Board Games!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #1675 (ISO) » Sat Oct 18, 2014 6:54 pm

Post by xRECKONERx »

In post 1670, chamber wrote:Every game has elements of luck, even Terra Mystica (the luck is just not as encoded in the game). For sufficiently skilled players I assume it mostly comes down to picking races/bonus tile things.

I mean yeah, the only "randomness" in TM comes from pick order for races.
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Post Post #1676 (ISO) » Sat Oct 18, 2014 6:58 pm

Post by chamber »

I just mean that elements of randomness will come out between sufficiently good players, look at chess win %'s. White dominates black like 2:1.
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Post Post #1677 (ISO) » Sat Oct 18, 2014 7:02 pm

Post by GreyICE »

Soon friends
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Post Post #1678 (ISO) » Sun Oct 19, 2014 7:37 am

Post by xRECKONERx »

i might have woken up today and immediately started playing Seasons again >_>

Sorry I was out of it during Spyrium last night, I was so fucked up on cold medicine I couldn't follow what was happening
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Post Post #1679 (ISO) » Sun Oct 19, 2014 8:51 am

Post by Siveure DtTrikyp »

Terra Mystica randomness isn't just pick order for races, but it basically all happens before any player decision is made.
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Post Post #1680 (ISO) » Mon Oct 20, 2014 4:34 am

Post by GreyICE »

No worries about Spyrium. Looking at it, you probably could have come in second or third if you'd just bought a whole bunch of buildings on turn 6.

Still down for Seasons, Spyrium, Caylus, Sabatour (light, but fun), or if a few people have big brass balls we can dare a Vlaada game and try Through the Ages.
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Post Post #1681 (ISO) » Mon Oct 20, 2014 4:36 am

Post by chamber »

I would love to try through the ages. I've been considering buying it but haven't played it. Getting a game under me would help me decide one way or the other.
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Post Post #1682 (ISO) » Mon Oct 20, 2014 4:37 am

Post by GreyICE »

Well it's a Vlaada game, so basically there's three difficulty modes (yes, for a competitive game). We could try it on the basic difficulty which is just two ages, it's going to be a brain burner (if you know Dungeon Lords, Dungeon Petz or Mage Knight, that's him)

I would absolutely love this, because frankly his games are unlike anything anyone ever makes, and they're all fucking amazing.
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Post Post #1683 (ISO) » Mon Oct 20, 2014 5:36 am

Post by xRECKONERx »

Oh my god I love watching and reading about Vlaada games, but I've never played one. I've always really wanted to play Tash-Kalar & Space Alert but I'd play any of his, honestly.
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Post Post #1684 (ISO) » Mon Oct 20, 2014 6:41 am

Post by Sudo_Nym »

My favorite Vlaada is Galaxy Trucker, but I don't know if there's anywhere online to play it.
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Post Post #1685 (ISO) » Mon Oct 20, 2014 6:45 am

Post by Thesp »

In post 1684, Sudo_Nym wrote:My favorite Vlaada is Galaxy Trucker, but I don't know if there's anywhere online to play it.

I'm not a big fan of Galaxy Trucker, but I have been
loving
the iOs app for it. It may be the best iOs implementation of a board game to date.
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Post Post #1686 (ISO) » Mon Oct 20, 2014 7:16 am

Post by Juls »

In post 1681, chamber wrote:I would love to try through the ages. I've been considering buying it but haven't played it. Getting a game under me would help me decide one way or the other.

I have this one. My husband loves it. It takes too long to me but I might be willing to play it online.

I taught my husband seasons and we played on Sunday. I did much better now that I understand. I went ahead and ordered it in hard copy.
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Post Post #1687 (ISO) » Mon Oct 20, 2014 8:37 am

Post by Chevre »

I'll play any game with the expectation that I probably will not fully understand and thus play very suboptimally. Like my first game of Takenoko was a hot mess and probably tarnished my opinion on that game.
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Post Post #1688 (ISO) » Mon Oct 20, 2014 9:58 am

Post by xRECKONERx »

Wait, Galaxy Trucker is Vlaada? I own that one
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Post Post #1689 (ISO) » Mon Oct 20, 2014 10:04 am

Post by Fenchurch »

I love Space Alert and I love Galaxy Trucker.

Also that reminds me, a few weeks ago we played Galaxy Trucker with a kid who we assume to be Mr. Stoofer's son.
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Post Post #1690 (ISO) » Mon Oct 20, 2014 10:18 am

Post by Fenchurch »

In post 1685, Thesp wrote:I'm not a big fan of Galaxy Trucker, but I have been
loving
the iOs app for it. It may be the best iOs implementation of a board game to date.

Just looked this up. Is the turn-based version any good, or only the online/single-player modes?
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Post Post #1691 (ISO) » Mon Oct 20, 2014 12:19 pm

Post by ChannelDelibird »

I
adore
Galaxy Trucker. Anniversary Edition will probably be my first big purchase whenever next I get any kind of excess money (so, a while).

Just come back from playing a bunch of new games fresh from Essen!

Spellcaster
is a sort of Magic-the-Gathering-lite for two to four players in two teams (you can play one-v-two as well). Not a collectable money-sink like Magic but one box where you're vying for control of four schools of magic to either earn enough gems to win or to run down your rivals' life to zero. I liked this quite a lot; it's pretty fast-paced and chaotic and you'll spend much of the game
so close
to executing deadly combos but mostly just narrowly foiling each others' setups. All the cards are apparently unique and the teamwork relying on instinct (you can't confer) is a nice challenge.

