This Very Much This.In post 56, Crazy wrote:Another thought came to be - after a game is long over, the stuff players remember is not the challenges; rather, it's the other players, and the alliances and drama, etc. Just like Mafia, a cast of players creates a Survivor game far more than a mod does. Well-designed challenges and twists are a great thing, but they're more the icing on the cake than anything else.
I recall Bahamas had trouble getting enough players to join. I joined to help the game fill when I really did not have enough time or motivation to play. I was probably not the only one. Bahamas also had other games to compete with, and IMO nobody can play to their full capacity in two games at once; at any given point, one game will be a player's "favorite" and the other will suffer as a result, even if only slightly.
Perhaps Bahamas' biggest problem was not the design or the modding; it was simply that the player group was spread too thin. Some were playing two games when they should have been playing one, and some didn't have the time or energy to play at all. I would also speculate that in general, players give more time to anonymous games than non-anonymous games.
Is there any way to fix this without causing bigger problems, though? Probably not. Allowing only one game at a time would probably make the modding queue far too long. I would say, though, that a game that has significant trouble filling up should probably wait a couple weeks rather than trying to pick up players that really shouldn't be playing a(nother) game, though.
I think we need to actively try to avoid running an Anon and Non-Anon game at the same time. My problem also in Bahamas is, I really didn't care that much as I was more focused on Greece at the time. Ironically I was Voted out the Second Time in Greece at almost the same exact time I was voted out in Greece. It's just really hard to stay focused on two games at once.
And Also Since, I am officially retired from playing in Survivor Games, I'll review them if people want.