Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #157  (isolation #0)  » Wed Oct 01, 2014 4:03 am

The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass
Last edited by Cheery Dog on Wed Oct 01, 2014 4:04 am, edited 1 time in total.
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Post Post #164  (isolation #1)  » Wed Oct 01, 2014 4:21 am

Town Quadruple Voter

Places 4 votes on one player, amount needed to lynch may or may not be adjusted.
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Post Post #195  (isolation #2)  » Wed Oct 01, 2014 5:06 am

Mafia Vigilante
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Post Post #252  (isolation #3)  » Wed Oct 01, 2014 7:46 am

Jester 1-Shot Governor

In post 212, Bicephalous Bob wrote:(This is the last Jester. I swear.)

Nope!
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Post Post #260  (isolation #4)  » Wed Oct 01, 2014 9:01 am

Villager

YOu are used to werewolf flavouring, and refuse to conform to vanilla townie standards.
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Post Post #377  (isolation #5)  » Wed Oct 01, 2014 8:22 pm

Town Reverser

If this role is in the game, you are now playing reverse mafia and everybody's win condition is reversed. (town becomes you win with the town when all townies are eliminated)
If there are multiple of this ability in the game, every second one will cancel out the first.
You win with the town when all threats are eliminated at at least one town member is alive.
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Post Post #404  (isolation #6)  » Wed Oct 01, 2014 9:47 pm

Vanilla Town

What to those people do?

Should I add a line to reverser to say that noone else knows whether the reverse happened?
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Post Post #410  (isolation #7)  » Wed Oct 01, 2014 11:34 pm

Mafia Goon

oh right the page jump. I haven't really been playing that much attention to descriptions.
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Post Post #417  (isolation #8)  » Thu Oct 02, 2014 12:02 am

Best Role Idea

Using the same procedure that landed you with this post, do the same with the Best Role Ideas Thread.
This includes the chesskid dumb thread standby of you're a vanilla townie if you don't land on one that doesn't have a role mentioned.
If there is multiple roles in the post you role, you are now a JOAT with one shot of everything listed. Alignment is whatever is most common amongst those roles. If there is an equal amount, you are town.
Last edited by Cheery Dog on Thu Oct 02, 2014 12:03 am, edited 1 time in total.
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Post Post #418  (isolation #9)  » Thu Oct 02, 2014 12:02 am

Worst Role Idea

Using the same procedure that landed you with this post, do the same with the Worst Role Ideas Thread to get your role.
This includes the chesskid dumb thread standby of you're a vanilla townie if you don't land on one that doesn't have a role mentioned.
If there is multiple roles in the post you role, you are now a JOAT with one shot of everything listed. Alignment is whatever is most common amongst those roles. If there is an equal amount, you are town.
Last edited by Cheery Dog on Thu Oct 02, 2014 12:04 am, edited 1 time in total.
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Post Post #420  (isolation #10)  » Thu Oct 02, 2014 12:10 am

Town WikiPick

Click on the Random Page button in the Mafiascum wiki.
You are that pages title. Your abilities are the same as whatever you first recognised as a role name when you read that page. If you are unable to find something you recognise as a role, you are a Vanilla Townie.
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Post Post #421  (isolation #11)  » Thu Oct 02, 2014 12:16 am

Werewolf Bomb
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Post Post #498  (isolation #12)  » Fri Oct 03, 2014 7:22 am

Cannibal Werewolf

Cannibal as in Donner Party
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Post Post #516  (isolation #13)  » Fri Oct 03, 2014 10:21 pm

Deathmiller

This role is just a normal miller if playing modless.

You may as well leave it as a practically free win - it would be anyway if they drew innocent child
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Post Post #523  (isolation #14)  » Sat Oct 04, 2014 8:33 am

Unlyncher Reverser

If this role is in the game, you are now playing reverse mafia and everybody's win condition is reversed. (unlyncher becomes you win when person is lynched)
If there are multiple of this ability in the game, every second one will cancel out the first.


