Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #500 (ISO) » Fri Oct 03, 2014 7:21 am

Post by phokdapolees »

Town Gossipy Neighbor


You get a one-on-one QT/PT with everyone that you may use to communicate at any time
Last edited by phokdapolees on Fri Oct 03, 2014 9:07 am, edited 1 time in total.
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Post Post #501 (ISO) » Fri Oct 03, 2014 7:21 am

Post by phokdapolees »

Mafia Gossipy Neighbor
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Post Post #502 (ISO) » Fri Oct 03, 2014 7:33 am

Post by ChannelDelibird »

Mafia Heretic


Once per game, during a Day other than Day 1, you may privately choose a player. If they are town, the mod will immediately confirm their alignment in-thread. On the following Day, if both you and your target are still alive, you may post "
Shoot: Playername
" to daykill your target.

Welcoming suggestions for a better name for this, ideally one that doesn't sound like supersaints are involved
Last edited by ChannelDelibird on Fri Oct 03, 2014 7:55 am, edited 1 time in total.
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Post Post #503 (ISO) » Fri Oct 03, 2014 7:40 am

Post by The Bulge »

Vanilla Townie


In post 502, ChannelDelibird wrote:
Mafia Saintslayer


Once per game, during a Day other than Day 1, you may privately choose a player. If they are town, the mod will immediately confirm their alignment in-thread. On the following Day, if both you and your target are still alive, you may post "
Shoot: Playername
" to daykill your target.

Welcoming suggestions for a better name for this, ideally one that doesn't sound like supersaints are involved

Yea I was pretty sure a Supersaint would be involved.

Maybe something like Heretic? Keep with the "Saintslayer" theme without using the word saint.
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Post Post #504 (ISO) » Fri Oct 03, 2014 7:54 am

Post by ChannelDelibird »

Alien Doppelganger


During pregame, choose another player. For the rest of the game, any investigative abilities used on you at Day or Night will return results as if they had been used on that player instead of you.

Nice one. Heretic's certainly an improvement, though feel like there's something out there on the tip of my tongue that'd nail it. Editing in for now, raises encouraged.
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Post Post #505 (ISO) » Fri Oct 03, 2014 8:56 am

Post by BBmolla »

Vanilla Townie


10/4/2/1 Town/Mafia/WW/Aliens is probably ideal ratio?
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Post Post #506 (ISO) » Fri Oct 03, 2014 9:47 am

Post by KittyMo »

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Post Post #507 (ISO) » Fri Oct 03, 2014 9:49 am

Post by FakeGod »

Super Vanilla Townie

Mod will publicly confirm your role.
All other roles aligned with Town is now Vanilla Townie.
My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
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Post Post #508 (ISO) » Fri Oct 03, 2014 11:30 am

Post by Kaiveran »

Town Mirror
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Post Post #509 (ISO) » Fri Oct 03, 2014 11:42 am

Post by Kaiveran »

Alien Omniprism


In post 497, ChannelDelibird wrote:We don't necessarily need more werewolves and aliens. The Aliens, certainly, should be few in number but powerful to make up for only having one nightkill; we could maybe add a few more beefy ones as they've had some slightly awkward roles put in.


Here we go

Absorbs any action that targets it at night, and over the following night it can direct whatever abilities it has absorbed to other targets.

For example, if a Cop, Vigilante, and RB visited the Omniprism Night 1, it would be able to investigate, kill, and roleblock starting next night. Abilities are consumed once used (think of it as a Power-Stealing JOAT)

Can retain abilities as long as it likes, but if it ever accumulates more than 7 abilities, it dies and all actions that night will fail.
Last edited by Kaiveran on Wed Feb 06, 2019 3:45 pm, edited 2 times in total.
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Post Post #510 (ISO) » Fri Oct 03, 2014 12:20 pm

Post by beastcharizard »

Hitman


You are given the name of a role that is guaranteed to be in the game. You have 1-shot to kill this role at any time during the game while you are still alive. If you succeed in killing the role then you win. If your kill the wrong person, die before you can kill the right person, or the right person dies without you killing them then you lose. Being on their wagon does NOT count as killing them.

