Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #150 (ISO) » Tue Sep 30, 2014 6:40 pm

Post by beastcharizard »

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Post Post #151 (ISO) » Tue Sep 30, 2014 7:02 pm

Post by BBmolla »

Texas Justice Sheriff


Once per game, you can send the mod "Texas Justice Time." All vanillas obtain a gun. They can shoot the gun at any time, night or day.
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Post Post #152 (ISO) » Tue Sep 30, 2014 8:40 pm

Post by Marquis »

Town Doorman


You will passively greet every player who performs an action. They will be informed of your presence in the game, but not your name. At the end of every day+night cycle you will be informed of how many people you greeted in total during those times.
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Post Post #153 (ISO) » Tue Sep 30, 2014 8:42 pm

Post by Marquis »

Serial Killer Doorman
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Post Post #154 (ISO) » Tue Sep 30, 2014 8:44 pm

Post by Marquis »

Serial Killer One-Shot Usain Bolt


Once per game, you may choose to have your nightkill resolve before any other action.
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Post Post #155 (ISO) » Tue Sep 30, 2014 8:46 pm

Post by Marquis »

Weresloth


You are aligned with the Werewolf faction. If you choose to perform the factional kill, it will be resolved after every other action.
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Post Post #156 (ISO) » Tue Sep 30, 2014 10:00 pm

Post by Cogito Ergo Sum »

Cult Prime Recruiter


Your recruit only works if the player rolled a prime-numbered post.
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Post Post #157 (ISO) » Tue Sep 30, 2014 10:03 pm

Post by Cheery Dog »

The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass
Last edited by Cheery Dog on Tue Sep 30, 2014 10:04 pm, edited 1 time in total.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #158 (ISO) » Tue Sep 30, 2014 10:03 pm

Post by ChannelDelibird »

Town Lazy Police Archivist


Whenever a Cop role dies, you receive a list of all the people that they ever investigated during the game (but not what the results were).
#greenshirtthursdays
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Post Post #159 (ISO) » Tue Sep 30, 2014 10:08 pm

Post by Shadowmod »

Town Weak Elite Bodyguard
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #160 (ISO) » Tue Sep 30, 2014 10:11 pm

Post by Shadowmod »

Town Denabourizer


Will target one player at night to cut off from all private topics they have access to (retract access to all topics for the following day and night, so they cannot even read them)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #161 (ISO) » Tue Sep 30, 2014 10:12 pm

Post by ChannelDelibird »

Town Jack-of-all-Trades 4


You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.

-Doublevote: Activate this ability for your vote to count double the following Day.
-Doctor: Protect a player from any and all nightkills.
-Odd-Numbers Watcher: Choose a player. You will receive a list of every player who targeted that player with a factional or non-factional action during that night. This ability does not work if your target's role comes from an even-numbered post.
#greenshirtthursdays
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Post Post #162 (ISO) » Tue Sep 30, 2014 10:17 pm

Post by ChannelDelibird »

Alien Puppetmaster


Once per game, at night, activate your ability to cause every player's vote during the following Day to count double when voting for the person who had most recently voted for them as of the night when your ability is activated. The use of this ability will not be announced publicly by the moderator.
#greenshirtthursdays
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Post Post #163 (ISO) » Tue Sep 30, 2014 10:20 pm

Post by ChannelDelibird »

Town Kingmakermaker


Once per game, at Day, PM the moderator with the name of a player other than yourself. During the following night, that player must nominate a player other than themselves who will gain sole control of the next Day's lynch if they survive the night.
#greenshirtthursdays
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Post Post #164 (ISO) » Tue Sep 30, 2014 10:21 pm

Post by Cheery Dog »

Town Quadruple Voter


Places 4 votes on one player, amount needed to lynch may or may not be adjusted.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #165 (ISO) » Tue Sep 30, 2014 10:26 pm

Post by Cogito Ergo Sum »

Mafia Heromaker


Once per game during the Day, you may PM the moderator a name to make that player a Hero from then on.
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
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Post Post #166 (ISO) » Tue Sep 30, 2014 10:30 pm

Post by ChannelDelibird »

Mafia Reflexive Jailkeeper


Spoiler: Current alignment spread by my count, including a couple of unclear ones as town
Town 103
(of which VT 7)

Mafia 31
Survivor 1
Lyncher 2
Unlyncher 1
Jester 3
SK 8
Underdog 1
Catherine 1
Cult 2
Alien 3
Assassin 1
Werewolf 4

No Initial Alignment 6
Last edited by ChannelDelibird on Tue Sep 30, 2014 10:35 pm, edited 1 time in total.
#greenshirtthursdays
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Post Post #167 (ISO) » Tue Sep 30, 2014 10:31 pm

Post by ChannelDelibird »

Town Cellmate


Each night, you will learn the identities of any and all players who are jailkept.
#greenshirtthursdays
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Post Post #168 (ISO) » Tue Sep 30, 2014 10:35 pm

Post by BBmolla »

Town EMT


You will learn the identities of anyone visited by a Doctor of any sort.

(Los Vegas is town aligned, I'll go specify that.)
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Post Post #169 (ISO) » Tue Sep 30, 2014 10:35 pm

Post by ChannelDelibird »

Town Purist


Any time that a player in the game is replaced, the number of votes required to lynch you decreases permanently by 1. It cannot go below 1.
#greenshirtthursdays
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Post Post #170 (ISO) » Tue Sep 30, 2014 10:37 pm

Post by ChannelDelibird »

Selective Lyncher


During pregame, you may choose a player other than yourself. You win when that player is lynched.
#greenshirtthursdays
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Post Post #171 (ISO) » Tue Sep 30, 2014 10:38 pm

Post by BBmolla »

Mafia Godfather
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Post Post #172 (ISO) » Tue Sep 30, 2014 10:39 pm

Post by BBmolla »

Mafia Roleblocker
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Post Post #173 (ISO) » Tue Sep 30, 2014 10:40 pm

Post by BBmolla »

Deathster


You win if you are killed.

If you are lynched, you lose.
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Post Post #174 (ISO) » Tue Sep 30, 2014 10:40 pm

Post by ChannelDelibird »

Pastafarian


You win if either the Aliens or the Cult win. You are considered to be already recruited for the purposes of any Cult-recruitment roles.
#greenshirtthursdays
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