Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #126 (isolation #0) » Tue Sep 30, 2014 4:36 pm

Post by Kaiveran »

Strong-Willed Ninja Kill-Everything Dragon


You roast people to a crisp with your fire-breath.
Your attacks are untraceable (except by Pirates) and unpreventable (except by Firefighters.)
You cannot be roleblocked.
You receive
1 BP shot
for every other scum kill in the game.

You win when you are the last one alive, or nothing can prevent this from occuring.
Last edited by Kaiveran on Thu Oct 02, 2014 8:34 am, edited 2 times in total.
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Post Post #129 (isolation #1) » Tue Sep 30, 2014 4:41 pm

Post by Kaiveran »

Pistachio Mafioso


Will flip as "Crushed Mafia Nuts"
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Post Post #131 (isolation #2) » Tue Sep 30, 2014 4:45 pm

Post by Kaiveran »

Town Firefighter


If a player is targeted by any Arsonist/Fire role, you will put out the fire and save them. If they are not however, you will just get them all wet.
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Post Post #132 (isolation #3) » Tue Sep 30, 2014 4:46 pm

Post by Kaiveran »

Werewolf Firefighter
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Post Post #133 (isolation #4) » Tue Sep 30, 2014 4:47 pm

Post by Kaiveran »

Town Taser Nut


Every night, you may target a player to "Stun" (roleblock) them. However, if they are wet, you will kill them.
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Post Post #134 (isolation #5) » Tue Sep 30, 2014 4:48 pm

Post by Kaiveran »

Mafia Taser Nut
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Post Post #137 (isolation #6) » Tue Sep 30, 2014 5:03 pm

Post by Kaiveran »

In memory of pieceofpecanpie...

Town Vengeful Enigma

You have a role power, but you will not know what it does until you are lynched. Once hammered your ability will be revealed to you and you may target a player in twilight with it. Your result will be publicly revealed to the town unless stated otherwise. The possibilities are:
  • Cop
  • Rolecop
  • Vigilante
  • Gunsmith
  • Knifesmith
  • Fruit Vendor - give someone a fruit.
  • Vegetable Vendor - give someone a vegetable. Your target will gain the Healthy role modifier for the rest of the game.
  • Day-vidge-izer - turn anyone into a 1-shot Day Vigilante. Your target will not be revealed.
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Post Post #143 (isolation #7) » Tue Sep 30, 2014 5:26 pm

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Mafia Dolphin
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Post Post #144 (isolation #8) » Tue Sep 30, 2014 5:26 pm

Post by Kaiveran »

Weredolphin
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Post Post #145 (isolation #9) » Tue Sep 30, 2014 5:27 pm

Post by Kaiveran »

Werewolf Tracker
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Post Post #146 (isolation #10) » Tue Sep 30, 2014 5:30 pm

Post by Kaiveran »

Peanut Butter Townie


All Peanut Butter flavored roles must form a neighbor pair with a Jelly role.

okay I need to stop
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Post Post #382 (isolation #11) » Wed Oct 01, 2014 3:16 pm

Post by Kaiveran »

Town Vegetable Vendor


Each night you may give a vegetable to a player. That player will gain the Healthy role modifier.
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Post Post #383 (isolation #12) » Wed Oct 01, 2014 3:17 pm

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Mafia Vegetable Vendor
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Post Post #384 (isolation #13) » Wed Oct 01, 2014 3:17 pm

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Werewolf Vegetable Vendor
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Post Post #385 (isolation #14) » Wed Oct 01, 2014 3:17 pm

Post by Kaiveran »

Compulsive Picky Cannibal Serial Killer


Must attempt to eat someone every night. Works like Donner Party.
However, the kill will only be successful if the target is Healthy.

Wins if it survives to any endgame situation.
Last edited by Kaiveran on Wed Oct 01, 2014 3:20 pm, edited 1 time in total.
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Post Post #386 (isolation #15) » Wed Oct 01, 2014 3:18 pm

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Jelly Alien
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Post Post #390 (isolation #16) » Wed Oct 01, 2014 3:20 pm

Post by Kaiveran »

Peanut Butter Cultist
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Post Post #411 (isolation #17) » Wed Oct 01, 2014 5:44 pm

Post by Kaiveran »

Vanilla Townie


Hey molla, my Strong-Willed Ninja Kill-Everything Guy can't work if he's the regular prime-then-ignite Arsonist.

Perhaps he should just have the title of Arsonist and the others can be Pyromaniacs or summat?

Or I can just rename him to Strong-Willed Firebreathing Super Rogue Ninja Killer or something of that stripe
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Post Post #450 (isolation #18) » Thu Oct 02, 2014 7:14 pm

Post by Kaiveran »

Mafia Loyal Jailkeeper


Nice to see loyal getting some love <3
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Post Post #451 (isolation #19) » Thu Oct 02, 2014 7:15 pm

Post by Kaiveran »

Werewolf Loyal Jailkeeper
Last edited by Kaiveran on Thu Oct 02, 2014 9:45 pm, edited 1 time in total.
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Post Post #452 (isolation #20) » Thu Oct 02, 2014 7:16 pm

Post by Kaiveran »

Alien Loyal Abductor

*snicker*

Will work on Starseeds
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Post Post #453 (isolation #21) » Thu Oct 02, 2014 7:16 pm

Post by Kaiveran »

Alien Starseed


Alien version of Traitor.
Last edited by Kaiveran on Thu Oct 02, 2014 9:45 pm, edited 1 time in total.
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Post Post #454 (isolation #22) » Thu Oct 02, 2014 7:17 pm

Post by Kaiveran »

Alien Starseed
Last edited by Kaiveran on Thu Oct 02, 2014 9:45 pm, edited 1 time in total.
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Post Post #455 (isolation #23) » Thu Oct 02, 2014 7:17 pm

Post by Kaiveran »

Recruitable Traitor Doctor


wins with Mafia. Kills with knives
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Post Post #456 (isolation #24) » Thu Oct 02, 2014 7:18 pm

Post by Kaiveran »

Recruitable Defector Doctor


wins with Werewolf. Kills with gun
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Post Post #457 (isolation #25) » Thu Oct 02, 2014 7:19 pm

Post by Kaiveran »

Vanilla Town


Say, what happens to Traitor type roles in an X Idea setup if their main faction doesn't appear?
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Post Post #458 (isolation #26) » Thu Oct 02, 2014 7:20 pm

Post by Kaiveran »

Town Knifesmith
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Post Post #459 (isolation #27) » Thu Oct 02, 2014 7:20 pm

Post by Kaiveran »

Town Barbarian


Vigilante who uses bladed weapons to kill, make Knifesmiths get a positive on him.
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Post Post #461 (isolation #28) » Thu Oct 02, 2014 8:39 pm

Post by Kaiveran »

UrScum Goon


You are part of a faction called The UrScum.

Your faction has no kill, but cannot be killed by anyone who is not town, cannot be a Lyncher target, and will always give the least incriminating results to any sane investigators.

You win when a majority of people are UrScum, or nothing can prevent this. If third-party roles are the only obstacle to such, all of them are assimilated into the UrScum hive mind and joint win with you.
Last edited by Kaiveran on Fri May 24, 2019 8:30 pm, edited 2 times in total.
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Post Post #462 (isolation #29) » Thu Oct 02, 2014 8:39 pm

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UrScum Goon
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Post Post #463 (isolation #30) » Thu Oct 02, 2014 8:40 pm

Post by Kaiveran »

UrScum Noog


Is immune to all
town
kills, rather than all scum kills.
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Post Post #464 (isolation #31) » Thu Oct 02, 2014 8:45 pm

Post by Kaiveran »

UrScum Monarch


Every night, you may choose a role from this thread, and attempt to redirect its role action(s) to any player(s) of your choice. If that role exists in the game, that role will be redirected as wished; if the role does not exist, nothing will happen. Only active, individual role powers are valid for this (i.e you cannot redirect someone's bulletproof, and you cannot redirect a scum kill unless you target the role whose owner is making it.)
Last edited by Kaiveran on Tue Oct 14, 2014 12:08 pm, edited 1 time in total.
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Post Post #465 (isolation #32) » Thu Oct 02, 2014 8:45 pm

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UrScum Goon
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Post Post #466 (isolation #33) » Thu Oct 02, 2014 8:49 pm

Post by Kaiveran »

Volatile UrScum


Unlike the other UrScum, you can be killed by anything in the game.

