The Mass Effect thread

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Post Post #2382 (isolation #0) » Sun Jun 10, 2012 9:41 am

Post by Iecerint »

They're not rumors; it was confirmed back in April. They've just leaked that it's coming with the next multiplayer DLC in late July.

Whether the "fix" will actually fix the endings is yet to be seen.
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Post Post #2391 (isolation #1) » Mon Jun 11, 2012 9:04 am

Post by Iecerint »

Evidence for laziness/rush-job on Bioware's part


1. Originally, an Illusive Man boss battle filled out the ending on the Citadel, but it was removed because it was too "video-gamey," and they didn't want the Illusive Man to be cheapened into a physical threat. (Sounds like a deficit of creativity IMO.) This addresses the "no boss battle" concern.

2. Mass Effect 3 had already been delayed once (in November 2011), so any subsequent delay requests would be less likely to be granted. This establishes that "things were rushed" is sufficient to explain away lots of problems.

3. At very low levels of EMS, the Destroy option is the only available option. This is evidence against IT, because it doesn't make much sense that the Reapers would allow Shepard to destroy them as the "easiest" option to unlock.

Evidence for IT


1. A preponderance of the evidence is consistent with IT. IMO the hardest to explain away are the "dream trees" behind Shepard in the Marauder Shields sequence and the increase in the number of oily figures during the dream sequences (cf. Rachni Queen's comment in ME1).

2. EDI and Shepard can survive the Destroy ending, suggesting that Starchild did not truthfully represent what was up. Can be explained-away as a rushjob oversight for EDI, but not the Shepard scene.

3. The themes of the series are consistent with Control and Synthesis (e.g., via the Illusive Man and Saren, respectively) being pro-Reaper choices. Can be explained-away using Shepard's Designated Hero status and space magic, but this is bad writing.
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Post Post #2393 (isolation #2) » Mon Jun 11, 2012 9:51 am

Post by Iecerint »

Could be; I'm ignorant of that.

My point is just that, given that they felt rushed and needed more time (i.e., the lazy/rushed premise), it might have been hard to secure needed time from the higher-ups.
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Post Post #2396 (isolation #3) » Mon Jun 11, 2012 10:15 am

Post by Iecerint »

People have been speculating that it might be larger and better than we are expecting because the development time has been so large (e.g., comparable to that of LotSB for ME2, which was excellent).
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Post Post #2399 (isolation #4) » Mon Jun 11, 2012 2:04 pm

Post by Iecerint »

You're referring to From Ashes/Javik?

Given all the conversations he has with the rest of the crew, I think they were already integrating him into the game before it was "finished," whatever their claims.
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Post Post #2403 (isolation #5) » Mon Jun 11, 2012 5:23 pm

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I have to correct an error I made earlier -- apparently, contrary to what anti-IT people have told me in the past, Destroy is ONLY the low-EMS option if the Collector Base was destroyed. If the Collector Base was preserved, then Control is the low-EMS option. I think this creates logical problems of its own, but it's no longer the anti-IT red flag it would otherwise be.

Kasumi shows up in one cutscene in place of Legion if she's around. :P
Umbrage wrote:Regardless, it took time to make. Can you really see anyone saying "OK, we have to make a secret ending that's totally awesome and will blow people's minds, but first, let's make a new squadmate and mission to go along with him."?

They claimed From Ashes was made in between the actual game going on disc and it being sold. I don't know if that's true or not, but if it is, why the hell were they working on that and not Indoctrination Theory?

I'm pretty sure it is false. For example, Javik's content did not have special treatment in the leaked November 2011 script. (EDIT: I acknowledge has's point, though, which shows that this alone isn't 100%.)

Dragon Age 2 also had an "integrated" Day 1 DLC squadmate who came free with the collector's edition (Sebastian). Bioware admitted that they had "always" intended to have a DLC squadmate. The fallout was unpleasant (albeit dwarfed by other complaints about Dragon Age 2), which is probably why they changed their explanation for Javik. At least some of Javik's files are on-disc, too.

