Rumble III:Begin! (Deadline 6/13)


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Post Post #7 (isolation #0) » Wed May 28, 2014 3:35 pm

Post by Thurhame »

/in

This game looks fun! Gonna go through some of my favorite manga for power ideas.
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Post Post #12 (isolation #1) » Fri May 30, 2014 1:24 pm

Post by Thurhame »

That's seven, so I guess we can wait a day or two to see if more people join, and then start?
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Post Post #20 (isolation #2) » Sun Jun 01, 2014 11:15 am

Post by Thurhame »

Question: If Imagine Breaker's active targets Boycott's user, what happens?
Boycott will resolve first, negating the activation of Imagine Breaker


Question: If Crystalize is copied by Fake Gold, does the copy start over at X=1?
Yes.


Question: Can Fake Gold be used more than once in a turn?
No. Once Fake Gold has been activated, the user loses use of this power.


Question: If a player with Imagine Breaker uses Fake Gold, what happens?
The player is unable to activate Fake Gold due to Imagine Breaker's passive
Last edited by Caycedo on Sun Jun 01, 2014 2:04 pm, edited 1 time in total.
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Post Post #23 (isolation #3) » Sun Jun 01, 2014 12:28 pm

Post by Thurhame »

Boycott only negates active powers (used) that round, so I assume it wouldn't affect Passives like Beyond the Grave or Antimatter Body, or continued effects like Spell of Berserk's effect. Which also means it wouldn't affect Imagine Breaker's passive, making my first question moot.

I second the Yin Essence + All In question. Are their effects considered consecutively (e.g. for an attack of 20, Yin Essence gives a bonus of 10, then All In gives a bonus of (20+10=) 30) or are both bonuses calculated off the base attack strength?

Imagine Breaker is the ability of Kamijou Touma, protagonist of
A Certain Magical Index
and major character in
A Certain Scientific Railgun
. It resides in his right hand and nullifies any supernatural effect he touches, be it psychic abilities, magic, whatever. It even negates his own "fortune", leaving him a really unlucky guy.
Last edited by Thurhame on Sun Jun 01, 2014 12:31 pm, edited 1 time in total.
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Post Post #26 (isolation #4) » Sun Jun 01, 2014 2:47 pm

Post by Thurhame »

If you changed Imagine Breaker to only affect active abilities, it would be nice if you put that in the ability's description. (I intended it to affect all abilities, as it's current description says.)

Amended. Thank you for your understanding.
Last edited by Caycedo on Sun Jun 01, 2014 3:01 pm, edited 1 time in total.
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Post Post #27 (isolation #5) » Sun Jun 01, 2014 2:53 pm

Post by Thurhame »

Question: If a Ghost (Beyond the Grave) uses All In, does he lose the Ghost status?

No, as Ghost will take precedence.
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Post Post #32 (isolation #6) » Mon Jun 02, 2014 4:08 pm

Post by Thurhame »

How does Crystalize combine with Yang Essence? i.e. I spend 20 on defense and 20 on Crystalize for +4 while holding Yang Essence; what is my defense?

Crystallize and Yang Essence do not interact.


If Power Bomb and its target are used in the same turn, does it trigger immediately or only for future activations of the target?

Power Bomb will trigger upon the
next
activation of the targeted power
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Post Post #34 (isolation #7) » Mon Jun 02, 2014 11:46 pm

Post by Thurhame »

In post 32, Thurhame wrote:How does Crystalize combine with Yang Essence? i.e. I spend 20 on defense and 20 on Crystalize for +4 while holding Yang Essence; what is my defense?

Crystallize and Yang Essence do not interact.
I don't understand "do not interact"; I consider the fact that they affect the same stat interacting. In the above example, would my defense be 34 or 36?


Thank you for clarifying. Your defense would be 34, as the bonus defense gained by Crystallize is not increased by Yang Essence.
Last edited by Caycedo on Tue Jun 03, 2014 10:49 am, edited 1 time in total.
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Post Post #35 (isolation #8) » Tue Jun 03, 2014 12:01 am

Post by Thurhame »

In post 29, Save The Dragons wrote:
Imagine powers like All In as a potion. When the player has drank (read: activated) the power, Fake Gold cannot switch the power as it has already been consumed.
It would be nice if this was added to their descriptions. For example,
All InSpend 0: Activate once per game: For the rest of the game, your offence is doubled. Discard all
other
superpowers and you may not defend for the rest of the game.

