New Normal Guidelines - April 2017 update!

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zoraster
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Post Post #11 (isolation #0) » Thu Apr 02, 2015 2:11 am

Post by zoraster »

Personally that seems a far, far worse thing than having randomness. Modkills as part of the game design should not be normal.
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Post Post #20 (isolation #1) » Thu Apr 02, 2015 10:20 am

Post by zoraster »

In post 17, Empking wrote:
In post 11, zoraster wrote:Personally that seems a far, far worse thing than having randomness. Modkills as part of the game design should not be normal.

If compulsive is a role that you must act each night, I don't see why you shouldn't be punished for breaking it.


I'm not talking about the justice that would be served.
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Post Post #286 (isolation #2) » Fri Apr 01, 2016 4:17 pm

Post by zoraster »

In post 285, pisskop wrote:too much work for normals?


part of being normal is simplicity and knowing exactly what is and isnt normal. splitting cop alignments messes with that


I'm with pisskop. I frankly don't understand the obsession with shoe horning cop sanities into normals anyway.
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