Grand Idea Mafia

This forum is for discussion related to the game.
Shadowmod
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Post Post #49  (isolation #0)  » Tue Sep 30, 2014 6:26 pm

role shuffler

Each night, you may target another player. That player will become the new role shuffler and you will become whatever role they were before.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #51  (isolation #1)  » Tue Sep 30, 2014 6:27 pm

Lemon Townie

Just like Vanilla, but more sour.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #53  (isolation #2)  » Tue Sep 30, 2014 6:30 pm

Omnicidal Lumberjack

Serial killer who treestumps people instead of killing them. Give them any immunities you like, they'll probably need them.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #54  (isolation #3)  » Tue Sep 30, 2014 6:31 pm

Compulsive Vengeful Gladiator
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #57  (isolation #4)  » Tue Sep 30, 2014 6:35 pm

Boundless

Can join the dead QT at any night and rejoin the thread on a later night, but will not be able to post or vote in thread any more as long as he is in the dead QT. Cannot reenter game after being regularly killed.
Last edited by Shadowmod on Tue Oct 14, 2014 10:35 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #60  (isolation #5)  » Tue Sep 30, 2014 6:37 pm

Placeholder

No one knows what this actually is, but you can replace it with anything that would actually help balancing your setup!
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #62  (isolation #6)  » Tue Sep 30, 2014 6:39 pm

Compulsive unstopable 1-Shot Voodoo Shaman
In night one, he makes one player (A) a voodoo puppet for another player (B). All actions targeting player A will also target player B for the rest of the game.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #63  (isolation #7)  » Tue Sep 30, 2014 6:42 pm

JOAT 2.5

- Daycop
- Dayvig
- Day Suicide Bomb

Can all be used any time and on the same day, but only one shot each.
Last edited by Shadowmod on Tue Oct 14, 2014 10:33 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #69  (isolation #8)  » Tue Sep 30, 2014 6:46 pm

Mafia Treacherous Usurping Backup-Godfather

You need to get the Godfather (arbitrarily make any other mafia role a godfather, if required) lynchedor killed, in which case you will be instated as the new godfather, inheriting any abilities the old godfather may have had. You do not know who any of the other mafia are at game start.
Last edited by Shadowmod on Tue Oct 14, 2014 10:37 am, edited 3 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #70  (isolation #9)  » Tue Sep 30, 2014 6:50 pm

Town Avoider

Target any player to avoid at night ; if that player targets you with any action, it will fail. If you target yourself, you will create a paradox that will consume and kill you.
Last edited by Shadowmod on Wed Oct 01, 2014 5:12 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #71  (isolation #10)  » Tue Sep 30, 2014 6:51 pm

Town Goon
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #72  (isolation #11)  » Tue Sep 30, 2014 6:52 pm

Magnetic Bomb

bomb with redirecting ability to self.
Last edited by Shadowmod on Tue Sep 30, 2014 6:52 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #76  (isolation #12)  » Tue Sep 30, 2014 6:58 pm

Super Saint with Nuclear Option
Upon their lynch, kill the three people who placed the last three votes on them.
Last edited by Shadowmod on Tue Sep 30, 2014 7:15 pm, edited 2 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #78  (isolation #13)  » Tue Sep 30, 2014 7:01 pm

Temporally Inversed Townie

Starts the game as dead, will only come alive if targeted by a killing ability.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #81  (isolation #14)  » Tue Sep 30, 2014 7:06 pm

Trade of all Jacks

You are a multifunctional reflexive...
...doc
...vig
...cop
...watcher
...copycat
...suicide bomber

in this particular order, for any night actions targeting you (i.e. first person to ever target you will be protected, second one killed etc... The last one will die along with you).

I like this thread. I will probably come up with even more half-baked roles from hell...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #90  (isolation #15)  » Tue Sep 30, 2014 7:14 pm

Amnesiac Random

Any other role in this thread except itself, does not know what exactly it is and does, but is informed of:
- how many active actions it has
- if it can target with an action
- how many valid targets it can chose per action
- any private topics it has access to
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #91  (isolation #16)  » Tue Sep 30, 2014 7:19 pm

Suicidal XXX

Role modifier: Needs to die before the end of the game as an additional wincon to their XXX wincon. (where XXX is the alignment of the role you roll for this in addition)
Last edited by Shadowmod on Tue Oct 14, 2014 10:40 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #93  (isolation #17)  » Tue Sep 30, 2014 7:22 pm