I decided what my other alignment for this should be. (also leaving it at one just seemed silly - I may add more in the future)
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Post Post #540  (isolation #15)  » Sat Oct 04, 2014 6:57 pm

Town Odd-Day Actor, Even-day Priest
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Post Post #573  (isolation #16)  » Tue Oct 07, 2014 5:35 am

Barney the Dinosaur!
Cult Black Gooiser

Will give target the additional modifier of black goo, may not recruit.
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Post Post #596  (isolation #17)  » Tue Oct 07, 2014 9:40 pm

Town Doctor

In post 587, Kagami wrote:why are people trolling this, it's meant to be fun -_-

because that's their way of having fun.
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Post Post #640  (isolation #18)  » Wed Oct 08, 2014 6:05 am

Town Lover Mason Neighbour Monk
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Post Post #665  (isolation #19)  » Thu Oct 09, 2014 7:03 am

Town Weak Vigilante
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Post Post #678  (isolation #20)  » Fri Oct 10, 2014 3:35 am

Mafia Encryptor

In post 667, Kaiveran wrote:Which factions do you think should get day talk here?

any that exist when an encryptor is drawn
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Post Post #681  (isolation #21)  » Fri Oct 10, 2014 8:11 am

One Hit Wonder

Open the Activity overview for this thread and sort by number of posts (or not if you want to do it a harder way), draw at random a name that has posted once in this thread, their post is now yours for gaining your role.
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Post Post #732  (isolation #22)  » Tue Oct 14, 2014 1:57 am

Mafia Day Godfather

In post 727, Flames682 wrote:Vanilla Townie

We should really randomize this whole thread and then roll. Just because getting 721 and then 722 would be hugely unlikely. This goes for a lot of stuff in this thread.

That would not change the actual likelihood of them both being drawn
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Post Post #736  (isolation #23)  » Tue Oct 14, 2014 2:06 am

Werewolf Reverser

If this role is in the game, you are now playing reverse mafia and everybody's win condition is reversed. (werewolf becomes you win with the werewolves when all werewolves are eliminated)
If there are multiple of this ability in the game, every second one will cancel out the first.
You win when werewolves are the only faction left.

I think you just take chances
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Post Post #750  (isolation #24)  » Tue Oct 14, 2014 2:42 am

Vanilla Townie
Other roles not being in the game are only of any consequence if they've got their own win condition like the new crap role you're spamming.
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Post Post #752  (isolation #25)  » Tue Oct 14, 2014 6:28 am

Town 2-Shot Watcher

There's more of it than there are Pikachu's currently

Spoiler: Alignment Distrubution
Town 372
(of which VT 54)

Mafia 126
Survivor 12
Lyncher 6
Unlyncher 3
Jester 9
Serial Killer 20
Underdog 6
Catherine 2
Cult 11
Alien 42
Assassin 2
Werewolf 76
Deathster 2
Inquisitor 3
Pikachu 6
UrScum 12
Hitman 1
Werewolf Mafia Alien 1
Deathly Ill 7
Nuclear Bomb 6
Pokemon Trainer 7

No Initial Alignment 20

I hope this is incorrect as of 752 due to editing coming in the future, otherwise correct up to 752
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Post Post #753  (isolation #26)  » Tue Oct 14, 2014 6:34 am

Super Survivor

Mod will publicly confirm your role.
All other factions that only have one person in them become neutral survivors and lose all abilities.
You win if any survivor alignment survives to the end.

I'm not sure whether I should get rid of the mod confirming the role and the changed win condition or leave it like that
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Post Post #756  (isolation #27)  » Tue Oct 14, 2014 7:44 am

Town Vanilla

Different be to wanted just you.

true, I guess it could go along with having it exclude all factions that can be considered normal (mafia/werewolf/SK), but I think it's better if it's able to just make the game go against groupscum, also good chance to win some leap of faiths - not that this setup can actually be played modless with a few of the roles that have been posted
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Post Post #810  (isolation #28)  » Wed Oct 15, 2014 7:09 pm

Werewolf

In post 793, FakeGod wrote:Any other objections?[/ooc]

Yes, I object!
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Post Post #812  (isolation #29)  » Wed Oct 15, 2014 7:14 pm

Town Weak Masoniser

In post 794, Flames682 wrote:
Also super vanilla townie should only have half the town players be VTs chosen randomly. Just look at this .

