Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #49 (isolation #0) » Tue Sep 30, 2014 12:26 pm

Post by Shadowmod »

role shuffler


Each night, you may target another player. That player will become the new role shuffler and you will become whatever role they were before.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #51 (isolation #1) » Tue Sep 30, 2014 12:27 pm

Post by Shadowmod »

Lemon Townie


Just like Vanilla, but more sour.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #53 (isolation #2) » Tue Sep 30, 2014 12:30 pm

Post by Shadowmod »

Omnicidal Lumberjack


Serial killer who treestumps people instead of killing them. Give them any immunities you like, they'll probably need them.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
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Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #54 (isolation #3) » Tue Sep 30, 2014 12:31 pm

Post by Shadowmod »

Compulsive Vengeful Gladiator
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #57 (isolation #4) » Tue Sep 30, 2014 12:35 pm

Post by Shadowmod »

Boundless


Can join the dead QT at any night and rejoin the thread on a later night, but will not be able to post or vote in thread any more as long as he is in the dead QT. Cannot reenter game after being regularly killed.
Last edited by Shadowmod on Tue Oct 14, 2014 4:35 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #60 (isolation #5) » Tue Sep 30, 2014 12:37 pm

Post by Shadowmod »

Placeholder


No one knows what this actually is, but you can replace it with anything that would actually help balancing your setup!
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
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Post Post #62 (isolation #6) » Tue Sep 30, 2014 12:39 pm

Post by Shadowmod »

Compulsive unstopable 1-Shot Voodoo Shaman

In night one, he makes one player (A) a voodoo puppet for another player (B). All actions targeting player A will also target player B for the rest of the game.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #63 (isolation #7) » Tue Sep 30, 2014 12:42 pm

Post by Shadowmod »

JOAT 2.5


- Daycop
- Dayvig
- Day Suicide Bomb

Can all be used any time and on the same day, but only one shot each.
Last edited by Shadowmod on Tue Oct 14, 2014 4:33 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #69 (isolation #8) » Tue Sep 30, 2014 12:46 pm

Post by Shadowmod »

Mafia Treacherous Usurping Backup-Godfather


You need to get the Godfather (arbitrarily make any other mafia role a godfather, if required) lynchedor killed, in which case you will be instated as the new godfather, inheriting any abilities the old godfather may have had. You do not know who any of the other mafia are at game start.
Last edited by Shadowmod on Tue Oct 14, 2014 4:37 am, edited 3 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #70 (isolation #9) » Tue Sep 30, 2014 12:50 pm

Post by Shadowmod »

Town Avoider


Target any player to avoid at night ; if that player targets you with any action, it will fail. If you target yourself, you will create a paradox that will consume and kill you.
Last edited by Shadowmod on Wed Oct 01, 2014 11:12 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #71 (isolation #10) » Tue Sep 30, 2014 12:51 pm

Post by Shadowmod »

Town Goon
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #72 (isolation #11) » Tue Sep 30, 2014 12:52 pm

Post by Shadowmod »

Magnetic Bomb


bomb with redirecting ability to self.
Last edited by Shadowmod on Tue Sep 30, 2014 12:52 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #76 (isolation #12) » Tue Sep 30, 2014 12:58 pm

Post by Shadowmod »

Super Saint with Nuclear Option

Upon their lynch, kill the three people who placed the last three votes on them.
Last edited by Shadowmod on Tue Sep 30, 2014 1:15 pm, edited 2 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #78 (isolation #13) » Tue Sep 30, 2014 1:01 pm

Post by Shadowmod »

Temporally Inversed Townie


Starts the game as dead, will only come alive if targeted by a killing ability.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #81 (isolation #14) » Tue Sep 30, 2014 1:06 pm

Post by Shadowmod »

Trade of all Jacks


You are a multifunctional reflexive...
...doc
...vig
...cop
...watcher
...copycat
...suicide bomber

in this particular order, for any night actions targeting you (i.e. first person to ever target you will be protected, second one killed etc... The last one will die along with you).

I like this thread. I will probably come up with even more half-baked roles from hell...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #90 (isolation #15) » Tue Sep 30, 2014 1:14 pm

Post by Shadowmod »

Amnesiac Random


Any other role in this thread except itself, does not know what exactly it is and does, but is informed of:
- how many active actions it has
- if it can target with an action
- how many valid targets it can chose per action
- any private topics it has access to
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #91 (isolation #16) » Tue Sep 30, 2014 1:19 pm

Post by Shadowmod »

Suicidal XXX


Role modifier: Needs to die before the end of the game as an additional wincon to their XXX wincon. (where XXX is the alignment of the role you roll for this in addition)
Last edited by Shadowmod on Tue Oct 14, 2014 4:40 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #93 (isolation #17) » Tue Sep 30, 2014 1:22 pm

Post by Shadowmod »