However, when you die, anybody who targeted you will also die, and anybody who targeted THOSE players will die as well.

If lynched, you kill the person who hammered you
AND
anybody on their wagon.

You
can
kill your own kind. Whoever your kills target can be saved by Docs, JKs, etc.

this one is really really dumb
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Post Post #467 (isolation #34) » Thu Oct 02, 2014 8:51 pm

Post by Kaiveran »

Vanilla Townie


Looking at ChannelDelibird's alignment chart, we seem to need some more Wolves and Aliens. Maaaybe Cultists if you're into that.
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Post Post #468 (isolation #35) » Thu Oct 02, 2014 8:52 pm

Post by Kaiveran »

X-Shot NKproof Townie


where X is equal to the amount of scum kills in the game.

you are not told how many shots you have.

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Post Post #489 (isolation #36) » Thu Oct 02, 2014 9:44 pm

Post by Kaiveran »

Vanilla Townie


In post 469, BBmolla wrote:
Vanilla Townie

In post 453, Kaiveran wrote:
Town Starseed


Alien version of Traitor.


So wait, these are Alien aligned? Why does it say Town Starseed then why not just Alien Starseed <_<


Yep. Sowwies

In post 470, BBmolla wrote:What the hell is a wizard


Jailkeeper (that's what the JK meant. I play on a Werewolf forum offsite and I slip their weird names sometimes)

Well actually it means that Mafia names are weird to me now but whatever, I'll edit it


I lied I'm not asleep >.<
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Post Post #491 (isolation #37) » Thu Oct 02, 2014 10:02 pm

Post by Kaiveran »

Town Mega Gladiator
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Post Post #492 (isolation #38) » Thu Oct 02, 2014 10:04 pm

Post by Kaiveran »

Town Seer
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Post Post #493 (isolation #39) » Thu Oct 02, 2014 10:05 pm

Post by Kaiveran »

Town Mirror


Reverses the effects of all actions taken upon it.

For example, a Cop attempting to investigate a Mirror would turn into the Mirror investigating the Cop.
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Post Post #496 (isolation #40) » Thu Oct 02, 2014 10:10 pm

Post by Kaiveran »

Doublevoting Unlyncher Barrier Warrior


Has 2 unlynchees. Has a bulletproof shield. At night he can permanently give up this protection to give the Unlynchees each a Lynchproof ability for the following Day ONLY.
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Post Post #508 (isolation #41) » Fri Oct 03, 2014 11:30 am

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Town Mirror
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Post Post #509 (isolation #42) » Fri Oct 03, 2014 11:42 am

Post by Kaiveran »

Alien Omniprism


In post 497, ChannelDelibird wrote:We don't necessarily need more werewolves and aliens. The Aliens, certainly, should be few in number but powerful to make up for only having one nightkill; we could maybe add a few more beefy ones as they've had some slightly awkward roles put in.


Here we go

Absorbs any action that targets it at night, and over the following night it can direct whatever abilities it has absorbed to other targets.

For example, if a Cop, Vigilante, and RB visited the Omniprism Night 1, it would be able to investigate, kill, and roleblock starting next night. Abilities are consumed once used (think of it as a Power-Stealing JOAT)

Can retain abilities as long as it likes, but if it ever accumulates more than 7 abilities, it dies and all actions that night will fail.
Last edited by Kaiveran on Wed Feb 06, 2019 3:45 pm, edited 2 times in total.
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Post Post #512 (isolation #43) » Fri Oct 03, 2014 1:13 pm

Post by Kaiveran »

Vanilla Townie


So when/where/how is this actually going to be run?
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Post Post #514 (isolation #44) » Fri Oct 03, 2014 1:27 pm

Post by Kaiveran »

Mafia Goon


cool beanz :wink:
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Post Post #518 (isolation #45) » Fri Oct 03, 2014 5:58 pm

Post by Kaiveran »

Super Power Role


Mod will publicly confirm your role.
All Vanilla Townies reroll their number till they get a role that isn't Vanilla Townie. Disregard the alignment in the post, they are a town version of that role.
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Post Post #545 (isolation #46) » Sun Oct 05, 2014 11:22 am