Vanilla Brownie
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #94  (isolation #18)  » Tue Sep 30, 2014 7:24 pm

Godzilla Townie

You are too occupied ravishing random major cities to actually bother about doing anything relevant to this game. You cannot vote or talk, but your name will appear in the player list nontheless. If the game lasts to day 4 and you are still alive, you will become tired of trampling down skyscrapers and join the game instead as a regular VT.
Last edited by Shadowmod on Tue Oct 14, 2014 10:42 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #159  (isolation #19)  » Wed Oct 01, 2014 4:08 am

Town Weak Elite Bodyguard
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #160  (isolation #20)  » Wed Oct 01, 2014 4:11 am

Town Denabourizer

Will target one player at night to cut off from all private topics they have access to (retract access to all topics for the following day and night, so they cannot even read them)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #221  (isolation #21)  » Wed Oct 01, 2014 5:35 am

Very Much Loved Mafia Godfather

Will investigate as innocent and takes two extra votes to lynch.
Last edited by Shadowmod on Wed Oct 01, 2014 5:37 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #222  (isolation #22)  » Wed Oct 01, 2014 5:37 am

Much Despised Mafia Godfather

Will investigate as innocent, but takes two less votes to lynch, will automatically die if his lynch threshold reaches 0.
Last edited by Shadowmod on Wed Oct 01, 2014 5:54 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #231  (isolation #23)  » Wed Oct 01, 2014 5:56 am

Underground 1-Shot King Instater of invasive external forces

Once during the game, can pick any player who is currently not in the game, who will then be instated as the king and decide about all lynches until killed.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #232  (isolation #24)  » Wed Oct 01, 2014 5:57 am

Mafia one-shot Fruit Vendor

Has an apple.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #233  (isolation #25)  » Wed Oct 01, 2014 5:59 am

Town Fruit Vendor

Has an Apple.
Has a Banana.
Has a Pear.
Has a Peach.
Has a Kiwi.
Has a Melon.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #234  (isolation #26)  » Wed Oct 01, 2014 5:59 am

Mafia Stacked Fruit Vendor

Has 2 Apples.
Has 2 Bananas.
Has 2 Pears.
Has 2 Peaches.
Has 2 Kiwis.
Has 2 Melons.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #235  (isolation #27)  » Wed Oct 01, 2014 6:00 am

Town Fruit Vendor with a storage

Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #236  (isolation #28)  » Wed Oct 01, 2014 6:01 am

Mafia Compulsive Motivated Fruit Vendor with a storage

Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Must give out two fruits each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #237  (isolation #29)  » Wed Oct 01, 2014 6:02 am

Town Over-Motivated Fruit Vendor with a storage

Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Can give out up to three fruits each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #238  (isolation #30)  » Wed Oct 01, 2014 6:03 am

Mafia Hypermotivated Fruit Vendor with a storage

Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Can deliver as many fruits as he likes to one player.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #240  (isolation #31)  » Wed Oct 01, 2014 6:04 am

Town Fruit Supply Company

Has practically infinite Apples.
Has practically infinite Bananas.
Has practically infinite Pears.
Has practically infinite Peaches.
Has practically infinite Kiwis.
Has practically infinite Melons.

Can deliver as many fruits as they like to any one in the game at any time.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #241  (isolation #32)  » Wed Oct 01, 2014 6:26 am

Town Fruit Lover

Can target a player each night and establish night talk with them, trying to get a fruit from them.

If receiving any fruit, can use them to perform the following actions:

Apple: voyeur (learns if target was visited)
Banana: Bodyguard
Pear: Avoid another player (you cannot be targeted with any action by that player)
Peach: loverize with another player, gaining day and night talk, for the following day and night
Kiwi: Name Shows up green in vote counts, which otherwise does nothing that an ordinary vote wouldn't do
Melon: weak visitor
Apple and Melon: hider
Apple and Pear: track
Banana and Peach: doc
Kiwi and Pear: double vote
Peach and Melon: Neighbourize with another player, gaining day and night talk, for the following day and night
Pear and Banana: Roleblock
Pear and Banana and Peach: Jailkeep
Apple and Pear and Banana and Peach: Watch
Kiwi and Pear and Banana: Vote steal
Apple and Melon and Pear: cop
Pear and Banana and Peach and Melon: Vig
one of each fruit: secret Dayvig (shoots non-publicly)

Can only use one of these each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #242  (isolation #33)  » Wed Oct 01, 2014 6:32 am

Allergic Alien

You are alergic to earth fruit. If you receive any fruit, you will die.
Last edited by Shadowmod on Wed Oct 01, 2014 6:47 am, edited 2 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #243  (isolation #34)  » Wed Oct 01, 2014 6:35 am

Werewolf Unwilling Fruit Vendor

Has an Apple.
Has a Banana.
Has a Pear.
Has a Peach.
Has a Kiwi.
Has a Melon.

