Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #4 (isolation #0) » Tue Sep 30, 2014 11:16 am

Post by ChannelDelibird »

Treestump Lyncher


Your target is randomised from the other players. You may treestump yourself at any time during Day. You win when your target is lynched.
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Post Post #7 (isolation #1) » Tue Sep 30, 2014 11:21 am

Post by ChannelDelibird »

Mafia One-shot RNG Cop


Once per game, at night, you may make an investigation. You will be informed of the post number from which one of the players who began the game took their role. The player will be chosen randomly but you are not an eligible target. You will not be told which player got that post number, only that that post number made it into the game somewhere. The player may already be dead.
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Post Post #10 (isolation #2) » Tue Sep 30, 2014 11:28 am

Post by ChannelDelibird »

Tourist


Each night, you must target another player. This has no effect. You win with the town.
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Post Post #12 (isolation #3) » Tue Sep 30, 2014 11:29 am

Post by ChannelDelibird »

Nymphomaniac


On Night 1, you must choose another player; you will become Lovers with that player. If your target was already a Lover, all of their previous Lovers are now also your Lovers. You win with the town.
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Post Post #17 (isolation #4) » Tue Sep 30, 2014 11:35 am

Post by ChannelDelibird »

Town High-Numbers Roleblocker


Each night you may target another player. If their role comes from a post number above 100, you will prevent them from taking any action. If not, your action has no effect.
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Post Post #29 (isolation #5) » Tue Sep 30, 2014 11:44 am

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Craig David


If you are investigated by a Cop-like role that receives results in the format 'Example/Not example', then, instead of their normal results, they will be sent a YouTube embed of a Craig David video. You win with the town.
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Post Post #30 (isolation #6) » Tue Sep 30, 2014 11:46 am

Post by ChannelDelibird »

Black Goo


Anyone who targets you at night with a factional or non-factional action has their role changed to 'Cultist'. You win with the town.

(A Cultist's new role PM reads:
You have no powers other than the vote. You win when members of the Cult outnumber all other living players or nothing can prevent the same.
)
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Post Post #34 (isolation #7) » Tue Sep 30, 2014 11:57 am

Post by ChannelDelibird »

Town Killjoy


Each night you may target a player. If you target a Jester, their role is changed to Vanilla Townie.
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Post Post #35 (isolation #8) » Tue Sep 30, 2014 12:00 pm

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Private Investigator


Each night, investigate a player. You receive results in the format 'Cult/Not cult'. You win with the town.
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Post Post #36 (isolation #9) » Tue Sep 30, 2014 12:00 pm

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Town Mason
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Post Post #45 (isolation #10) » Tue Sep 30, 2014 12:13 pm

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Mafia Stuntman


If the mafia win the game without a town player ever being lynched, you win alone. Otherwise, you win with the mafia as normal.
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Post Post #47 (isolation #11) » Tue Sep 30, 2014 12:18 pm

Post by ChannelDelibird »

Town Jack-of-all-Trades 1


You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.

-Track: Choose a player. You will learn which player(s) they target that night.
-Hide: Choose a player. If they are town, you are immune to all night actions, that night. If they are not town, you die. If your target is killed during the night, you too will die.
-Conspiracy Theorist: Investigate a player. You will receive a result in the format 'Alien/Not alien'. During the night on which you use this ability, you will return results of 'Alien' to anyone who targets you with a Conspiracy Theorist ability.
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Post Post #61 (isolation #12) » Tue Sep 30, 2014 12:38 pm

Post by ChannelDelibird »

Town Jack-of-all-Trades 2


During pregame, you must choose another player. That player, in addition to their normal role, becomes an Enabler on you. They will not be informed of this. If your Enabler dies in any way, you will no longer be able to use abilities at night.

You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.

-Vigilante: You may kill a player.
-FBI Agent: Investigate a player. You receive results in the format 'Serial Killer/Not Serial Killer'.
-Bus Driver: Choose two players (e.g. A and B). If A targets any players with actions during this night, that player will be treated as targeting the players that B targeted, and vice versa. Your targets will not be informed that they were Bus Driven.
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Post Post #66 (isolation #13) » Tue Sep 30, 2014 12:43 pm

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Leader of the Bland Band


Once per game, at night, you may choose to activate the Bland Band. You will gain daytalk and nighttalk in an out-of-thread topic along with any and all players who have the role 'Vanilla Townie' and any and all players who have the role 'Mafia Goon'. You win with the town.
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Post Post #67 (isolation #14) » Tue Sep 30, 2014 12:45 pm

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Vanilla Townie
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Post Post #68 (isolation #15) » Tue Sep 30, 2014 12:45 pm

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Mafia Goon
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Post Post #77 (isolation #16) » Tue Sep 30, 2014 1:00 pm

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Town Jack-of-all-Trades 3


You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.

-Bulletproof: On the first night during which one or more players attempt to kill you, you will survive any and all kill attempts. This activates passively; any ability that you attempted to use that night fails and may not be used again. You will not be informed when this ability is activated.
-Friendly Neighbour: Choose a player. That player will have your alignment explicitly confirmed to them by the moderator.
-Jailkeeper: Choose a player. That player will be protected from any and all nightkills that night but any factional or non-factional actions that they attempt will fail.
-All-Purpose Framer: Choose a player. For the rest of the game, any time that an investigative role which receives results in the format 'Example/Not example' targets that player, they will receive a positive result.
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Post Post #80 (isolation #17) » Tue Sep 30, 2014 1:03 pm

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Bloodhound


Choose a player each night. You will receive an investigation result in the format 'Town/Not town'. You win with the town.
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Post Post #82 (isolation #18) » Tue Sep 30, 2014 1:08 pm

Post by ChannelDelibird »

Alien Sympathiser


If there are other Aliens in the game, you are an Alien Goon (the Alien faction has a one-shot factional nightkill to last the whole game). If there are no other Aliens in the game, you are a Vanilla Townie.
Last edited by ChannelDelibird on Tue Sep 30, 2014 1:23 pm, edited 1 time in total.
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Post Post #89 (isolation #19) » Tue Sep 30, 2014 1:12 pm

Post by ChannelDelibird »

Aaaaaaaaaaaaaaa


If your join date is earlier than September 30, 2014, and your username is first in alphabetical order of all the players in the game, then you have already won. While you are alive, you may attempt to help or hinder any faction(s) as you see fit, but the final result of the game makes no difference to you, nor does your continued survival. Congratulations.

If you do not meet the above conditions, you are a Mafia Goon.
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Post Post #92 (isolation #20) » Tue Sep 30, 2014 1:19 pm

Post by ChannelDelibird »

Town Soloist


If, at any point (including pregame), you become the only town-aligned player alive, you gain the following powers for the next two days and two nights:

-You are unlynchable
-You are unnightkillable
-One-shot dayvig
-One-shot vigilante
-Cop
-Seer
-Conspiracy Theorist
-FBI Agent
-Private Investigator
-Killjoy

You may use a maximum of two different actions per night.
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Post Post #95 (isolation #21) » Tue Sep 30, 2014 1:37 pm

Post by ChannelDelibird »

Alien Jack-of-all-Trades


You have a variety of one-shot abilities. You may use a maximum of two abilities per night and a maximum of five abilities per game but you may not target the same player with more than one ability on the same night.

-Gladiator: Choose two players. If both are alive at the start of the next Day, they will be the only candidates for that Day's lynch. No Lynch will not be an available vote.
-Vanillaiser: Choose one player. That player loses all non-factional powers.
-Bloodsucker: Treestump a player.
-Prober: Jailkeep a player to receive an investigation result on them in the format 'Werewolf/Not werewolf'.
-Silencer: Choose a player. During the next Day, they will be unable to vote.
-Psychotrooper: When you activate this ability, all abilities used that night which return investigation results in the format 'Example/Not example' receive the inverse results to what they would normally receive.
-Surveillance: Learn how many private topics are currently in use for this game (excluding the Dead Thread, if there is one).
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Post Post #96 (isolation #22) » Tue Sep 30, 2014 1:38 pm

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Town Mason
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Post Post #158 (isolation #23) » Tue Sep 30, 2014 10:03 pm

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Town Lazy Police Archivist


Whenever a Cop role dies, you receive a list of all the people that they ever investigated during the game (but not what the results were).
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Post Post #161 (isolation #24) » Tue Sep 30, 2014 10:12 pm

Post by ChannelDelibird »

Town Jack-of-all-Trades 4


You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.