That looks like a good setup to me, mountainous against one scum (who would instantly die if they set of the mega-gladitor)
I think lyncher would probably win though
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Post Post #813  (isolation #30)  » Wed Oct 15, 2014 7:15 pm

Mafia Weak Goon

In post 811, FakeGod wrote:wow you clearly hate purple axe-wielding dinos

He f**ked me up with an ax.
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Post Post #817  (isolation #31)  » Wed Oct 15, 2014 7:50 pm

Mafia Roleblocker

In post 813, Cheery Dog wrote:Mafia Weak Goon

In post 811, FakeGod wrote:wow you clearly hate purple axe-wielding dinos

He f**ked me up with an ax.


Is this the version of "weak" that can't do nightkills? Or what.[/quote]
Dies if it targets anti-town, I'd have added that description if I meant not able to do nightkills. (for some reason I was thinking that type had a different name)
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Post Post #827  (isolation #32)  » Wed Oct 15, 2014 10:36 pm

Vanilla Townie

So many roles that we won't be able to use if it is decided to be played modless over skype, I think those can be ignored then though
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Post Post #840  (isolation #33)  » Thu Oct 16, 2014 6:52 am

Alien One-shot King

May declare themselves king for the day.
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Post Post #841  (isolation #34)  » Thu Oct 16, 2014 6:53 am

Town One-shot King
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Post Post #859  (isolation #35)  » Fri Oct 17, 2014 6:56 am

Town Blank Vigilante
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Post Post #869  (isolation #36)  » Fri Oct 17, 2014 5:32 pm

Town Retired Werewolf Hunter

Cannot be killed by werewolves.

I thought the while point of this was a neverending role list - why do you want to cut it off?
Obviously this isn't going to be played face to face. (it could be if everyone had a internet connection though, but that would just be hard)
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Post Post #872  (isolation #37)  » Fri Oct 17, 2014 6:18 pm

Town Monkey

Throws poop at people, they now have poop.
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Post Post #873  (isolation #38)  » Fri Oct 17, 2014 6:19 pm

Poopsmith

Now it'll never be deleted.
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Post Post #882  (isolation #39)  » Sat Oct 18, 2014 2:42 am

All Voter

Can either vote everyone or noone. A double hammer would result in two lynches.
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Post Post #928  (isolation #40)  » Wed Oct 29, 2014 2:14 am

Alien Jailkeeper (alien variation)

In post 923, BBmolla wrote:Alien Reflexive PGOizer

Gimme a good name for a cop who targets a player and gets a "This player performed a killing action last night" or "This player did not perform a killing action last night."

Basically a weaker follower.

The closest I know of is the Detective from the Hard Boiled setup, but it's not limited to one night. I guess you therefore need a modifier for it
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Post Post #933  (isolation #41)  » Thu Oct 30, 2014 6:25 am

Town Paranoid Paranoidiser

Gives target a paranoid modifier. (roleblocks as well as normal action)
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Post Post #934  (isolation #42)  » Thu Oct 30, 2014 6:27 am

Town Weak CPR Doctor
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Post Post #935  (isolation #43)  » Thu Oct 30, 2014 6:34 am

Town Strong Hider

Can hide behind anyone without dying, actions targeting the person they're hidden behind will still effect the hider.
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Post Post #998  (isolation #44)  » Sat Dec 20, 2014 12:13 am

Vanilla Townie

Meow
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Post Post #1004  (isolation #45)  » Sat Dec 20, 2014 7:26 pm

Reverse Search

Reroll this slot, it and all remaining roles you need to collect now work backwards with #0 being whatever the highest number and #1 being the second highest etc of your search range.

Siveure, what happens if someone draws that role and you're in the game?
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Post Post #1023  (isolation #46)  » Sun Dec 21, 2014 3:56 am

Alien Double Inventor

Has one of everything listed in roles (no alignment on any)
May give 2 of them out every night to two different people. May include self, but if so limits being able to use any inventions the next night.

In post 1019, Flames682 wrote:Can we not turn this into a shitty thread.

It already is a shitty thread, it's it's whole purpose, with the odd thing of being able to play games with it.