I agree that this has gone bad for Bioware, but in terms of what that has to do with IT, it might be a case of hindsight being 20/20. I doubt they predicted fan backlash of the sort that birthed the Retake movement.
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Post Post #2405 (isolation #6) » Tue Jun 12, 2012 6:33 am

Post by Iecerint »

I might add...

We know for a fact that DA2 was designed to have a "DAO:Awakening"-style Act 4 added to complete the narrative; that's why it seems to end so abruptly. So it's not even unprecedented for Bioware to pull a move like this.

(No, I don't think EC will be on the level of Awakening.)
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Post Post #2407 (isolation #7) » Wed Jun 13, 2012 6:36 pm

Post by Iecerint »

It looks like Bioware has past used an IT-like plot device in one of the Neverwinter Nights expansions (which I have not played). Apparently, the villains brainwash the hero into believing that the world has been saved. If the player accepts this version of events, the credits roll and the game ends. The player can reveal the illusion by having high Wisdom or by doing some kind of conversation choice thing. This leads to a "hidden" final boss fight.
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Post Post #2408 (isolation #8) » Wed Jun 13, 2012 6:36 pm

Post by Iecerint »

It looks like Bioware has past used an IT-like plot device in one of the Neverwinter Nights expansions (which I have not played). Apparently, the villains brainwash the hero into believing that the world has been saved. If the player accepts this version of events, the credits roll and the game ends. The player can reveal the illusion by having high Wisdom or by doing some kind of conversation choice thing. This leads to a "hidden" final boss fight.
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Post Post #2411 (isolation #9) » Thu Jun 14, 2012 4:47 am

Post by Iecerint »

In post 2409, Hiraki wrote:
HARBINGERRRRRR

That was probably on disc though, right?

Yeah, but it was also like 10 years ago, before the days of DLC, when expansions were all big, lovely things like, well, Dawnstar.

I REALLY want to hear Harbinger play his
This hurts you
files. :P
In post 2410, Zachrulez wrote:http://www.cinemablend.com/games/Mass-E ... 41436.html

I'm inclined to believe the ending was intentional and that the plan was to make everyone pay for the "real" ending, and the only reason they didn't follow through was because the reaction to the ending was so negative they needed to do something to not make everyone hate the company forever.

DA2's "Act 4" wasn't supposed to be free, either, but that doesn't mean it wasn't always (originally) planned.

Last night I had a nightmare that the entire EC DLC consisted of Shepard inexplicitly appearing in the Engineering Bay talking to Engineer Donnelly, who patched the plotholes in infodump style ("We have turian food stored in the shuttle bay").
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Post Post #2415 (isolation #10) » Fri Jun 15, 2012 7:20 am

Post by Iecerint »

Anka is saying that the game as-is is incomplete given IT (regardless of whether the writing makes no sense without it).

I'd like the Control/Synthesis endings to exist largely as-is, maybe with a slideshow to show what happens to everyone, with IT expansion (beyond the breath scene) for the Destroy ending.
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Post Post #2417 (isolation #11) » Fri Jun 15, 2012 8:05 am

Post by Iecerint »

In post 2416, Ankamius wrote:Yeah, I don't give two shits whether it makes more sense or not. If the IT turns out to be true in the Extended Cut, then Bioware fails and needs to get its shit together before I ever buy another game from them again.

I do not understand why IT being true is uniquely the case where Bioware fails and needs to get its shit together.
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Post Post #2426 (isolation #12) » Fri Jun 15, 2012 2:31 pm

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In post 2425, GreyICE wrote:Best theory I've heard is EA wanted the 'true ending' to be paid DLC, but this has backfired too far for that to be acceptable.
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Post Post #2431 (isolation #13) » Fri Jun 15, 2012 6:17 pm

Post by Iecerint »

Does anyone here play MP? I just got the platinum today, so I need different excuses for continuing to grind out weapons and such.
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Post Post #2433 (isolation #14) » Fri Jun 15, 2012 6:24 pm

Post by Iecerint »

I have the PS3 version.
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Post Post #2435 (isolation #15) » Sat Jun 16, 2012 6:46 am

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Yeah. I played ME1 on my little brother's 360 a long time ago, but I've always had a PS3...