Being a werewolf, you do not like fruit. You have to get rid of all of them in night 1. Failing to do so will get you killed.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #244  (isolation #35)  » Wed Oct 01, 2014 6:40 am

Compulsive Alien Fruit Vendor with Marketing Department

Has ... something green, slippery, dripping and slimy.
Has ... some odd geometric shape that no one knows which part of to eat, if any is actually edilble
Has ... whatever this other thing is...
Has ... some roundish thingy that cannot be stopped from jumping across the room constantly
Has ... something that clearly doesn't belong here...
Has ... some nameless horror with sharp teeth and claws that any helloween pumpkin would get the creeping horrors from

Each night you must give one of these away, together with a message praising the virtues of alien food.
Last edited by Shadowmod on Wed Oct 01, 2014 6:48 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #245  (isolation #36)  » Wed Oct 01, 2014 6:44 am

Serial Fruit Poisoner

Has a bunch of apples. Can give away one at night.

If any one tries to eat or otherwise use an apple, they will die.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #247  (isolation #37)  » Wed Oct 01, 2014 6:54 am

Neutral Drug Dealer

Can give some one drugs at night, which will protect them from one killing attempt. If they deal the same person drugs twice, the person will become adicted and only be able to perform any actions if they receive drugs that night.
There is a 3^x % chance of the player overdosing and dying each night they receive drugs, wherein x is the number of times they have received drugs before.
Wins as a neutral survivor.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #249  (isolation #38)  » Wed Oct 01, 2014 7:06 am

Town Eyeballer

Only roughly eyeballs their action, according to the following cyclical list:

..., kill, cop investigate, track, watch, babysit, doc protect, jailkeep, roleblock, ...

Has a 40% chance to actually do what they want, 20% chance to do any of the directly adjacent actions and 10% chance of doing an action that is two positions away from the selected one.
Last edited by Shadowmod on Wed Oct 01, 2014 7:10 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #250  (isolation #39)  » Wed Oct 01, 2014 7:07 am

Tanilla Vownie

In post 248, istott wrote:Word Inventor.
An inventor who instead of choosing a target, chooses a trigger word.

What does the trigger word do?
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #251  (isolation #40)  » Wed Oct 01, 2014 7:13 am

Alien uPicker

Can submit a uPick role name choice before the game, which will then be made into a role by the mod.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Joined: June 16, 2011

Post Post #327  (isolation #41)  » Wed Oct 01, 2014 4:42 pm

Town Three Way Cyclical Bus Driver
Sends in a list of three players (A, B, C) every night which he busdrives A->B ; B->C ; C->A.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #330  (isolation #42)  » Wed Oct 01, 2014 4:47 pm

Werewolf Stacked Double Fruit Vendor

Has 2 Apples.
Has 2 Bananas.
Has 2 Pears.
Has 2 Peaches.
Has 2 Kiwis.
Has 2 Melons.

Can give away two fruits each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #331  (isolation #43)  » Wed Oct 01, 2014 4:48 pm

werewolf three-way cyclical redirector

redirects A->B->C->A
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #332  (isolation #44)  » Wed Oct 01, 2014 4:48 pm

Alphawolf

Werewolf GF
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Post Post #333  (isolation #45)  » Wed Oct 01, 2014 4:49 pm

Another Werewolf

Because this thread needs more werewolves...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #335  (isolation #46)  » Wed Oct 01, 2014 4:50 pm

Betawolf

Becomes Alpha, if the real Alphawolf is dead (or not in the game)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #336  (isolation #47)  » Wed Oct 01, 2014 4:51 pm

Gammawolf
...go figure...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #338  (isolation #48)  » Wed Oct 01, 2014 4:51 pm

Deltawolf
...go figure...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #341  (isolation #49)  » Wed Oct 01, 2014 4:52 pm