Vanilla Brownie
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #94 (isolation #18) » Tue Sep 30, 2014 1:24 pm

Post by Shadowmod »

Godzilla Townie


You are too occupied ravishing random major cities to actually bother about doing anything relevant to this game. You cannot vote or talk, but your name will appear in the player list nontheless. If the game lasts to day 4 and you are still alive, you will become tired of trampling down skyscrapers and join the game instead as a regular VT.
Last edited by Shadowmod on Tue Oct 14, 2014 4:42 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #159 (isolation #19) » Tue Sep 30, 2014 10:08 pm

Post by Shadowmod »

Town Weak Elite Bodyguard
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #160 (isolation #20) » Tue Sep 30, 2014 10:11 pm

Post by Shadowmod »

Town Denabourizer


Will target one player at night to cut off from all private topics they have access to (retract access to all topics for the following day and night, so they cannot even read them)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #221 (isolation #21) » Tue Sep 30, 2014 11:35 pm

Post by Shadowmod »

Very Much Loved Mafia Godfather


Will investigate as innocent and takes two extra votes to lynch.
Last edited by Shadowmod on Tue Sep 30, 2014 11:37 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #222 (isolation #22) » Tue Sep 30, 2014 11:37 pm

Post by Shadowmod »

Much Despised Mafia Godfather


Will investigate as innocent, but takes two less votes to lynch, will automatically die if his lynch threshold reaches 0.
Last edited by Shadowmod on Tue Sep 30, 2014 11:54 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #231 (isolation #23) » Tue Sep 30, 2014 11:56 pm

Post by Shadowmod »

Underground 1-Shot King Instater of invasive external forces


Once during the game, can pick any player who is currently not in the game, who will then be instated as the king and decide about all lynches until killed.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #232 (isolation #24) » Tue Sep 30, 2014 11:57 pm

Post by Shadowmod »

Mafia one-shot Fruit Vendor


Has an apple.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #233 (isolation #25) » Tue Sep 30, 2014 11:59 pm

Post by Shadowmod »

Town Fruit Vendor


Has an Apple.
Has a Banana.
Has a Pear.
Has a Peach.
Has a Kiwi.
Has a Melon.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #234 (isolation #26) » Tue Sep 30, 2014 11:59 pm

Post by Shadowmod »

Mafia Stacked Fruit Vendor


Has 2 Apples.
Has 2 Bananas.
Has 2 Pears.
Has 2 Peaches.
Has 2 Kiwis.
Has 2 Melons.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #235 (isolation #27) » Wed Oct 01, 2014 12:00 am

Post by Shadowmod »

Town Fruit Vendor with a storage


Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #236 (isolation #28) » Wed Oct 01, 2014 12:01 am

Post by Shadowmod »

Mafia Compulsive Motivated Fruit Vendor with a storage


Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Must give out two fruits each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #237 (isolation #29) » Wed Oct 01, 2014 12:02 am

Post by Shadowmod »

Town Over-Motivated Fruit Vendor with a storage


Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Can give out up to three fruits each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #238 (isolation #30) » Wed Oct 01, 2014 12:03 am

Post by Shadowmod »

Mafia Hypermotivated Fruit Vendor with a storage


Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Can deliver as many fruits as he likes to one player.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #240 (isolation #31) » Wed Oct 01, 2014 12:04 am

Post by Shadowmod »

Town Fruit Supply Company


Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Can deliver as many fruits as they like to any one in the game at any time.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #241 (isolation #32) » Wed Oct 01, 2014 12:26 am

Post by Shadowmod »

Town Fruit Lover


Can target a player each night and establish night talk with them, trying to get a fruit from them.

If receiving any fruit, can use them to perform the following actions:

Apple: voyeur (learns if target was visited)
Banana: Bodyguard
Pear: Avoid another player (you cannot be targeted with any action by that player)
Peach: loverize with another player, gaining day and night talk, for the following day and night
Kiwi: Name Shows up green in vote counts, which otherwise does nothing that an ordinary vote wouldn't do
Melon: weak visitor
Apple and Melon: hider
Apple and Pear: track
Banana and Peach: doc
Kiwi and Pear: double vote
Peach and Melon: Neighbourize with another player, gaining day and night talk, for the following day and night
Pear and Banana: Roleblock
Pear and Banana and Peach: Jailkeep
Apple and Pear and Banana and Peach: Watch
Kiwi and Pear and Banana: Vote steal
Apple and Melon and Pear: cop
Pear and Banana and Peach and Melon: Vig
one of each fruit: secret Dayvig (shoots non-publicly)

Can only use one of these each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #242 (isolation #33) » Wed Oct 01, 2014 12:32 am

Post by Shadowmod »

Allergic Alien


You are alergic to earth fruit. If you receive any fruit, you will die.
Last edited by Shadowmod on Wed Oct 01, 2014 12:47 am, edited 2 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #243 (isolation #34) » Wed Oct 01, 2014 12:35 am

Post by Shadowmod »

Werewolf Unwilling Fruit Vendor


Has an Apple.
Has a Banana.
Has a Pear.
Has a Peach.
Has a Kiwi.
Has a Melon.

