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I got Bohnanza and Hey, That's My Fish!, which hasn't been discussed onsite so far as I can see. I mean, it's pretty simple, almost juvenile, but it's reminiscent of Catan with hexes and randomization, and it involves penguins which are one of my friend's favorite animals.There will be no kisses tonight
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So reading through the thread and seeing Reck's earlier complaints about TTR, I think that exactly encompasses what my group needs: a game where no matter whose turn it is, everyone is at least somewhat involved. For example, in Catan even when it isn't your turn, the dice might give you resources to ponder, and trades will happen, and all this in addition to possible building on the board. Looking at my list of potential buys, I think Puerto Rico and Dominion encapsulate this, but what about 7 Wonders?
I was about to buy Carcassonne after pondering FOREVER with the long list, but after this realization I'm definitely not so certain. I think we'll end up playing some games tonight maybe, so I'll see how a game like Hey, That's My Fish goes before I make another purchase.There will be no kisses tonight
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7 Wonders doesn't even really have turns. Everyone is drafting more or less simultaneously, and reveals their picks at the same time. So if you want a game with very low idle time, 7 Wonders is among them.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.- Fenchurch
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7 Wonders is definitively like that, because everyone takes their turns simultaneously. There is no downtime.
A drawback to it (imo) is that it has a slightly steeper learning curve than some games - there are several different card types that you need to understand, and there's an element of self-policing, eg. knowing which cards you can legally build. Because of the simultaneous turns, it's a bit harder to guide newbies whilst playing. One solution is to have a non-player on hand to look over their shoulder to explain or clarify things as needed.
It also takes a little while to count up scores at the end. That said, it's a good game and I'm a fan.
It does play especially well online eg. through BrettSpielWelt, because then the computer makes it clear which cards you can play, as well as doing all of the scoring at the end of the game.- diginova
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Race for the Galaxy would be a good one.In post 627, Chevre wrote:So reading through the thread and seeing Reck's earlier complaints about TTR, I think that exactly encompasses what my group needs: a game where no matter whose turn it is, everyone is at least somewhat involved. For example, in Catan even when it isn't your turn, the dice might give you resources to ponder, and trades will happen, and all this in addition to possible building on the board. Looking at my list of potential buys, I think Puerto Rico and Dominion encapsulate this, but what about 7 Wonders?
I was about to buy Carcassonne after pondering FOREVER with the long list, but after this realization I'm definitely not so certain. I think we'll end up playing some games tonight maybe, so I'll see how a game like Hey, That's My Fish goes before I make another purchase.
Smallworld has less interaction, but still has trying to convince your opponents to skip attacking you- inHimshallibe
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7 Wonders fits the wonderful niche of being a strategy game for more than 4 people that can set a fast pace if they want it.Show"I'm from Indiana. I know what you're thinking: Indiana... Mafia." - Jim Gaffigan
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Sorry to keep spamming my travails in this thread but:
We played Hey, That's My Fish! tonight and one of the first things we noticed was the lack of talking, which wasn't regarded as a completely bad thing per se, but I think we'd much rather prefer talking and interaction. We didn't get around to Bohnanza, but I think we might tonight.There will be no kisses tonight
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'Cause what is now wasn't there before and should not be- Andrius
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Too soon. ;_;In post 630, diginova wrote:
Race for the Galaxy would be a good one.In post 627, Chevre wrote:So reading through the thread and seeing Reck's earlier complaints about TTR, I think that exactly encompasses what my group needs: a game where no matter whose turn it is, everyone is at least somewhat involved. For example, in Catan even when it isn't your turn, the dice might give you resources to ponder, and trades will happen, and all this in addition to possible building on the board. Looking at my list of potential buys, I think Puerto Rico and Dominion encapsulate this, but what about 7 Wonders?
I was about to buy Carcassonne after pondering FOREVER with the long list, but after this realization I'm definitely not so certain. I think we'll end up playing some games tonight maybe, so I'll see how a game like Hey, That's My Fish goes before I make another purchase.
Smallworld has less interaction, but still has trying to convince your opponents to skip attacking you"This is the true face of a man who plays paladin."- Scigatt
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Well, I'm new to the board gaming scene, so stuff throws me off every game at the moment. Also, by fairly early into the 2nd round, I had a clear path to victory(In fact, at that point I essentially had a licence to print victory points.), and that helped dictate where my meeples should go.
Spoiler: Some stats for that particular game- Chevre
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After approximately 10 million hours of deliberation, I'm ordering the following games:
Love Letter - it is /r/boardgames' Game of the Week, plus it looks fairly simple, which is great for my group, and it has the role-selection mechanics of games that I'd like to try later on (Lost Temple, Citadels, Puerto Rico)
Saboteur - I thought this sounded lame when I first read about it but then I played a game of it on en.boardgamearena.com and loved it. It resembles the deduction games we play here, and the 3-10 player range works beautifully for my group.
Stone Age - I've been debating and debating and debating about which worker placement game would work best for my group, and I think Stone Age is the one. I played it on boardgamearena and while it was initially tricky, I picked it up quickly and I'm in love. The resources remind me of Settlers, which I'm sure will appeal to my friends.
Some of the other games I debated getting:
Hornet - similarish to Settlers and pretty simple.
Innovation
Bang! - the main thing holding this back is that we're a group of three, and this requires four. We often have the numbers, but not all the time. I think it'll be a hit though.
Lost Temple, Citadels - Like Bang! I'll probably get one. I didn't because Lost Temple looked fairly simple and Citadels would take 18-24 days to ship.
Dos Rios, Deadwood, Lords of Waterdeep - worker placement games which I considered to get my friends into the mechanic. Dos Rios looked okay with a modular board but ultimately the river damming looked too complex. Lords of Waterdeep is apparently D&D affiliated, which I'm unsure of as to how well that would go over with my group. Also it looks surprisingly complex. Deadwood would've been my choice had I not found Stone Age.
Santiago - apparently the heavier version of Settlers. Probably will get it at some point.
Seasons - I was looking through a thread of board games which are similar to Magic and this one cropped up. I'm a little iffy on it though.
7 Wonders - It just keeps popping up in every suggestion thread. What to play after Settlers? 7 Wonders. Like Magic? 7 Wonders? Playing with grandma? 7 Wonders.
Also we were supposed to go to a game store today to try out some stuff, but they couldn't go, so maybe we'll try again in two weeks.There will be no kisses tonight
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Seasons is excellent. It's pretty much literally Magic, though, plus the expansion is expensive for what you get.- Andrius
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Personally, I've only played Seasons once and I didn't like it. Too many complex rules and mechanics, and cards with lots of tiny text explaining what they do.- xRECKONERx
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Monopoly's a shitty game anyway. The gaming world will be better off if people stop trying to compare every game to Monopoly.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.- mykonian
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I just think more people would be willing to play Catan if they didn't grow up thinking every board game was like Monopoly.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.- Chevre
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I think that can only change with time. Catan and other designer board games are becoming more popular, so as people play them and have children, they will introduce those sorts of games to them rather than Monopoly and the like. Of course, simple games like Sorry and other roll-and-moves are simple
for a young child.There will be no kisses tonight
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Dice rolls and randomness are not the problem with Catan. The problem with Catan is that its randomness can lead to people who literally cannot do anything, and that's no fun for anyone at that point. Some randomness in a game is actually something that will draw me to a game, as I like having to adjust to what's coming at me. But in Catan, there's none of that.In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)jdodge1019: hasjghsalghsakljghs is from vermont
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