Epsilonwolf
...go figure...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #344  (isolation #50)  » Wed Oct 01, 2014 4:53 pm

Oh, not another Zetawolf!
[...]
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #345  (isolation #51)  » Wed Oct 01, 2014 4:55 pm

Omegawolf
The very lowest of the pack; will act as ultimate scapegoat for all other werewolves in the game, drawing any action that would target any other werewolf to itself, including lynches.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #348  (isolation #52)  » Wed Oct 01, 2014 4:58 pm

Werewolf Graverobber
Once during the game, can target any dead player and take over their role for the rest of the game.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #349  (isolation #53)  » Wed Oct 01, 2014 5:00 pm

Werewolf Neighbourizer Ultimate Usurper

Can neighbourize a person and must get rid of any Alpha wolf (and all potential successors) in the game
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #350  (isolation #54)  » Wed Oct 01, 2014 5:00 pm

Werewolf miller

Guilty to mafia cops
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #352  (isolation #55)  » Wed Oct 01, 2014 5:03 pm

Wherewolf

Werewolf that lost orientation, does not know other werewolves at game start and needs to find back to its pack. Can target one player each night to open a private topic with them and try to convinve them to invite them to the werewolf QT. If they agree, the Wherewolf becomes a regular Werewolf
Last edited by Shadowmod on Wed Oct 01, 2014 5:05 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #353  (isolation #56)  » Wed Oct 01, 2014 5:05 pm

Werewolf one-shot commuter
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #355  (isolation #57)  » Wed Oct 01, 2014 5:13 pm

Werewolf Avoider
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #357  (isolation #58)  » Wed Oct 01, 2014 5:20 pm

Werewolf Eyeballer
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #359  (isolation #59)  » Wed Oct 01, 2014 5:24 pm

Rabid Werewolf

Werewolf-flavoured Terrorist (i.e. Suicide Bomber)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #424  (isolation #60)  » Thu Oct 02, 2014 5:00 am

Werewolf bee Allegic

If targeted by a bee type role...
...has a 20% chance to die
...has a 80% chance to be hospitalized in time to safe their life and also safe them from any other attempt on it, but also preventing them from performing any abilty on their own (aka. jailkeep)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #425  (isolation #61)  » Thu Oct 02, 2014 5:00 am

Alien Bee Allergic
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #426  (isolation #62)  » Thu Oct 02, 2014 5:00 am

Town Bee Allergic
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #427  (isolation #63)  » Thu Oct 02, 2014 5:03 am

Werebee

A bee bitten by wolf, a werewolf that's also a bee...
If not performing the kill, compulsively visits one flower player each night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #428  (isolation #64)  » Thu Oct 02, 2014 5:04 am

Alien Bee
Same as werebee, but from outer space.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #521  (isolation #65)  » Sat Oct 04, 2014 4:09 am

Alien Mutalisk (StarCraft Unit)

Each night, can perform a glaive worm attack. Target receives 4 Glaive Worm Damage. If the target targets some one else, the glaive worm bounces on to that person, afflicting 2 Glaive Worm Damage. Likewise, if that person also targets some one that person will receive another 1 Glaive Worm Damage. If any target ever aggregates at least 6 Glaive Worm Damage over the course of the game, they will die.
If some one with Glaive Worm Damage on them is doc protected (or something similar, such as JK) they will be completely healed (i.e. Glaive Worm Damage will be reset to 0). If targeted by a bodyguard type role, the bodyguard will receive the Glaive Worm Damage instead.

Feel free to tweak the numbers to whatever is fair...

Also, /pre-in for this game!
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #539  (isolation #66)  » Sat Oct 04, 2014 3:24 pm

Nameless Townie

totally not a named townie
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #557  (isolation #67)  » Tue Oct 07, 2014 4:59 am

OVO (Omnipotent Vote Overcharger)

Passively overcharges every one : if any player holds more than 1/3 of total votes in the game at any point in time, they will melt down and die (does not affect OVOs).

