I agree very much with this, this has been one of the driving factors for Jal and I.In post 1141, Xalxe wrote:the Survivor market is very stale. One of the reasons I did Redemption Island in Greece was so that there would be something new in the game, and I think that when you're designing any game, one of the first things you should ask is "What am I bringing to the table that's new?"
I think any survivor review needs to be viewed from two angles. First, whether the mods are properly prepared to mod. This is the easier part, and as Xalxe pointed out, hasn't been an issue recently. However I do think that with a queue of 6+ months it's very easy to say "yeah let me save myself a spot" and then 4, 5 or even 6 months down the line they really aren't ready. This either leads to a delay of the start of the game which affects every other survivor game down the line, or a substandard game. I'd rather this issue be identified earlier, so steps can be taken to remedy it. Again this may not be an issue currently, but when you weigh the cost of having one person look at a game with a very specific set of criteria and say, "Yeah these guys are making a good faith effort to be ready for their game and mod it properly" against the potential risk of having a botched game? It seems like it's worth looking into.
The second angle, and really the harder to execute one is deciding whether a game is really adding to the Survivor discourse. I do personally believe this is worth looking into, but it seems extremely subjective and would need to be handled in a very delicate way. I have many personal feelings about this, but I think that's best to be discussed elsewhere.
I think my final thoughts on any review committee is that we need to create a separate space where it can be discussed by a diverse group of people. This means people who are in support of it and those opposed. I also think that the committee aspect needs to set standards and that no more than two people should be actually reviewing the game. I do not think it should be an ad hoc set of people who you can message to have them look at your game. That was already an option, so it wouldn't change anything but moreover I think any review group needs to have firm, non-subjective things they are looking for. These need to be written down, not just whatever the reviewer finds important personally. We should also minimize how much their personal opinion influences their review.
I want to say a few words about Bahamas itself. I want to thank D3f3nd3r and Snakes for modding it. I know I did my fair share of complaining, but I regret a lot of it. I also agree with Shii comments about complaining during the game. It's fun to complain sometimes, and some of the challenges were frustrating. But I think it created a negative atmosphere around the game, when players all complain publicly it normalizes it and erodes the essential respect I think players should show to the mods. There is no doubt in my mind D3f3nd3r and Snakes both worked hard on this game and whatever our thoughts on what they produced, we need to first give them credit for their hard work.
So again, thank you D3f and Snakes for your hard work and diligence in modding the game.