Grand Idea Mafia

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Shadowmod
Goon
 
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Post Post #950  (ISO)  » Fri Oct 31, 2014 1:45 pm

Alien Setup Normalizer

As long as this role is alive all role aspects that do not comply to normalcy guidelines/white-list are discarded. Players are not informed of this, their roles will simply work differently (if at all) until the Setup Normalizer dies. This does not change alignments.
(when in doubt about normalcy of something, ask Tierce or the NRG or something).

In post 939, saulres wrote:Town Restless Spirit

In post 937, BBmolla wrote:Reinoe, if I roll that am I just a Hannibal Vanilla


Maybe there should be a separate thread for modifiers?

Maybe, if you roll a modifier, you just reroll for the role afterwards? If you roll more than one modifier adjacently, that's also not a problem, because roles can have multiple modifiers.
Last edited by Shadowmod on Mon Dec 29, 2014 10:30 am, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #951  (ISO)  » Fri Oct 31, 2014 1:53 pm

Modifier: Poisonous

Any player you target with any action will be inflicted with poison. They will live for another day and night (or night and day, if it is a day action) and then die. If a player targets more than two players at once (think: Fruit Supply Company...), the poison will be too deluted to work though and if two players are targeted, the poison will take twice as long to work (= 4 phases).

In post 945, Alchemist21 wrote:Each night, you may choose to learn the name of one random member of the Mafia. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to recieve the name of the same Mafia player multiple times.


Holy crap, I'd take those odds any time. Guess any game with this role is gonna end up a werewolf, alien or 3rd party win...
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #952  (ISO)  » Fri Oct 31, 2014 2:01 pm

Town Armour-Piercing, Heat-Seeking Missile

If any player tries to use more than one kill action per day/night-cycle (does not matter if first on night, then on day or vice versa or in the same phase) the Missile will auto-activate, lock onto that player and blow them up (both missile and target die, pierces through protections ; trying to use a kill action does not mean it needs to be successful, so roleblocked or otherwise ineffective actions still count!).
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #953  (ISO)  » Fri Oct 31, 2014 2:03 pm

Modifier: Armour-Piercing, Heat-Seeking

Basically, the player receiving this doubles as above role.
Last edited by Shadowmod on Fri Oct 31, 2014 2:07 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #954  (ISO)  » Fri Oct 31, 2014 2:03 pm

Modifier: Armour-Piercing, Heat-Seeking
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Shadowmod
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Post Post #955  (ISO)  » Fri Oct 31, 2014 2:03 pm

Modifier: Armour-Piercing, Heat-Seeking
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

BBmolla
Open Book
 
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Post Post #956  (ISO)  » Fri Oct 31, 2014 2:45 pm

Compulsive Mime Recruiter

Wins when all mimes have been lynched. Must turn someone into a mime each night. Is a mime hismelf.

If a mime dies by nightkill, all mimes commit suicide.

Avoid using modifiers please, thanks. If you do use it, say in your post for the player to reroll and that they now have that modifier.

Flames682
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Post Post #957  (ISO)  » Fri Oct 31, 2014 3:17 pm

Town Mr. Game and Watch

All night actions that target you instead go to the next person in the player list. Example: If you're number 2 on the player list then the action gets directed to player number 3 (or the next player alive if player 3 is dead). The player performing the night action is told who it was redirected to. If you're the last in the player list (player 13 in a Mini Theme, etc.), then it gets redirected to player 1.
Last edited by Flames682 on Fri Oct 31, 2014 3:19 pm, edited 1 time in total.
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.

Flames682
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Post Post #958  (ISO)  » Fri Oct 31, 2014 3:17 pm

Mafia Mr. Game and Watch
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.

Flames682
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Post Post #959  (ISO)  » Fri Oct 31, 2014 3:18 pm

Werewolf Mr. Game and Watch
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.

Flames682
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Post Post #960  (ISO)  » Fri Oct 31, 2014 3:20 pm

Survivor Mr. Game and Watch
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.

Flames682
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Post Post #961  (ISO)  » Sat Nov 01, 2014 5:14 pm

VT

Can someone post a count of all the roles?
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.

