

7 Wonders is a great game, but it's very much a card drafting game. I would recommend it, but if your group doesn't like card drafting games, they won't like 7 Wonders. Best board control game for my money is Diplomacy, but that's a game that sucks up the entire night and is pretty hard to learn. Acquire is good, but has a strong element of randomness.
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Post Post #581 (ISO) » Sun Jul 07, 2013 6:09 am

Post by quadz08 »

Quarriors
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Post Post #582 (ISO) » Sun Jul 07, 2013 6:55 am

Post by xRECKONERx »

Do not get Diplomacy, are you high, Sudo?

Quarriors is actually a good choice, as is Dominion.
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Post Post #583 (ISO) » Sun Jul 07, 2013 7:17 am

Post by Chevre »

WAIT IS DOMINION KIND OF LIKE MAGIC: THE GATHERING

because my friends like that and I've just never really delved into it.
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Post Post #584 (ISO) » Sun Jul 07, 2013 7:20 am

Post by xRECKONERx »

Uhhh if they like drafting magic then they will LOVE 7 Wonders

Dominion is a deck building game but it's not really like magic
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Post Post #585 (ISO) » Sun Jul 07, 2013 9:19 am

Post by Sudo_Nym »

Diplomacy is awesome, shut your stupid face

Dominion's a deck building game, and it basically made the genre. My friends refuse to play with me anymore, because I buy all of the Villages. Personally, I like Thunderstone a bit better than Dominion anyway.
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Post Post #586 (ISO) » Sun Jul 07, 2013 9:39 am

Post by zoraster »

why would people care what you buy? it's not like they can't buy the exact same things.
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Post Post #587 (ISO) » Sun Jul 07, 2013 9:59 am

Post by Chevre »

They play magic like once. a year. lol. but they both like it, it's just not a big hobby.

What about this year's Spiel des Jahres winner, Kingdom Builder? It looks somewhat graphically similar to Catan, and has similarity with the modularity.
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Post Post #588 (ISO) » Sun Jul 07, 2013 10:07 am

Post by Sudo_Nym »

In post 586, zoraster wrote:why would people care what you buy? it's not like they can't buy the exact same things.
Because there's only 10 Villages in a stack, and I will ignore 4s and 5s until all of them are purchased. It's not so much about the Villages specifically, it's that I prioritize all of the +action/+draw cards (which i feel is the optimal strategy, really), so my turns tend to take a lot longer than anyone else does, since I cycle through my deck every turn.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #589 (ISO) » Sun Jul 07, 2013 10:12 am

Post by xRECKONERx »

I have not looked into Kingdom Builder yet but I'm excited to do so.
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Post Post #590 (ISO) » Sun Jul 07, 2013 10:27 am

Post by hitogoroshi »

In post 588, Sudo_Nym wrote:
In post 586, zoraster wrote:why would people care what you buy? it's not like they can't buy the exact same things.
Because there's only 10 Villages in a stack, and I will ignore 4s and 5s until all of them are purchased. It's not so much about the Villages specifically, it's that I prioritize all of the +action/+draw cards (which i feel is the optimal strategy, really), so my turns tend to take a lot longer than anyone else does, since I cycle through my deck every turn.
It's really not.
Village earns its place on this list solely due to its notorious misuse by beginning players, an epidemic that carries its own insulting nickname. Many a tale is told by grizzled BSW veterans, in the days before Isotropic, of the endless Village chains they were forced to endure, usually culminating in the Village Idiot buying yet more Villages, never increasing their buying power. And yet it remains an inexplicably popular first-turn buy, despite the fact that players who buy it on one of the first two turns score well under 40% against players who don’t. (For reference, this is about two percentage points better on average than opening with Copper.)
If you're playing base Dominion, Chapel slim-decking is the best, and probably just Big Money after that. Boring but c'est la vie. Dominion gets much deeper as you add expansions, but skill differentials get really exaggerated in Dominion.

I second the Quarriors nom. It's simple, it's random enough no one has hard feelings, but with the expert scoring rule it gets just complex enough to be worth playing.
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Post Post #591 (ISO) » Sun Jul 07, 2013 10:29 am

Post by mykonian »

woo, sudo is a village idiot :D
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Post Post #592 (ISO) » Sun Jul 07, 2013 10:51 am

Post by zoraster »

you can do better than pure big money in base, even in the absence of chapel.
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Post Post #593 (ISO) » Sun Jul 07, 2013 10:57 am

Post by Sudo_Nym »

Chapel-Silver-Village-Moneylender is my standard opening. Once I have those four, I'll buy nothing but either Villages, $5 +action/+draw cards, or Golds until I can afford Provinces every turn.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #594 (ISO) » Sun Jul 07, 2013 11:03 am

Post by zoraster »

if you're only going to ever have one terminal card, why EVER buy a village?
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Post Post #595 (ISO) » Sun Jul 07, 2013 11:04 am

Post by mykonian »

then I think I have a couple of questions for you. A. why are those 4 cards on the board often enough for you to have a standard opening, B. what use is a 4th buy moneylender and C. why are there always good +draw cards on your board?
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Post Post #596 (ISO) » Sun Jul 07, 2013 11:19 am

Post by chamber »

Why ever chapel and money lender? money lender seems superfluous with a chapel strategy doing a better job of trashing copper.
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Post Post #597 (ISO) » Sun Jul 07, 2013 11:36 am

Post by mykonian »

For speed, perhaps? Maybe if there's a dominant 5 cost around that you want to race to? But yes, that's rather situational.
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Post Post #598 (ISO) » Sun Jul 07, 2013 12:30 pm

Post by Sudo_Nym »

That's an opening; I may pick up terminal cards later. I get Chapel+Moneylender because I really value slimming my deck in the early game, and I can always pitch the Moneylender later. What's with the third degree, anyway?
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #599 (ISO) » Sun Jul 07, 2013 1:04 pm

Post by hitogoroshi »

In post 598, Sudo_Nym wrote:That's an opening; I may pick up terminal cards later. I get Chapel+Moneylender because I really value slimming my deck in the early game, and I can always pitch the Moneylender later. What's with the third degree, anyway?
Your friends won't play Dominion with you because you stick to a strategy that's really tedious. It also happens to be pretty bad, so we're trying to help you transcend the villages that you may play Dominion with your friends once more. It's tough love, Sudo.
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