/late edit to fix the link
Last edited by Cheery Dog on Wed Mar 23, 2016 1:20 am, edited 1 time in total.
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Post Post #1098  (isolation #47)  » Sun Dec 28, 2014 4:00 pm

WereDingo

Werewolf aligned above stuff.
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Post Post #1126  (isolation #48)  » Fri Jan 02, 2015 4:27 am

Mafia Godfather

They're just vanilla townies if there isn't a role there, sucks, but factual.
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Post Post #1173  (isolation #49)  » Fri Jan 16, 2015 6:04 am

Town Anti-Bastardary

Any abilities that would be considered bastard by the mod are removed and the player vanillaised.
Jester/Lyncher/Cult/Other bastard factions are not effected due to their bastard bits being their alignment.
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Post Post #1192  (isolation #50)  » Fri Jan 30, 2015 5:46 am

Town Retrialer

Any should be mod confirmations don't happen as you've scheduled a new trial for them after the game's finishes. (after they can be revealed like all other roles)
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Post Post #1203  (isolation #51)  » Fri Mar 13, 2015 10:21 am

Vanilla Townie

So he dies as soon as the mod makes the thread/before he actually gets his role?
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Post Post #1264  (isolation #52)  » Sun May 24, 2015 9:07 pm

Werewolf

I think posts 1-13000 are stupid inane roles :P

Therefore everyone is the vanilla townie in post 0 unless we more that 10x times the amount of roles.
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Post Post #1357  (isolation #53)  » Mon Dec 07, 2015 9:20 pm

Vanilla Townii

Shouldn't you make negatives count from the other directions so that it's fair to the later roles?
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Post Post #1428  (isolation #54)  » Wed Feb 10, 2016 12:46 am

Survivor Reverser

If this role is in the game, you are now playing reverse mafia and everybody's win condition is reversed. (Survivor becomes you win when you die)
If there are multiple of this ability in the game, every second one will cancel out the first.

I thought I was safe from cfj's role there if I was to play because I've split these reversers up a lot, but apparently I made two "one-shot kings" in a row)
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Post Post #1509  (isolation #55)  » Sat Feb 13, 2016 12:03 am

Flavour Vigilante

If target has favouring outside the ordinary mafia scope, you kill will succeed, otherwise it will fail.
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Post Post #1577  (isolation #56)  » Wed Mar 09, 2016 4:39 pm

Alien Poisoner
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Post Post #1664  (isolation #57)  » Sun Mar 20, 2016 4:52 am

Alien Countermeasurer

If another role in the game has been given a countermeasure against its power in the thread (which can easily be found by the mod, i.e. within 1-2 pages either side of the role), you receive that countermeasure as an additional ability.
When that role dies, you lose that ability, this includes after you die.

For example Reverser's countermeasure is another Reverser. The game doesn't have win conditions reverse unless the original Reverser dies, and your countermeasurement is lost.

If you have active abilities, you may choose to use as many of them as you like at once.

This role exists for cases like Pikachu, Flying-passive and other things that got spammed a lot at some point in this thread's life, and then a countermeasure to them was also spammed because what if that first one comes up? If all other roles are likely to appear in any other game, then this role is just a vanilla alien.


If you don't understand what this role means, then it countermeasures itself
Last edited by Cheery Dog on Sat Aug 31, 2019 2:43 am, edited 3 times in total.
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Post Post #1668  (isolation #58)  » Sun Mar 20, 2016 7:11 pm

Town Bloodhound

In post 1665, Felissan wrote:Werewolf

Could you explain a bit more what you mean when you speak of countermeasures?

There's roles that exist that have specific countmeasures.

I probably stuffed up my description somewhere though, it was meant to also include stuff like flying when I started. I'll try editing said post so that it makes more sense.
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Post Post #1689  (isolation #59)  » Mon Mar 21, 2016 11:24 pm

Mafia Pegasus

You have flying & horsemanship. You cannot be targeted except by players with both flying and horsemanship.

Just doing the next stage in that pattern.
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Post Post #1720  (isolation #60)  » Tue Mar 22, 2016 5:44 pm

Town Monk

Pshyco Serial Killer should be fun if it ends up in the hands of N
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Post Post #1733  (isolation #61)  » Tue Mar 22, 2016 11:31 pm

Saulus

In post 1728, RadiantCowbells wrote:Can we stop adding ridiculously overpowered, swingy, or game changing 3p roles?