Post by Kaiveran »

Chocolate Townie


Melts when attacked by fire, becoming a Treestump.
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Post Post #546 (isolation #47) » Sun Oct 05, 2014 11:29 am

Post by Kaiveran »

Chocolate Townie
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Post Post #631 (isolation #48) » Tue Oct 07, 2014 8:20 pm

Post by Kaiveran »

Poisonous Alien
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Post Post #632 (isolation #49) » Tue Oct 07, 2014 8:24 pm

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Post Post #633 (isolation #50) » Tue Oct 07, 2014 8:24 pm

Post by Kaiveran »

Chocolate Mafioso
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Post Post #634 (isolation #51) » Tue Oct 07, 2014 8:25 pm

Post by Kaiveran »

Chocolate Werewolf
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Post Post #641 (isolation #52) » Wed Oct 08, 2014 6:23 am

Post by Kaiveran »

UrScum Equalizer


As long as you are alive, all vote-related powers are nullified.
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Post Post #642 (isolation #53) » Wed Oct 08, 2014 6:25 am

Post by Kaiveran »

UrScum Terrorizer


You render all active protective powers (e.g Doc, JK, Bodyguard) ineffective as long as you are in the game.
You may toggle this ability on and off.
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Post Post #643 (isolation #54) » Wed Oct 08, 2014 6:26 am

Post by Kaiveran »

UrScum Galvanizer


You render all active roleblocking or redirecting powers ineffective as long as you are in the game.
You may toggle this ability on and off.
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Post Post #644 (isolation #55) » Wed Oct 08, 2014 6:27 am

Post by Kaiveran »

Werewolf Bus Driver
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Post Post #645 (isolation #56) » Wed Oct 08, 2014 6:28 am

Post by Kaiveran »

Vanilla Townie


Sample 13p Game: 624, 461, 425, 427, 2, 275, 325, 20, 415, 272, 295, 61, 353

S
a
u
l
u
s

WereBee

Werewolf One-Shot Commuter

Alien Bee Allergic

UrScum Goon

Compulsive Vigilante Bus Administrator Lyncher

Town JOAT (Vigilante, FBI Agent, Bus Driver)
Vanilla Townie
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Survivor Executioner


Alien is so fucked lol

I think it'd be pretty fun to be the UrScum in this setup
Last edited by Kaiveran on Wed Oct 08, 2014 6:44 am, edited 1 time in total.
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Post Post #653 (isolation #57) » Wed Oct 08, 2014 10:09 am

Post by Kaiveran »

Town 1-Shot Governor
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Post Post #654 (isolation #58) » Wed Oct 08, 2014 10:10 am

Post by Kaiveran »

Town 1-Shot Governor
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Post Post #655 (isolation #59) » Wed Oct 08, 2014 10:10 am

Post by Kaiveran »

Cult 1-Shot Governor
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Post Post #656 (isolation #60) » Wed Oct 08, 2014 10:13 am

Post by Kaiveran »

Alien 1-Shot Peacemaker


Once in the game, can choose to deny a factional kill to one other faction of choice.

If you choose a faction that isn't in the game, nothing happens.
Last edited by Kaiveran on Wed Feb 06, 2019 3:47 pm, edited 1 time in total.
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Post Post #667 (isolation #61) » Thu Oct 09, 2014 4:21 am

Post by Kaiveran »

Werewolf


Which factions do you think should get day talk here?
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Post Post #684 (isolation #62) » Mon Oct 13, 2014 3:49 pm

Post by Kaiveran »

Town Bomb


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Post Post #689 (isolation #63) » Mon Oct 13, 2014 4:01 pm

Post by Kaiveran »

Alien Weeping Angel


You are 1-Shot Bulletproof and have a 1-Shot Strongman kill. This kill can be used at any time, but can only be used on those who have not targeted you with a night action. (At the end of each night you will receive a report on anyone who targeted you.)

After you perform your kill, you will be treestumped for the rest of the game.
Last edited by Kaiveran on Tue Nov 25, 2014 4:45 pm, edited 2 times in total.
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Post Post #722 (isolation #64) » Mon Oct 13, 2014 7:46 pm

Post by Kaiveran »

Town Missile Commander


No Nuclear Bomb can win while you are alive for fear of getting shot out of the sky.

