The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #17200 (ISO) » Tue Sep 30, 2014 3:08 pm

Post by Maruchan »

i don't see why you're complaining... ;)
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Post Post #17201 (ISO) » Tue Sep 30, 2014 4:37 pm

Post by jmj3000 »

In post 17199, fuzzybutternut wrote:
In post 17196, Klazam wrote:Angle jump


Fuck you.


One of the very first things I streamed was me practicing that damn jump.
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Post Post #17202 (ISO) » Tue Sep 30, 2014 4:51 pm

Post by Klazam »

In post 17198, Rhinox wrote:
In post 17196, Klazam wrote:As an aside, m, jmj, dav-

:neutral:

You beat the old gauntlet? I forgot
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Post Post #17203 (ISO) » Tue Sep 30, 2014 4:52 pm

Post by Klazam »

Oh! It was the one i had on modded. Ya. Send me your opnions too.

(I want it so that it ramps up in difficulty, not have the hardest thing at the beginning then the rest easy)
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Post Post #17204 (ISO) » Wed Oct 01, 2014 9:38 am

Post by Oso »

Note the Modded Server Players

The Industrial Fertilizer Plant I made for the Spawn Community Power set up is over producing Fertilizer by a pretty good volume. I have hooked an Ender Chest to the Fertilizer Storage so anyone who needs Industrial Fertilizer can tap into it by making an Ender Chest and setting the color code to:

BROWN-BROWN-BROWN


This fertilizer can be used directly in the Minefactory reloaded Fertilizer Machine or it can crafted into Forestry Fertilizer on a 1:1 basis by simply placing it in any crafting grid. It can also be used as Brown Dye in any crafting recipe that needs Brown Dye.
My Uncle always use'ta say, 'You can't get no blood from a turnip.' .... He'd say the same thing about gettin' it from a stone, too.
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I never said nothin' back to him. You don't want mess with no freak that's searchin' around that hard for blood.
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Post Post #17205 (ISO) » Wed Oct 01, 2014 9:53 am

Post by Rhinox »

In post 17204, Oso wrote:Note the Modded Server Players

The Industrial Fertilizer Plant I made for the Spawn Community Power set up is over producing Fertilizer by a pretty good volume. I have hooked an Ender Chest to the Fertilizer Storage so anyone who needs Industrial Fertilizer can tap into it by making an Ender Chest and setting the color code to:

BROWN-BROWN-BROWN


This fertilizer can be used directly in the Minefactory reloaded Fertilizer Machine or it can crafted into Forestry Fertilizer on a 1:1 basis by simply placing it in any crafting grid. It can also be used as Brown Dye in any crafting recipe that needs Brown Dye.


So that what all those cows were doing >.>
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Post Post #17206 (ISO) » Wed Oct 01, 2014 11:13 am

Post by Catbug »

LOL well Oso never does anything half-assed. It wouldn't be an Oso set-up without a million cows making several tons of P/t.

Poop per tick.

:lol:
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Post Post #17207 (ISO) » Wed Oct 01, 2014 12:14 pm

Post by davesaz »

Charlie was wondering what's up with all the cows. :lol:
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Post Post #17208 (ISO) » Wed Oct 01, 2014 1:56 pm

Post by EspeciallyTheLies »

Spoiler: I made a new friend!
Image

Toad from Witchery!


Spoiler: Bonus Witchery area screenie XD
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Art is cool.
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Post Post #17209 (ISO) » Wed Oct 01, 2014 7:19 pm

Post by davesaz »

I had an interesting trip through the wilderness. I found a "villager" with a name Madea Havelock (?) who said I was not skilled in the art. Given the cackling sound and stonehengy feel to the building, I'm guessing a witch. I did end up with mandrake seeds in my inventory, but it was in a slot that I would have thought something else was in before. Don't know if (she?) traded me for it or if I just misremembered what I was carrying.

I also found a tainted region and got attacked by a purple sheep. Got a tainted goo drop for my trouble.

