In post 1043, theelkspeaks wrote:In post 1042, callforjudgement wrote:In post 1041, theelkspeaks wrote:You are anEasily Discouraged CopEach night, you may investigate one player to determine if they are town or anti-town. However, if you ever target a pro-town player, you become discouraged with your own abilities and cease investigating.
That's much swingier than Cop normally is. It's 1-shot Cop, except more townsided if it gets the most townsided random result (hitting scum). Given how many people think that Cop is excessively swingy anyway, I'm not sure if it can count as Best.
I was told in sitechat this thread was the best place to post seeking feedback on the concept. The idea was to make a weaker cop without using sanities. The "loses cop ability if it finds a town player" gives the cop reasons to consider whether they really want to investigate on a given night, and adds a bit of strategic thinking to a fairly basic role.
this has actually been done before. see: my role in xenogears http://forum.mafiascum.net/viewtopic.ph ... 4#p5420414
great way to gate a cop