[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #169 (isolation #0) » Mon Oct 03, 2011 1:01 am

Post by Quilford »

I played Faith Plus One as scum and not only found it incredibly boring but that the winning faction being decided on a 50/50 flip was unfair.
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Post Post #172 (isolation #1) » Mon Oct 03, 2011 1:14 am

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Cop had been outed as had one of the two faith healers and I was the only scum left.

I successfully killed the cop but he had targeted me that night.

When I went on to kill the faith healers the 50% chance also worked in my favour.
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Post Post #175 (isolation #2) » Mon Oct 03, 2011 1:22 am

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Also you should totally kick Near-Vanilla; it sounds profoundly uninteresting.
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Post Post #177 (isolation #3) » Mon Oct 03, 2011 1:29 am

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Vi, each required on average 8 replacements.

One even required 15. I think that's telling.
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Post Post #191 (isolation #4) » Thu Oct 06, 2011 7:00 pm

Post by Quilford »

I didn't particularly enjoy it as scum.

Amrun, can you link me to the 'first time' you speak of?
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Post Post #195 (isolation #5) » Thu Oct 06, 2011 8:15 pm

Post by Quilford »

The most fun to be had out of Two-fold C9 is probably generating the setup.

And Twofold Mafia is the ugly offspring of Carbon-14 and Fire and Ice Mafia.
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Post Post #199 (isolation #6) » Thu Oct 06, 2011 8:19 pm

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Also you should prolly scrap 2:11 Mtns in favour of White Flag, what with the 35.6% theoretical town winrate 'n' all. I'm too lazy to find 2:11's actual town winratem though; does anyone know of it?
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Post Post #200 (isolation #7) » Thu Oct 06, 2011 8:21 pm

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Is Operating Room balanced, theoretically?
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Post Post #229 (isolation #8) » Fri Oct 07, 2011 1:33 pm

Post by Quilford »

In post 190, Amrun wrote:
In post 183, DarthYoshi wrote:
Faith Plus One
- This setup has four variants, so we really ought to just pick one and use it if people like it. I know it was played recently. Is there anyone here that played or read the game? What did they think of the setup? To me, it doesn't have that X-factor about it, and I think there are some people who think %-based roles are kind of meh. It feels a little scum-sided too. Again, would like others to weigh in on this one.


Speaking as the setup creator--the reason it was made was back in the spring when people discussed the brokenness of the basic 12p, I wanted to make a setup that allowed for both cop + doc roles without having to fall back on more cliched counters like maf roleblockers, macho cops, etc. Faith +1 is what resulted from that. If I had to pick one variant to go with, it'd be 1 doc + 1 ineffective doc + 1 cop. If it feels a little scum-sided, I am happy to work on that as well.



I played in the first time this was run and I really enjoyed the set up.

I think the 2 ineffective doc version (the one I played) was really interesting because we had to figure out how to try and protect the cop correctly without BOTH doing it (and I actually was protecting the cop the night he died, but my 50% failed).

I didn't see a problem with it, balance-wise. it was fun.

In post 191, Quilford wrote:I didn't particularly enjoy it as scum.

Amrun, can you link me to the 'first time' you speak of?
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Post Post #232 (isolation #9) » Fri Oct 07, 2011 3:32 pm

Post by Quilford »

Sorry, Amrun: I misinterpreted you as saying you'd played two different versions of the Faith + 1 setup.
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Post Post #388 (isolation #10) » Thu Nov 24, 2011 12:12 am

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If the Mimes are the only team alive, then the Town wins if their numbers equal or are lower than the number of Mimes alive, forcing the Town to lynch...?

Or is that just stupid. >__<
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Post Post #480 (isolation #11) » Tue Jul 17, 2012 12:23 pm

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Is Fire and Ice balanced? Considering 2:2:9 is par for multiball in a Mini Normal, and then you'd also have 2 PRs.... This setup only has 1.5 PRs if you count the kills-cancel-each-other-out mechanic, and it's 2:2:8. At the very least, shouldn't another Vanilla Townie be added?
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Post Post #553 (isolation #12) » Sun Oct 26, 2014 2:53 am

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I feel like that setup is functionally identical to one with three goons with two NKs and 3 VTs in place of the doctors
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Post Post #555 (isolation #13) » Sun Oct 26, 2014 2:17 pm

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What are the point of the elements, other than to serve to make the doctors' lives harder?

If a VT is lynched Day 1, for example, each doctor has a 1/21 chance of making a save that Night. So the chances of anyone being saved that Night are about 14%, which is almost exactly the same as just replacing the 3 Elemental Doctors with 1 regular Doctor and 2 VTs and making the Mafia team 3 normal Goons with two nightkills per night.
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