New Normal Guidelines - April 2017 update!

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Post Post #8 (isolation #0) » Thu Apr 02, 2015 1:51 am

Post by quadz08 »

Not actually true - Compulsive roles cannot be used due to the restriction on randomized role resolution. I believe that modifier should actually be in the explicitly non-normal list.
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Post Post #13 (isolation #1) » Thu Apr 02, 2015 2:46 am

Post by quadz08 »

In post 8, quadz08 wrote:Not actually true - Compulsive roles cannot be used due to the restriction on randomized role resolution. I believe that modifier should actually be in the explicitly non-normal list.

Looked back at the NRG discussion - ignore this, I misremembered some things
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Post Post #66 (isolation #2) » Wed Apr 08, 2015 5:15 am

Post by quadz08 »

http://wiki.mafiascum.net/index.php?tit ... n_Detector

Yes, I believe your explanation of Motion Detector is functionally correct.

Incoming or Outgoing motion detector would be a greylist role - neither are explicitly whitelisted.
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Post Post #88 (isolation #3) » Thu Apr 16, 2015 10:37 am

Post by quadz08 »

it's beyond the 'no consensus' bit - GreyICE's point is probably closer to the reason we didn't just pick a majority interpretation and keep it normal. Both reasons played into it, though.
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Post Post #94 (isolation #4) » Thu Apr 16, 2015 2:59 pm

Post by quadz08 »

Agreed with AP's 1-4

5) If you've got a modifier but are otherwise vanilla (for example, Bulletproof Townie) a rolecop would see your modifier, and a vanilla cop would return 'not vanilla.'

6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does not
necessarily
mean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.
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Post Post #122 (isolation #5) » Mon May 18, 2015 12:35 pm

Post by quadz08 »

In post 119, BROseidon wrote:
In post 94, quadz08 wrote:6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does not necessarily mean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.


Wait, duplicate roles can be normal?

yes
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Post Post #140 (isolation #6) » Fri May 22, 2015 2:22 am

Post by quadz08 »

In post 138, Oversoul wrote:I feel like as time goes on Normals become feature less and less roles.

you are just more aware of other roles - the latest revision of the Normal guidelines actually added roles, I believe
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Post Post #152 (isolation #7) » Tue Jun 09, 2015 4:00 am

Post by quadz08 »

I was under the impression it had been used more recently / regularly than that based on commentary from some of the people discussing that role when we did the new Normal guidelines. If that's not the case, then I'm interested in having that discussion again, potentially.
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Post Post #166 (isolation #8) » Tue Jun 09, 2015 7:09 am

Post by quadz08 »

I don't really think it is particularly logical, to be honest?
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