Grand Idea Mafia

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Post Post #275 (ISO) » Wed Oct 01, 2014 6:15 am

Post by BBmolla »

Vanilla Town

In post 263, istott wrote:
town alphabet man

You have 26 oneshot abilities, each starting with a different letter. Pm a letter and a target each night.

(But what are the abilities

Like keep in mind, people could play this modless on skype so you can't just say "up to the mod.")
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Post Post #276 (ISO) » Wed Oct 01, 2014 6:16 am

Post by ChannelDelibird »

Mafia Goon
#greenshirtthursdays
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Post Post #277 (ISO) » Wed Oct 01, 2014 6:18 am

Post by BBmolla »

Mafia Mega Gladiator


(http://wiki.mafiascum.net/index.php?title=Seraph_Knight <-I assume this is what Seraph is.

I'll add a couple more mass Glads to try to fix it. Not ideal but what can ya do.)
Last edited by BBmolla on Wed Oct 01, 2014 7:16 am, edited 1 time in total.
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Post Post #278 (ISO) » Wed Oct 01, 2014 6:19 am

Post by BBmolla »

Mafia Mega Gladiator
Last edited by BBmolla on Wed Oct 01, 2014 7:17 am, edited 1 time in total.
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Post Post #279 (ISO) » Wed Oct 01, 2014 6:19 am

Post by BBmolla »

Mafia Mega Gladiator
Last edited by BBmolla on Wed Oct 01, 2014 7:17 am, edited 1 time in total.
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Post Post #280 (ISO) » Wed Oct 01, 2014 6:20 am

Post by BBmolla »

Mafia Mega Gladiator


(Best course of action if you get a role that has shit up to the mod is reroll in my opinion unless you actually have a mod)
Last edited by BBmolla on Wed Oct 01, 2014 7:17 am, edited 2 times in total.
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Post Post #281 (ISO) » Wed Oct 01, 2014 6:21 am

Post by BBmolla »

Vanilla Town


(I could also just edit my original Mass Gladiator to be two Mafia Gladiators and edit the above to be VTs. I've got to go, but will probably do that later.)
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Post Post #282 (ISO) » Wed Oct 01, 2014 6:30 am

Post by ChannelDelibird »

Mafia Even-Night Tracker Odd-Night Doctor


Speaking of Skype, I might be able to playtest this as a mod sometime on Saturday (likely evening BST), if people are interested.
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Post Post #283 (ISO) » Wed Oct 01, 2014 6:33 am

Post by Magua »

Town Bad At Mafia Evangelist


Once each Day, you may privately PM the mod to daykill a player that has requested replacement, or is in the process of being replaced.

If *you* would ever be replaced, you will be killed instead.

Spoiler: Sample game
Original Roll String: 13d283 (STATIC)
13 283-Sided Dice: (75, 141, 151, 221, 38, 37, 106, 117, 213, 71, 87, 115, 197) = 1569


That's:

10 Town











3 Mafia




A surprisingly almost-sort-of normal setup. Veeeeeery close to mountainous, actually.
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Post Post #284 (ISO) » Wed Oct 01, 2014 6:44 am

Post by Bicephalous Bob »

Town Inventor: 1-shot Vig, 1-shot Cop, 1-shot Jailkeeper


You can give out one ability a night.

In post 277, BBmolla wrote:
Mafia Mass Gladiator


(http://wiki.mafiascum.net/index.php?title=Seraph_Knight <-I assume this is what Seraph is.

I'll add a couple more mass Glads to try to fix it. Not ideal but what can ya do.)

put REROLL MASS GLADIATORS in the OP

or use my blacklist
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Post Post #285 (ISO) » Wed Oct 01, 2014 6:50 am

Post by ChannelDelibird »

Werewolf Round-Number Cop


Each night, you may investigate a player, receiving results of 'Mafia/Not mafia'. However, if you investigate a player with a role from a post number that ends in a digit other than 0, you will receive no result.
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Post Post #286 (ISO) » Wed Oct 01, 2014 7:18 am

Post by BBmolla »

Vanilla Townie


In post 282, ChannelDelibird wrote:
Mafia Even-Night Tracker Odd-Night Doctor


Speaking of Skype, I might be able to playtest this as a mod sometime on Saturday (likely evening BST), if people are interested.

down.