I think I just lose Kirrahe, Shirala, and Verner.
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Post Post #2442 (isolation #16) » Sat Jun 23, 2012 2:08 pm

Post by Iecerint »

I think someone said on twitter that the EC won't clarify IT one way or the other. It will be "left up to the player."

I will be upset if it isn't at least implied to have been the case for players who choose Destroy.
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Post Post #2443 (isolation #17) » Sat Jun 23, 2012 2:11 pm

Post by Iecerint »

I wonder if Engineer Donnelly will say "We have lots of dextro-amino food stored" after all.
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Post Post #2452 (isolation #18) » Sat Jun 23, 2012 3:55 pm

Post by Iecerint »

I wouldn't describe the original ME3 ending as "artsy-fartsy" at all, except in the context of the "artistic integrity" mini-meme.
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Post Post #2503 (isolation #19) » Mon Jun 25, 2012 7:53 am

Post by Iecerint »

ONE DAY MORE.
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Post Post #2508 (isolation #20) » Mon Jun 25, 2012 11:28 am

Post by Iecerint »

I think that Death Of The Author is A-OK.
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Post Post #2511 (isolation #21) » Mon Jun 25, 2012 6:23 pm

Post by Iecerint »

Exposure to Reaper technology is a necessary (and possibly sufficient?) precondition for indoctrination.

GUYS IT IS OUT NOW. Or in the next few hours.
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Post Post #2516 (isolation #22) » Tue Jun 26, 2012 3:41 am

Post by Iecerint »

In post 2512, Hiraki wrote:also object rho is reaper tech so that's out the question

you could even go back to ME2 with the reaper iff

you were inside the fucking reaper

Yes, all of these things are the basis of IT.
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Post Post #2517 (isolation #23) » Tue Jun 26, 2012 3:42 am

Post by Iecerint »

I was born in London.
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Post Post #2518 (isolation #24) » Tue Jun 26, 2012 4:06 am

Post by Iecerint »

I watched the new thing and the Destroy ending on Youtube.
Spoiler:
The former is a significant annoyance, but at least we get to see Starchild speak in Reaper-voice. The scene at the end at least provides a modicum of closure.

Still no explanation of how Garrus and Tali will survive.
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Post Post #2521 (isolation #25) » Tue Jun 26, 2012 8:14 am

Post by Iecerint »

In post 2520, Umbrage wrote:What's the new ending? Refusal results in the reapers nomming everyone?

Spoiler:
Yes. It shows the information hologram Liara made in the next cycle saying that they were unable to defeat the Reapers, and it tries to encourage those seeing it "not to make the same mistakes we did."
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Post Post #2523 (isolation #26) » Tue Jun 26, 2012 9:39 am

Post by Iecerint »

If I'd gotten the new ending originally, I probably would've been happy with it. However, since I've had months and months to get excited about IT and such, I'm mildly disappointed. The new ending apparently retcons some IT evidence (e.g., Hackett saying no one made it to the beam).

I still think Control and especially Synthesis are out of left-field with the rest of the writing, though.

I also think the new ending is kind of petty, though I'm glad it exists.
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Post Post #2525 (isolation #27) » Tue Jun 26, 2012 12:09 pm

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I think someone said that it might be implied that
Spoiler:
the SUBSEQUENT cycle sees Liara's beacon and defeats the Reapers.
I didn't see that scene on the youtube video, though.
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Post Post #2533 (isolation #28) » Wed Jun 27, 2012 6:04 am

Post by Iecerint »

I like the Old Lady ending MUCH better than the Old Man ending.
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Post Post #2536 (isolation #29) » Wed Jun 27, 2012 9:20 am

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I think Omega is supposed to be the next DLC. There was originally some kind of "Vigilante" companion who joined you during it, but we'll have to see....

