Board Games!
- Faraday
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Faraday ...should I be here?
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Unknown is kinda sucky too, I find!
W/r/t desert vs island. Island is a good introduction game, desert a p big challenge on the higher difficulties tho.
Haven't watched tabletop yet but hope they did the game justice. They've had some stinkers this season (geek out, mmade sherriff seem boring etc)are you thinking of me when you're with somebody else?- diginova
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diginova Goon
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Sheriff is boring
Also, Unknown is worse if everyone assumes you're it, as nobody will hand you Hermit cards.
(What's in the Shadow Hunters first aid kit anyway to deal 7 damage?)- Porochaz
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Porochaz Oh, Prozac
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In post 2057, hasdgfas wrote:After watching Dead of Winter on Tabletop, it feels like a subpar version of BSG, although still super thematic and super fun. It seems to be a bit fiddly with a lot going on(now, mind you, there's atongoing on in BSG all the time as well, so that's not necessarily a problem).
The concern I have is with having separate win conditions besides just surviving. With everything that you have to worry about, surviving seems hard enough anyway, let alone fulfilling an arbitrary objective. It feels like an inelegant way to incite conflict within the group.
Will admit out of all the videos I've watched, I've only ever seen one person win so far, and he was a betrayer. Tabletop failed to do a number of things in their episode, despite Wil Wheatons protests there was a lot of mistakes in there. But I do feel it is a bit BSG-lite. Thats no bad thing though.Mostly retired. Unless you ask or it's something interesting.- wgeurts
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wgeurts They/ThemPokédex
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Any other people play the civilisation board game?
The fantasy flight one based of Civ IV?"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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diginova Goon
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I played the AH version (from the 70s I think), but I've never played the Civ IV one.
Hopefully they simplified the tech tree.- Thesp
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Thesp Supersaint
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In post 2078, wgeurts wrote:Any other people play the civilisation board game?
The fantasy flight one based of Civ IV?
I've played all three of the Civilization boardgames. =P The Fantasy Flight one is my favorite of the bunch, though I recall not being fond of Russia's ability to gain techs at an advanced rate. I've heard great things about the expansions, but I haven't been able to play with them (and it's been several years since I've played any of the Civ games)."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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Faraday ...should I be here?
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In post 2075, Faraday wrote:Haven't watched tabletop yet but hope they did the game justice. They've had some stinkers this season (geek out, mmade sherriff seem boring etc)
thought it came across p well actually!are you thinking of me when you're with somebody else?- Porochaz
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Porochaz Oh, Prozac
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xRECKONERx GD is my Best Man
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ChannelDelibird He/theyCard Czar
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I've only played it once but I really, really like it. As someone who really, really can't get into the theme ofNetrunner, not to mention the terrifying money investment that it now requires,Doomtown's pretty ideal. If I hadn't just spent more than my games allowance on other stuff, I'd be all over it. The poker-hand mechanic is inspired; it feels incredibly thematic for a wild-west scenario. This is probably my next big buy when I can afford it.
Played a few new things today:
Hyperborea:Played this with six and there was way too much downtime. That's not its only problem (there's not quite enough that you can accomplish on one turn to make it satisfying enough and the endgame mechanic can screw some players out of a turn for no good reason, for examples) but I think I'd probably enjoy this quite a bit with three or four. Some area-control mechanics mixed with deck/bag-building and fun minis. Definitely try before you buy, but worth trying. I'm interested to play again.
Greed:No idea how I hadn't heard of this before, but it's a drafting gamea la7 Wonders or Among the Stars by the guy who made Dominion, only MUCH more portable than those two cousins and a lot of fun. This was a definite hit.
Spyrium:An interesting twist on worker-placement that didn't make me want to slit my wrists like many in the genre. Spent the first 40% of the game still not totally sure what I was trying to do and was annoyed by some often-unintuitive iconography but ended up winning thanks to falling back on the staple twin worker-placement strategies of RECRUIT ALL THE MEEPLES and dickery. Very interesting and well worth trying even if you're not normally keen on its ilk. I do wish the colour scheme were less dour and brown, though (Victorian steampunk flavour is not a good excuse).#greenshirtthursdays- ChannelDelibird
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ChannelDelibird He/theyCard Czar
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Also I played two games of Dead of Winter back to back. The first game, we forgot to place the zombies at the start of the game and still struggled massively, losing on round 3 to a betrayer.
