Six-Player Robot Battle Royale

For completed/abandoned Mish Mash Games.
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Six-Player Robot Battle Royale

Post Post #0 (ISO) » Thu Nov 28, 2013 8:31 am

Post by Empking »

In this game you design a robot (using the stats below), and you devise a strategy (, which amounts to deciding by what criteria to chose to attack and whether to have that as a constant criteria) then I run it through a battle royale. The game is for six players, although it could be ruin with less, and if you want to play /in here, but PM me your robot and strategy. The publicly available information for your robot to make choices about are: Stats, current HP, Alive or Not, the attacks made by the robots, the robot's owners and maybe some things that I've forgotten.

Spoiler: stats
You have fifteen points to spend on the bot.
HP: 5 + 2*X
HP falls as the battle royale goes on. If reduced to zero then you're out of there.

Attack: 1 + X
Affects the amount of damage that can be done on a successful hit.

Aim: 1 + X
The higher it is then the greater the chance of scoring a hit.

Dodge: 1 + X
If higher than your opponent's aim can help to avoid being hit.

Defense: X
Helps to reduce the impact of being hit. It can not reduce something to less than one.

Speed: X
The higher one's speed the earlier in the turn order they get to attack.

(As I was writing this up, I realized how much was owned to Zor's robot fighting game. So credit given where credit is due.)


Spoiler: Example
Imperial StormBot
HP: 9 (2)
Attack: 6 (5)
Aim: 1(0)
Dodge: 3(2)
Defense: 4(4)
Speed: 2(2)

The Imperial Stormbot will attack the active bot which has had the highest number of attacks against it, other than the Imperial Stormbot,in case of a tie shoot randomly out of the active bots which has had the highest number of attacks against it, other than the Imperial Stormbot.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1 (ISO) » Fri Nov 29, 2013 5:29 am

Post by Mitillos »

/in
You don't have ambiguity; you have
options
.
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Post Post #2 (ISO) » Fri Nov 29, 2013 6:55 am

Post by Magua »

How do Aim/Dodge work? Ie, what's the hit % for Aim 1 vs Dodge 1, compared to Aim 2 vs Dodge 1, compared to Aim 1 vs Dodge 2?

Is Attack/Defense straight up addition/subtraction of damage?
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Post Post #3 (ISO) » Fri Nov 29, 2013 10:06 am

Post by Empking »

In post 2, Magua wrote:How do Aim/Dodge work? Ie, what's the hit % for Aim 1 vs Dodge 1, compared to Aim 2 vs Dodge 1, compared to Aim 1 vs Dodge 2?

Is Attack/Defense straight up addition/subtraction of damage?
You don't know the specifics. However any dodge below the atscker's aim is ineffective.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #4 (ISO) » Fri Nov 29, 2013 4:32 pm

Post by Snakes »

/in

I'll send my robot later.
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Post Post #5 (ISO) » Mon Dec 02, 2013 11:14 am

Post by Empking »

Bump?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #6 (ISO) » Mon Dec 02, 2013 1:44 pm

Post by AcRv »

/in, Robot's being made now
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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