Every night, you can run threat assessment to scan a player, living or dead, to enable their cardflip. If you scan the Nuclear Bomb, you will defuse it into a Vanilla Townie. You yourself will always flip.
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Post Post #723 (isolation #65) » Mon Oct 13, 2014 7:47 pm

Post by Kaiveran »

Town Missile Commander
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Post Post #724 (isolation #66) » Mon Oct 13, 2014 7:48 pm

Post by Kaiveran »

Town Missile Commander
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Post Post #725 (isolation #67) » Mon Oct 13, 2014 7:48 pm

Post by Kaiveran »

Mafia Missile Commander
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Post Post #726 (isolation #68) » Mon Oct 13, 2014 7:49 pm

Post by Kaiveran »

Werewolf Missile Commander
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Post Post #728 (isolation #69) » Mon Oct 13, 2014 7:53 pm

Post by Kaiveran »

UrScum 1-Shot Absorber


Once during the game, you may decide to absorb the victim of any lynch during the day. The absorbed player will not flip.

During the following night, any role powers that the victim had will be yours and you will appear as your victim did to all investigative roles.
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Post Post #729 (isolation #70) » Mon Oct 13, 2014 7:54 pm

Post by Kaiveran »

Alien 1-Shot Absorber
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Post Post #730 (isolation #71) » Mon Oct 13, 2014 7:55 pm

Post by Kaiveran »

Survivor Absorber


Each day, you can decide to absorb the victim of a lynch to take on their appearance and powers at night.

You win by surviving to any endgame.
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Post Post #731 (isolation #72) » Mon Oct 13, 2014 7:57 pm

Post by Kaiveran »

Vanilla Townie


In post 727, Flames682 wrote:

We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.


I think maybe we should stop things at about 800 and then organize it like a traditional X Idea Mafia setup.
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Post Post #749 (isolation #73) » Mon Oct 13, 2014 8:39 pm

Post by Kaiveran »

Werewolf


Flames wrote:Yeah but if there's a missle commander but no nuclear bomb then your role is useless. And that chance is very high that there will be no nuclear bomb


That’s kinda the chance you take in this kind of setup. Plus I'm thinking the missile command
scan will still be able to undo no flips from things like absorbers and cannibals, for instance
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Post Post #760 (isolation #74) » Tue Oct 14, 2014 11:30 am

Post by Kaiveran »

Town Vigilante
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Post Post #761 (isolation #75) » Tue Oct 14, 2014 11:31 am

Post by Kaiveran »

Town Cannibal Vigilante
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Post Post #764 (isolation #76) » Tue Oct 14, 2014 11:36 am

Post by Kaiveran »

Cult Peacemaker


Every night you may select one other faction with a regular kill. Their factional kill will be blocked for the night. If the selected faction isn't in thé game, nothing happens.

Pour quoi mon cellphone parle le français?
Last edited by Kaiveran on Tue Oct 14, 2014 11:39 am, edited 1 time in total.
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Post Post #765 (isolation #77) » Tue Oct 14, 2014 11:38 am

Post by Kaiveran »

Vanilla Townie


while were on the subject, any merdeux/broken rôles on my end?
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Post Post #772 (isolation #78) » Tue Oct 14, 2014 12:11 pm

Post by Kaiveran »



BBmolla wrote:Urscum Monarch is probably useless. Maybe just make it so it can name any role and redirect it? Would be a cool tweak, a redirector who can't do anything till they get someone to claim.


Hell yeah. Got it.
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Post Post #830 (isolation #79) » Wed Oct 15, 2014 7:36 pm

Post by Kaiveran »

Ascetic Can of Whoopass


You will be notified every night that you have been targeted by Night Actions, but not how many or what kind they were.

Once at night, you may choose to open yourself up on all players who have targeted you. It will be publicly announced that someone whooped their asses, without revealing your identity. Players who got their ass whooped are Roleblocked for the night AND have their vote nullified for the following day.