Being a werewolf, you do not like fruit. You have to get rid of all of them in night 1. Failing to do so will get you killed.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #244 (isolation #35) » Wed Oct 01, 2014 12:40 am

Post by Shadowmod »

Compulsive Alien Fruit Vendor with Marketing Department


Has ... something green, slippery, dripping and slimy.
Has ... some odd geometric shape that no one knows which part of to eat, if any is actually edilble
Has ... whatever this other thing is...
Has ... some roundish thingy that cannot be stopped from jumping across the room constantly
Has ... something that clearly doesn't belong here...
Has ... some nameless horror with sharp teeth and claws that any helloween pumpkin would get the creeping horrors from

Each night you must give one of these away, together with a message praising the virtues of alien food.
Last edited by Shadowmod on Wed Oct 01, 2014 12:48 am, edited 1 time in total.
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Post Post #245 (isolation #36) » Wed Oct 01, 2014 12:44 am

Post by Shadowmod »

Serial Fruit Poisoner


Has a bunch of apples. Can give away one at night.

If any one tries to eat or otherwise use an apple, they will die.
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Post Post #247 (isolation #37) » Wed Oct 01, 2014 12:54 am

Post by Shadowmod »

Neutral Drug Dealer


Can give some one drugs at night, which will protect them from one killing attempt. If they deal the same person drugs twice, the person will become adicted and only be able to perform any actions if they receive drugs that night.
There is a 3^x % chance of the player overdosing and dying each night they receive drugs, wherein x is the number of times they have received drugs before.
Wins as a neutral survivor.
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Post Post #249 (isolation #38) » Wed Oct 01, 2014 1:06 am

Post by Shadowmod »

Town Eyeballer


Only roughly eyeballs their action, according to the following cyclical list:

..., kill, cop investigate, track, watch, babysit, doc protect, jailkeep, roleblock, ...

Has a 40% chance to actually do what they want, 20% chance to do any of the directly adjacent actions and 10% chance of doing an action that is two positions away from the selected one.
Last edited by Shadowmod on Wed Oct 01, 2014 1:10 am, edited 1 time in total.
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Post Post #250 (isolation #39) » Wed Oct 01, 2014 1:07 am

Post by Shadowmod »

Tanilla Vownie


In post 248, istott wrote:Word Inventor.
An inventor who instead of choosing a target, chooses a trigger word.

What does the trigger word do?
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Post Post #251 (isolation #40) » Wed Oct 01, 2014 1:13 am

Post by Shadowmod »

Alien uPicker


Can submit a uPick role name choice before the game, which will then be made into a role by the mod.
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Post Post #327 (isolation #41) » Wed Oct 01, 2014 10:42 am

Post by Shadowmod »

Town Three Way Cyclical Bus Driver

Sends in a list of three players (A, B, C) every night which he busdrives A->B ; B->C ; C->A.
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Post Post #330 (isolation #42) » Wed Oct 01, 2014 10:47 am

Post by Shadowmod »

Werewolf Stacked Double Fruit Vendor


Has 2 Apples.
Has 2 Bananas.
Has 2 Pears.
Has 2 Peaches.
Has 2 Kiwis.
Has 2 Melons.

Can give away two fruits each night.
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Post Post #331 (isolation #43) » Wed Oct 01, 2014 10:48 am

Post by Shadowmod »

werewolf three-way cyclical redirector


redirects A->B->C->A
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Post Post #332 (isolation #44) » Wed Oct 01, 2014 10:48 am

Post by Shadowmod »

Alphawolf


Werewolf GF
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Post Post #333 (isolation #45) » Wed Oct 01, 2014 10:49 am

Post by Shadowmod »

Another Werewolf


Because this thread needs more werewolves...
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Post Post #335 (isolation #46) » Wed Oct 01, 2014 10:50 am

Post by Shadowmod »

Betawolf


Becomes Alpha, if the real Alphawolf is dead (or not in the game)
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Post Post #336 (isolation #47) » Wed Oct 01, 2014 10:51 am

Post by Shadowmod »

Gammawolf

...go figure...
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Post Post #338 (isolation #48) » Wed Oct 01, 2014 10:51 am

Post by Shadowmod »

Deltawolf

...go figure...
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Post Post #341 (isolation #49) » Wed Oct 01, 2014 10:52 am

Post by Shadowmod »

Epsilonwolf

...go figure...
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Post Post #344 (isolation #50) » Wed Oct 01, 2014 10:53 am

Post by Shadowmod »

