[OLD] Open/Semi-Open Design Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #119 (isolation #0) » Mon Jul 21, 2014 2:01 pm

Post by Marquis »

i kind of want to think of a few 5-7p setups

in my experience if you want to randomly break out the game at a small gathering, there might not be enough people / not enough people would want to play for 8
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Post Post #121 (isolation #1) » Mon Jul 21, 2014 2:15 pm

Post by Marquis »

is there a link for hotline?

Silence in the Castle 6p
1 Mafia Silencer
2 Town Beloved Princesses
3 Vanilla Townies


Beloved Princess deaths -> doublenights do not stack.


meh on the spot

don't think there'll be 2 beloved princess cards though actually
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Post Post #125 (isolation #2) » Mon Jul 21, 2014 2:22 pm

Post by Marquis »

a traitor in 6p sounds really appealing right now
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Post Post #126 (isolation #3) » Mon Jul 21, 2014 2:31 pm

Post by Marquis »

Hurt or Heal 6p
1 Mafia Suicide Bomber
1 Mafia Traitor
2 Town Doctors
2 Vanilla Townies


The Traitor is recruited through being a nightkill target only.


a bit interesting since doctors can choose to attempt to prevent a recruit, or simply protect town. the suicide bomber + traitor combo makes for a weak enough scumteam for 6p imo without too many special mechanics
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