The Mass Effect thread
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They're not rumors; it was confirmed back in April. They've just leaked that it's coming with the next multiplayer DLC in late July.
Whether the "fix" will actually fix the endings is yet to be seen.- Iecerint
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Evidence for laziness/rush-job on Bioware's part
1. Originally, an Illusive Man boss battle filled out the ending on the Citadel, but it was removed because it was too "video-gamey," and they didn't want the Illusive Man to be cheapened into a physical threat. (Sounds like a deficit of creativity IMO.) This addresses the "no boss battle" concern.
2. Mass Effect 3 had already been delayed once (in November 2011), so any subsequent delay requests would be less likely to be granted. This establishes that "things were rushed" is sufficient to explain away lots of problems.
3. At very low levels of EMS, the Destroy option is the only available option. This is evidence against IT, because it doesn't make much sense that the Reapers would allow Shepard to destroy them as the "easiest" option to unlock.
Evidence for IT
1. A preponderance of the evidence is consistent with IT. IMO the hardest to explain away are the "dream trees" behind Shepard in the Marauder Shields sequence and the increase in the number of oily figures during the dream sequences (cf. Rachni Queen's comment in ME1).
2. EDI and Shepard can survive the Destroy ending, suggesting that Starchild did not truthfully represent what was up. Can be explained-away as a rushjob oversight for EDI, but not the Shepard scene.
3. The themes of the series are consistent with Control and Synthesis (e.g., via the Illusive Man and Saren, respectively) being pro-Reaper choices. Can be explained-away using Shepard's Designated Hero status and space magic, but this is bad writing.- Iecerint
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Could be; I'm ignorant of that.
My point is just that, given that they felt rushed and needed more time (i.e., the lazy/rushed premise), it might have been hard to secure needed time from the higher-ups.- Iecerint
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People have been speculating that it might be larger and better than we are expecting because the development time has been so large (e.g., comparable to that of LotSB for ME2, which was excellent).- Iecerint
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You're referring to From Ashes/Javik?
Given all the conversations he has with the rest of the crew, I think they were already integrating him into the game before it was "finished," whatever their claims.- Iecerint
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I have to correct an error I made earlier -- apparently, contrary to what anti-IT people have told me in the past, Destroy is ONLY the low-EMS option if the Collector Base was destroyed. If the Collector Base was preserved, then Control is the low-EMS option. I think this creates logical problems of its own, but it's no longer the anti-IT red flag it would otherwise be.
Kasumi shows up in one cutscene in place of Legion if she's around.
Umbrage wrote:Regardless, it took time to make. Can you really see anyone saying "OK, we have to make a secret ending that's totally awesome and will blow people's minds, but first, let's make a new squadmate and mission to go along with him."?
They claimed From Ashes was made in between the actual game going on disc and it being sold. I don't know if that's true or not, but if it is, why the hell were they working on that and not Indoctrination Theory?
I'm pretty sure it is false. For example, Javik's content did not have special treatment in the leaked November 2011 script. (EDIT: I acknowledge has's point, though, which shows that this alone isn't 100%.)
Dragon Age 2 also had an "integrated" Day 1 DLC squadmate who came free with the collector's edition (Sebastian). Bioware admitted that they had "always" intended to have a DLC squadmate. The fallout was unpleasant (albeit dwarfed by other complaints about Dragon Age 2), which is probably why they changed their explanation for Javik. At least some of Javik's files are on-disc, too.
I agree that this has gone bad for Bioware, but in terms of what that has to do with IT, it might be a case of hindsight being 20/20. I doubt they predicted fan backlash of the sort that birthed the Retake movement.- Iecerint
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I might add...
We know for a fact that DA2 was designed to have a "DAO:Awakening"-style Act 4 added to complete the narrative; that's why it seems to end so abruptly. So it's not even unprecedented for Bioware to pull a move like this.
(No, I don't think EC will be on the level of Awakening.)- Iecerint
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It looks like Bioware has past used an IT-like plot device in one of the Neverwinter Nights expansions (which I have not played). Apparently, the villains brainwash the hero into believing that the world has been saved. If the player accepts this version of events, the credits roll and the game ends. The player can reveal the illusion by having high Wisdom or by doing some kind of conversation choice thing. This leads to a "hidden" final boss fight.- Iecerint
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It looks like Bioware has past used an IT-like plot device in one of the Neverwinter Nights expansions (which I have not played). Apparently, the villains brainwash the hero into believing that the world has been saved. If the player accepts this version of events, the credits roll and the game ends. The player can reveal the illusion by having high Wisdom or by doing some kind of conversation choice thing. This leads to a "hidden" final boss fight.- Iecerint
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Yeah, but it was also like 10 years ago, before the days of DLC, when expansions were all big, lovely things like, well, Dawnstar.