Oh, not another
Zetawolf
!
[...]
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Post Post #345 (isolation #51) » Wed Oct 01, 2014 10:55 am

Post by Shadowmod »

Omegawolf

The very lowest of the pack; will act as ultimate scapegoat for all other werewolves in the game, drawing any action that would target any other werewolf to itself, including lynches.
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Post Post #348 (isolation #52) » Wed Oct 01, 2014 10:58 am

Post by Shadowmod »

Werewolf Graverobber

Once during the game, can target any dead player and take over their role for the rest of the game.
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Post Post #349 (isolation #53) » Wed Oct 01, 2014 11:00 am

Post by Shadowmod »

Werewolf Neighbourizer Ultimate Usurper


Can neighbourize a person and must get rid of any Alpha wolf (and all potential successors) in the game
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Post Post #350 (isolation #54) » Wed Oct 01, 2014 11:00 am

Post by Shadowmod »

Werewolf miller


Guilty to mafia cops
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Post Post #352 (isolation #55) » Wed Oct 01, 2014 11:03 am

Post by Shadowmod »

Wherewolf


Werewolf that lost orientation, does not know other werewolves at game start and needs to find back to its pack. Can target one player each night to open a private topic with them and try to convinve them to invite them to the werewolf QT. If they agree, the Wherewolf becomes a regular Werewolf
Last edited by Shadowmod on Wed Oct 01, 2014 11:05 am, edited 1 time in total.
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Post Post #353 (isolation #56) » Wed Oct 01, 2014 11:05 am

Post by Shadowmod »

Werewolf one-shot commuter
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Post Post #355 (isolation #57) » Wed Oct 01, 2014 11:13 am

Post by Shadowmod »

Werewolf Avoider
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Post Post #357 (isolation #58) » Wed Oct 01, 2014 11:20 am

Post by Shadowmod »

Werewolf Eyeballer
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Post Post #359 (isolation #59) » Wed Oct 01, 2014 11:24 am

Post by Shadowmod »

Rabid Werewolf


Werewolf-flavoured Terrorist (i.e. Suicide Bomber)
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Post Post #424 (isolation #60) » Wed Oct 01, 2014 11:00 pm

Post by Shadowmod »

Werewolf bee Allegic


If targeted by a bee type role...
...has a 20% chance to die
...has a 80% chance to be hospitalized in time to safe their life and also safe them from any other attempt on it, but also preventing them from performing any abilty on their own (aka. jailkeep)
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Post Post #425 (isolation #61) » Wed Oct 01, 2014 11:00 pm

Post by Shadowmod »

Alien Bee Allergic
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Post Post #426 (isolation #62) » Wed Oct 01, 2014 11:00 pm

Post by Shadowmod »

Town Bee Allergic
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Post Post #427 (isolation #63) » Wed Oct 01, 2014 11:03 pm

Post by Shadowmod »

Werebee


A bee bitten by wolf, a werewolf that's also a bee...
If not performing the kill, compulsively visits one
flower
player each night.
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Post Post #428 (isolation #64) » Wed Oct 01, 2014 11:04 pm

Post by Shadowmod »

Alien Bee

Same as werebee, but from outer space.
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Post Post #521 (isolation #65) » Fri Oct 03, 2014 10:09 pm

Post by Shadowmod »

Alien Mutalisk
(StarCraft Unit)

Each night, can perform a glaive worm attack. Target receives
4 Glaive Worm Damage
. If the target targets some one else, the glaive worm bounces on to that person, afflicting
2 Glaive Worm Damage
. Likewise, if that person also targets some one that person will receive another
1 Glaive Worm Damage
. If any target ever aggregates
at least 6 Glaive Worm Damage
over the course of the game, they will die.
If some one with
Glaive Worm Damage
on them is doc protected (or something similar, such as JK) they will be completely healed (i.e.
Glaive Worm Damage
will be reset to 0). If targeted by a bodyguard type role, the bodyguard will receive the
Glaive Worm Damage
instead.

Feel free to tweak the numbers to whatever is fair...

Also, /pre-in for this game!
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Post Post #539 (isolation #66) » Sat Oct 04, 2014 9:24 am

Post by Shadowmod »

Nameless Townie


totally not a named townie
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Post Post #557 (isolation #67) » Mon Oct 06, 2014 10:59 pm

Post by Shadowmod »

OVO (Omnipotent Vote Overcharger)


Passively overcharges every one : if any player holds more than 1/3 of total votes in the game at any point in time, they will melt down and die (does not affect OVOs).

