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Post Post #650 (ISO) » Fri Jul 26, 2013 6:02 pm

Post by hitogoroshi »

In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Mind throwing down the stats? I'm curious as to which numbers.
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Post Post #651 (ISO) » Fri Jul 26, 2013 6:07 pm

Post by Axxle »

In post 649, hasdgfas wrote:
In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Dice rolls and randomness are not the problem with Catan. The problem with Catan is that its randomness can lead to people who literally cannot do anything, and that's no fun for anyone at that point. Some randomness in a game is actually something that will draw me to a game, as I like having to adjust to what's coming at me. But in Catan, there's none of that.
Well yeah, I mean the dice rolls are too important.
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Post Post #652 (ISO) » Fri Jul 26, 2013 6:11 pm

Post by Axxle »

In post 650, hitogoroshi wrote:
In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Mind throwing down the stats? I'm curious as to which numbers.
I don't have the stats on my computer, but it had to do with the numbers 9 and 10 (probably 11 too) not rolling nearly enough times, I didn't check the individual dice but I assume it's because the 5 wasn't rolling often enough. It was pretty strange.
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Post Post #653 (ISO) » Fri Jul 26, 2013 6:49 pm

Post by Chevre »

While I'm sure my guesstimates aren't statistically significant, we get a lot of 11s and 12s, so I think it varies from die to die.

I think it's been brought up before, but have you guys considered a dice deck? From what I understand it's a 36-card deck of all the possible results of two dice rolling. Instead of rolling dice you draw from the deck. It makes for statistically consistent rolls and a little bit of prediction. Plus maybe I'm just thinking wild but you could introduce something where you have a hand of dice rolls to choose from.
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Post Post #654 (ISO) » Sat Jul 27, 2013 1:10 am

Post by mykonian »

In post 650, hitogoroshi wrote:
In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Mind throwing down the stats? I'm curious as to which numbers.
uhm. There are just 6 sided dice there. Usually without lead on one side.

I'm very sceptical here, esspecially at the significant bit.
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Post Post #655 (ISO) » Sat Jul 27, 2013 3:53 am

Post by zoraster »

yeah. definitely skeptical that the dice are weighted.
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Post Post #656 (ISO) » Sat Jul 27, 2013 4:48 am

Post by chamber »

Basically all rock-tumbled dice aren't weighted properly. Its a byproduct of how they are produced. Properly weighted dice will always have hard edges.
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Post Post #657 (ISO) » Sun Jul 28, 2013 10:10 am

Post by Chevre »

So I tried to introduce Stone Age to my friends last night, but it didn't work. It's their first experience with a worker-placement, and I think the idea of it (all the different options to place people) seemed overwhelming. Any tips?
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Post Post #658 (ISO) » Sun Jul 28, 2013 10:25 am

Post by zoraster »

play 7 wonders

just kidding
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Post Post #659 (ISO) » Sun Jul 28, 2013 10:45 am

Post by Sudo_Nym »

Not sure, really. Stone Age is one of the simplest worker placement games of good quality I know of. The only other suggestion I could make is maybe try Carcassone, if they have no experience with worker placement.
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Post Post #660 (ISO) » Sun Jul 28, 2013 11:57 am

Post by Chevre »

In post 658, zoraster wrote:play 7 wonders

just kidding
THIS IS NOT THE SOLUTION TO EVERYTHI-

*sees small print*

I think next Sunday we are going to go to a LGS to play, so if they have a copy of Carc. in their library we'll try it out.
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Post Post #661 (ISO) » Mon Jul 29, 2013 4:08 pm

Post by Chevre »

So I don't like "get" Puerto Rico. I've played about five games online and I'm still really unsure how to win. I just try to build a lot of buildings and get a lot of doubloons, even though I think the focus is on shipping as much as you can. :S
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Post Post #662 (ISO) » Mon Jul 29, 2013 7:52 pm

Post by chamber »

In post 661, Chevre wrote:So I don't like "get" Puerto Rico. I've played about five games online and I'm still really unsure how to win. I just try to build a lot of buildings and get a lot of doubloons, even though I think the focus is on shipping as much as you can. :S
Shipping is the primary strategy, but there is a building strategy.
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Post Post #663 (ISO) » Wed Jul 31, 2013 11:05 am

Post by Chevre »

I got my mom to play Stone Age. She found it difficult, but interesting. In my play I rarely use the love shack or the field, and those didn't crop up in her strategy, so they were pretty much left out and made a nice simplification of the game. Interestingly, she hoarded resources...I don't know if it was a good strategy or not but I'd never seen it before.