Leviathan looks neat. Maybe you can fight Harby while trying to protect it.
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Post Post #2539 (isolation #30) » Wed Jun 27, 2012 10:42 am

Post by Iecerint »

Lufia 2 was so fun!
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Post Post #2540 (isolation #31) » Wed Jun 27, 2012 10:43 am

Post by Iecerint »

I cried when my Renegade Shepard shot Mordin.
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Post Post #2541 (isolation #32) » Wed Jun 27, 2012 10:52 am

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In post 2537, VP Baltar wrote:I've never heard someone tear up so much about a fucking video game. It'll be okay Umbrage. Life will continue on.

VP Baltar I am surprised at you.
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Post Post #2543 (isolation #33) » Wed Jun 27, 2012 3:23 pm

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VIDEO GAMES ARE SRS BZNZ.
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Post Post #2547 (isolation #34) » Wed Jun 27, 2012 3:52 pm

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I hope they release a re-developed version of ME1 someday. It seems like the work necessary to shoehorn it into the new engines would be relatively low, and it would avoid the licensing problems (as I understand it) that keep it from being released on PS3.
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Post Post #2549 (isolation #35) » Wed Jun 27, 2012 4:50 pm

Post by Iecerint »

The reworking would just be because they can't port ME1 without changing the engine due to their contract with Microsoft.
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Post Post #2558 (isolation #36) » Thu Jun 28, 2012 7:15 am

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Semi-off-topic: Does anyone know what's up with the Enhanced Edition of Baldur's Gate? It's supposed to come out, like, now, but there's been no news since May.
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Post Post #2562 (isolation #37) » Thu Jun 28, 2012 12:29 pm

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I do not understand why you think that.

Do you have the same attitude toward reactions to TV/movies/books?
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Post Post #2573 (isolation #38) » Thu Jun 28, 2012 3:06 pm

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BSG had such an awful ending. It had a pretty bad season 3 and 4, really.
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Post Post #2575 (isolation #39) » Thu Jun 28, 2012 5:58 pm

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The only thing I liked about seasons 3 and 4 were when the TOTALLY AWESOME Billy replacement lady threw Callie out of an airlock.

Then, in typical BSG season 3/4 fashion, we were supposed to judge her harshly for her heroic act.
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Post Post #2583 (isolation #40) » Fri Jun 29, 2012 5:30 am

Post by Iecerint »

The writers have said that they "were going for an Inception ending."

^^~
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Post Post #2607 (isolation #41) » Fri Jun 29, 2012 4:04 pm

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ME2 was fantastic.
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Post Post #2610 (isolation #42) » Fri Jun 29, 2012 4:34 pm

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I think ME2 had the best cast. It's really impressive to me that so many characters got such compelling development.

People complain about its role in the ME trilogy metaplot (i.e., that it doesn't really advance it), but I think that's an ill-conceived complaint.
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Post Post #2612 (isolation #43) » Fri Jun 29, 2012 5:18 pm

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KOTOR2 was by Obsidian IIRC.
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Post Post #2616 (isolation #44) » Fri Jun 29, 2012 5:43 pm

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I like that EDI gets that monologue.
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Post Post #2734 (isolation #45) » Thu Aug 02, 2012 12:59 pm

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I thought the concept seemed neat.
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Post Post #2737 (isolation #46) » Thu Aug 02, 2012 2:26 pm

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Is it an actual Reaper doing the indoctrination at the mining colony in ME1? I only played that once, and long long ago on my little brother's XBox360.

I think (hope?) that Bioware will be sensitive to the ending situation.
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Post Post #2741 (isolation #47) » Fri Aug 03, 2012 5:15 am

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I don't understand. I don't think anyone is doing that?
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Post Post #2746 (isolation #48) » Mon Aug 06, 2012 4:07 am

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IGN says that Leviathan will create an "additional rift" in the ending (???).
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Post Post #2756 (isolation #49) » Sun Aug 19, 2012 6:16 am

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Renegade Interrupts don't affect your ability to choose paragon options. The mechanic is like this

Points Obtained / Total Points Possible (of whichever type) = X%

For each choice, X% has to be above n% for the choice to be available.