Along the way I also found a giant village on the boundary of a swampland, with spruce wood (?) buildings. Very dark motif, that was. They have a huge chasm running right through the village, which probably makes life interesting.
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Post Post #17210 (ISO) » Thu Oct 02, 2014 4:19 am

Post by Catbug »

Ooooooooo named witch!? COOL!
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Post Post #17211 (ISO) » Thu Oct 02, 2014 4:21 am

Post by fuzzybutternut »

Yeah, probably a coven witch. Can't remember what you have to do to talk to them.
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Post Post #17212 (ISO) » Thu Oct 02, 2014 4:23 am

Post by Maestro »

Seer Stone stuff. Then you recruit them and can use them during the more complex Rituals, etc.
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Post Post #17213 (ISO) » Thu Oct 02, 2014 8:20 am

Post by Jackel98 »

You don't
need
a seer stone to recruit coven witches-- you just need to up your "status" by being infused and getting a familiar-- but the stone will let you do the rituals, like Masetro said.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #17214 (ISO) » Thu Oct 02, 2014 1:23 pm

Post by Claus »

Yaaaaay! Got a Sync core in a quest!

Then proceeded to loot the city....

And got killed by zombie pigmen again. But at least I get a second chance!

Now I'm setting up a SFM production line before I try recovering my stuff.

Also I dun goofed and lost my casting table -- that one I won't be able to recover without a city trip.
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Post Post #17215 (ISO) » Thu Oct 02, 2014 1:26 pm

Post by fuzzybutternut »

In post 17214, Claus wrote:Also I dun goofed and lost my casting table -- that one I won't be able to recover without a city trip.



If you have a cobblestone generator, Grout is easy.
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Post Post #17216 (ISO) » Thu Oct 02, 2014 2:21 pm

Post by Rhinox »

So... whoever said the mining age was mob free - tell that to the cave spider that jumped out of a tree and killed me >.>
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Post Post #17217 (ISO) » Thu Oct 02, 2014 2:27 pm

Post by Klazam »

Tc spawner under that tree
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Post Post #17218 (ISO) » Thu Oct 02, 2014 2:47 pm

Post by davesaz »

Greatwoods with cobwebs sometimes (perhaps even always) have spawners. This is true in overworld too.
Mining world is only natural mob free.
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Post Post #17219 (ISO) » Thu Oct 02, 2014 2:49 pm

Post by EspeciallyTheLies »

mhm definitely always cobweb trees have spawners underneath BUT under the spawner is TREASURE :mrgreen:
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Post Post #17220 (ISO) » Thu Oct 02, 2014 4:21 pm

Post by Claus »

In post 17215, fuzzybutternut wrote:
In post 17214, Claus wrote:Also I dun goofed and lost my casting table -- that one I won't be able to recover without a city trip.



If you have a cobblestone generator, Grout is easy.


How? The gravel+clay recipe is disabled in crash landing. I know I can melt pebbles down to seared stone in a crucible, but then I need a casting table to transform the seared stone into a seared brick. Are there other ways?
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #17221 (ISO) » Thu Oct 02, 2014 4:24 pm

Post by EspeciallyTheLies »

cobble in smeltery = seared bricks
Art is cool.
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Post Post #17222 (ISO) » Thu Oct 02, 2014 4:24 pm

Post by EspeciallyTheLies »

but if you have no casting table... nevermind.
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Post Post #17223 (ISO) » Thu Oct 02, 2014 7:30 pm

Post by Claus »

ETL - I don't even have a smeltery! All I have is a ExNihilo crucible - the crucible serves as a poor man's smeltery - it will create alloys, but won't double ores. It also melts cobble into lava, not seared bricks (it does melt pebbles into seared bricks).

Yeah, this modpack does try to push you into going to the pigman infested city in order to get many higher tier machines, by making many of their recipes "circular" (i.e., you can't get them from basic materials alone)
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #17224 (ISO) » Thu Oct 02, 2014 8:21 pm

Post by EspeciallyTheLies »

You cant just sift dirt for enough pebbles?
Art is cool.
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