If the OVO survives 3p LyLo, town wins because the last scum dies of overcharge.
Last edited by Shadowmod on Tue Oct 07, 2014 5:14 am, edited 2 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #558  (isolation #68)  » Tue Oct 07, 2014 5:00 am

Overlynch Supersaint

If lynched with more than the minimal lynch amount of votes, whoever voted over the limit dies.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #559  (isolation #69)  » Tue Oct 07, 2014 5:02 am

Dinosaur Hunter

You can use a dayvig every day. If your target is a dinosaur, they will die. You are so highly trained in hunting dinosaurs that this kill is unstoppable.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #560  (isolation #70)  » Tue Oct 07, 2014 5:04 am

Darney the Binosaur

If Barney the Dinosaur is in the game, too, instead of his 100 votes, he will only get two votes for the entirety of the game (i.e., if he ever posts VOTE: X for the 3rd++ time, the vote will be discounted.)
Last edited by Shadowmod on Tue Oct 07, 2014 5:21 am, edited 2 times in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #561  (isolation #71)  » Tue Oct 07, 2014 5:06 am

OVO
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #562  (isolation #72)  » Tue Oct 07, 2014 5:06 am

OVO
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #563  (isolation #73)  » Tue Oct 07, 2014 5:13 am

OVO
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #564  (isolation #74)  » Tue Oct 07, 2014 5:15 am

Mafia OVO
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #565  (isolation #75)  » Tue Oct 07, 2014 5:15 am

Werewolf OVO
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #566  (isolation #76)  » Tue Oct 07, 2014 5:15 am

Alien OVO
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #567  (isolation #77)  » Tue Oct 07, 2014 5:16 am

OVOSK
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #568  (isolation #78)  » Tue Oct 07, 2014 5:17 am

Overlynch Supersaint
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #569  (isolation #79)  » Tue Oct 07, 2014 5:17 am

Mafia Overlynch Supersaint
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #570  (isolation #80)  » Tue Oct 07, 2014 5:17 am

Werewolf Overlynch Supersaint
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #571  (isolation #81)  » Tue Oct 07, 2014 5:17 am

Alien Overlynch Supersaint
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Post Post #572  (isolation #82)  » Tue Oct 07, 2014 5:19 am

Almost Vanilla Townie with Dinosaur Immunity

Barney's hopefully been taken care of now.
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Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #581  (isolation #83)  » Tue Oct 07, 2014 8:42 am

Kappa Werewolf Hider
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Post Post #593  (isolation #84)  » Tue Oct 07, 2014 3:42 pm

Pi Wolf

Another letter wolf ; but since this one's the Pi wolf, it also gains the ability to circle people at night. Circled players are separated from the flock, being unable to perform actions on or be targeted by actions from players that are not part of the werewolf pack.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #651  (isolation #85)  » Wed Oct 08, 2014 3:06 pm

Xi Werewolf
In post 647, Siveure DtTrikyp wrote:Alpha Mafia

Don't worry CDB, i just adjust really fast.

Wrong concept, letters are for wolves only! What does this even do? Make mafia immune to seers, i.e. nothing really?
In post 645, Kaiveran wrote:Vanilla Townie

Sample 13p Game: 624, 461, 425, 427, 2, 275, 325, 20, 415, 272, 295, 61, 353

Saulus
WereBee
Werewolf One-Shot Commuter
Alien Bee Allergic
UrScum Goon
Compulsive Vigilante Bus Administrator Lyncher
Town JOAT (Vigilante, FBI Agent, Bus Driver)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Survivor Executioner


Alien is so fucked lol

I think it'd be pretty fun to be the UrScum in this setup

Did you legitimately roll all those Vanilla Townies?!
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #676  (isolation #86)  » Thu Oct 09, 2014 3:52 pm

Neutral Survivor Strong Hider

Strong as in the opposite of weak: Does not die when targeting any non-town player
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

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Post Post #679  (isolation #87)  » Fri Oct 10, 2014 7:53 am

Werewolf Daywalker

Werewolf Encryptor :P
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #680  (isolation #88)  » Fri Oct 10, 2014 7:54 am

Alien Comlink Operative

Guess...
Last edited by Shadowmod on Sat Oct 11, 2014 11:19 am, edited 1 time in total.
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Post Post #757  (isolation #89)  » Tue Oct 14, 2014 10:21 am

Chi Wolf
In post 727, Flames682 wrote:Vanilla Townie

We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.

You do not really understand how randomization and statistics work, do you? Rolling 721 and 722 is not any less likely than rolling any other two definite, arbitrary numbers...
Last edited by Shadowmod on Tue Oct 14, 2014 6:44 pm, edited 2 times in total.
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Post Post #758  (isolation #90)  » Tue Oct 14, 2014 10:27 am

Rho Wolf
In some post... wrote:True, it would still be highly unlikely. Any way to solve this?