This is why players who do all the side-quests can usually make both Paragon and Renegade choices for all but the most strenuous cases (i.e., Samara/Morinth, Jack/Miranda, Tali/Legion).

I'd recommend re-playing at least the ending. Having Tali and Legion both alive opens up more options in ME3, not to mention that Tali is playable in ME3. To save Tali, send Mordin to escort back the colonists and take Tali and maybe Jack to the last battle.

Also, if Wrex is alive, keep Maelon's research, but destroy it if he's dead. Though this does prevent you from getting a really sad scene in ME3.
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Post Post #2759 (isolation #50) » Sun Aug 19, 2012 11:58 am

Post by Iecerint »

oic
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Post Post #2781 (isolation #51) » Tue Aug 21, 2012 10:14 am

Post by Iecerint »

Umbrage wrote:Stop using Thane, get Grunt instead. He can soak up way more damage, particularly if Miranda's in the party, and on insanity concussion shot > pull/throw (forget which Thane has) for crowd control. Zaeed is an alright substitute if you want a sniper instead.

Thane is broken if you have the Incisor.
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Post Post #2782 (isolation #52) » Tue Aug 21, 2012 10:27 am

Post by Iecerint »

I did a Sentinel insanity run on ME2 and an Infiltrator insanity run in ME3.

ME2 Hard Bits

Final Battle (i.e., seeker swarms scenario)
(Horizon's not too bad if you have ALL the possible upgrades purchased)

ME3 Hard Bits

lolReaperBattle, until I looked up how to not die in one hit on Youtube
Final battle. 6 Brutes/4 Banshees or whatever is brutal.
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Post Post #2783 (isolation #53) » Tue Aug 21, 2012 10:27 am

Post by Iecerint »

Oh. And Marauder Shields, obviously. But he's been patched out.

I found a cute glitch on Youtube where you can sneak around his rock and shoot him in the back. :P
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Post Post #2790 (isolation #54) » Wed Aug 22, 2012 11:17 am

Post by Iecerint »

In post 2787, Umbrage wrote:WHERE'S MY FISH? FUCKING ALLIANCE ASSHOLES STOLE MY FISH!

You can get them back if you invited Kelly to your cabin in ME2 and she survived.
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Post Post #2792 (isolation #55) » Wed Aug 22, 2012 3:00 pm

Post by Iecerint »

Kelly Chambers, the yeoman from ME2.
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Post Post #2794 (isolation #56) » Wed Aug 22, 2012 4:20 pm

Post by Iecerint »

The Brit isn't annoying! She has lesbian adventures with FemShep. :P

The Brit probably has more depth than Kelly, but Kelly also has lesbian adventures with FemShep.
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Post Post #2795 (isolation #57) » Wed Aug 22, 2012 4:23 pm

Post by Iecerint »

I think all Kelly gets is one extra scene or two beyond her original dialogue loop. If you keep talking to her after missions, she'll eventually offer to feed your fish for you, and then Shepard can invite her to his/her cabin for implied fun times. You can also call her up to "play" post-game if you didn't romance anyone else and got the fun times with her (i.e., a second ME2 romance will overwrite the Kelly romance).

She carries over to ME3, too, apparently -- she gives you a hug if you tell her you forgive her and to change her name.
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Post Post #2806 (isolation #58) » Fri Aug 24, 2012 6:22 am

Post by Iecerint »

Umbrage wrote:And there's no self-destruct program in Eva that deletes all the data although it's already been shown that happens in ME. And EDI now wants to go out in combat and alter her programming, even though no part of her programming would be designed to do either of those things, because this is CERBERUS and they're not STUPID, they wanted to do that to SHEPARD, why wouldn't they put that control chip in EDI?

They did put one in her. Joker has magical skills and freed her.

Sentinels suck in ME3, but they're EXCELLENT in ME2.
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Post Post #2809 (isolation #59) » Fri Aug 24, 2012 8:22 am

Post by Iecerint »

Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova ->
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Post Post #2812 (isolation #60) » Fri Aug 24, 2012 11:48 am

Post by Iecerint »

Nova is AOE from your position that causes damage proportional to your shields and drains your shields. It doesn't require a timer other than shields being non-zero.