Second game was even worse. Drew the secret objective of 'win + have more survivors than anyone else' then succumbed to a first turn in which my two survivors immediately died as well as somebody else. We rolled the exposure die 12 times and got five bites. Lost in round two. I'll have the scars for a while.#greenshirtthursdays- Faraday
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Faraday ...should I be here?
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quadz08 Jack of All Trades
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Nexus Hemiss
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diginova Goon
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- Faraday
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Faraday ...should I be here?
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- Porochaz
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Porochaz Oh, Prozac
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- Faraday
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Faraday ...should I be here?
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- Sudo_Nym
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Sudo_Nym Pseudo Newbie
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There's a vassal for Dead of Winter. I'm assuming we mean the civil war game.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.- Narninian
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Narninian Contracts STDs
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Just played Dead of winter on Tabletop simulator. I see potential here, but I'm not sure I like the secret objectives. We played with 4 people - 3 people had objectives to have the most people (1 traitor, 2 non-traitors) and I had the objective to collect 3 medicine. I was a little unlucky - I rolled 3 exposure die during the course of the game (2 frostbite and 1 bite).; but I spent as many actions as I could searching for medicine, later in the game I was in the hospital and making noise. After we killed the zombies we needed; I added extra to the crisis because I know my place was going to get overrun with zombies and needed to cover for the morale loss as I searched 3 times for medicine and made 4 noise. Even with my farmer's ability early (drawing a lot of cards from grocery store) - and putting 5/6 cards on the bottom of the hospital deck and drawing as many. I wasn't able to get my 3 medicine, and I never used any (I was able to get some from other players when my guys were injured with frostbite)
I understand the concept behind the mutually exclusive objectives from the other players, I'm just not sure I like it to this extreme. One of the three others (that needed the most survivors) had a survivor that was able to scout the deck each turn to add survivors -- this made going after their objectives normally for the other 2 players impossible. I guess the idea is they needed to kill that guy early or get exiled, but it very difficult for new players to see that the need to immediately sabotage one of their own objectives on turn one to fulfill the other one. In my case, I was stalling and searching as much as I could - I had an ability to kill 3 zombies at once (with medicine so I had excuses for searching for medicine all the time) and was suggesting we pile up the zombies to kill in one last ditch effort on the last turn - unfortunately, lighters took out mass amounts of zombies at once and there was nothing I could do about it.The extra in is for /in- Thesp
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Thesp Supersaint
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In post 2082, Porochaz wrote:...and the 4 hour game of Settlers - Cities and Knights, which was fun but I had never played that expansion before, and was not prepared for the length of time...
4 hours is extraordinarily atypical for Settlers in any version, including Cities & Knights (which is my favorite way to play). Yuck!"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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Sudo_Nym Pseudo Newbie
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So we did another family game night, and I managed to get a pair of my aunts in the game. The one figured out trading, but not board control, and the other aunt seemed more interested in just collecting resources. Every turn was "Ooh, I have a five right there!"
Taught them Ticket to Ride as well, and they got ~130 point on a first try.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.- Narninian
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Narninian Contracts STDs
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- Reina
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Reina Goon
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- Porochaz
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Porochaz Oh, Prozac
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In post 2095, Thesp wrote:In post 2082, Porochaz wrote:...and the 4 hour game of Settlers - Cities and Knights, which was fun but I had never played that expansion before, and was not prepared for the length of time...
4 hours is extraordinarily atypical for Settlers in any version, including Cities & Knights (which is my favorite way to play). Yuck!
Yeah considering my usual Settlers games last an hour roughly at most, I was a bit meh by the end. Also it was yet another of those games I was close to winning (although being one road off longest road, wouldn't have been the best win in the world) and failed at. Which always hurts after 4 hours.Mostly retired. Unless you ask or it's something interesting. - Porochaz
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