Do not make any roles that break the game on their own, to begin with, so no one else has to add a surplus of roles that are specifically meant to cripple the role that should not have been there in the first place?...
I suggest people edit their posts to make them roles that are at least somewhat reasonable.
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Post Post #832  (isolation #91)  » Thu Oct 16, 2014 4:29 am

Conpulsive Serial Reviver

Each night, must targeta dead player to revive.
Wins when the game ends because another faction has fulfilled their wincon and all members of that faction are alive.
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Post Post #833  (isolation #92)  » Thu Oct 16, 2014 4:31 am

Town Usurper

When there is a king-like* role in the game, Usurper gets the additional wincon to have them killed before game ends. Has one dayvig shot.

For the purpose of this role, any role that has by any means the power to decide a lynch on their own, without the help of other players' votes, is considered king-like.
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Post Post #834  (isolation #93)  » Thu Oct 16, 2014 4:32 am

Town One-Shot Kingmaker
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Post Post #835  (isolation #94)  » Thu Oct 16, 2014 4:32 am

Town One-Shot Kingmaker
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Post Post #836  (isolation #95)  » Thu Oct 16, 2014 4:32 am

Mafia One-Shot Kingmaker
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Post Post #837  (isolation #96)  » Thu Oct 16, 2014 4:33 am

Werewolf One-Shot Kingmaker
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Post Post #846  (isolation #97)  » Thu Oct 16, 2014 1:06 pm

Omikron Wolf
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Post Post #860  (isolation #98)  » Fri Oct 17, 2014 7:20 am

Sigma Wolf

In post 852, BBmolla wrote:
In post 846, Shadowmod wrote:Omikron Wolf

What exactly is this


The (assuming a complete alphabet) 15th Wolf in line on the queue to become Alpha Wolf... This one's the 18th, with Pi and Rho in between.
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Post Post #884  (isolation #99)  » Sat Oct 18, 2014 3:45 am

Double Dip Enabler
As long as they are alive, the game is running with double dip days.
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Post Post #887  (isolation #100)  » Sat Oct 18, 2014 9:29 am

Ypsilon Wolf
In post 885, BBmolla wrote:Triple Voter

The hell is double dip

http://wiki.mafiascum.net/index.php?title=Double_Dip
To clarify: I mean the variant where every one has two votes, but on two different people and with two lynches a day.

In post 886, Siveure DtTrikyp wrote:SuperVoter Jester

You get a vote for everyone other living player in the game (not including yourself). The votecount will be adjusted accordingly.

You cannot vote for yourself.

You win if you are lynched.

:(
Last edited by Shadowmod on Sat Oct 18, 2014 3:34 pm, edited 1 time in total.
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Post Post #905  (isolation #101)  » Tue Oct 21, 2014 4:53 am

Alien Pheromone Seeder

Loverizes two people for the night and following day, giving them Day- and Night Talk.
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Post Post #906  (isolation #102)  » Tue Oct 21, 2014 4:56 am

Mafia Whore

Can visit some one every night to have sex with, will roleblock that person and make them fall in one-sided love with the Whore, killing them if the whore dies that night or on the following day. The whore does not die when the target dies during the love period.
Last edited by Shadowmod on Tue Oct 21, 2014 5:05 am, edited 1 time in total.
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Post Post #907  (isolation #103)  » Tue Oct 21, 2014 4:59 am

Town Eros

Compulsively choses a (permanent) lover pair among the palyers during pregame ; can target self. Lovers gain day and night talk.
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Post Post #908  (isolation #104)  » Tue Oct 21, 2014 5:04 am

Loverizing Nu Werewolf Medical Trainer

Counts as letter wolf (nu).
Can target two players each night, loverizing and giving them day and night talk for the night and following day, as well as granting them a one-shot day and night doc protect between them (they can chose who uses it on whom). If they do not use the doc protection during their love duration, they will lose it.
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Post Post #950  (isolation #105)  » Fri Oct 31, 2014 1:45 pm

Alien Setup Normalizer

As long as this role is alive all role aspects that do not comply to normalcy guidelines/white-list are discarded. Players are not informed of this, their roles will simply work differently (if at all) until the Setup Normalizer dies. This does not change alignments.
(when in doubt about normalcy of something, ask Tierce or the NRG or something).