You win by delivering an ass-whoopin' to at least 1/4 of the players in the game. If less than 1/4 of the game is composed of visiting roles, this role cannot whoop enough ass to win and is thus re-rolled.
Last edited by Kaiveran on Sat Jun 15, 2019 10:05 pm, edited 4 times in total.
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Post Post #854 (isolation #80) » Thu Oct 16, 2014 10:33 pm

Post by Kaiveran »

Ascetic Can of Whoopass
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Post Post #855 (isolation #81) » Thu Oct 16, 2014 10:36 pm

Post by Kaiveran »

3-Shot Self-Rolestopper Can of Whoopass
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Post Post #856 (isolation #82) » Thu Oct 16, 2014 11:02 pm

Post by Kaiveran »

Alien Gene Splicer


Every night, you may choose to add a role modifier to someone. The modifier will be randomly chosen from the list below, and every time you use your ability the modifier is rolled for again.

Modifiers:
Weak
Corrupted (opposite of weak)
Ascetic
Loud (target of their night actions is notified that they've been visited)
PSST (prone to screaming at the slightest touch, all night actions on player are announced)
Ninja
Strongman
Suicidal (date of death randomly 1-3 nights ahead)
Wrong-Place-at-Wrong-Time
Macho
Beloved
Compulsive
Loyal
Loved
Hated
Reflexive
Self-
Healthy
Vengeful
False
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Post Post #858 (isolation #83) » Thu Oct 16, 2014 11:48 pm

Post by Kaiveran »

Vanilla Townie


In post 857, BBmolla wrote:Does the player know they recieved the modifier?


Yes, except in the case of False of course :twisted:
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Post Post #865 (isolation #84) » Fri Oct 17, 2014 5:56 am

Post by Kaiveran »

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Post Post #866 (isolation #85) » Fri Oct 17, 2014 5:57 am

Post by Kaiveran »

Bulletproof Can of Whoopass with 1-Shot Lightning Rod
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Post Post #867 (isolation #86) » Fri Oct 17, 2014 6:00 am

Post by Kaiveran »

Vanilla Townie


In post 861, SleepyKrew wrote:
Mafia Goon


There should probably be a wiki page to explain things like letter wolves and UrScum and bees


There should be an agreed upon cutoff before that happens, I think.
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Post Post #868 (isolation #87) » Fri Oct 17, 2014 6:01 am

Post by Kaiveran »

Lynchbait


You are guaranteed to be a Lyncher target if one exists.
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Post Post #889 (isolation #88) » Sat Oct 18, 2014 8:22 am

Post by Kaiveran »

Town Overcharge Day Vigilante


For every kill that hits you at night, you can kill someone during the day. If at any point you have more than 2 kills stored, you will explode.
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Post Post #911 (isolation #89) » Tue Oct 21, 2014 7:29 am

Post by Kaiveran »

Mercy Killer


Can submit a kill every night. Wins if it hits a Deathster with its kill. If there are no Deathsters in the game, is a VT. If there were Deathsters in the game but they all died to lynches or other killers, this role suicides.
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Post Post #947 (isolation #90) » Thu Oct 30, 2014 3:41 pm

Post by Kaiveran »

Vanilla Townie


In post 946, Siveure DtTrikyp wrote:
Probably Banned Immediately


You can kill a player at any time by pming that you wish to do so to the mod.

You win when all players are dead.


I'd accept this, with a couple of limiting conditions:
1) At Night, PBI is limited to one kill only.
2) All Daykills must be publicly announced

:twisted:
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Post Post #975 (isolation #91) » Tue Nov 25, 2014 4:47 pm

Post by Kaiveran »

Vanilla Townie


I have edited post 689 to correct ambiguities in the role description, the misinterpretation of which ruined a game.
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Post Post #1033 (isolation #92) » Sun Dec 21, 2014 1:40 pm

Post by Kaiveran »

Night 2 Suicidal Golden Goo


Anyone who targets you has their alignment changed to UrScum. You will unavoidably die Night 2.
Last edited by Kaiveran on Sun Dec 21, 2014 4:23 pm, edited 2 times in total.
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Post Post #1035 (isolation #93) » Sun Dec 21, 2014 4:24 pm

Post by Kaiveran »

Vanilla Townie


It's less disgustingly OP now.
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Post Post #1054 (isolation #94) » Fri Dec 26, 2014 3:59 pm

Post by Kaiveran »

