Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #950 (ISO) » Fri Oct 31, 2014 7:45 am

Post by Shadowmod »

Alien Setup Normalizer


As long as this role is alive all role aspects that do not comply to normalcy guidelines/white-list are discarded. Players are not informed of this, their roles will simply work differently (if at all) until the Setup Normalizer dies. This does
not
change alignments.
(when in doubt about normalcy of something, ask Tierce or the NRG or something).

In post 939, saulres wrote:
Town Restless Spirit


In post 937, BBmolla wrote:Reinoe, if I roll that am I just a Hannibal Vanilla


Maybe there should be a separate thread for modifiers?

Maybe, if you roll a modifier, you just reroll for the role afterwards? If you roll more than one modifier adjacently, that's also not a problem, because roles can have multiple modifiers.
Last edited by Shadowmod on Mon Dec 29, 2014 4:30 am, edited 1 time in total.
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Post Post #951 (ISO) » Fri Oct 31, 2014 7:53 am

Post by Shadowmod »

Modifier: Poisonous


Any player you target with any action will be inflicted with poison. They will live for another day and night (or night and day, if it is a day action) and then die. If a player targets more than two players at once (think: Fruit Supply Company...), the poison will be too deluted to work though and if two players are targeted, the poison will take twice as long to work (= 4 phases).

In post 945, Alchemist21 wrote:Each night, you may choose to learn the name of one random member of the Mafia. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to recieve the name of the same Mafia player multiple times.


Holy crap, I'd take those odds any time. Guess any game with this role is gonna end up a werewolf, alien or 3rd party win...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #952 (ISO) » Fri Oct 31, 2014 8:01 am

Post by Shadowmod »

Town Armour-Piercing, Heat-Seeking Missile


If any player tries to use more than one kill action per day/night-cycle (does not matter if first on night, then on day or vice versa or in the same phase) the Missile will auto-activate, lock onto that player and blow them up (both missile and target die, pierces through protections ; trying to use a kill action does not mean it needs to be successful, so roleblocked or otherwise ineffective actions still count!).
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #953 (ISO) » Fri Oct 31, 2014 8:03 am

Post by Shadowmod »

Modifier: Armour-Piercing, Heat-Seeking


Basically, the player receiving this doubles as above role.
Last edited by Shadowmod on Fri Oct 31, 2014 8:07 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
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Post Post #954 (ISO) » Fri Oct 31, 2014 8:03 am

Post by Shadowmod »

Modifier: Armour-Piercing, Heat-Seeking
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
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Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #955 (ISO) » Fri Oct 31, 2014 8:03 am

Post by Shadowmod »

Modifier: Armour-Piercing, Heat-Seeking
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #956 (ISO) » Fri Oct 31, 2014 8:45 am

Post by BBmolla »

Compulsive Mime Recruiter


Wins when all mimes have been lynched. Must turn someone into a mime each night. Is a mime hismelf.

If a mime dies by nightkill, all mimes commit suicide.

Avoid using modifiers please, thanks. If you do use it, say in your post for the player to reroll and that they now have that modifier.
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Post Post #957 (ISO) » Fri Oct 31, 2014 9:17 am

Post by Flames682 »

Town Mr. Game and Watch


All night actions that target you instead go to the next person in the player list. Example: If you're number 2 on the player list then the action gets directed to player number 3 (or the next player alive if player 3 is dead). The player performing the night action is told who it was redirected to. If you're the last in the player list (player 13 in a Mini Theme, etc.), then it gets redirected to player 1.
Last edited by Flames682 on Fri Oct 31, 2014 9:19 am, edited 1 time in total.
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Post Post #958 (ISO) » Fri Oct 31, 2014 9:17 am

Post by Flames682 »

Mafia Mr. Game and Watch
Stop using gut as a reason to state someone is scum. Now.

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Post Post #959 (ISO) » Fri Oct 31, 2014 9:18 am

Post by Flames682 »

Werewolf Mr. Game and Watch
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.
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Post Post #960 (ISO) » Fri Oct 31, 2014 9:20 am

Post by Flames682 »

Survivor Mr. Game and Watch
Stop using gut as a reason to state someone is scum. Now.

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Post Post #961 (ISO) » Sat Nov 01, 2014 11:14 am

Post by Flames682 »

VT


Can someone post a count of all the roles?
Stop using gut as a reason to state someone is scum. Now.

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Post Post #962 (ISO) » Tue Nov 04, 2014 12:20 am

Post by Siveure DtTrikyp »

Concerned Citizen


You will be told at gamestart (or night 1 in modless) if there are any mafia in the game. Your only other powers are your voice and your vote. You win with the town.
Last edited by Siveure DtTrikyp on Tue Nov 04, 2014 12:28 am, edited 3 times in total.
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Post Post #963 (ISO) » Tue Nov 04, 2014 12:20 am

Post by Siveure DtTrikyp »

Zany Zoologist


You will be told if a werewolf faction exists at gamestart (or night 1 in modless). Your only other powers are your voice and your vote. You win with the town.

Thanks to Skrew for the name
Last edited by Siveure DtTrikyp on Fri Nov 07, 2014 4:24 am, edited 5 times in total.
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Post Post #964 (ISO) » Tue Nov 04, 2014 12:21 am

Post by Siveure DtTrikyp »

Alien Abductee


You will be told if there are aliens in the game at gamestart (or night 1 in modless) Your only other powers are your voice and your vote. You win with the town.
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Post Post #965 (ISO) » Tue Nov 04, 2014 12:27 am

Post by Siveure DtTrikyp »

Concerned Citizen
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Post Post #966 (ISO) » Tue Nov 04, 2014 6:54 am

Post by SleepyKrew »

VT


In post 963, Siveure DtTrikyp wrote:
Vengeful Villager


You will be told if a werewolf faction exists at gamestart (or night 1 in modless). Your only other powers are your voice and your vote. You win with the town.

Okay this name sucks

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To be clear: quack
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Post Post #967 (ISO) » Tue Nov 04, 2014 7:42 am

Post by theslimer3 »

Vanila Townie


You're missing an L so by that logic, your vote on a player at l-2 will lynch them. Otherwise it's a normal vote.
Im a black cat anyway.
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Post Post #968 (ISO) » Tue Nov 04, 2014 8:52 am

Post by Shadowmod »

Manila Townie
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Post Post #969 (ISO) » Thu Nov 06, 2014 5:29 pm

Post by Pine »

Ultra-Vanillizing Serial Killer


All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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Post Post #970 (ISO) » Thu Nov 06, 2014 5:29 pm

Post by Pine »

Ultra-Vanillizing Serial Killer


All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #971 (ISO) » Thu Nov 06, 2014 5:29 pm

Post by Pine »

Ultra-Vanillizing Serial Killer


All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #972 (ISO) » Thu Nov 06, 2014 5:29 pm

Post by Pine »

Ultra-Vanillizing Serial Killer


All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #973 (ISO) » Tue Nov 25, 2014 2:07 pm

Post by Siveure DtTrikyp »

Vanillizing Vanillizer


Any roles that would cause all roles to be vanillized are vanillized.

You win with the town.
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Post Post #974 (ISO) » Tue Nov 25, 2014 2:12 pm

Post by saulres »

Role Roller


Each night, all roles (not alignments) belonging to players shift one spot down the player list, with the one at the bottom going to the player at the top. Note this uses the player list, not the living player list, so roles can enter and leave the game each day as more slots die.
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