Some of you may have participated in a Haunted Mansion game before. Regardless of if you have or haven't, you should read these rules as they have been slightly modified from the classic variance.
Their are two factions to this game; Humans and Demons/Non-humans. All of the Humans are alligned and share the same goal where as the Demons/Non-Humans are NOT guaranteed to have partners. Here are the win conditions for both teams (Anti-Human win conditions vary but here is are a few possibilities)-
Like all Haunted Mansion games, this game will be played with two phases equaling one round; the day phase and the night phase. The day phase will be used to move between rooms
These actions get a little more complicated so I will divide this into sections. You are allowed to choose 1 action each night unless otherwise specified in your role PM. Simply message the Mod and state which action you wish to take.
- Searching- When searching, your objective is to find items inside of the room. By just stating,Searchyou will do a generic search and acquire any items that are obvious and easy to find such as a Shotgun on the wall or a hammer laying in the middle of a floor. However, if you are specific with your search such asSearch: Desk, then you will be given a higher chance of finding items/clues that exist inside of that Desk (if any). There are benefits to both actions, it is just up to you to decide when to preform each.
Exploring- By choosing to explore, you learn more details about the room you are in. This can be beneficial as there may be hidden objects in the room that are not in the initial description. There is no benefit to being specific in exploring or exploring multiple times unless the room is listed asLarge.
Examine- This action helps the player discover clues and secretes that may be hidden in the room. This action requires the player to be specific such asExamine: Book Shelf. By doing so you could potentially unlock a hidden room or find a hidden key. Be aware that this action very rarely gains you items! Only by searching can you gain items that you find.
- Use- This action is very straight forward but the results will vary. Essentially you choose to use when you need to activate something. If you know that a candlestick is a hidden switch, then you can stateUse: Candlestick Switch. This will cause the switch to activate (assuming there is one). If you were to just stateUse: Candlestick, then the hidden switch will NOT be activated so make sure to specify your intentions when you use. If you want to add your intentions in the message then feel free.
Take- This action is used to pick up items that you know are in the room without having to hassle with Searching. With this action, you are allowed to take multiple items so long as you know where they are and they are not being taken already. You may also use this action to take items from other players so long as you know what it is they have. You can not take items that the player is currently using such as an attacking players weapon. Examples:Take: Shovel and PenorTake: Player A's Relic
Note: Taking falls in line with looting. When a player is dead, you can take any/all items listed in the front page. To take any other items that may be in their inventory, you must search them first.
Attack-Attacking a player take priority over all other actions!The only exception would be role related or observing (explained below). When attacking, you must specify which weapon you are using (if you have any) and which player you wish to target. Again, there may be role related exceptions. Players who are attacked, even if they don't take damage, can not preform investigative abilities. Other actions, such as using or taking objects still go into effect if the player is alive. Damage is calculated based off the damage of the weapon plus the strength of the character. There are abilities and armor items that can reduce damage taken. Example:Attack Player "B" with Flute of Epic Annihilation
Observe- This action has two effects. 1.) After then night phase is over, you will be told every action that every other player in the same room as you took as well as their results (if possible). 2.) Any attacks or room effects deal 1 less damage to you. If you take no damage then you also ignore any side effects that might occur unless the attack specifically says to ignore Observations.
Action Priorities are determined by time message was sent unless an ability comes into play that says otherwise. Using the same object or attempting to take the same item means that whoever submitted their action first will succeed. For this reason,
The real juice of the game revolves around the mechanics of the Mansion itself so lets get started!
Every player will require water to survive in this Mansion due to the heat of being in the Desert. All players start with 0 Thirst which will increase by
NOTE: WATER IS IMPORTANT!!!
In this game, water can be found throughout the mansion. Every player will start with a full canteen which holds 3 cups. Each cup of water that you drink will reduce your thirst by 1. There will also be other items that you can obtain to hold a higher amount of water.
2.) Items
There will be a wide variety of items in the mansion so here are the restrictions. There is no limit to the amount of items that you can carry. When using weapons, you must declare which weapon you are using and make sure you have the available hands to use it. If a weapon requires two hands but you only have 1 accessible, then you can not use that item. Some weapons will have more specific restrictions but a majority of weapons are able to be used by all players. Items remained hidden from the front page so long as you have not used them.
You can only hold as much water as can fill your canteen or other containers, as stated above.
3.) Clues
This game revolves around the secrets of each of your characters as well as the secrets of the Mansion. Humans want to unlock the secrets to better their chances of survival where as non-humans want to find clues so as to reach more powerful items/abilities. Work together to learn the Mysteries of the Mansion!
There are pre-planned twists to the game so be prepared to have to adapt as the Game State changes!
Have Fun
Be Active
Refrain from personal attacks on other players
Obey the Mod
Note that rules are subject to change
Also this color is mine!
Do not discuss this game with anyone outside of this game. That includes now if you are signing up. Thank you!