Town 1-Shot Number Oracle


Once in the game, you may select a range of post numbers equal to N*0.15, rounded to the nearest whole number, where N is the number of posts considered by the mod when randing the setup. (For example, if the setup was generated from 1200 posts, you could select a range of 180 posts.) You will be told how many roles within that range exist in the game.
Last edited by Kaiveran on Sat Mar 02, 2019 3:06 am, edited 1 time in total.
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Post Post #6268 (isolation #95) » Fri May 24, 2019 8:18 pm

Post by Kaiveran »

Can of Chef Boyardee's Whoopassios

Hider with no auto-death conditions + Investigation Immune (appears to be VT) + Can Of Whoopass

Remember me? Yeah ya do.
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Post Post #6293 (isolation #96) » Wed May 29, 2019 1:58 pm

Post by Kaiveran »

UrScum Tabulator


Is informed of how many actions were taken every Night.

Reflexive actions (such as that of a Paranoid Gun Owner) count, as well as Activated variants of normally passive roles (like a JOAT with a BP ability), but truly Passive abilities (and thus this role's own power) do
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Post Post #6299 (isolation #97) » Wed May 29, 2019 2:04 pm

Post by Kaiveran »



Night 1, you must choose a player. Your alignment will change to match that player's. This action cannot be prevented.

From Night 2 onwards, you will be sent a list of all powers used in the previous Night, and may choose one to use at your discretion.

(basically a power-copying JOAT. The activation of a Passive counts as use.)
Last edited by Kaiveran on Wed May 29, 2019 3:12 pm, edited 1 time in total.
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Post Post #6300 (isolation #98) » Wed May 29, 2019 2:08 pm

Post by Kaiveran »

UrScum Elite Neighborizer


In addition to neighborizing each Night, they may choose anyone from their Neighborhood to be their successor. They will gain a 2-Shot Neighborizing power of their own should the original Neighborizer die.
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Post Post #6302 (isolation #99) » Wed May 29, 2019 2:09 pm

Post by Kaiveran »

Mafia Elite Neighborizer
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Post Post #6303 (isolation #100) » Wed May 29, 2019 2:09 pm

Post by Kaiveran »

Werewolf Elite Neighborizer
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Post Post #6305 (isolation #101) » Wed May 29, 2019 2:10 pm

Post by Kaiveran »

Alien Elite Neighborizer
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Post Post #6307 (isolation #102) » Wed May 29, 2019 2:10 pm

Post by Kaiveran »

Town Elite Neighborizer
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Post Post #6308 (isolation #103) » Wed May 29, 2019 2:10 pm

Post by Kaiveran »

Town Elite Neighborizer
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Post Post #6309 (isolation #104) » Wed May 29, 2019 2:10 pm

Post by Kaiveran »

Town Elite Neighborizer
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Post Post #6315 (isolation #105) » Wed May 29, 2019 2:13 pm

Post by Kaiveran »

Town Elite Neighborizer
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Post Post #6321 (isolation #106) » Wed May 29, 2019 2:29 pm

Post by Kaiveran »

Survivor Lich


At the start of the game, approximately 25% of the players (rounded down) are randomly selected to be the Lich's
Revenants
, and are put in a PT with the Lich. Nobody in the PT will be informed of anyone else's alignment, only of the identity of the Lich.

The Lich and Revenants are collectively known as
The Undead
, and have the following assigned abilities:
  • Loyal Rolestopper OR Disloyal Roleblocker (one action per Night)
  • Faction Check (name a faction, will tell you if its in the game or not, result revealed publicly in PT)
If a Revenant is killed, they simply die normally,
but if the Lich is killed, all Revenants also die
.

The Lich may choose to pre-empt such a thing by
releasing
a Revenant at Night, but in the process, the player is Vanillized and loses access to the PT.