Charge moves you to the position of an enemy and restores your shields a little.

So long as you keep your timer down, you can basically charge->nova with impunity. The problem is when a team-mate kills the enemy you were going to Charge onto, because any delay in your charge->nova tree leaves you very vulnerable.

Glass cannon fun. :P
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Post Post #2814 (isolation #61) » Fri Aug 24, 2012 3:05 pm

Post by Iecerint »

Nova has some invincibility frames, and it does AoE damage. You can also pretend to be Captain Falcon when you are doing it if you want to.
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Post Post #2815 (isolation #62) » Fri Aug 24, 2012 3:06 pm

Post by Iecerint »

Charge -> Shotgun is just fine if you Charge'd a solitary guy, though, since the Nova would kill the solitary guy and leave you shield-less, which is risky.
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Post Post #2819 (isolation #63) » Mon Aug 27, 2012 6:32 am

Post by Iecerint »

Actually, if CoD is any indication, grinding in a shooter can be pretty popular. I agree with the server situation. It's an embarrassment. I think the classes are pretty well balanced with some salient exceptions (e.g., Salarian Infiltrator). I played before the Earth expansion, though, so maybe those new classes are unbalanced.
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Post Post #2821 (isolation #64) » Mon Aug 27, 2012 6:54 am

Post by Iecerint »

Umbrage, it's recommended that you try saving up from PSPs, if you're not doing so already. This will increase the odds that you pick up fancy things rather than getting lots of mediocre stuff that'll never be used in the long run.
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Post Post #2825 (isolation #65) » Mon Aug 27, 2012 9:00 am

Post by Iecerint »

In post 2822, Umbrage wrote:No, I get more XP bonuses for the classes I've unlocked everything for.

You can always promote. :P
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Post Post #2826 (isolation #66) » Mon Aug 27, 2012 12:19 pm

Post by Iecerint »

Leviathan comes out tomorrow. :X
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Post Post #2833 (isolation #67) » Tue Aug 28, 2012 4:49 am

Post by Iecerint »

I think TIM was trying to pin their deaths on Shepard.
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Post Post #2836 (isolation #68) » Tue Aug 28, 2012 5:09 am

Post by Iecerint »

No idea, but I think I remember Udina telling VS something along those lines around then.

I think that event was poorly-handled, too. Udina's random indoctrination/corruption was the worst part of it, IMO. Fits with your "renegades suck; idealists win" critique of the series.
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Post Post #2858 (isolation #69) » Sat Sep 08, 2012 1:55 pm

Post by Iecerint »

Some of the stuff Hepler's written has been good. I think people give her a hard time because she's fat and Anders-with-a-demon has a different characterization.
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Post Post #2871 (isolation #70) » Wed Sep 12, 2012 10:40 am

Post by Iecerint »

I think From Ashes is worth it, but it's better to do it early in the game. I've heard that Leviathan is recommended if you don't already know the ending because it contextualizes Starchild a bit, but people are ambivalent otherwise.

I'm really excited for Umbrage's outrage at DA2.
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Post Post #2873 (isolation #71) » Thu Sep 13, 2012 10:51 am

Post by Iecerint »

Bummer. Your outrage will be muted. :(

I'm excited for the Baldur's Gate Enhanced Edition release. :]
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Post Post #2902 (isolation #72) » Mon Sep 17, 2012 5:07 am

Post by Iecerint »

Kelly's at the docks/refugee annex/whatever. She dies unless you tell her to change her name. I didn't even know it was possible to miss Liara's next cycle video.
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Post Post #2905 (isolation #73) » Mon Sep 17, 2012 5:37 am

Post by Iecerint »

I liked the two RC games that I played. :P
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Post Post #2927 (isolation #74) » Fri Oct 05, 2012 10:01 am

Post by Iecerint »

The Child was made by the Leviathans, though. He no longer has the same mystique.
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Post Post #2938 (isolation #75) » Fri Oct 05, 2012 7:06 pm