If the OVO survives 3p LyLo, town wins because the last scum dies of overcharge.
Last edited by Shadowmod on Mon Oct 06, 2014 11:14 pm, edited 2 times in total.
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Post Post #558 (isolation #68) » Mon Oct 06, 2014 11:00 pm

Post by Shadowmod »

Overlynch Supersaint


If lynched with more than the minimal lynch amount of votes, whoever voted over the limit dies.
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Post Post #559 (isolation #69) » Mon Oct 06, 2014 11:02 pm

Post by Shadowmod »

Dinosaur Hunter


You can use a dayvig every day. If your target is a dinosaur, they will die. You are so highly trained in hunting dinosaurs that this kill is unstoppable.
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Post Post #560 (isolation #70) » Mon Oct 06, 2014 11:04 pm

Post by Shadowmod »

Darney the Binosaur


If Barney the Dinosaur is in the game, too, instead of his 100 votes, he will only get two votes for the entirety of the game (i.e., if he ever posts VOTE: X for the 3rd++ time, the vote will be discounted.)
Last edited by Shadowmod on Mon Oct 06, 2014 11:21 pm, edited 2 times in total.
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Post Post #561 (isolation #71) » Mon Oct 06, 2014 11:06 pm

Post by Shadowmod »

OVO
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Post Post #562 (isolation #72) » Mon Oct 06, 2014 11:06 pm

Post by Shadowmod »

OVO
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Post Post #563 (isolation #73) » Mon Oct 06, 2014 11:13 pm

Post by Shadowmod »

OVO
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Post Post #564 (isolation #74) » Mon Oct 06, 2014 11:15 pm

Post by Shadowmod »

Mafia OVO
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Post Post #565 (isolation #75) » Mon Oct 06, 2014 11:15 pm

Post by Shadowmod »

Werewolf OVO
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Post Post #566 (isolation #76) » Mon Oct 06, 2014 11:15 pm

Post by Shadowmod »

Alien OVO
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Post Post #567 (isolation #77) » Mon Oct 06, 2014 11:16 pm

Post by Shadowmod »

OVOSK
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Post Post #568 (isolation #78) » Mon Oct 06, 2014 11:17 pm

Post by Shadowmod »

Overlynch Supersaint
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Post Post #569 (isolation #79) » Mon Oct 06, 2014 11:17 pm

Post by Shadowmod »

Mafia Overlynch Supersaint
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Post Post #570 (isolation #80) » Mon Oct 06, 2014 11:17 pm

Post by Shadowmod »

Werewolf Overlynch Supersaint
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Post Post #571 (isolation #81) » Mon Oct 06, 2014 11:17 pm

Post by Shadowmod »

Alien Overlynch Supersaint
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Post Post #572 (isolation #82) » Mon Oct 06, 2014 11:19 pm

Post by Shadowmod »

Almost Vanilla Townie with
Dinosaur Immunity


Barney's hopefully been taken care of now.
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Post Post #581 (isolation #83) » Tue Oct 07, 2014 2:42 am

Post by Shadowmod »

Kappa Werewolf Hider
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Post Post #593 (isolation #84) » Tue Oct 07, 2014 9:42 am

Post by Shadowmod »

Pi Wolf


Another letter wolf ; but since this one's the Pi wolf, it also gains the ability to circle people at night. Circled players are separated from the flock, being unable to perform actions on or be targeted by actions from players that are not part of the werewolf pack.
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Post Post #651 (isolation #85) » Wed Oct 08, 2014 9:06 am

Post by Shadowmod »

Xi Werewolf

In post 647, Siveure DtTrikyp wrote:
Alpha Mafia


Don't worry CDB, i just adjust really fast.

Wrong concept, letters are for wolves only! What does this even do? Make mafia immune to seers, i.e. nothing really?
In post 645, Kaiveran wrote:
Vanilla Townie


Sample 13p Game: 624, 461, 425, 427, 2, 275, 325, 20, 415, 272, 295, 61, 353

S
a
u
l
u
s

WereBee

Werewolf One-Shot Commuter

Alien Bee Allergic

UrScum Goon

Compulsive Vigilante Bus Administrator Lyncher

Town JOAT (Vigilante, FBI Agent, Bus Driver)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Survivor Executioner


Alien is so fucked lol

I think it'd be pretty fun to be the UrScum in this setup

Did you legitimately roll all those Vanilla Townies?!
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Post Post #676 (isolation #86) » Thu Oct 09, 2014 9:52 am

Post by Shadowmod »

Neutral Survivor Strong Hider


Strong
as in
the opposite of weak
: Does not die when targeting any non-town player
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Post Post #679 (isolation #87) » Fri Oct 10, 2014 1:53 am

Post by Shadowmod »

Werewolf Daywalker


Werewolf Encryptor :P
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Post Post #680 (isolation #88) » Fri Oct 10, 2014 1:54 am

Post by Shadowmod »

Alien Comlink Operative


Guess...
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Post Post #757 (isolation #89) » Tue Oct 14, 2014 4:21 am

Post by Shadowmod »

Chi Wolf

In post 727, Flames682 wrote:
Vanilla Townie


We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.