I think I will try again to introduce it to my friends.

Also, does anyone have experience with Anomia? I'm thinking of buying the party edition right off the bat because it looks so good.
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Post Post #664 (ISO) » Wed Jul 31, 2013 11:13 am

Post by TS »

In post 661, Chevre wrote:So I don't like "get" Puerto Rico. I've played about five games online and I'm still really unsure how to win. I just try to build a lot of buildings and get a lot of doubloons, even though I think the focus is on shipping as much as you can. :S
I tend to hacienda/hospice in my games and corn rush always works well if others don't seem to be doing the same. I tend to get a lot of plantations and colonists through hospice and hacienda so I can buy the big buildings at the end which rewards many of them
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Post Post #665 (ISO) » Thu Aug 01, 2013 7:55 am

Post by Shmugen »

In post 663, Chevre wrote:I got my mom to play Stone Age. She found it difficult, but interesting. In my play I rarely use the love shack or the field, and those didn't crop up in her strategy, so they were pretty much left out and made a nice simplification of the game. Interestingly, she hoarded resources...I don't know if it was a good strategy or not but I'd never seen it before.

I think I will try again to introduce it to my friends.

Also, does anyone have experience with Anomia? I'm thinking of buying the party edition right off the bat because it looks so good.
If you're going to get Anomia, the party edition is certainly the way to go. I did not know it existed and, already owning Anomia, I'm thinking about getting it. I don't play a lot of Anomia though, most of my friends aren't big boardgamers. I have multiple friends who were sad to hear I had gotten Anomia as they consider SpotIt the superior game.
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Post Post #666 (ISO) » Fri Aug 02, 2013 6:41 am

Post by Chevre »

Libertalia is $25 at CoolStuffInc, just so you all know. It's really strange because I just discovered the game and I love it.
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Post Post #667 (ISO) » Fri Aug 02, 2013 8:54 am

Post by hasdgfas »

I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
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Post Post #668 (ISO) » Fri Aug 02, 2013 9:48 am

Post by Shmugen »

Keyflower is excellent.
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Post Post #669 (ISO) » Fri Aug 02, 2013 10:06 am

Post by Scigatt »

In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
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Post Post #670 (ISO) » Fri Aug 02, 2013 2:58 pm

Post by hasdgfas »

In post 669, Scigatt wrote:
In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
Are you asking what my strategy was or how you win/lose the game?
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Post Post #671 (ISO) » Fri Aug 02, 2013 4:36 pm

Post by Shmugen »

I liked the game when no green meeples ever came up.
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Post Post #672 (ISO) » Fri Aug 02, 2013 4:38 pm

Post by hasdgfas »

In post 671, Shmugen wrote:I liked the game when no green meeples ever came up.
I found the green to be an interesting additional strategy. I feel like it would have been a decent amount worse without that extra option.
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Post Post #673 (ISO) » Fri Aug 02, 2013 4:41 pm

Post by Shmugen »

Later games with Green were fun, but a more simplistic game, especially for the first, made learning easy.
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Post Post #674 (ISO) » Fri Aug 02, 2013 6:37 pm

Post by Scigatt »

In post 670, hasdgfas wrote:
In post 669, Scigatt wrote:
In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
Are you asking what my strategy was or how you win/lose the game?
Let me rephrase. How did the winner win?

I won the only time I played with most of my points off a single tile(Mercer's Guild). As for green meeples, we had two tiles where we could get them. The only time I used them was to secure first turn in winter, though.
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