-Doublevote: Activate this ability for your vote to count double the following Day.
-Doctor: Protect a player from any and all nightkills.
-Odd-Numbers Watcher: Choose a player. You will receive a list of every player who targeted that player with a factional or non-factional action during that night. This ability does not work if your target's role comes from an even-numbered post.
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Post Post #162 (isolation #25) » Tue Sep 30, 2014 10:17 pm

Post by ChannelDelibird »

Alien Puppetmaster


Once per game, at night, activate your ability to cause every player's vote during the following Day to count double when voting for the person who had most recently voted for them as of the night when your ability is activated. The use of this ability will not be announced publicly by the moderator.
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Post Post #163 (isolation #26) » Tue Sep 30, 2014 10:20 pm

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Town Kingmakermaker


Once per game, at Day, PM the moderator with the name of a player other than yourself. During the following night, that player must nominate a player other than themselves who will gain sole control of the next Day's lynch if they survive the night.
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Post Post #166 (isolation #27) » Tue Sep 30, 2014 10:30 pm

Post by ChannelDelibird »

Mafia Reflexive Jailkeeper


Spoiler: Current alignment spread by my count, including a couple of unclear ones as town
Town 103
(of which VT 7)

Mafia 31
Survivor 1
Lyncher 2
Unlyncher 1
Jester 3
SK 8
Underdog 1
Catherine 1
Cult 2
Alien 3
Assassin 1
Werewolf 4

No Initial Alignment 6
Last edited by ChannelDelibird on Tue Sep 30, 2014 10:35 pm, edited 1 time in total.
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Post Post #167 (isolation #28) » Tue Sep 30, 2014 10:31 pm

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Town Cellmate


Each night, you will learn the identities of any and all players who are jailkept.
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Post Post #169 (isolation #29) » Tue Sep 30, 2014 10:35 pm

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Town Purist


Any time that a player in the game is replaced, the number of votes required to lynch you decreases permanently by 1. It cannot go below 1.
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Post Post #170 (isolation #30) » Tue Sep 30, 2014 10:37 pm

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Selective Lyncher


During pregame, you may choose a player other than yourself. You win when that player is lynched.
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Post Post #174 (isolation #31) » Tue Sep 30, 2014 10:40 pm

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Pastafarian


You win if either the Aliens or the Cult win. You are considered to be already recruited for the purposes of any Cult-recruitment roles.
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Post Post #179 (isolation #32) » Tue Sep 30, 2014 10:44 pm

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Mafia Self-Cop


Each night, you may investigate yourself, receiving results in the format 'Mafia/Not mafia'.
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Post Post #183 (isolation #33) » Tue Sep 30, 2014 10:55 pm

Post by ChannelDelibird »

Werewolf Ravager


The first time that a Day ends when nobody is voting for you, you get a free additional compulsive nightkill on the player who had the second-most votes at end of day (they must have had at least one vote. If tied, chosen randomly by the moderator).

(Mafia Death Star. Bravo, CES.)
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Post Post #185 (isolation #34) » Tue Sep 30, 2014 11:00 pm

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Paranoid Cult Recruiter


Each night, target somebody to recruit into the Cult. Whether or not your attempt was successful, you will be told that it failed. You win with the Cult.
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Post Post #187 (isolation #35) » Tue Sep 30, 2014 11:01 pm

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Vanilla Townie
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Post Post #193 (isolation #36) » Tue Sep 30, 2014 11:05 pm

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Mafia Psychiatrist


Each night, you may target a player. If you target a Serial Killer, they will become a Vanilla Townie.
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Post Post #198 (isolation #37) » Tue Sep 30, 2014 11:08 pm

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Conspiracy Theorist


Each night, you may investigate a player, receiving results in the format 'Alien/Not alien'. You return 'Alien' results to Conspiracy Theorists. You win with the town.
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Post Post #201 (isolation #38) » Tue Sep 30, 2014 11:11 pm