Fake GoldSpend 20 to Activate: Choose one player: You gain one of their powers, chosen at random
, and lose Fake Gold
. That player loses the selected power and gains Fake Gold.


Fixed.
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Post Post #38 (isolation #9) » Wed Jun 04, 2014 12:26 pm

Post by Thurhame »

Question about Batman Captions: What is a "set of damage"?

For example, say SomeGuy (energy 100) gets hit by three attacks of 20, 30, and 50. He uses his defense of 20 to block the first attack, leaving 80 damage incoming.
Batman wishes to increase the damage to SomeGuy as much as possible. How many times can he use his Batman Captions ability against SomeGuy: 1, 2, or 3 times?

Also, is Batman Captions an activated power, since it says "may"?
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Post Post #40 (isolation #10) » Thu Jun 05, 2014 2:21 pm

Post by Thurhame »

Is Diamond Armor's "discard to gain energy" portion an active ability?
Yes.
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Post Post #49 (isolation #11) » Thu Jun 12, 2014 1:20 am

Post by Thurhame »

What is this? Adding new rules in the middle of the game?!?

VOTE: Caycedo for Bastard Modding. /jk

But seriously, can you at least tell us what the bunny does?
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Post Post #51 (isolation #12) » Thu Jun 12, 2014 9:59 am

Post by Thurhame »

In case it got hidden by the page change, I'd like to repeat my question to the mod. How does the bunny work, i.e. What does "a very special visit" mean?

Also, for spending energy on distracting the bunny: How do ties work, and is there any difference between the "most energy" victim and the "least energy" victim?
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Post Post #54 (isolation #13) » Fri Jun 13, 2014 4:28 am

Post by Thurhame »

  • How strong are Peanut's attacks?
  • What happens if two players tie for least energy or most energy?
  • Can we attack Peanut?
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Post Post #57 (isolation #14) » Fri Jun 13, 2014 7:34 am

Post by Thurhame »

In post 55, Caycedo wrote:
1. You'll find out :wink:
...
I joined this game because all the mechanics were open at the start, letting us focus on strategy and diplomacy. If you're going to bastard mod hide things from us, then go ahead and replace me.
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Post Post #60 (isolation #15) » Fri Jun 13, 2014 8:49 am

Post by Thurhame »

I don't like special mechanics; I like battles of wits against other players.

I especially don't like suprise special mechanics, and hiding information on top of that is just too much.

To put it simply, we're supposed to be fighting each other, not the mod.
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Post Post #63 (isolation #16) » Sat Jun 14, 2014 12:05 am

Post by Thurhame »

I apologize for my unseemly outburst. I understand that you are trying your best to give us a fun experience. To honor that, and for the sake of my fellow players, I will try to put my all into the rest of this game.
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Post Post #65 (isolation #17) » Sat Jun 14, 2014 3:36 am

Post by Thurhame »

In post 58, Blackberry wrote:I don't think there should have been a distinction of "activated" vs "passive" - but that's just my personal opinion. :P
Perhaps it's inspired by
Magic: The Gathering
's distinction between "activated," "triggered," and "continuous"? Most ability counters only affect activated abilities, and some can counter active or triggered abilities, but continuous abilities can't be countered at all (except by destroying the permanent they belong to, analagous to discarding a power here).
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Post Post #67 (isolation #18) » Mon Jun 16, 2014 12:45 am

Post by Thurhame »

haven't played in years; not surprised some terms have changed
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Post Post #69 (isolation #19) » Sun Jun 22, 2014 6:04 am

Post by Thurhame »

Apparently our mod disappeared from the site just over a week ago :(
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Post Post #71 (isolation #20) » Mon Jun 23, 2014 1:27 am

Post by Thurhame »

I guess this game is dead.
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Post Post #76 (isolation #21) » Fri Jun 27, 2014 2:00 am

Post by Thurhame »

I'll be a bit busy for the next couple weeks, so go ahead and make a new one without me.
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