The ratio of Mega Glads is now 2 town, 8 scum, so 20% town. If we can get whoever it was who added the two mega glads to change one to Vanilla Town or something different, I'll edit the aboves to Vanilla Towns so we don't have so many.
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Post Post #287 (ISO) » Wed Oct 01, 2014 7:22 am

Post by BBmolla »

Grander Idea


Randomize two roles from this thread. Choose one of them.
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Post Post #288 (ISO) » Wed Oct 01, 2014 7:24 am

Post by BBmolla »

Grandest Idea


Randomize three roles from this thread. Choose the role of one and the alignment of another.

Spoiler: test
Original Roll String: 9d288 (STATIC)
9 288-Sided Dice: (260, 138, 153, 195, 279, 206, 135, 187, 16) = 1569


Villager
Town Pyromaniac
Serial Killer Doorman
Mafia Vigilante
Mafia Mega Gladiator
Vanilla Townie
MORDOR
Vanilla Towie
Judas
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Post Post #289 (ISO) » Wed Oct 01, 2014 7:29 am

Post by BBmolla »

Town Giraffe


You get an additional two food during evolution due to your long neck.
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Post Post #290 (ISO) » Wed Oct 01, 2014 7:29 am

Post by ChannelDelibird »

Town Survivalist


Every time that a player is daykilled, you gain a one-shot immunity to the next effect that would kill you (including lynches).
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Post Post #291 (ISO) » Wed Oct 01, 2014 7:31 am

Post by BBmolla »

Survivor Townist


Any time non-town die by any means, you gain an additional 1-shot bulletproof vest.
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Post Post #292 (ISO) » Wed Oct 01, 2014 7:34 am

Post by ChannelDelibird »

Mafia Cupid


During Night 1, choose two players other than yourself. Those two players will become Lovers. If one or both were already Lovers, the connections stack.
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Post Post #293 (ISO) » Wed Oct 01, 2014 7:36 am

Post by BBmolla »

Town Tentacled Seer
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Post Post #294 (ISO) » Wed Oct 01, 2014 7:36 am

Post by BBmolla »

Alien Prober
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Post Post #295 (ISO) » Wed Oct 01, 2014 7:46 am

Post by ChannelDelibird »

Compulsive Vigilante Bus Administrator Lyncher


During Night 1, you must choose a player - you may not choose yourself or your lynch target. That player will gain a compulsive bus driver ability to be used in addition to whatever other role they have. They will not be informed that you are the source of their new ability.

Each night, you must choose a player to kill.

You win when your target is lynched.
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Post Post #296 (ISO) » Wed Oct 01, 2014 8:18 am

Post by BBmolla »

Mafia Compulsive Weak Doctor
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Post Post #297 (ISO) » Wed Oct 01, 2014 8:19 am

Post by BBmolla »

Town Blood Voter


You gain an additional number of votes each day equal to how many players died last night. This resets at the end of each day.
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Post Post #298 (ISO) » Wed Oct 01, 2014 9:00 am

Post by Kagami »

Town Blade Expert


Each night you may investigate a player to see if they possess a blade (or other sharp/pointy things like claws).

Role that investigate as Has Blade are: all Werewolves, Doctors (scalpel), Serial Killers, Ninjas, Survivors, Cupid, Executioner, Firefighter, Gladiator, Blade Experts, Paranoid Knife Owner, Seraph Knight, any role that specifically states that it possesses a sharp/pointy thing, and any Jack of All Trades with one of the prior powers as a shot.
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Post Post #299 (ISO) » Wed Oct 01, 2014 9:02 am

Post by Kagami »

Town Paranoid Knife Owner


You kill anyone who visits you at night unless they have a gun. You don't bring a knife to a gunfight.
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