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Mystery Mafia


Make an additional roll for a post number. You gain all non-factional powers of the role in that post number. You win with the mafia.
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Post Post #205 (isolation #39) » Tue Sep 30, 2014 11:16 pm

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Town Doomsayer


At the start of the first Day during which a mislynch would guarantee a town loss, you will be notified as such.
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Post Post #210 (isolation #40) » Tue Sep 30, 2014 11:25 pm

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Bulletproof Alien Lover Encryptor
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Post Post #217 (isolation #41) » Tue Sep 30, 2014 11:32 pm

Post by ChannelDelibird »

Mafia Strongman
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Post Post #220 (isolation #42) » Tue Sep 30, 2014 11:35 pm

Post by ChannelDelibird »

Mafia One-shot Governor


During the Day, PM the moderator the name of a player. That player will then be announced in-thread as an invalid vote for the rest of the Day.
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Post Post #224 (isolation #43) » Tue Sep 30, 2014 11:39 pm

Post by ChannelDelibird »

Town Cop
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Post Post #225 (isolation #44) » Tue Sep 30, 2014 11:42 pm

Post by ChannelDelibird »

Endearing Werewolf


If you are the only Werewolf-aligned player in the game, any and all Underdogs in the game automatically and immediately adopt Werewolf alignment.

Spoiler: Current alignment spread by my count
Town 130
(of which VT 10)

Mafia 48
Survivor 3
Lyncher 3
Unlyncher 1
Jester 5
SK 8
Underdog 1
Catherine 1
Cult 4
Alien 6
Assassin 1
Werewolf 9
Deathster 1

No Initial Alignment 6
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Post Post #226 (isolation #45) » Tue Sep 30, 2014 11:42 pm

Post by ChannelDelibird »

Underdog
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Post Post #229 (isolation #46) » Tue Sep 30, 2014 11:48 pm

Post by ChannelDelibird »

Mafia Conspiracy Theorist
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Post Post #230 (isolation #47) » Tue Sep 30, 2014 11:49 pm

Post by ChannelDelibird »

Mafia Hipster Cop


Each night, target a player to discover whether or not their role is from the first page, before this thread got big.
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Post Post #239 (isolation #48) » Wed Oct 01, 2014 12:04 am

Post by ChannelDelibird »

Alien Slimesprayer


While you are alive, anyone who receives a piece of fruit at night will be Poisoned, dying at the end of the following Day in addition to the Day's lynch.

Each night, you may target a player. If that player attempted a factional or non-factional action during that Night, it resolves on the following Night instead.
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Post Post #268 (isolation #49) » Wed Oct 01, 2014 4:51 am

Post by ChannelDelibird »

Vanilla Townie


istott, those extra town mega-gladiators seem like a bad idea. Three mafia and one town is the right sort of balance for a role with that kind of risk-and-reward; don't really want to spam out six more mafia versions to protect the ratio and then risk a game where literally everybody is a mega-gladiator.
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Post Post #270 (isolation #50) » Wed Oct 01, 2014 5:11 am

Post by ChannelDelibird »

Mafia Unsubtle Recon Guy


Each night, you must target a player to perform recon. That player will be informed that you did so but, if one of your mafia faction attempts to kill that player on the following night, the kill will resolve before other actions and be unstoppable by any role.

Spoiler: Did a recount; revised alignment spread
Town 153
(of which VT 12)

Mafia 56
Survivor 4
Lyncher 3
Unlyncher 1
Jester 6
Serial Killer 11
Underdog 2
Catherine 1
Cult 4
Alien 10
Assassin 1
Werewolf 10
Deathster 1
Inquisitor 2

No Initial Alignment 6


The above does not include post 255 from istott, where there is no bolded role. Also, istott, Seraph isn't in the wiki - could you explain what it does?
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Post Post #271 (isolation #51) » Wed Oct 01, 2014 5:14 am

Post by ChannelDelibird »

Alien One-shot Mass Redirector


Once per game, at night, choose a player. All actions, both factional and non-factional, taken by all players during that night are redirected to your target.
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Post Post #273 (isolation #52) » Wed Oct 01, 2014 5:24 am

