Board Games!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #2175 (ISO) » Tue Apr 14, 2015 11:43 am

Post by HoTCaT »

In post 2174, Narninian wrote:Another option is http://spyfall.meteor.com/ on everyone's smartphones. I did the print and play too, but that app just works better if its an option.
Dice duel is another game that I own, that not a lot of people like playing.

Very good to know. I'll check the app out. Thanks for that. I also saw that some of you guys are playing Spyfall online here, and it seems like a game that works fairly well in a text-format. Might join a game sometime after finals are over.
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Post Post #2176 (ISO) » Tue Apr 14, 2015 12:29 pm

Post by CooLDoG »

can confirm, dice duel is a good game. I can also confirm that HoTCaT carried us last game... I was too busy teaching our move officer how movement works to think about the meta game. Although engie is always rolling dice, so that is kinda hard too.
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Post Post #2177 (ISO) » Fri Apr 17, 2015 10:11 pm

Post by Faraday »

Played specter ops last night. Really fun. Never played letters from Whitechapel or anything like it but I really love specter ops. Unfortunately the Agent escaped but!
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Post Post #2178 (ISO) » Sat Apr 18, 2015 6:38 am

Post by Narninian »

ok...

A friend just mentioned MEGAGAMES to me, and talked about wanting to run one.
OMG
YES
THIS

I am slightly obessesed with it now, I think I'll be running watch the skies in my home town.

http://www.shutupandsitdown.com/videos/ ... -megagame/
http://www.shutupandsitdown.com/blog/po ... es-2-pt-1/
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Post Post #2179 (ISO) » Sat Apr 18, 2015 1:52 pm

Post by xRECKONERx »

we went to a fun local indie game developers meetup where we playtested alpha phase board games and then got some free board games as a result!

We also purchased a couple, so the Commune picked up:

Lagoon: Land of Druids
Medieval Mastery
Alliances
Seas of Iron
Bohnanza
Hive Pocket
Love Letter (replacement copy because someone ruined my last copy)
City of Horror
Mascarade Expansion

All in all, a pretty great haul. I'm really stoked to try out Bohnanza and City of Horror.

We only got to playtest two games. One was called 'Tourist Trap'. Everyone worked running a tourist stall on the same highway and we had to bid/compete over customers. We set up exhibits that had various point values and categories to attract customers. Customers were one of twelve different meeple types that had various bonus effects if you combo'd them well. Everyone bids simultaneously then you pick them up in order, 1-2-3-4-5, so sometimes other people can throw off your bids. There were also power tokens that let you shuffle/rearrange the rows of customers, but we didn't play that, since he wanted to focus group the bidding portion of the game pretty hard. We had some really good ideas, I think. There's definitely a game there and it could be pretty cool.

The other one we played was 'Jinx!'. It's a pretty simple social/party game... flip a card, then two people go "3...2...1..." and have to say something in that category. If they match, say something not in the category, or screw up in any other way, you lose the round. If they both name different things, you go up 1 on the points track. You keep going in a circle and can bank at any time. Game objective is to get 100 points before you draw too many cards from the penalty deck and spell out "JINX!" on the board. It was... simple. Something we really don't need a game for because you can play it without any components or pieces. But a fun little game regardless.
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Post Post #2180 (ISO) » Mon Apr 20, 2015 12:31 pm

Post by CooLDoG »

Bohnanza is great. I want to play netrunner with Hotcat next weekend if I can. Also, terramistica
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Post Post #2181 (ISO) » Tue Apr 21, 2015 1:24 am

Post by Faraday »

Yeah, I really liked bohnanza too
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Post Post #2182 (ISO) » Tue Apr 21, 2015 5:13 am

Post by Chevre »

I've tried to introduce Bohnanza several times, but my friends can't get over the goofy game art. :/
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Post Post #2183 (ISO) » Tue Apr 21, 2015 1:37 pm

Post by Porochaz »

Just went to my first board game group meeting, played Bohnanza and Keyflower.

Bohnanza is a fun card game I've played before, suprisingly strategic, but simple game.

Keyflower is a great game, anyone played it? I think its got a nice mix of 7 wonders and carcasonne. You use meeples to buy tools, resources, more meeples and buildings to make a city, and you go through four seasons or rounds and then add up the points for the various different things. Its a bit more complicated than that, but Im tempted to buy it...

EDIT: Heh trust me not to read the page before. I played Bohnanza for the first time last year (maybe 2), it was in german but my limited knowledge managed to get us playing the right rules.

