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In post 143, RichardGHP wrote:Also, I think "manipulation" is an overly strong word. It is certainly not appropriate to describe what I do. I often reroll setups a few times anyway to get what I view as the best possible distribution. Again, this is not based on mathematical reasoning, just my thought process. For the same reason you might shake a pair dice for longer than usual or shuffle a deck of cards more thoroughly than usual, if you want to make sure that the result is "more random" (don't yell at me).
Just jumping in on this:
What you are describing is absolutely manipulating otherwise random results. It doesn't matter how much you shake the dice, the chance of any given outcome never changes. What you're saying is "oh I got three 2's, not random enough try again". Your dice and card examples are to assure randomness before getting a result. The modding practice you're describing is changing things
In post 152, RichardGHP wrote:I already told you I know randomness is assured from the outset. In my mind, however, it is possible to have different levels of randomness.
Altering a random result because it doesn't look random enough actually reduces the randomness.
It's shitty practice. Don't do it, and then you won't have to worry about your players trying to outguess you on whether this game is the game you went against your convention to screw with people.
In post 152, RichardGHP wrote:Also, you're misquoting my example, but since I am phoneposting I will let that slide.
When you get the chance, please tell me what I misquoted.
In post 155, RichardGHP wrote:I am not afraid to reroll if I get what I view as an undesirable outcome
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I think you just gave my stats teacher a hernia
I want to keep telling you why you are wrong and it is bad but you have made it clear that you have no intention to listen and I don't think anyone else will be taking up the mantle for your position so I'll just go back to
Just
One final thing
You're mistaking arbitrariness for randomness
In post 166, Mr. Flay wrote:I'm legitimately curious what you think you gain by a permanent paranoia about the randomness of role generation.
Even if a mod fudges 15% of the time, it's not anything you can rely on or make decisions based on.
"I reroll if too many scum roles end up next to each other. But now that you know that, I might not follow my usual pattern! That'll teach you for trying to use something I said! But then again maybe I
did
reroll until I got a desirable result after all. You'll never know mwahahahahaha"
I'm pretty sure inviting this level of outguessing the mod is bad bad bad
"I reroll if too many scum roles end up next to each other. But now that you know that, I might not follow my usual pattern! That'll teach you for trying to use something I said! But then again maybe I
did
reroll until I got a desirable result after all. You'll never know mwahahahahaha"