Cult Balance Thread

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kunkstar7
kunkstar7
Mafia Scum
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kunkstar7
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Post Post #2 (isolation #0) » Thu Jun 19, 2014 5:50 pm

Post by kunkstar7 »

Ultimately, I don't think there is any way to "balance" a cult that would make cults permissible in a Normal game. The simultaneous strengthening of the Cult and weakening of the oppositional factions makes that untenable. That and what Eden said about the bit about changing win conditions.

Now if you are building a game specifically designed to handle a Cult, this might be one way to handle it, but you're likely going to need to reveal this mechanic to all the players to make it functional. Also, you'd have to consider length of game and action rate. If a cult leader can only recruit once per night and a 3CR player existed in the game, they'd have to waste three nights out of game (which in a mini-theme can average 4-7 days total) just getting one player, let alone enough players to win. This in of itself, if not accounted for, ruins your mechanic.
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