Post by Iecerint »

I think Umbrage is right as far as the Leviathan DLC went. People complained that Starchild came out of nowhere. With the Leviathan DLC, this is no longer the case. I think the Leviathans were written to provide context for him.
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Post Post #2940 (isolation #76) » Fri Oct 05, 2012 7:23 pm

Post by Iecerint »

Well, he becomes a Chekhov's Gun instead of a Deus Ex Machina. I've never played the DLC, so I can't vouch for how well they pulled it off.
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Post Post #2942 (isolation #77) » Sat Oct 06, 2012 1:36 pm

Post by Iecerint »

He's the mechanism by which the conflict is resolved.
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Post Post #2950 (isolation #78) » Wed Oct 10, 2012 12:56 am

Post by Iecerint »

I hope they're not too OP. No one will use them if they're too OP.
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Post Post #2952 (isolation #79) » Wed Oct 10, 2012 3:07 am

Post by Iecerint »

People thought Reapers were OP back when I played MP.
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Post Post #2953 (isolation #80) » Wed Oct 10, 2012 3:07 am

Post by Iecerint »

Does Harbinger ever show up?
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Post Post #2957 (isolation #81) » Wed Oct 10, 2012 12:59 pm

Post by Iecerint »

I was an Engineer at first, so I just did like pet -> overloadoverloadoverloadoverloadoverload.

Then I switched to Vanguard, and everything was easy except for maybe Banshees.
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Post Post #2960 (isolation #82) » Thu Oct 11, 2012 4:39 am

Post by Iecerint »

I liked killing everything to hog points. :]

If you charge carefully, you can do Banshees without getting grab-killed. Or you used to be able to. But I would screw up maybe every third Banshee.
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Post Post #2963 (isolation #83) » Thu Oct 11, 2012 8:58 am

Post by Iecerint »

That is from the ancient days of March. Gosh.
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Post Post #2968 (isolation #84) » Fri Oct 12, 2012 6:47 am

Post by Iecerint »

Poor Ashley. :(
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Post Post #2970 (isolation #85) » Fri Oct 12, 2012 6:48 am

Post by Iecerint »

Marksman is her claim-to-fame.
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Post Post #2972 (isolation #86) » Fri Oct 12, 2012 7:18 am

Post by Iecerint »

I played through with her once to unlock Marksman and whatever her other ability was.
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Post Post #3026 (isolation #87) » Tue Dec 25, 2012 12:30 pm

Post by Iecerint »

Overlord was kinda iffy IMO.
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Post Post #3081 (isolation #88) » Mon Jan 14, 2013 3:45 pm

Post by Iecerint »

I like renefem a lot. But I also like parafem better than paradude, so it's hard to say how to split it.

Renefem > Parafem > Renedude > Paradude.

The female VA is better. You get used to it, though.
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Post Post #3084 (isolation #89) » Tue Jan 15, 2013 7:02 am

Post by Iecerint »

I guess the saving grace of renedude is that you can have gay seks and red eyes at the same time.
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Post Post #3086 (isolation #90) » Tue Jan 15, 2013 5:55 pm

Post by Iecerint »

Yeah, you're right. Renefem is still superior.

Do you even get a sexy scene with the Kelly romance, though? I dunno if it counts if you don't get a montage of Shepard having gay sex with whomever with her pants on.
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Post Post #3090 (isolation #91) » Wed Jan 16, 2013 12:30 pm

Post by Iecerint »

I think earthborns get paragon penalties, though, so that approach might be bad for power-gaming.
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Post Post #3095 (isolation #92) » Thu Jan 17, 2013 11:54 am

Post by Iecerint »

In post 3093, Umbrage wrote:eh. that's really only a problem in ME1, and it's easily overcome. Of course you might not want your saintly Shepard to have run with gangs in the past, but it's not a major issue. Even if you're going for 100% morality, it's easy enough if you're careful.