You do not really understand how randomization and statistics work, do you? Rolling 721 and 722 is not any less likely than rolling any other two definite, arbitrary numbers...
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Post Post #758 (isolation #90) » Tue Oct 14, 2014 4:27 am

Post by Shadowmod »

Rho Wolf

Flames682 wrote:True, it would still be highly unlikely. Any way to solve this?


Do not make any roles that break the game on their own, to begin with, so no one else has to add a surplus of roles that are specifically meant to cripple the role that should not have been there in the first place?...
I suggest people edit their posts to make them roles that are at least somewhat reasonable.
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Post Post #832 (isolation #91) » Wed Oct 15, 2014 10:29 pm

Post by Shadowmod »

Conpulsive Serial Reviver


Each night, must targeta dead player to revive.
Wins when the game ends because another faction has fulfilled their wincon and all members of that faction are alive.
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Post Post #833 (isolation #92) » Wed Oct 15, 2014 10:31 pm

Post by Shadowmod »

Town Usurper


When there is a king-like* role in the game, Usurper gets the additional wincon to have them killed before game ends. Has one dayvig shot.

For the purpose of this role, any role that has by any means the power to decide a lynch on their own, without the help of other players' votes, is considered king-like.
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Post Post #834 (isolation #93) » Wed Oct 15, 2014 10:32 pm

Post by Shadowmod »

Town One-Shot Kingmaker
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Post Post #835 (isolation #94) » Wed Oct 15, 2014 10:32 pm

Post by Shadowmod »

Town One-Shot Kingmaker
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Post Post #836 (isolation #95) » Wed Oct 15, 2014 10:32 pm

Post by Shadowmod »

Mafia One-Shot Kingmaker
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Post Post #837 (isolation #96) » Wed Oct 15, 2014 10:33 pm

Post by Shadowmod »

Werewolf One-Shot Kingmaker
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Post Post #846 (isolation #97) » Thu Oct 16, 2014 7:06 am

Post by Shadowmod »

Omikron Wolf
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Post Post #860 (isolation #98) » Fri Oct 17, 2014 1:20 am

Post by Shadowmod »

Sigma Wolf


In post 852, BBmolla wrote:
In post 846, Shadowmod wrote:
Omikron Wolf

What exactly is this


The (assuming a complete alphabet) 15th Wolf in line on the queue to become Alpha Wolf... This one's the 18th, with Pi and Rho in between.
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Post Post #884 (isolation #99) » Fri Oct 17, 2014 9:45 pm

Post by Shadowmod »

Double Dip Enabler

As long as they are alive, the game is running with double dip days.
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Post Post #887 (isolation #100) » Sat Oct 18, 2014 3:29 am

Post by Shadowmod »

Ypsilon Wolf

In post 885, BBmolla wrote:
Triple Voter


The hell is double dip

http://wiki.mafiascum.net/index.php?title=Double_Dip
To clarify: I mean the variant where every one has two votes, but on two different people and with two lynches a day.

In post 886, Siveure DtTrikyp wrote:
SuperVoter Jester


You get a vote for everyone other living player in the game (not including yourself). The votecount will be adjusted accordingly.

You cannot vote for yourself.

You win if you are lynched.

:(
Last edited by Shadowmod on Sat Oct 18, 2014 9:34 am, edited 1 time in total.
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Post Post #905 (isolation #101) » Mon Oct 20, 2014 10:53 pm

Post by Shadowmod »

Alien Pheromone Seeder


Loverizes two people for the night and following day, giving them Day- and Night Talk.
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Post Post #906 (isolation #102) » Mon Oct 20, 2014 10:56 pm

Post by Shadowmod »

Mafia Whore


Can visit some one every night to have sex with, will roleblock that person and make them fall in one-sided love with the Whore, killing them if the whore dies that night or on the following day. The whore does not die when the target dies during the love period.
Last edited by Shadowmod on Mon Oct 20, 2014 11:05 pm, edited 1 time in total.
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Post Post #907 (isolation #103) » Mon Oct 20, 2014 10:59 pm

Post by Shadowmod »

Town Eros


Compulsively choses a (permanent) lover pair among the palyers during pregame ; can target self. Lovers gain day and night talk.
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Post Post #908 (isolation #104) » Mon Oct 20, 2014 11:04 pm

Post by Shadowmod »

Loverizing Nu Werewolf Medical Trainer


Counts as letter wolf (nu).
Can target two players each night, loverizing and giving them day and night talk for the night and following day, as well as granting them a one-shot day and night doc protect between them (they can chose who uses it on whom). If they do not use the doc protection during their love duration, they will lose it.
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Post Post #950 (isolation #105) » Fri Oct 31, 2014 7:45 am

Post by Shadowmod »

Alien Setup Normalizer


As long as this role is alive all role aspects that do not comply to normalcy guidelines/white-list are discarded. Players are not informed of this, their roles will simply work differently (if at all) until the Setup Normalizer dies. This does
not
change alignments.
(when in doubt about normalcy of something, ask Tierce or the NRG or something).

