In this game you design a robot (using the stats below), and you devise a strategy (, which amounts to deciding by what criteria to chose to attack and whether to have that as a constant criteria) then I run it through a battle royale. The game is for six players, although it could be ruin with less, and if you want to play /in here, but PM me your robot and strategy. The publicly available information for your robot to make choices about are: Stats, current HP, Alive or Not, the attacks made by the robots, the robot's owners and maybe some things that I've forgotten.
Spoiler: stats
You have fifteen points to spend on the bot.
HP: 5 + 2*X
HP falls as the battle royale goes on. If reduced to zero then you're out of there.
Attack: 1 + X
Affects the amount of damage that can be done on a successful hit.
Aim: 1 + X
The higher it is then the greater the chance of scoring a hit.
Dodge: 1 + X
If higher than your opponent's aim can help to avoid being hit.
Defense: X
Helps to reduce the impact of being hit. It can not reduce something to less than one.
Speed: X
The higher one's speed the earlier in the turn order they get to attack.
(As I was writing this up, I realized how much was owned to Zor's robot fighting game. So credit given where credit is due.)
The Imperial Stormbot will attack the active bot which has had the highest number of attacks against it, other than the Imperial Stormbot,in case of a tie shoot randomly out of the active bots which has had the highest number of attacks against it, other than the Imperial Stormbot.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -