Best Role Ideas?

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Wake1
Wake1
Jack of All Trades
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Post Post #1033 (isolation #0) » Sat Sep 06, 2014 4:32 am

Post by Wake1 »

In post 134, White Castle wrote:
Sledgehammer!
- a vanilla townie who gets NK immunity when casting the hammer vote.

This can make the end game interesting, as a lylo may not actually be lylo. For example, if there are 2 mafia and 3 town going into night and the Sledgehammer! has NK immunity, the next day could still have 2 mafia and 3 town. This may also speed up games as a hammer vote in encouraged.


This sounds quite neat, but I can see it more as a modifier that's usually given to a VT.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #1035 (isolation #1) » Sun Sep 14, 2014 5:09 am

Post by Wake1 »

In post 1034, kuribo wrote:You are The
Town Lunatic.

You do not have any special abilities. Because of your insanity and your involuntary treatment at the mental hospital, any role targeting you at night will not behave in the way that role normally would. You will not be told what interactions were caused by targeting you.

(Mod note: Possible examples: Tracker sees Lunatic targeting himself, Cop receives no result, Rather than protecting the Lunatic, a doc is informed that the player is nuts, Neighborizer is given a second neighborhood containing only themselves, things like that)


If you polish it up I'll use it in the future. :P

Do you have some ideas for creative modifiers, Kuribo?
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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