Wins by surviving to endgame. All living Revenants may join the Lich a joint win, if no unresolved conflicts exist outside of the Undead group.
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Post Post #6322 (isolation #107) » Wed May 29, 2019 2:34 pm

Post by Kaiveran »

Town Lich


Normal wincon.
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Post Post #6323 (isolation #108) » Wed May 29, 2019 2:35 pm

Post by Kaiveran »

Town Lich


Normal wincon.
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Post Post #6328 (isolation #109) » Wed May 29, 2019 3:04 pm

Post by Kaiveran »

Mafia Lich


Normal wincon, with the following caveats:
  • If the Lich is nightkilled by fellow Mafia, the Mafia auto-loses.
  • If the only living non-Mafia players are revenants, the Mafia wins.
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Post Post #6329 (isolation #110) » Wed May 29, 2019 3:06 pm

Post by Kaiveran »

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Post Post #6330 (isolation #111) » Wed May 29, 2019 3:07 pm

Post by Kaiveran »

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Post Post #6331 (isolation #112) » Wed May 29, 2019 3:07 pm

Post by Kaiveran »

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Post Post #6332 (isolation #113) » Wed May 29, 2019 3:07 pm

Post by Kaiveran »

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Post Post #6334 (isolation #114) » Wed May 29, 2019 3:11 pm

Post by Kaiveran »

Town Blob


At Night, may choose to non-lethally engulf a player. This player will
go missing
without a flip, in the same manner as a Cannibal kill.

Once a Blob has someone inside them, they copy their power(s) and can use them as their own, and also mimic the victim's appearance to all investigative roles. They can release their prey on any future Night to return them to the game. They can release one player and go after another in the same Night.

If a normal nightkill attempt against a Blob succeeds, but they have a player inside them, the prey dies in the Blob's stead; however, Strongman kills bypass this effect.
If lynched, both die.
Last edited by Kaiveran on Wed May 29, 2019 3:32 pm, edited 3 times in total.
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Post Post #6335 (isolation #115) » Wed May 29, 2019 3:14 pm

Post by Kaiveran »

Town Blob

In post 6333, TemporalLich wrote:What happens if the Copy Kitty gets roleblocked N1?
N1 mimic can't be prevented. Fixed.
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Post Post #6336 (isolation #116) » Wed May 29, 2019 3:16 pm

Post by Kaiveran »

Town Blob
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Post Post #6338 (isolation #117) » Wed May 29, 2019 3:18 pm

Post by Kaiveran »

Town Blob
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Post Post #6339 (isolation #118) » Wed May 29, 2019 3:18 pm

Post by Kaiveran »

Mafia Blob
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Post Post #6340 (isolation #119) » Wed May 29, 2019 3:18 pm

Post by Kaiveran »

WereBlob
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Post Post #6341 (isolation #120) » Wed May 29, 2019 3:19 pm

Post by Kaiveran »

Alien Blob
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Post Post #6343 (isolation #121) » Wed May 29, 2019 3:29 pm

Post by Kaiveran »

Serial Blobber


Has a
Digest
action in addition to a Release, to kill players it engulfs. With every Digestion, its
Capacity
(how many players it can hold at one time) increases by 1. Multiple players inside the SB have their own PT to talk to each other.

With multiple prey inside it, the SB can choose which player to appear as to investigative roles.

The SB attacks its prey before nightkills.

A successful nightkill attempt on the SB will reduce its capacity by 1, and will free a player from it at random, if it can no longer hold everyone. If the SB's capacity is already 1, it dies.
Lynching the SB functions as normal.

Similar to a Cannibal SK, all digested players flip on the Serial Blobber's death.

thats enough adventure for one day methinks
Last edited by Kaiveran on Tue Aug 20, 2019 6:56 pm, edited 2 times in total.
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Post Post #6344 (isolation #122) » Wed May 29, 2019 3:33 pm

Post by Kaiveran »

Vanilla Townie


Updated the base Blob role so that it doesn't trump Strongman
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Post Post #6352 (isolation #123) » Wed May 29, 2019 11:00 pm

Post by Kaiveran »

In post 126, Kaiveran wrote:
Strong-Willed Ninja Kill-Everything Dragon


You roast people to a crisp with your fire-breath.
Your attacks are untraceable (except by Pirates) and unpreventable (except by Firefighters.)
You cannot be roleblocked.
You receive
1 BP shot
for every other scum kill in the game.

You win when you are the last one alive, or nothing can prevent this from occuring.
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Post Post #7204 (isolation #124) » Tue Aug 27, 2019 10:09 pm

Post by Kaiveran »

Town JOAT (Commuter, PGO, PSST)
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