I REALLY want to hear Harbinger play hisThis hurts youfiles.
In post 2410, Zachrulez wrote:http://www.cinemablend.com/games/Mass-E ... 41436.html
I'm inclined to believe the ending was intentional and that the plan was to make everyone pay for the "real" ending, and the only reason they didn't follow through was because the reaction to the ending was so negative they needed to do something to not make everyone hate the company forever.
DA2's "Act 4" wasn't supposed to be free, either, but that doesn't mean it wasn't always (originally) planned.
Last night I had a nightmare that the entire EC DLC consisted of Shepard inexplicitly appearing in the Engineering Bay talking to Engineer Donnelly, who patched the plotholes in infodump style ("We have turian food stored in the shuttle bay").- Iecerint
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Anka is saying that the game as-is is incomplete given IT (regardless of whether the writing makes no sense without it).
I'd like the Control/Synthesis endings to exist largely as-is, maybe with a slideshow to show what happens to everyone, with IT expansion (beyond the breath scene) for the Destroy ending.- Iecerint
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In post 2416, Ankamius wrote:Yeah, I don't give two shits whether it makes more sense or not. If the IT turns out to be true in the Extended Cut, then Bioware fails and needs to get its shit together before I ever buy another game from them again.
I do not understand why IT being true is uniquely the case where Bioware fails and needs to get its shit together.- Iecerint
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In post 2425, GreyICE wrote:Best theory I've heard is EA wanted the 'true ending' to be paid DLC, but this has backfired too far for that to be acceptable.- Iecerint
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Does anyone here play MP? I just got the platinum today, so I need different excuses for continuing to grind out weapons and such.- Iecerint
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Yeah. I played ME1 on my little brother's 360 a long time ago, but I've always had a PS3...
I think I just lose Kirrahe, Shirala, and Verner.- Iecerint
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I think someone said on twitter that the EC won't clarify IT one way or the other. It will be "left up to the player."
I will be upset if it isn't at least implied to have been the case for players who choose Destroy.- Iecerint
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I wonder if Engineer Donnelly will say "We have lots of dextro-amino food stored" after all.- Iecerint
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I wouldn't describe the original ME3 ending as "artsy-fartsy" at all, except in the context of the "artistic integrity" mini-meme.- Iecerint
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I think that Death Of The Author is A-OK.- Iecerint
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Exposure to Reaper technology is a necessary (and possibly sufficient?) precondition for indoctrination.
GUYS IT IS OUT NOW. Or in the next few hours.- Iecerint
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In post 2512, Hiraki wrote:also object rho is reaper tech so that's out the question
you could even go back to ME2 with the reaper iff
you were inside the fucking reaper
Yes, all of these things are the basis of IT.- Iecerint
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I watched the new thing and the Destroy ending on Youtube.Spoiler:- Iecerint
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In post 2520, Umbrage wrote:What's the new ending? Refusal results in the reapers nomming everyone?
Spoiler:- Iecerint
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If I'd gotten the new ending originally, I probably would've been happy with it. However, since I've had months and months to get excited about IT and such, I'm mildly disappointed. The new ending apparently retcons some IT evidence (e.g., Hackett saying no one made it to the beam).
I still think Control and especially Synthesis are out of left-field with the rest of the writing, though.
I also think the new ending is kind of petty, though I'm glad it exists.- Iecerint
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I think someone said that it might be implied thatI didn't see that scene on the youtube video, though.Spoiler:- Iecerint
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I like the Old Lady ending MUCH better than the Old Man ending.- Iecerint
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I think Omega is supposed to be the next DLC. There was originally some kind of "Vigilante" companion who joined you during it, but we'll have to see....
Leviathan looks neat. Maybe you can fight Harby while trying to protect it.- Iecerint
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I cried when my Renegade Shepard shot Mordin.- Iecerint
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In post 2537, VP Baltar wrote:I've never heard someone tear up so much about a fucking video game. It'll be okay Umbrage. Life will continue on.
VP Baltar I am surprised at you.- Iecerint
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I hope they release a re-developed version of ME1 someday. It seems like the work necessary to shoehorn it into the new engines would be relatively low, and it would avoid the licensing problems (as I understand it) that keep it from being released on PS3.- Iecerint
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The reworking would just be because they can't port ME1 without changing the engine due to their contract with Microsoft.- Iecerint
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Semi-off-topic: Does anyone know what's up with the Enhanced Edition of Baldur's Gate? It's supposed to come out, like, now, but there's been no news since May.- Iecerint
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I do not understand why you think that.