In post 939, saulres wrote:Town Restless Spirit

In post 937, BBmolla wrote:Reinoe, if I roll that am I just a Hannibal Vanilla


Maybe there should be a separate thread for modifiers?

Maybe, if you roll a modifier, you just reroll for the role afterwards? If you roll more than one modifier adjacently, that's also not a problem, because roles can have multiple modifiers.
Last edited by Shadowmod on Mon Dec 29, 2014 10:30 am, edited 1 time in total.
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Post Post #951  (isolation #106)  » Fri Oct 31, 2014 1:53 pm

Modifier: Poisonous

Any player you target with any action will be inflicted with poison. They will live for another day and night (or night and day, if it is a day action) and then die. If a player targets more than two players at once (think: Fruit Supply Company...), the poison will be too deluted to work though and if two players are targeted, the poison will take twice as long to work (= 4 phases).

In post 945, Alchemist21 wrote:Each night, you may choose to learn the name of one random member of the Mafia. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to recieve the name of the same Mafia player multiple times.


Holy crap, I'd take those odds any time. Guess any game with this role is gonna end up a werewolf, alien or 3rd party win...
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Post Post #952  (isolation #107)  » Fri Oct 31, 2014 2:01 pm

Town Armour-Piercing, Heat-Seeking Missile

If any player tries to use more than one kill action per day/night-cycle (does not matter if first on night, then on day or vice versa or in the same phase) the Missile will auto-activate, lock onto that player and blow them up (both missile and target die, pierces through protections ; trying to use a kill action does not mean it needs to be successful, so roleblocked or otherwise ineffective actions still count!).
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Post Post #953  (isolation #108)  » Fri Oct 31, 2014 2:03 pm

Modifier: Armour-Piercing, Heat-Seeking

Basically, the player receiving this doubles as above role.
Last edited by Shadowmod on Fri Oct 31, 2014 2:07 pm, edited 1 time in total.
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Post Post #954  (isolation #109)  » Fri Oct 31, 2014 2:03 pm

Modifier: Armour-Piercing, Heat-Seeking
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Post Post #955  (isolation #110)  » Fri Oct 31, 2014 2:03 pm

Modifier: Armour-Piercing, Heat-Seeking
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Post Post #968  (isolation #111)  » Tue Nov 04, 2014 2:52 pm

Manila Townie
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Post Post #1058  (isolation #112)  » Sat Dec 27, 2014 11:23 am

Town Volume of Constantly Heating Air
You are hot air, everything goes through you, but as you get heated up in the process, you will eventually convect away.

If a player above it in the player list targets it with any action, the action will target the next player alive below it. If there is no player alive below it, the action will target the topmost alive player in the player list instead.
If a player below it in the player list targets it with any action, the action will target the next player alive above it. If there is no player alive above it, the action will target the bottommost alive player in the player list instead.
Every action going through the Air will heat it. Once it reaches ⌊initial player number⌋ of heatups, it'll disperse and turn into a treestump.
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Post Post #1095  (isolation #113)  » Sun Dec 28, 2014 9:55 am

Town Infanticidal Child Hater

Whenever an innocent child is revealed, you reflexively kill it on the spot.
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Post Post #1096  (isolation #114)  » Sun Dec 28, 2014 9:56 am

Child Eating Alien

just as above
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Post Post #1105  (isolation #115)  » Mon Dec 29, 2014 9:58 am

Town Netherworld Empowerer

As long as this role is alive, all players who die receive a new role after their death (roll any role from this thread which hasn't been used for the respective game yet) which they can then use from the dead thread. Any alignment changes implied by the new role will not apply!
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Post Post #1106  (isolation #116)  » Mon Dec 29, 2014 10:04 am

Alien Dividing Bottom Switch

If this role dies, all roles with a post ID in this thread of ≤ ⌊total posts in this thread at time of game creation/2⌋ will be disabled.
Last edited by Shadowmod on Mon Dec 29, 2014 10:05 am, edited 1 time in total.
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Post Post #1107  (isolation #117)  » Mon Dec 29, 2014 10:05 am

Alien Dividing Top Switch

If this role dies, all roles with a post ID in this thread of ≥ ⌈total posts in this thread at time of game creation/2⌉ will be disabled.
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Post Post #1127  (isolation #118)  » Fri Jan 02, 2015 5:44 am

In post 1120, Klingoncelt wrote:Incoherent Child

All the attributes of Innocent Child with a post restriction: In all posts "f" is replaced with "p", "qu" is replaced by "k", "r" is replaced by "aw", "s" by "th", and "t" by "d." No "big" words allowed. Like a small child.