...no
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Post Post #1743  (isolation #62)  » Wed Mar 23, 2016 12:03 am

Town Double-Lyncher

If you are on the lynch-wagon, the lynch happens twice. (if the lynched person can survive one lynch, they're still lynched, otherwise you're just hanging up a dead body)
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Post Post #1749  (isolation #63)  » Wed Mar 23, 2016 2:19 am

Vanilla Werewolf

I have no idea if this is actually correct, but we're like 1,000 roles since it was last done.
Spoiler: Alignment Distribution
Town 670
(of which VT 118)

Mafia 198
Survivor 31
Lyncher 9
Unlyncher 3
Jester 12
Serial Killer 41
Underdog 7
Catherine 2
Cult 15
Alien 65
Assassin 2
Werewolf 119
Deathster 5
Inquisitor 3
Pikachu 6
UrScum 15
Hitman 1
Werewolf Mafia Alien 1
Deathly Ill 9
Nuclear Bomb 6
Can of Whoopass 5
Serial Reviver 1
Hipster 1
Prophet 1
Jester Lyncher 2
Lynchee Jester 2
Mercy Killer 1
Townie Lyncher 1
Probably Banned Immediately 1
Mime 1
Devil 1
Role 1000 1
Neighbor Killer 1
Monsters 3
mucsrU 1
God Killer 1
Sandbox Player 1
Vanilla Seeker 1
Batman 1
Gun Guru 1
Spook 12
Logician 1
Dictator 1
Arch-necromancer 1
Politician 1
Guesser 1
Gambler 2
Lover of Green 1
Reverse Pikachu 1
Blueberry Pie Lord 1
Winner 1
I Chun Dhu Anytin 1
Obvtown 1

No Initial Alignment 43

This only goes up to because I got bored of doing it
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Post Post #1803  (isolation #64)  » Wed Mar 23, 2016 4:39 pm

Serial Killer Mixer

All descriptions of roles in the game are shuffled and redistributed into different role PMs. Fractional information is not included in the switch up.
Everyone is still the title of the role they received.

Idea bought to you by:
In post 1763, callforjudgement wrote:Town Cop

Each night, you may choose a player. That player will be roleblocked and also protected from one kill.
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Post Post #1829  (isolation #65)  » Sat Mar 26, 2016 12:06 am

Multi-shot Similarity Serial Killer

May elect to shoot as many people as they like. If they all share the same alignment, they all die, otherwise it fails.
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Post Post #1882  (isolation #66)  » Mon Mar 28, 2016 8:45 pm

Mod's choice (alignment) vanilla
Wouldn't they just use the jailkeeper on odd nights?
Last edited by Cheery Dog on Mon Mar 28, 2016 8:49 pm, edited 1 time in total.
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Post Post #1883  (isolation #67)  » Mon Mar 28, 2016 8:48 pm

Player's choice (alignment) vanilla
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Post Post #1930  (isolation #68)  » Mon Apr 04, 2016 8:14 pm

Alien Automatic Alphabetic Joat

I was going with another A, but it doesn't really work anyway, so I stopped trying to think of one

You have a 1-shot ability of every other role in the game. These will be used in alphabetical order and you will find out what ability you used at the end of the night. If you choose to not submit an action, you lose your chance at using whatever that ability was and don't find out. You will receive a plain "no result" if it fails for any reason (eg roleblocked)
If the next ability is a passive modifier, you will gain that passive modifier for that night and the following day.
If an ability requires you to submit a second person, it will be the next person alphabetically on the original player list.
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Post Post #2059  (isolation #69)  » Sat Apr 09, 2016 9:24 pm

Mafia Roleblocker

Chances of getting balance is going to take a lot of things (practically impossible). Half of those problematic roles in that group were from me :(

Pretty sure reversing of win conditions wasn't public. (although I do assume it would be claimed)
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Post Post #2062  (isolation #70)  » Sat Apr 09, 2016 9:50 pm

Town Doctor

The Survivor Reverser is a Survivor. (so pretty much a jester). Yeah he probably wouldn't actually claim that - probably only the town variant of it would. I'm not sure about the Unlyncher. (werewolf is probably also a no)

Spoiler: me looking at those last 5 games rolled
[1] Contains two jesters a lyncher, and a role that will randomly modkill people at the start of the game. - The other 5 make an okay setup
[2] Mafia wins at night start (regardless of the re-roll) except that it starts with an SK hunt. I guess that it might actually therefore end up balanced/random winner because town has that small chance of mafia getting lynched early. (3:4:1 + reroll though)
[3] Two dolphins :D This one actually works, well if having 3 different non-town factions counts as working.
[4] Saulus (but the only mafia so that's probably okay), only one werewolf as anti-town on the other side though
[5] 3 mafia, werewolf, no flips and random things firing in this one.
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Post Post #2064  (isolation #71)  » Sat Apr 09, 2016 10:13 pm