Post by ChannelDelibird »

Mafia Compulsive Vengebloodhound


If you are lynched, you must target another player. An investigation result of 'Town/not town' on that player will be made public before the start of the Night.
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Post Post #274 (isolation #53) » Wed Oct 01, 2014 5:29 am

Post by ChannelDelibird »

Mafia Compulsive Vengekingmaker


If you are lynched, you must choose a player, sending your target privately to the mod. If your target is alive at the start of the following Day, they will have sole control of that Day's lynch.
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Post Post #276 (isolation #54) » Wed Oct 01, 2014 6:16 am

Post by ChannelDelibird »

Mafia Goon
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Post Post #282 (isolation #55) » Wed Oct 01, 2014 6:30 am

Post by ChannelDelibird »

Mafia Even-Night Tracker Odd-Night Doctor


Speaking of Skype, I might be able to playtest this as a mod sometime on Saturday (likely evening BST), if people are interested.
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Post Post #285 (isolation #56) » Wed Oct 01, 2014 6:50 am

Post by ChannelDelibird »

Werewolf Round-Number Cop


Each night, you may investigate a player, receiving results of 'Mafia/Not mafia'. However, if you investigate a player with a role from a post number that ends in a digit other than 0, you will receive no result.
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Post Post #290 (isolation #57) » Wed Oct 01, 2014 7:29 am

Post by ChannelDelibird »

Town Survivalist


Every time that a player is daykilled, you gain a one-shot immunity to the next effect that would kill you (including lynches).
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Post Post #292 (isolation #58) » Wed Oct 01, 2014 7:34 am

Post by ChannelDelibird »

Mafia Cupid


During Night 1, choose two players other than yourself. Those two players will become Lovers. If one or both were already Lovers, the connections stack.
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Post Post #295 (isolation #59) » Wed Oct 01, 2014 7:46 am

Post by ChannelDelibird »

Compulsive Vigilante Bus Administrator Lyncher


During Night 1, you must choose a player - you may not choose yourself or your lynch target. That player will gain a compulsive bus driver ability to be used in addition to whatever other role they have. They will not be informed that you are the source of their new ability.

Each night, you must choose a player to kill.

You win when your target is lynched.
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Post Post #324 (isolation #60) » Wed Oct 01, 2014 10:19 am

Post by ChannelDelibird »

Mafia Vanilla Cop


Spoiler: Alignment spread
Town 175
(of which VT 15)

Mafia 69
Survivor 6
Lyncher 4
Unlyncher 1
Jester 6
Serial Killer 12
Underdog 2
Catherine 1
Cult 4
Alien 15
Assassin 1
Werewolf 17
Deathster 1
Inquisitor 2

No Initial Alignment 8

(did not include post 255, no bolded role)

correct as of post 324
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Post Post #326 (isolation #61) » Wed Oct 01, 2014 10:35 am

Post by ChannelDelibird »

Mafia Goon


(Done.)
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Post Post #347 (isolation #62) » Wed Oct 01, 2014 10:58 am

Post by ChannelDelibird »

Watchlisted Werewolf Mason


You return results of "Serial Killer" to FBI Agents.
Last edited by ChannelDelibird on Wed Oct 01, 2014 11:00 am, edited 1 time in total.
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Post Post #351 (isolation #63) » Wed Oct 01, 2014 11:02 am

Post by ChannelDelibird »

Alien Biomaniac


The first attempt to kill you at night will fail. The player who attempted the kill will gain Black Goo as a passive ability.
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Post Post #358 (isolation #64) » Wed Oct 01, 2014 11:23 am

Post by ChannelDelibird »

Vengeful Townie
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Post Post #371 (isolation #65) » Wed Oct 01, 2014 1:29 pm

Post by ChannelDelibird »

Mafia Framer-of-all-Trades


Each night, you may cause a player to permanently appear as guilty to investigative roles with results in the format 'Example/not example' for the following alignments (one shot per alignment):

-Mafia
-Werewolf
-Alien
-Serial Killer
-Cult
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Post Post #429 (isolation #66) » Thu Oct 02, 2014 12:14 am

Post by ChannelDelibird »

Mafia Hiker


Every time a mountainous role dies (Vanilla Townie or Mafia Goon only), the threshold required to lynch you increases by 1. It may not go above
n
-1, where
n
is the number of players alive.