Castle Crush!
is a construction-and-destruction game where four players build small castles out of wooden pieces of various shapes, trying to make them sturdy enough to protect your King and General figurines while also earning more points for the higher you stack your pieces (and therefore the bigger the risks you're taking of it falling apart). Then you drop a small hammer on each other's castles and get points for the buildings and figurines you knock down as well as the parts that are left standing on yours at the end. There's lots of giggling building your stupid fortresses but sadly it's not quite as satisfying to destroy them as I'd like, partly because you can't really build them big enough for a hilariously massive collapse to be possible. Worth a try but not sure there's enough pure joy in there once the initial amusement has worn off.

7 Red
is a quick, 10-minute card game where, if you aren't winning the game after you play a card for your turn, you immediately lose. On your turn you can play a card for its value, or play one to use its colour to replace the previous colour-based wincon, or both. Easy to pick up and devilishly clever. Should be well worth the small-box price.

Robin
is a set-collecting and trading game that plays up to six which I really enjoyed. You have to be wheeling and dealing to get seven of the same type of card at the end of anyone's turn to win while jostling for position on a board, your position on which determines how good a draw you get at the start of the turn but also how much you risk being bumped back to the bottom of the track as well as each space giving a bonus to a certain type of card. There's a little bit of memory involved in figuring out who's going for what and a few good twists.

Sushi Draft
is a super-simple drafting game that takes about 10 minutes and that's really all there is to say about that. Good introductory game for drafting mechanics, decent filler stuff, I imagine would be pretty good as a cheap app game.

Polish game, name of which I cannot remember because the box was in Polish
GOD DAMMIT I wish I could remember what the title was (there were English rules in the box, at least, not that you'll really need them). It's a storytelling and memory game, like Once Upon a Time in that you have to fit a certain number of elements into your story but you don't interrupt each other, just tell a quick story one by one before reversing direction and telling a second one each. When everyone's done two stories you then start taking turns naming the elements from each other's stories to score them, losing points if you have cards left over that nobody was able to remember. This was the only one that I played twice tonight and could see myself doing it a lot more. It distills some of the better parts of OUAT and you can adjust the difficulty of the memory game to suit the players by changing the number of cards everyone uses per story. I'll post here again when I find out what it's called.
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Post Post #1692 (ISO) » Mon Oct 20, 2014 12:33 pm

Post by GreyICE »

Is
Spellcaster
worth it if you have
Seasons
,
Summoner Wars
and
Mage Wars
?

I feel like from your description its treading over old ground.

7 Red looks like an amazing goto for a quick filler game.
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Post Post #1693 (ISO) » Mon Oct 20, 2014 12:42 pm

Post by Chevre »

CDB is Sushi Draft a different game from Sushi Go!?
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Post Post #1694 (ISO) » Mon Oct 20, 2014 12:55 pm

Post by ChannelDelibird »

In post 1692, GreyICE wrote:Is
Spellcaster
worth it if you have
Seasons
,
Summoner Wars
and
Mage Wars
?

I feel like from your description its treading over old ground.

7 Red looks like an amazing goto for a quick filler game.


Of the three, I've only played
Seasons
and have had
Summoner Wars
explained to me briefly. If you love Seasons then
Spellcaster
probably won't be worth it for you; Spellcaster is more accessible and quick to learn without having to figure out what all the cards are in Seasons and what's going to combo well with what, because it's so quick and reactive rather than becoming as much of an engine-builder as Seasons. If you wanted one game to play regularly with the same group, Seasons is probably the better bet - personally, given that I'm more likely to play with a variety of people at less regular intervals, Spellcaster's probably the better value. I suspect that Spellcaster's overall feel is a little closer to Summoner Wars than Seasons but not really got a proper reference for that.

The main difference would be the team aspect, though that's mitigated somewhat by not being allowed to confer.

In post 1693, Chevre wrote:CDB is Sushi Draft a different game from Sushi Go!?


Yes. I've not played
Sushi Go!
; same publishers, I believe, but different game.
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Post Post #1695 (ISO) » Tue Oct 21, 2014 10:13 am

Post by Thesp »

In post 1690, Fenchurch wrote:
In post 1685, Thesp wrote:I'm not a big fan of Galaxy Trucker, but I have been
loving
the iOs app for it. It may be the best iOs implementation of a board game to date.

Just looked this up. Is the turn-based version any good, or only the online/single-player modes?

I've only played the campaign (which is awesome), but a couple of the campaign missions are turn-based, and they work well. It's absolutely worth a go.
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Post Post #1696 (ISO) » Wed Oct 22, 2014 6:16 am

Post by GreyICE »

Well, played
Through the Ages
last night, both the beginner mode and the full game. It's... nuts. It's Civilization, the board game, much much more so than
Civilization: the Board Game
. I can already see dozens of huge errors I made, and want to play again. So good.
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Post Post #1697 (ISO) » Wed Oct 22, 2014 10:46 am

Post by quadz08 »

I am interested in that product and/or service based upon that description
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Post Post #1698 (ISO) » Wed Oct 22, 2014 11:21 am

Post by shaft.ed »

Sorry if this has been talked about previously in thread

I want to get some cool board games embedded in my nephew while he's young and he has Christmas and birthday coming up. Turning 7. I was thinking about Junior Catan, but wasn't sure if anyone could recommend other games that might be fun for kid/adult play. I think my brother would appreciate it if the games weren't too terrible. Note that he is fairly advanced logically and seems to love analyzing rule systems, so maybe things a year or two ahead of him would be ok

TIA
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Post Post #1699 (ISO) » Wed Oct 22, 2014 11:23 am

Post by quadz08 »

If he likes logicky things, you might try Love Letter or Hanabi. Not specifically marketed to kids, but I think(?) they're both simple enough for a kid to pick up and have fun with.
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