Siveure DtTrikyp
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Post Post #962  (ISO)  » Tue Nov 04, 2014 6:20 am

Concerned Citizen

You will be told at gamestart (or night 1 in modless) if there are any mafia in the game. Your only other powers are your voice and your vote. You win with the town.
Last edited by Siveure DtTrikyp on Tue Nov 04, 2014 6:28 am, edited 3 times in total.

Siveure DtTrikyp
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Post Post #963  (ISO)  » Tue Nov 04, 2014 6:20 am

Zany Zoologist

You will be told if a werewolf faction exists at gamestart (or night 1 in modless). Your only other powers are your voice and your vote. You win with the town.

Thanks to Skrew for the name
Last edited by Siveure DtTrikyp on Fri Nov 07, 2014 10:24 am, edited 5 times in total.

Siveure DtTrikyp
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Post Post #964  (ISO)  » Tue Nov 04, 2014 6:21 am

Alien Abductee

You will be told if there are aliens in the game at gamestart (or night 1 in modless) Your only other powers are your voice and your vote. You win with the town.

Siveure DtTrikyp
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Post Post #965  (ISO)  » Tue Nov 04, 2014 6:27 am

Concerned Citizen

SleepyKrew
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Post Post #966  (ISO)  » Tue Nov 04, 2014 12:54 pm

VT

In post 963, Siveure DtTrikyp wrote:Vengeful Villager

You will be told if a werewolf faction exists at gamestart (or night 1 in modless). Your only other powers are your voice and your vote. You win with the town.

Okay this name sucks

Zany Zoologist

theslimer3
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Post Post #967  (ISO)  » Tue Nov 04, 2014 1:42 pm

Vanila Townie

You're missing an L so by that logic, your vote on a player at l-2 will lynch them. Otherwise it's a normal vote.
Im a black cat anyway.
GTKAS Slimer

Shadowmod
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Post Post #968  (ISO)  » Tue Nov 04, 2014 2:52 pm

Manila Townie
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress: Mostly Flavoured Newbie 1692 NEWBIE 1693 Tag, Link and Length Restrictions on Signatures Are Annoying!

Pine
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Post Post #969  (ISO)  » Thu Nov 06, 2014 11:29 pm

Ultra-Vanillizing Serial Killer

All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
The Account of Adren the Bard - An experiment in collaborative story-telling. Character creation survey is now live.

Pine
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Post Post #970  (ISO)  » Thu Nov 06, 2014 11:29 pm

Ultra-Vanillizing Serial Killer

All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
The Account of Adren the Bard - An experiment in collaborative story-telling. Character creation survey is now live.

Pine
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Post Post #971  (ISO)  » Thu Nov 06, 2014 11:29 pm

Ultra-Vanillizing Serial Killer

All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
The Account of Adren the Bard - An experiment in collaborative story-telling. Character creation survey is now live.

Pine
In Your Head
 
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Joined: February 27, 2011
Location: Upstate New York
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Post Post #972  (ISO)  » Thu Nov 06, 2014 11:29 pm

Ultra-Vanillizing Serial Killer

All roles are rolled normally, but if this role is rolled, all others are suppressed until it is dead. Everyone else receives a Vanilla Townie role PM, but the mod retains the original roles in abeyance. When the Serial Killer is lynched, everyone receives their original role PM, flipped players have their original roles revealed, and the game progresses from that point.
The Account of Adren the Bard - An experiment in collaborative story-telling. Character creation survey is now live.

Siveure DtTrikyp
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Post Post #973  (ISO)  » Tue Nov 25, 2014 8:07 pm

Vanillizing Vanillizer

Any roles that would cause all roles to be vanillized are vanillized.

You win with the town.

saulres
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Post Post #974  (ISO)  » Tue Nov 25, 2014 8:12 pm

Role Roller

Each night, all roles (not alignments) belonging to players shift one spot down the player list, with the one at the bottom going to the player at the top. Note this uses the player list, not the living player list, so roles can enter and leave the game each day as more slots die.
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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