Spoiler: Alignment spread
Town 221
(of which VT 26)

Mafia 82
Survivor 6
Lyncher 4
Unlyncher 1
Jester 6
Serial Killer 14
Underdog 4
Catherine 1
Cult 6
Alien 22
Assassin 1
Werewolf 50
Deathster 1
Inquisitor 2

No Initial Alignment 10

correct as of post 429
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Post Post #438 (isolation #67) » Thu Oct 02, 2014 6:29 am

Post by ChannelDelibird »

Mafia One-shot Witch


Once per game, during a Night, you may choose two players other than yourself. At the end of the following Day, when a player would be lynched or deadline has hit, the moderator will count all votes for your first target as being on your second and vice versa. This ability fails if either of your targets dies before the end of the following Day and may not be attempted again.
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Post Post #440 (isolation #68) » Thu Oct 02, 2014 6:36 am

Post by ChannelDelibird »

Pikachu


At some point in the game before you die, you must make an at-least-subtle reference to Pokemon (mod gets final say on whether or not it counts). You win if you survive to the end of the game after doing so without anybody suggesting that you are the Pikachu. Only the first bolded accusation made by anyone during a Day phase counts as such a suggestion. You may not make such an accusation yourself.
Last edited by ChannelDelibird on Tue Oct 14, 2014 12:00 pm, edited 2 times in total.
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Post Post #497 (isolation #69) » Fri Oct 03, 2014 1:04 am

Post by ChannelDelibird »

Vanilla Townie


Spoiler: Current alignment spread
Town 256
(of which VT 30)

Mafia 92
Survivor 6
Lyncher 5
Unlyncher 1
Jester 6
Serial Killer 15
Underdog 5
Catherine 1
Cult 6
Alien 29
Assassin 1
Werewolf 54
Deathster 1
Inquisitor 2
Pikachu 1
UrScum 6

No Initial Alignment 10

correct as of post 497


We don't necessarily need more werewolves and aliens. The Aliens, certainly, should be few in number but powerful to make up for only having one nightkill; we could maybe add a few more beefy ones as they've had some slightly awkward roles put in. Werewolves are well and good but, in a thread this size, you're pretty much relying on the Mafia to give you something approaching a reliably numerous scumteam.
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Post Post #502 (isolation #70) » Fri Oct 03, 2014 7:33 am

Post by ChannelDelibird »

Mafia Heretic


Once per game, during a Day other than Day 1, you may privately choose a player. If they are town, the mod will immediately confirm their alignment in-thread. On the following Day, if both you and your target are still alive, you may post "
Shoot: Playername
" to daykill your target.

Welcoming suggestions for a better name for this, ideally one that doesn't sound like supersaints are involved
Last edited by ChannelDelibird on Fri Oct 03, 2014 7:55 am, edited 1 time in total.
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Post Post #504 (isolation #71) » Fri Oct 03, 2014 7:54 am

Post by ChannelDelibird »

Alien Doppelganger


During pregame, choose another player. For the rest of the game, any investigative abilities used on you at Day or Night will return results as if they had been used on that player instead of you.

Nice one. Heretic's certainly an improvement, though feel like there's something out there on the tip of my tongue that'd nail it. Editing in for now, raises encouraged.
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Post Post #511 (isolation #72) » Fri Oct 03, 2014 12:34 pm

Post by ChannelDelibird »

Vanilla Townie


What happens if the Hitman is in a game where the only other roles are Mafia Goons and Vanilla Townies?
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Post Post #525 (isolation #73) » Sat Oct 04, 2014 6:42 am

Post by ChannelDelibird »

Wrong Place at the Wrong Time Mafia


You return positive results to all investigators who receive results in the format 'Example/Not Example', with the exception of Bloodhounds, to whom you return 'Not town' results. Trackers and Watchers will see you as targeting every player to die at night.

istott - there are two Grand Idea games currently in the Micro queue for 9 players, but theoretically it could be any number.