Thad'th thudch an annoying kirg, I'm awight away gonna pind id thome:

Down Thbeedch Theawapithd
Can peawmanendly awelieve one peawthon peaw day op any pothd awestawicdion they may potheth ad thad poind.
Last edited by Shadowmod on Fri Jan 02, 2015 5:56 am, edited 1 time in total.
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Post Post #1128  (isolation #119)  » Fri Jan 02, 2015 5:53 am

In post 1123, Jackel98 wrote:Yes, it would be infinite. Probably not balanced, but this is this.

Bad, especially given the relative abundance of fruit in my own fruit section :(

Vegan Alien
Will automatically snatch all fruit that is given to any one in the game and eat it. If no one has given any fruits for at least two day-night cycles, the alien starves at the end of the second cycle (can also live off alien fruit, of course).
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Post Post #1129  (isolation #120)  » Fri Jan 02, 2015 6:42 pm

Town Diplomat

Can target another player at night. If that player belongs to any non-town faction, diplomatic relations will be established, the Diplomat gains a permanent PT with that faction and that faction wins with the town.
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Post Post #1132  (isolation #121)  » Sat Jan 03, 2015 11:38 am

Town Psychopathic Universal Cop

gets results in the form of town/not town, but if the result is town, will automatically make one kill attempt at the target.
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Post Post #1133  (isolation #122)  » Sat Jan 03, 2015 11:55 am

In post 1131, Siveure DtTrikyp wrote:Mafia Diplomat

Can target another player each night. If that player belongs to another faction, you will immediately recieve a PT with them. Over the next day phase, both players must choose whether to accept diplomatic relations or not. If both players accept, then at the start of the next night those factions win conditions are altered so that they win together. Otherwise, the PT will close.

I wish this was a thing in that game I claimed werewolf D:

Don't like it as a non-town role, to be honest. Mafia know who is not in their faction...

Town Split-Personality Universal Cop

- gets results in the form town/not town
- gets two results per investigation, one for each personality
- pre-game, sanities for both personalities are determined randomly from the following list (same probability for all sanities ; both personalities can have the same sanity):
  • sane: gets the correct result
  • insane: gets the opposite of the correct result
  • brilliant: gets the correct result, ignoring all effects that alter investigation results on the target (like immunities or frames etc.)
  • ingeniously mad: gets the opposite of the correct result, ignoring all effects that alter investigation results on the target (like immunities or frames etc.)
  • naïve: always gets negative results (= town)
  • paranoid: always gets positive results (= not town)
  • batshit crazy: gets random results
  • malintentioned: gets random results and makes the target show up the same to all other investigations targeting it in the same night (p.e. if you get not town, a seer in the same game will receive what constitutes a positive result for them, i.e. "werewolf", a normal (mafia detecting) cop "mafia" and so on ; also compromise own sane/insane investigations! ; in the rare case that both personalities are malintentioned and receive different results, results for other cop roles will be randomized)
Last edited by Shadowmod on Mon Jan 05, 2015 8:52 am, edited 1 time in total.
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Post Post #1135  (isolation #123)  » Sat Jan 03, 2015 1:00 pm

In post 1134, Siveure DtTrikyp wrote:Town infinite shot day fruit vendor

Well, there's always the chance that the person you're communicating with says "NO" and outs you to the whole town lol

Not if they are playing to win.

Vanilla
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Post Post #1153  (isolation #124)  » Tue Jan 06, 2015 12:14 pm

Town 1-Shot Night Skipper

Once during the game, can skip a night phase ; the next day will begin directly after the lynch and no night actions will be performed
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Post Post #1154  (isolation #125)  » Tue Jan 06, 2015 12:16 pm

Town 1-Shot Day Skipper

Once during the game, can skip a day phase ; the next night will begin right after the previous one ends, but no killing actions can be performed on the second night.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #1181  (isolation #126)  » Sun Jan 25, 2015 8:29 am

Town Census Commissioner

Each night, can target a player and learn ho many living players that person's alignment has. All alignments that start out with only one player will be summarized under one "other/neutral alignment" cathegory (p.e. if there are a Neutral Survivor and an SK at the start of the game, targeting either of them will return the result "this player alignment group consists of two members").
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