Do you have the same attitude toward reactions to TV/movies/books?- Iecerint
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BSG had such an awful ending. It had a pretty bad season 3 and 4, really.- Iecerint
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The only thing I liked about seasons 3 and 4 were when the TOTALLY AWESOME Billy replacement lady threw Callie out of an airlock.
Then, in typical BSG season 3/4 fashion, we were supposed to judge her harshly for her heroic act.- Iecerint
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The writers have said that they "were going for an Inception ending."
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I think ME2 had the best cast. It's really impressive to me that so many characters got such compelling development.
People complain about its role in the ME trilogy metaplot (i.e., that it doesn't really advance it), but I think that's an ill-conceived complaint.- Iecerint
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Is it an actual Reaper doing the indoctrination at the mining colony in ME1? I only played that once, and long long ago on my little brother's XBox360.
I think (hope?) that Bioware will be sensitive to the ending situation.- Iecerint
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I don't understand. I don't think anyone is doing that?- Iecerint
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IGN says that Leviathan will create an "additional rift" in the ending (???).- Iecerint
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Renegade Interrupts don't affect your ability to choose paragon options. The mechanic is like this
Points Obtained / Total Points Possible (of whichever type) = X%
For each choice, X% has to be above n% for the choice to be available.
This is why players who do all the side-quests can usually make both Paragon and Renegade choices for all but the most strenuous cases (i.e., Samara/Morinth, Jack/Miranda, Tali/Legion).
I'd recommend re-playing at least the ending. Having Tali and Legion both alive opens up more options in ME3, not to mention that Tali is playable in ME3. To save Tali, send Mordin to escort back the colonists and take Tali and maybe Jack to the last battle.
Also, if Wrex is alive, keep Maelon's research, but destroy it if he's dead. Though this does prevent you from getting a really sad scene in ME3.- Iecerint
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Umbrage wrote:Stop using Thane, get Grunt instead. He can soak up way more damage, particularly if Miranda's in the party, and on insanity concussion shot > pull/throw (forget which Thane has) for crowd control. Zaeed is an alright substitute if you want a sniper instead.
Thane is broken if you have the Incisor.- Iecerint
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I did a Sentinel insanity run on ME2 and an Infiltrator insanity run in ME3.
ME2 Hard Bits
Final Battle (i.e., seeker swarms scenario)
(Horizon's not too bad if you have ALL the possible upgrades purchased)
ME3 Hard Bits
lolReaperBattle, until I looked up how to not die in one hit on Youtube
Final battle. 6 Brutes/4 Banshees or whatever is brutal.Last edited by Iecerint on Tue Aug 21, 2012 10:28 am, edited 1 time in total.- Iecerint
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Oh. And Marauder Shields, obviously. But he's been patched out.
I found a cute glitch on Youtube where you can sneak around his rock and shoot him in the back.- Iecerint
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In post 2787, Umbrage wrote:WHERE'S MY FISH? FUCKING ALLIANCE ASSHOLES STOLE MY FISH!
You can get them back if you invited Kelly to your cabin in ME2 and she survived.- Iecerint
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The Brit isn't annoying! She has lesbian adventures with FemShep.
The Brit probably has more depth than Kelly, but Kelly also has lesbian adventures with FemShep.- Iecerint
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I think all Kelly gets is one extra scene or two beyond her original dialogue loop. If you keep talking to her after missions, she'll eventually offer to feed your fish for you, and then Shepard can invite her to his/her cabin for implied fun times. You can also call her up to "play" post-game if you didn't romance anyone else and got the fun times with her (i.e., a second ME2 romance will overwrite the Kelly romance).
She carries over to ME3, too, apparently -- she gives you a hug if you tell her you forgive her and to change her name.- Iecerint
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Umbrage wrote:And there's no self-destruct program in Eva that deletes all the data although it's already been shown that happens in ME. And EDI now wants to go out in combat and alter her programming, even though no part of her programming would be designed to do either of those things, because this is CERBERUS and they're not STUPID, they wanted to do that to SHEPARD, why wouldn't they put that control chip in EDI?
They did put one in her. Joker has magical skills and freed her.
Sentinels suck in ME3, but they're EXCELLENT in ME2.- Iecerint
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Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova -> Charge -> Nova ->- Iecerint
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Nova is AOE from your position that causes damage proportional to your shields and drains your shields. It doesn't require a timer other than shields being non-zero.
Charge moves you to the position of an enemy and restores your shields a little.
So long as you keep your timer down, you can basically charge->nova with impunity. The problem is when a team-mate kills the enemy you were going to Charge onto, because any delay in your charge->nova tree leaves you very vulnerable.
Glass cannon fun. - Iecerint
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