Arsonist (third party)

Douse -During the night, you may target a player to douse them.
Light - During the night, you may light all doused targets.
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Post Post #2114  (isolation #72)  » Tue Apr 12, 2016 4:18 am

Alien Brainwasher

All members of your faction can have their actions performed by someone else of their choosing. (For Tracker/watcher result purposes)
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Post Post #2168  (isolation #73)  » Sat Apr 16, 2016 9:11 pm

Town Quarterback

If there are players with votes worth 1/4 of a vote, you will get your quarter back from a payphone each time a quarter of the players have 1/4 at the back end of the amount of votes that are on them. You may use that money to call the mod and have the deadline moved back quarter of an hour.
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Post Post #2196  (isolation #74)  » Tue Apr 19, 2016 7:06 pm

Town Insane Seer

town vector tracker would be fun if they're redirected.
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Post Post #2198  (isolation #75)  » Wed Apr 20, 2016 2:29 am

Town Bus Redirector

Each night you may target one player. You should also submit another two names (one of these can be the came as your target and/or yourself).
If the targeted played is a Bus Driver, you will redirect their action to the secondary names.
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Post Post #2216  (isolation #76)  » Fri Apr 22, 2016 6:44 pm

Vanilla (alignment to be determined by mod)

I don't you've got the right role at the end there. Friendly Neighbour can do their own targeting.
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Post Post #2227  (isolation #77)  » Thu Apr 28, 2016 5:44 am

Vanilla Townie

I gave up on wanting modless ages ago. But if one actually happens, they can be declared town.
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Post Post #2243  (isolation #78)  » Mon May 02, 2016 8:01 am

Town Zombie

Every time you die, you will come alive again two phrases after your death.
For example, in a normal game state, if you die during Day 1, you will come back to life at the end of Day 2.
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Post Post #2251  (isolation #79)  » Tue May 03, 2016 3:30 am

Mafia Goon

In post 2247, callforjudgement wrote:{re: twilightvig}

Come to think of it, I wonder if you can use a dayvig role like that if you happen to fire it in twilight (especially if it resets the votecount). I'm not sure that anyone has tried.

If I ran a game with a dayvig, they wouldn't be allowed to shoot in twilight. Or at least I think that's how I';d run it, I'll let people now if I ever create a game with a dayvig.
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Post Post #2268  (isolation #80)  » Thu May 12, 2016 9:12 pm

Mafia Fruit Machine

Reflexively role blocks 90% of those that target them, the other 10% get given a piece of fruit.
percentages can be changed if required.
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Post Post #2277  (isolation #81)  » Thu May 19, 2016 6:54 pm

Mafia Godfather
If you lynch the godfather Day 2 in vengeful, their team is going to lose...
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Post Post #2334  (isolation #82)  » Thu May 26, 2016 4:38 pm

Vanilla Townie

They might not win because the chance of modkilling.
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Post Post #2335  (isolation #83)  » Thu May 26, 2016 4:41 pm

Mafia Knife Wielder

Kills made by this role can bypass bulletproofness. They will also appear as not having a gun to gunsmiths.
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Post Post #2387  (isolation #84)  » Sun Jun 05, 2016 5:29 pm

Town Gunsmith

Village Idiot is still broken.
Just continuously change votes between all the other townies, and then get lynched Day 1 - town can then run away with it from your flip
Although I guess this game may already have jesters, so what you have designed is a town aligned jester.
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Post Post #2512  (isolation #85)  » Sun Jul 24, 2016 9:53 am

Vampire

Leads a cult faction, however wins alone if the cult wins.
(Vampire) Cultist recruits keep any abilities, but the Vampire is in control of them. (Vampire) Cultists are not informed of who the vampire is, the vampire learns what abilities they are not in control of though
(Vampire) Cultists win if the lynch the Vampire.
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Post Post #2562  (isolation #86)  » Thu Aug 04, 2016 6:59 am

Vanilla Townie

and what happens with only one of those in the game, as will happen if they actually appear?
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Post Post #2644  (isolation #87)  » Tue Aug 16, 2016 6:54 pm