Everyone: A reminder that I'm keen on giving this a spin on Skype this evening (BST) - starting in the next few minutes if we get enough people online! Get to the thread here or poke me on Skype (username is not hard to guess) if you want in.
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Post Post #574 (isolation #74) » Tue Oct 07, 2014 12:20 am

Post by ChannelDelibird »

Mafia Two-Shot Silencer


Spoiler: Alignment spread
Town 299
(of which VT 37)

Mafia 106
Survivor 8
Lyncher 5
Unlyncher 2
Jester 6
Serial Killer 16
Underdog 5
Catherine 1
Cult 7
Alien 35
Assassin 1
Werewolf 60
Deathster 1
Inquisitor 2
Pikachu 1
UrScum 6
Hitman 1
Werewolf Mafia Alien 1

No Initial Alignment 11

correct as of post 574
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Post Post #635 (isolation #75) » Tue Oct 07, 2014 8:37 pm

Post by ChannelDelibird »

Mafia Goon


Spoiler: Alignment spread
Town 342
(of which VT 48)

Mafia 110
Survivor 8
Lyncher 5
Unlyncher 2
Jester 6
Serial Killer 16
Underdog 6
Catherine 1
Cult 9
Alien 36
Assassin 1
Werewolf 65
Deathster 1
Inquisitor 2
Pikachu 1
UrScum 6
Hitman 1
Werewolf Mafia Alien 1

No Initial Alignment 17

correct as of post 635
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Post Post #639 (isolation #76) » Tue Oct 07, 2014 11:19 pm

Post by ChannelDelibird »

Mafia Tracker


Wait, please don't tell me that this avatar is now more strongly associated with Nexus after just a week...
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Post Post #650 (isolation #77) » Wed Oct 08, 2014 9:02 am

Post by ChannelDelibird »

Mafia Day Suicide Bomber


Spoiler: Alignment spread
Town 347
(of which VT 50)

Mafia 113
Survivor 8
Lyncher 5
Unlyncher 2
Jester 6
Serial Killer 17
Underdog 6
Catherine 1
Cult 9
Alien 36
Assassin 1
Werewolf 66
Deathster 1
Inquisitor 2
Pikachu 1
UrScum 10
Hitman 1
Werewolf Mafia Alien 1

No Initial Alignment 18

correct as of post 650
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Post Post #652 (isolation #78) » Wed Oct 08, 2014 9:16 am

Post by ChannelDelibird »

Mafia One-shot Revenge Poisoner


Once per game, if a mafia buddy of yours is lynched, you may Poison the person who placed the hammer vote during the following night in addition to your factional nightkill.

In post 651, Shadowmod wrote:Wrong concept, letters are for wolves only! What does this even do? Make mafia immune to seers, i.e. nothing really?


You need to play more Greater Idea Mafia. :] Yes, that is exactly it. Unless some people's roles/abilities start getting swapped around...
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Post Post #751 (isolation #79) » Mon Oct 13, 2014 10:44 pm

Post by ChannelDelibird »

Vanilla Townie


YES. CHRIST. The solution to having a role that relies upon one role out of 800 is not to spam a million copies of both roles; it's to not include the dependent role. The Pikachu works because the chances are so infinitesimally small that anyone would ever draw it. If people were regularly rolling Pikachu that'd be horrible purely because of how silly it is. It should barely be a concern; now we have seven copies of a role dependent on it.
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Post Post #754 (isolation #80) » Tue Oct 14, 2014 12:50 am

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Hirsute Goon


On anecdotal experience of previous Idea games, seems like there's a pretty strong chance that a game featuring a Super Survivor ends in pregame.
#greenshirtthursdays
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Post Post #755 (isolation #81) » Tue Oct 14, 2014 12:50 am

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Seer
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Post Post #770 (isolation #82) » Tue Oct 14, 2014 11:55 am

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Werewolf One-shot Paranoid Gun Owner


Activates automatically on the first Night during which anyone targets you.

Oh, don't worry. The picture is around. I will edit.
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Post Post #804 (isolation #83) » Wed Oct 15, 2014 11:10 am

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Mafia Compulsive Hider


No more Barneys, please.
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