- During the 1st quickcast phase (before any creature activates)
- Before or after any of your creatures' turns during combat
- During 2nd quickcast phase (after every creature is done)
If you choose to use it at any of those points, you turn the marker face down.
For instance, enchantments have quickcast, you can see the result of an enemy action, and then quickcast an enchantment if your creature survives. You can also quickcast an attack booster before your creature attacks.
EX:
1) My Archer attacks your creature with three health remaining. I roll 3 dice, and manage to do 2 damage. To prevent it from activating, I use my quickcast and quickcast Hurl Rock to let me kill the creature before it activates.
2) I quickcast Deflection Bracers during the 1st quickcast phase before any creatures have activated.
3) Prior to attack, I quickcast Bear Strength, and then flip it. My creature attacks for massive damage!
4) At the end of the round, I quickcast Battle Forge. Now it's available next round.
You may also cast with the mage's action during the mage's activation. So your beastmaster can both quickcast and quick/fullcast. Creatures may ONLY be fullcast (hourglass icon)