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3. bubbajack8
4. elleheathen
5. fuzzybutternut
6. JasonWazza
9. qwertyuiop
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11. SoundsofMusic
12. TheGreatOne
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Town starts off with two power roles chosen randomly from the list in the third post. Mafia may choose to take up to three powers from the list in the third post. For every power they choose, town is given an additional power.In post 621, Maestro wrote:@Tammy: the phrases "the Mafia may elect to receive up to three" and "for each additional power the Mafia choose" have confused me. Does this mean that for every power the Mafia chose AT ALL, the Town received 1 extra power, or for every power the Mafia chose past 3?
A goon cop would only get "goon" on a mafia goon. If a mafia member has another role, then the goon cop would get "not goon."In post 644, elleheathen wrote:waitwut?In post 643, JasonWazza wrote: It's possible for the Goon Cop to investigate everyone and never get a positive.
Are you saying that if the scums took PR's, thereby taking themselves from roles of mafia goons to say mafia joat or w/e, that my results on them as not goons is useless because they could be mafia but they're just not regular goons?
@mod: clarification?
Damntheman. If this is true, I'm going to go cry in my corner in the road to rome - and never leave it. The first time I actually feel like I can put people as for sure town and...
A recruited traitor would flip as a mafia goon or as a mafia role if they received modifications after being recruited.In post 742, JasonWazza wrote:@Mod: would a recruited traitor flip as a plain goon or would they have a different flip?