My wife and I have enjoyed the Pathfinder Adventure Card Game a lot. We've got two characters through the third arc, and two who are just about to start the third arc. It's been a blast - I've enjoyed taking a character in deck form and progressing their abilities and deck contents throughout the game.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
In post 916, Vi wrote:I am apparently successful at recruiting people to play/purchase Sentinels of the Multiverse... without owning any of it myself.
I am not. It was a complete flop at the Reckoning. Mostly because we played on a really easy mode.
I dunno, I've only played it once irl and once in mish mash and was left pretty lukewarm on it both times. It just felt kind of repetitive, which I guess can be okay but it wasn't particularly fun either.
I wanna try get/print off coup cards, since it looks a blast and I like those "bluff-type" games. Ordered Hanabi, so I can introduce it to my family - it's pretty easy to pick up and I'm sure they'll like it so that should be fun.
are you thinking of me when you're with somebody else?
In post 918, Shmugen wrote:It's pretty decent, but I'm not sure it's much to write home about.
The thing about Sentinels is that if you like superheroes and co-op games, it's absolutely perfect and has everything you want. It's so flavorful that it's really what saves the game for me. The mechanics certainly aren't special, but everything about the components screams "this is a comic book". And sometimes, that's enough to keep a game fun.
As far as co-ops, my current go-to is Lord of the Rings LCG. I play it at my LGS weekly with a friend, and it's wonderful. Scratches my deck-building itch(in a Magic sense, not a Dominion sense) and I really like fighting against an encounter deck, because you have to constantly adjust to what the deck throws at you and can't optimize.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
Got the Fantastic Four and Dark City expansions. We're waiting on some more sleeves to come in, so we can't play with dark city, but we had enough spares for FF. WOOOOOOOOO. Masterminds look much more difficult, which will be interesting.
I'm getting BattleCON: Devastation of Indines sometime in the next week. I may need to study boardgamegeek's methods of playing online but I will happily attempt if someone wants to.
So we've played 4 or 5 games with both new expansions now. The fantastic four villains and schemes are absolutely brutal, which is a fairly pleasant change (as we've generally found the original ones to be generally pretty easy.) There are some interesting new abilities / mechanics in the game. Both expansions highly recommended, IMO.
In post 934, sthar8 wrote:Trains is a genre. I have a 'train games' shelf in the store.
And, according to my train game snob friend, Ticket to Ride is
not
a train game.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 934, sthar8 wrote:Trains is a genre. I have a 'train games' shelf in the store.
And, according to my train game snob friend, Ticket to Ride is
not
a train game.
It's really not.
"Train Game" is more like "Worker Placement Game" than it is like "Pirate Game". That is to say that train games are literally a genre (like Wargames, etc.). Ticket to Ride is no more a train game than Race for the Galaxy is a Wargame.
String Railroad and Trains also fall into this weird twilight zone where they look like Train Games, but really aren't. Although Trains is pretty close.
In post 934, sthar8 wrote:Trains is a genre. I have a 'train games' shelf in the store.
And, according to my train game snob friend, Ticket to Ride is
not
a train game.
It's really not.
"Train Game" is more like "Worker Placement Game" than it is like "Pirate Game". That is to say that train games are literally a genre (like Wargames, etc.). Ticket to Ride is no more a train game than Race for the Galaxy is a Wargame.
String Railroad and Trains also fall into this weird twilight zone where they look like Train Games, but really aren't. Although Trains is pretty close.
I just like trolling her by calling Ticket to Ride a train game.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
I just don't get what your definition of "train game" implies. Like, do you mean the idea that railroads are being built and then you pass resources along those routes to complete things? I guess you're getting at the idea that Ticket to Ride is simple enough that it could be rethemed and completely remove the idea of trains, but I think that's plausible for any game. I think if you're grouping under the criterion of "trains" then that's theme rather than mechanic. That's why I think War actually is a fairly suitable fit for the category of wargame because it is a game of two sides sparring against one another using some sort of system, even if it's pure luck.
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
In post 941, Chevre wrote:I just don't get what your definition of "train game" implies. Like, do you mean the idea that railroads are being built and then you pass resources along those routes to complete things? I guess you're getting at the idea that Ticket to Ride is simple enough that it could be rethemed and completely remove the idea of trains, but I think that's plausible for any game. I think if you're grouping under the criterion of "trains" then that's theme rather than mechanic. That's why I think War actually is a fairly suitable fit for the category of wargame because it is a game of two sides sparring against one another using some sort of system, even if it's pure luck.
Is it that "train games" are about constructing railroads? And Ticket to Ride is about "claiming" pre-built tracks? Unless it's that distinction, I still have no idea.
The issue is that Ticket to Ride is a simple and cute set collection game, but it mechanically doesn't even attempt to represent trains. At best it attempts to represent rail lines in an extremely abstract manner (you don't pay for rail, except by collecting sets of colored cards which represent... something or other). But it doesn't represent trains at all.
You can't have a train game that doesn't have any trains in it. That's just something else entirely. (the same goes for the quite enjoyable Japanese game "Trains")
As an unrelated pet peeve, it's completely unplayable in my group because we have a colorblind player and it makes zero attempts to respect that color blindness is even a thing (would you like to build on the red route or the green route? How about the middle finger route?). Literally none. I have very rarely seen a board game that makes so little acknowledgment that color blindness is even a thing (and it would have been very simple to do).
In post 946, GreyICE wrote:As an unrelated pet peeve, it's completely unplayable in my group because we have a colorblind player and it makes zero attempts to respect that color blindness is even a thing (would you like to build on the red route or the green route? How about the middle finger route?). Literally none. I have very rarely seen a board game that makes so little acknowledgment that color blindness is even a thing (and it would have been very simple to do).
Except that EVERY route color has a separate and distinct symbol? On both the card and the route, last I checked (we only own the American version).
I mean, I get that it's cool to hate on TTR, but let's at least hate on it for things that are true.