Duplicate Role

After the rest of the setup has been completed, this role rolls amongst the other players' roles in the game, and is whatever it lands on. If it's a mod chosen alignment, the duplicate role may be given a different alignment.
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Post Post #2681  (isolation #88)  » Tue Aug 23, 2016 6:34 pm

Town Fruitman

If you receive a piece of fruit, you will be unable to die the phrase the fruit was received including surviving strongman attacks or previously poison. Non killing actions still effect you as normal. You can be poisoned while having fruit.
If you gain a night action through any means, it will be given the weak modifier will be added to said ability, unless during the night you use it you also receive a piece of fruit, in which case the ability would become unblockable instead.
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Post Post #2715  (isolation #89)  » Sun Aug 28, 2016 8:14 am

Werewolf Vanilliser
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Post Post #2750  (isolation #90)  » Wed Aug 31, 2016 8:29 pm

Vanilla of previous alignment

This role shares the win condition & alignment of the previous role rolled. If this is the first role rolled, then it shares the alignment/win condition of the final role rolled.

----
I think the last alignment spread was somewhere between posts 400-500 if you want a starting point.
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Post Post #2836  (isolation #91)  » Mon Sep 05, 2016 7:41 am

Mafia Cop

May be useful if there's millers or a traitor that exists but is not know.
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Post Post #2837  (isolation #92)  » Mon Sep 05, 2016 7:43 am

Town Godfather

Will always return innocent when investigated regardless of cop sanities or other result changing abilities that may be present.
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Post Post #2838  (isolation #93)  » Mon Sep 05, 2016 7:55 am

Werewolf Fabricator

Targets another player, who will appear as though they are a werewolf to any seers.

i don't know if that's the best name for it, but I figured it needed something not framer to work for the werewolf faction
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Post Post #2845  (isolation #94)  » Mon Sep 05, 2016 9:01 pm

Vanilla Townie

people hate all variants of survivors.
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Post Post #2850  (isolation #95)  » Wed Sep 07, 2016 7:26 pm

Alien Differing Vote Disabler

While you are alive, all players have 1 whole vote and only 1 whole vote. This includes treestumps and other players that would not normally have a vote.
If you die, they will be given any changes to voting structure other elements in the game may have given them.

In post 2849, Gamma Emerald wrote:
callforjudgement wrote:Town Emergency Triplevoter

If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)

This would be a game breaker in Mafia hands, which Grandest Idea can do.

It's still a triple vote only when town would otherwise lose, which means town just loses again immediately (assuming mafia was the one that was about to win)
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Post Post #2903  (isolation #96)  » Mon Sep 12, 2016 7:11 pm

Even Day/night Vanilla Townie

during odd day/nights you will be a survivor.
Alignment will lock into place if you are killed.
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Post Post #3022  (isolation #97)  » Sun Sep 25, 2016 6:11 pm

Great Idea Inventor (alignment determined by moderator)

Can give an invention every night. Inventions is randomised 1-shot version of a role's ability from Great Idea Mafia. Only the player receiving the invention will find out what it is
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Post Post #3027  (isolation #98)  » Sun Sep 25, 2016 6:54 pm

Mafia Goon

How do I work out knowledge for that role when I have colours in signatures turned off?
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Post Post #3073  (isolation #99)  » Thu Sep 29, 2016 5:33 pm

Town 1-shot Locksmith

At any time of the game you may target a player. All topics (including the main game thread) that player has access to with be locked or unlocked into the next deadline is reached.

If this is used during the day, the game will be in a locked twilight from likely a no lynch.
At night, the main thread is opened. Targeting Mafia would lock the mafia PT.
Ability cannot be blocked as it occurs instantly. (From mod reading your action and taking note)
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Post Post #3078  (isolation #100)  » Fri Sep 30, 2016 7:20 am

Bull-Proof Townie

You are immune to death from bulls.
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Post Post #3280  (isolation #101)  » Sat Nov 12, 2016 2:39 am

Vanilla Townie
Everything happens for a reason, except maybe football.

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Post Post #3435  (isolation #102)  » Sat Feb 11, 2017 1:40 am

Vanilla Townie
Everything happens for a reason, except maybe football.

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Post Post #6260  (isolation #103)  » Sat May 25, 2019 2:02 am

Mafia Goon
Everything happens for a reason, except maybe football.

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Post Post #7235  (isolation #104)  » Tue Sep 03, 2019 10:56 pm

Town Rolecop
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