In post 939, saulres wrote:
Town Restless Spirit


In post 937, BBmolla wrote:Reinoe, if I roll that am I just a Hannibal Vanilla


Maybe there should be a separate thread for modifiers?

Maybe, if you roll a modifier, you just reroll for the role afterwards? If you roll more than one modifier adjacently, that's also not a problem, because roles can have multiple modifiers.
Last edited by Shadowmod on Mon Dec 29, 2014 4:30 am, edited 1 time in total.
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Post Post #951 (isolation #106) » Fri Oct 31, 2014 7:53 am

Post by Shadowmod »

Modifier: Poisonous


Any player you target with any action will be inflicted with poison. They will live for another day and night (or night and day, if it is a day action) and then die. If a player targets more than two players at once (think: Fruit Supply Company...), the poison will be too deluted to work though and if two players are targeted, the poison will take twice as long to work (= 4 phases).

In post 945, Alchemist21 wrote:Each night, you may choose to learn the name of one random member of the Mafia. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to recieve the name of the same Mafia player multiple times.


Holy crap, I'd take those odds any time. Guess any game with this role is gonna end up a werewolf, alien or 3rd party win...
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Post Post #952 (isolation #107) » Fri Oct 31, 2014 8:01 am

Post by Shadowmod »

Town Armour-Piercing, Heat-Seeking Missile


If any player tries to use more than one kill action per day/night-cycle (does not matter if first on night, then on day or vice versa or in the same phase) the Missile will auto-activate, lock onto that player and blow them up (both missile and target die, pierces through protections ; trying to use a kill action does not mean it needs to be successful, so roleblocked or otherwise ineffective actions still count!).
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Post Post #953 (isolation #108) » Fri Oct 31, 2014 8:03 am

Post by Shadowmod »

Modifier: Armour-Piercing, Heat-Seeking


Basically, the player receiving this doubles as above role.
Last edited by Shadowmod on Fri Oct 31, 2014 8:07 am, edited 1 time in total.
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Post Post #954 (isolation #109) » Fri Oct 31, 2014 8:03 am

Post by Shadowmod »

Modifier: Armour-Piercing, Heat-Seeking
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Post Post #955 (isolation #110) » Fri Oct 31, 2014 8:03 am

Post by Shadowmod »

Modifier: Armour-Piercing, Heat-Seeking
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Post Post #968 (isolation #111) » Tue Nov 04, 2014 8:52 am

Post by Shadowmod »

Manila Townie
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Post Post #1058 (isolation #112) » Sat Dec 27, 2014 5:23 am

Post by Shadowmod »

Town Volume of Constantly Heating Air

You are hot air, everything goes through you, but as you get heated up in the process, you will eventually convect away.

If a player above it in the player list targets it with any action, the action will target the next player alive below it. If there is no player alive below it, the action will target the topmost alive player in the player list instead.
If a player below it in the player list targets it with any action, the action will target the next player alive above it. If there is no player alive above it, the action will target the bottommost alive player in the player list instead.
Every action going through the Air will heat it. Once it reaches ⌊initial player number⌋ of heatups, it'll disperse and turn into a treestump.
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Post Post #1095 (isolation #113) » Sun Dec 28, 2014 3:55 am

Post by Shadowmod »

Town Infanticidal Child Hater


Whenever an innocent child is revealed, you reflexively kill it on the spot.
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Post Post #1096 (isolation #114) » Sun Dec 28, 2014 3:56 am

Post by Shadowmod »

Child Eating Alien


just as above
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Post Post #1105 (isolation #115) » Mon Dec 29, 2014 3:58 am

Post by Shadowmod »

Town Netherworld Empowerer


As long as this role is alive, all players who die receive a new role after their death (roll any role from this thread which hasn't been used for the respective game yet) which they can then use from the dead thread. Any alignment changes implied by the new role will not apply!
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Post Post #1106 (isolation #116) » Mon Dec 29, 2014 4:04 am

Post by Shadowmod »

Alien Dividing Bottom Switch


If this role dies, all roles with a post ID in this thread of ≤ ⌊total posts in this thread at time of game creation/2⌋ will be disabled.
Last edited by Shadowmod on Mon Dec 29, 2014 4:05 am, edited 1 time in total.
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Post Post #1107 (isolation #117) » Mon Dec 29, 2014 4:05 am

Post by Shadowmod »

Alien Dividing Top Switch


If this role dies, all roles with a post ID in this thread of ≥ ⌈total posts in this thread at time of game creation/2⌉ will be disabled.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #1127 (isolation #118) » Thu Jan 01, 2015 11:44 pm

Post by Shadowmod »

In post 1120, Klingoncelt wrote:
Incoherent Child


All the attributes of Innocent Child with a post restriction: In all posts "f" is replaced with "p", "qu" is replaced by "k", "r" is replaced by "aw", "s" by "th", and "t" by "d." No "big" words allowed. Like a small child.