I don't think this is a thing yet. If it is then call it by its actual name.
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Post Post #511 (ISO) » Fri Oct 03, 2014 12:34 pm

Post by ChannelDelibird »

Vanilla Townie


What happens if the Hitman is in a game where the only other roles are Mafia Goons and Vanilla Townies?
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Post Post #512 (ISO) » Fri Oct 03, 2014 1:13 pm

Post by Kaiveran »

Vanilla Townie


So when/where/how is this actually going to be run?
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Post Post #513 (ISO) » Fri Oct 03, 2014 1:23 pm

Post by BBmolla »

Mafia Goon


I already /in'd in the micro queue.
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Post Post #514 (ISO) » Fri Oct 03, 2014 1:27 pm

Post by Kaiveran »

Mafia Goon


cool beanz :wink:
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Post Post #515 (ISO) » Fri Oct 03, 2014 4:06 pm

Post by beastcharizard »

Vanilla Townie


In post 511, ChannelDelibird wrote:
Vanilla Townie


What happens if the Hitman is in a game where the only other roles are Mafia Goons and Vanilla Townies?


The likely hood of that happening is low but I would say they just turn into a survivor. Should I edit that in?
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Post Post #516 (ISO) » Fri Oct 03, 2014 4:21 pm

Post by Cheery Dog »

Deathmiller


This role is just a normal miller if playing modless.

You may as well leave it as a practically free win - it would be anyway if they drew innocent child
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Post Post #517 (ISO) » Fri Oct 03, 2014 5:48 pm

Post by FakeGod »

Super Vanilla Townie

Mod will publicly confirm your role.
All other roles aligned with Town is now Vanilla Townie.
My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
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Post Post #518 (ISO) » Fri Oct 03, 2014 5:58 pm

Post by Kaiveran »

Super Power Role


Mod will publicly confirm your role.
All Vanilla Townies reroll their number till they get a role that isn't Vanilla Townie. Disregard the alignment in the post, they are a town version of that role.
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Post Post #519 (ISO) » Fri Oct 03, 2014 6:16 pm

Post by istott »

Town Immovable Object

You cannot be nightkilled by any means. At all. No exceptions.
Unless you're killed by the Irresistible force, which will cause a paradox and end the game, making everyone lose.
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Post Post #520 (ISO) » Fri Oct 03, 2014 6:18 pm

Post by istott »

Mafia Irresistible Force

If you carry out the Mafia Night Kill, it can not be prevented by any means. At all. No exceptions.
Unless you kill the Immovable Object, which will cause a paradox and end the game, making everyone lose.
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Post Post #521 (ISO) » Fri Oct 03, 2014 10:09 pm

Post by Shadowmod »

Alien Mutalisk
(StarCraft Unit)

Each night, can perform a glaive worm attack. Target receives
4 Glaive Worm Damage
. If the target targets some one else, the glaive worm bounces on to that person, afflicting
2 Glaive Worm Damage
. Likewise, if that person also targets some one that person will receive another
1 Glaive Worm Damage
. If any target ever aggregates
at least 6 Glaive Worm Damage
over the course of the game, they will die.
If some one with
Glaive Worm Damage
on them is doc protected (or something similar, such as JK) they will be completely healed (i.e.
Glaive Worm Damage
will be reset to 0). If targeted by a bodyguard type role, the bodyguard will receive the
Glaive Worm Damage
instead.

Feel free to tweak the numbers to whatever is fair...

Also, /pre-in for this game!
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Post Post #522 (ISO) » Sat Oct 04, 2014 1:52 am

Post by istott »

Vanilla Townie

How many people in grand idea mafia?
Also, love the mutalisk.
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Post Post #523 (ISO) » Sat Oct 04, 2014 2:33 am

Post by Cheery Dog »

Unlyncher Reverser


If this role is in the game, you are now playing reverse mafia and everybody's win condition is reversed. (unlyncher becomes you win when person is lynched)
If there are multiple of this ability in the game, every second one will cancel out the first.


I decided what my other alignment for this should be. (also leaving it at one just seemed silly - I may add more in the future)
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Post Post #524 (ISO) » Sat Oct 04, 2014 3:01 am

Post by Siveure DtTrikyp »

Werewolf Mafia Alien.


You have no special abilities. Except that you are in 3 anti-town factions simultaneously. The rest of your scumfactions will be told you are vanilla of your alignment.

If it's grandest idea (3 roles pick 1 alignment, 1 role 1 discard) this has alignment = werewolf mafia alien and role = vanilla.

You win when the werewolves, the mafia and the aliens all win simultaneously (basically, when you're the last person left alive.)
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