Grand Idea Mafia

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Post Post #725 (ISO) » Mon Oct 13, 2014 7:48 pm

Post by Kaiveran »

Mafia Missile Commander
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Post Post #726 (ISO) » Mon Oct 13, 2014 7:49 pm

Post by Kaiveran »

Werewolf Missile Commander
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Post Post #727 (ISO) » Mon Oct 13, 2014 7:49 pm

Post by Flames682 »

Vanilla Townie


We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.
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Post Post #728 (ISO) » Mon Oct 13, 2014 7:53 pm

Post by Kaiveran »

UrScum 1-Shot Absorber


Once during the game, you may decide to absorb the victim of any lynch during the day. The absorbed player will not flip.

During the following night, any role powers that the victim had will be yours and you will appear as your victim did to all investigative roles.
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Post Post #729 (ISO) » Mon Oct 13, 2014 7:54 pm

Post by Kaiveran »

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Post Post #730 (ISO) » Mon Oct 13, 2014 7:55 pm

Post by Kaiveran »

Survivor Absorber


Each day, you can decide to absorb the victim of a lynch to take on their appearance and powers at night.

You win by surviving to any endgame.
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Post Post #731 (ISO) » Mon Oct 13, 2014 7:57 pm

Post by Kaiveran »

Vanilla Townie


In post 727, Flames682 wrote:

We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.


I think maybe we should stop things at about 800 and then organize it like a traditional X Idea Mafia setup.
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Post Post #732 (ISO) » Mon Oct 13, 2014 7:57 pm

Post by Cheery Dog »

Mafia Day Godfather


In post 727, Flames682 wrote:
Vanilla Townie


We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.

That would not change the actual likelihood of them both being drawn
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Post Post #733 (ISO) » Mon Oct 13, 2014 7:58 pm

Post by Flames682 »

Deathly Ill


In post 731, Kaiveran wrote:
Vanilla Townie


In post 727, Flames682 wrote:

We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.


I think maybe we should stop things at about 800 and then organize it like a traditional X Idea Mafia setup.


We would need to remove the unbalanced roles then make it like an X Idea Mafia setup
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Post Post #734 (ISO) » Mon Oct 13, 2014 8:00 pm

Post by Flames682 »

Mafia Goon


In post 732, Cheery Dog wrote:
Mafia Day Godfather


In post 727, Flames682 wrote:
Vanilla Townie


We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.

That would not change the actual likelihood of them both being drawn


True, it would still be highly unlikely. Any way to solve this?
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Post Post #735 (ISO) » Mon Oct 13, 2014 8:02 pm

Post by Flames682 »

Bulletproof Nuclear Bomb


Maybe just make it like the Deathly Ill where it adds an ability to someone's role?
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Post Post #736 (ISO) » Mon Oct 13, 2014 8:06 pm

Post by Cheery Dog »

Werewolf Reverser


If this role is in the game, you are now playing reverse mafia and everybody's win condition is reversed. (werewolf becomes you win with the werewolves when all werewolves are eliminated)
If there are multiple of this ability in the game, every second one will cancel out the first.
You win when werewolves are the only faction left.

I think you just take chances
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Post Post #737 (ISO) » Mon Oct 13, 2014 8:11 pm

Post by Flames682 »

Town Sonic


Re-roll. You gain that role but not the alignment of that post. However, you do it one phase in advance (e.g. if you got a mafia cop, you're a town sonic cop, and you do night 1 actions in day 1. If you get Werewolf dayvig you get to vig on night 1, but not during the day.).

Yeah but if there's a missle commander but no nuclear bomb then your role is useless. And that chance is very high that there will be no nuclear bomb
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Post Post #738 (ISO) » Mon Oct 13, 2014 8:15 pm

Post by Flames682 »

Werewolf Sonic


Same thing but if you get a dayvig then you just have an individual kill at night in addition to your fac kill.
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Post Post #739 (ISO) » Mon Oct 13, 2014 8:16 pm

Post by Flames682 »

Mafia Sonic
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Post Post #740 (ISO) » Mon Oct 13, 2014 8:16 pm

Post by Flames682 »

Survivor Sonic
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Post Post #741 (ISO) » Mon Oct 13, 2014 8:17 pm

Post by Flames682 »

Serial Killer Sonic


Still gets a re-roll, still does nightkill at night however.
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Post Post #742 (ISO) » Mon Oct 13, 2014 8:22 pm

Post by Flames682 »

UrScum Goon


Changed it
Last edited by Flames682 on Tue Oct 14, 2014 6:36 am, edited 3 times in total.
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Post Post #743 (ISO) » Mon Oct 13, 2014 8:22 pm

Post by Flames682 »

Werewolf Compulsive Fruit Vendor
Last edited by Flames682 on Tue Oct 14, 2014 6:36 am, edited 1 time in total.
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Post Post #744 (ISO) » Mon Oct 13, 2014 8:22 pm

Post by Flames682 »

Mafia Re-Roller
Last edited by Flames682 on Tue Oct 14, 2014 6:38 am, edited 2 times in total.
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Post Post #745 (ISO) » Mon Oct 13, 2014 8:22 pm

Post by Flames682 »

Town Drunk


Randomize these 6 actions. Each night the town drunk must choose a number and who to target, which will attribute to the ability with that number. The player is not given the list of abilities. A different number must be submitted each night.

1 - Kill
2 - Roleblock
3 - Cop
4 - Track
5 - Give Fruit
6 - Become Miller
Last edited by Flames682 on Tue Oct 14, 2014 6:40 am, edited 1 time in total.
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Post Post #746 (ISO) » Mon Oct 13, 2014 8:23 pm

Post by Flames682 »

Alien Buzzqueen
Last edited by Flames682 on Tue Oct 14, 2014 6:41 am, edited 2 times in total.
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Post Post #747 (ISO) » Mon Oct 13, 2014 8:23 pm

Post by Flames682 »

Deathster
Last edited by Flames682 on Tue Oct 14, 2014 6:49 am, edited 1 time in total.
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Post Post #748 (ISO) » Mon Oct 13, 2014 8:24 pm

Post by Flames682 »

Town Quick Re-Roller


Reroll. Gain the role but not the alignment of that post. Your actions resolve before any other night action (meaning a kill would happen before roleblock).
Last edited by Flames682 on Tue Oct 14, 2014 6:51 am, edited 1 time in total.
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Post Post #749 (ISO) » Mon Oct 13, 2014 8:39 pm

Post by Kaiveran »

Werewolf


Flames wrote:Yeah but if there's a missle commander but no nuclear bomb then your role is useless. And that chance is very high that there will be no nuclear bomb


That’s kinda the chance you take in this kind of setup. Plus I'm thinking the missile command
scan will still be able to undo no flips from things like absorbers and cannibals, for instance
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