Yeah. It's noticeable in ME2 if you don't load a ME file, though (as I always did, since I was playing on the PS3).
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Post Post #3181 (isolation #93) » Fri Feb 08, 2013 12:08 pm

Post by Iecerint »

Mordin can only survive if
both Wrex and Eve are dead
.
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Post Post #3197 (isolation #94) » Thu Mar 07, 2013 6:53 am

Post by Iecerint »

I think a fanservice DLC is a nice way to end the trilogy.
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Post Post #3199 (isolation #95) » Thu Mar 07, 2013 11:46 am

Post by Iecerint »

Oh, I would NEVER pay $15 for it. Fuck that.
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Post Post #3212 (isolation #96) » Sun Mar 17, 2013 7:03 am

Post by Iecerint »

My boyfriend is playing the original Mass Effect and he keeps dying over and over. He's a biotic. How can he break the game so that I won't have to listen to him bitch anymore?
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Post Post #3214 (isolation #97) » Sun Mar 17, 2013 8:58 am

Post by Iecerint »

It looks like he was dying because he hadn't figured out using medigel or something.
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Post Post #3216 (isolation #98) » Mon Mar 18, 2013 8:38 am

Post by Iecerint »

He always plays mage or mage-esque, so he's a biotic. But I've heard that biotics are also kinda broken in ME1.
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Post Post #3232 (isolation #99) » Tue Jun 18, 2013 12:44 pm

Post by Iecerint »

Idk, I think I got it from her after the scene where she was drunk.
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Post Post #3233 (isolation #100) » Tue Jun 18, 2013 12:45 pm

Post by Iecerint »

In post 3227, BBmolla wrote:I guess it doesn't matter anyway but still.
Wish there was like a super ending where Shepard actually lives but whatever.
...You're aware that there IS such an ending, right?
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Post Post #3235 (isolation #101) » Tue Jun 18, 2013 6:08 pm

Post by Iecerint »

I think it's a dumb ending absent IT, but it's still there, SO.
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Post Post #3246 (isolation #102) » Sat Aug 16, 2014 6:35 am

Post by Iecerint »

I think Adept was on the weak side in ME2/3 after being OP in ME1? I know for sure that they were weak in ME2 because of how armor and such interacted with your abilities.

I did ME3 Insanity as Infiltrator and only had to try a handful of segments over a few times -- the worst being the very last hold-out and, of course, Marauder Shields RIP.
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Post Post #3259 (isolation #103) » Mon Jan 05, 2015 8:27 am

Post by Iecerint »

I still need to do a "Mordin lives" playthrough. I've never seen his goodbye hologram on Earth.
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Post Post #3261 (isolation #104) » Mon Jan 05, 2015 10:17 am

Post by Iecerint »

Ah, I've never played the ME3 DLC.
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Post Post #3265 (isolation #105) » Mon Jan 05, 2015 11:16 am

Post by Iecerint »

You get a hologram of any living party member. Mordin
can only survive Tuchanka if Wrex and Eve are dead
.
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Iecerint
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Post Post #3267 (isolation #106) » Mon Jan 05, 2015 11:26 am

Post by Iecerint »

But Mordin is awesome. :(

Surely you can get the best ending without MP if you use the DLC?
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Post Post #3269 (isolation #107) » Mon Jan 05, 2015 11:31 am

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My favorite playthrough of Suikoden II was a "minimal recruitment" playthrough. It made some of the story battles a bit challenging. ^_^
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Post Post #3271 (isolation #108) » Mon Jan 05, 2015 11:37 am

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I thought about trying that once, but it seems like you have to farm Yuna's aeon's a lot. Seems tedious.

No-XP FF8 and FF9 playthroughs were super fun, though. In FF9 it doubles as a "number maximizer" playthrough because at endgame you can collect all the "+stat on level up" items and becomes gods.
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Post Post #3273 (isolation #109) » Mon Jan 05, 2015 12:12 pm

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You could do it on the PS3. The PS4 version isn't out until later this year, anyway.

I did a little bit of a No Sphere Grid game, but I died like 5 times on the boss fight with just Tidus and Wakka underwater somewhat early on and decided it wasn't worth it.

Don't you have to kill like 9999 enemies with each Aeon or something?
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