Thad'th thudch an annoying kirg, I'm awight away gonna pind id thome:

Down Thbeedch Theawapithd

Can peawmanendly awelieve one peawthon peaw day op any pothd awestawicdion they may potheth ad thad poind.
Last edited by Shadowmod on Thu Jan 01, 2015 11:56 pm, edited 1 time in total.
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Post Post #1128 (isolation #119) » Thu Jan 01, 2015 11:53 pm

Post by Shadowmod »

In post 1123, Jackel98 wrote:Yes, it would be infinite. Probably not balanced, but this is this.

Bad, especially given the relative abundance of fruit in my own fruit section :(

Vegan Alien

Will automatically snatch all fruit that is given to any one in the game and eat it. If no one has given any fruits for at least two day-night cycles, the alien starves at the end of the second cycle (can also live off alien fruit, of course).
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Post Post #1129 (isolation #120) » Fri Jan 02, 2015 12:42 pm

Post by Shadowmod »

Town Diplomat


Can target another player at night. If that player belongs to any non-town faction, diplomatic relations will be established, the Diplomat gains a permanent PT with that faction and that faction wins with the town.
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Post Post #1132 (isolation #121) » Sat Jan 03, 2015 5:38 am

Post by Shadowmod »

Town Psychopathic Universal Cop


gets results in the form of
town/not town
, but if the result is
town
, will automatically make one kill attempt at the target.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #1133 (isolation #122) » Sat Jan 03, 2015 5:55 am

Post by Shadowmod »

In post 1131, Siveure DtTrikyp wrote:
Mafia Diplomat


Can target another player each night. If that player belongs to another faction, you will immediately recieve a PT with them. Over the next day phase, both players must choose whether to accept diplomatic relations or not. If both players accept, then at the start of the next night those factions win conditions are altered so that they win together. Otherwise, the PT will close.

I wish this was a thing in that game I claimed werewolf D:

Don't like it as a non-town role, to be honest. Mafia know who is not in their faction...

Town Split-Personality Universal Cop


- gets results in the form
town/not town

- gets two results per investigation, one for each personality
- pre-game, sanities for both personalities are determined randomly from the following list (same probability for all sanities ; both personalities can have the same sanity):
  • sane
    : gets the correct result
  • insane
    : gets the opposite of the correct result
  • brilliant
    : gets the correct result, ignoring all effects that alter investigation results on the target (like immunities or frames etc.)
  • ingeniously mad
    : gets the opposite of the correct result, ignoring all effects that alter investigation results on the target (like immunities or frames etc.)
  • naïve
    : always gets negative results (=
    town
    )
  • paranoid
    : always gets positive results (=
    not town
    )
  • batshit crazy
    : gets random results
  • malintentioned
    : gets random results and makes the target show up the same to all other investigations targeting it in the same night (p.e. if you get
    not town
    , a seer in the same game will receive what constitutes a positive result for them, i.e. "
    werewolf
    ", a normal (mafia detecting) cop "
    mafia
    " and so on ; also compromise own sane/insane investigations! ; in the rare case that both personalities are malintentioned and receive different results, results for other cop roles will be randomized)
Last edited by Shadowmod on Mon Jan 05, 2015 2:52 am, edited 1 time in total.
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Post Post #1135 (isolation #123) » Sat Jan 03, 2015 7:00 am

Post by Shadowmod »

In post 1134, Siveure DtTrikyp wrote:
Town infinite shot day fruit vendor


Well, there's always the chance that the person you're communicating with says "NO" and outs you to the whole town lol

Not if they are playing to win.

Vanilla
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Post Post #1153 (isolation #124) » Tue Jan 06, 2015 6:14 am

Post by Shadowmod »

Town 1-Shot Night Skipper


Once during the game, can skip a night phase ; the next day will begin directly after the lynch and no night actions will be performed
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Post Post #1154 (isolation #125) » Tue Jan 06, 2015 6:16 am

Post by Shadowmod »

Town 1-Shot Day Skipper


Once during the game, can skip a day phase ; the next night will begin right after the previous one ends, but no killing actions can be performed on the second night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
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Post Post #1181 (isolation #126) » Sun Jan 25, 2015 2:29 am

Post by Shadowmod »

Town Census Commissioner


Each night, can target a player and learn ho many living players that person's alignment has. All alignments that start out with only one player will be summarized under one "other/neutral alignment" cathegory (p.e. if there are a Neutral Survivor and an SK at the start of the game, targeting either of them will return the result "this player alignment group consists of two members").
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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