Anyway, I want a game Reck.
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Post Post #2184 (ISO) » Tue Apr 21, 2015 1:55 pm

Post by Narninian »

I really love Keyflower - there can be some really decently divergent strategies.

I've had 2 games where I just went all out meeples (buy buildings that give you random meeples, spend 3 actions on those buildings) and had like 30+ in the last round.... This was fun for me. I did manage to win by a couple points but it was more just loving being able to do whatever I want on the last round and getting all the meeples back I invested on earlier rounds that was cool for me. Its not that effective a strategy because you *need* the meeple boat and a decent meeple bonus building to have a competitive score.
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Post Post #2185 (ISO) » Tue Apr 21, 2015 2:02 pm

Post by Porochaz »

I had two tool win con choices, so I went all out on that. I fucked up Autumn(fall) and took some risks that didn't pay off and ended up with 2 buildings I didn't want and nothing I actually did. Still came 3rd out of 6, thanks to the handy "have a set of tools, gain 10 points" thing I won in Winter and good boat choices throughout the year.
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Post Post #2186 (ISO) » Tue Apr 21, 2015 2:34 pm

Post by xRECKONERx »

Keyflower is fucking amazing. Nobody else in the Commune wants to play so my copy is dusty, but I fucking LOVE IT.
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Post Post #2187 (ISO) » Tue Apr 21, 2015 2:42 pm

Post by TheButtonmen »

We have played disgusting amounts of keyflower, a much smaller amount of it's first expansion and a tiny amount of its second.

I'm actually pretty confident that Chamber, a friend of ours and myself are north of 60 games of keyflower.

In post 2185, Porochaz wrote:thanks to the handy "have a set of tools, gain 10 points" thing I won in Winter


Scribes is actually so good in base keyflower that we ended up nerfing it.
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Post Post #2188 (ISO) » Tue Apr 21, 2015 3:18 pm

Post by quadz08 »

I still have not played keyflower so it is not my fault that people won't play it :(
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Post Post #2189 (ISO) » Wed Apr 22, 2015 3:56 pm

Post by xRECKONERx »

LET"S PLAY PLEASE! It's one of my faves. Gamma didn't like it because he didn't think there was a ton of strategy, maybe. Brock was lukewarm.

It's a simple game but the various mechanics make it a bit hard to grasp the strategy until you've played a few times.
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Post Post #2190 (ISO) » Thu Apr 23, 2015 10:05 am

Post by Glork »

Never heard of it, but willing to try it out.
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Post Post #2191 (ISO) » Thu Apr 23, 2015 1:03 pm

Post by Porochaz »

If you wait 6 weeks, it would make me happy.
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Post Post #2192 (ISO) » Thu Apr 23, 2015 1:03 pm

Post by Porochaz »

I mean, you can play the game more than once but still...
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Post Post #2193 (ISO) » Thu Apr 23, 2015 1:24 pm

Post by TheButtonmen »

In post 2189, xRECKONERx wrote:Gamma didn't like it because he didn't think there was a ton of strategy


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Post Post #2194 (ISO) » Fri Apr 24, 2015 8:00 am

Post by diginova »

I played a playtest of
Apocrypha
at ECCC last month; it's by the creator of the Pathfinder card game and is a spiritual successor to it.

Also, have any of you heard of this Kickstarter? I'm not involved in any way, just debating whether or not to back it. https://www.kickstarter.com/projects/78 ... tan-series
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Post Post #2195 (ISO) » Fri Apr 24, 2015 8:15 am

Post by chamber »

In post 2193, TheButtonmen wrote:
In post 2189, xRECKONERx wrote:Gamma didn't like it because he didn't think there was a ton of strategy


Them's fightin' words.


I don't think he's entirely wrong. I think the base game is light on strategy elements, it's mostly tactical. The exception being mercers, scribes, and the fall resource scorers. Nothing else is worth enough points to really be worth it.
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Post Post #2196 (ISO) » Fri Apr 24, 2015 8:18 am

Post by Narninian »

I strongly disagree that the game is lacking strategy.
Yes, there is a good amount of tactical elements, there are also luck elements - but there are strong threads of strategy throughout.
Last edited by Narninian on Fri Apr 24, 2015 8:19 am, edited 1 time in total.
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Post Post #2197 (ISO) » Fri Apr 24, 2015 8:19 am

Post by Thesp »

I'll also throw in my thumbs-up for
Bohnanza
, which doesn't get nearly enough play or love. It's one of the quintessential trading games.

I played
Dead of Winter
for the first time last night. Not since
Five Tribes
have I encountered a game with so much hype and so little to show for it. [/incendiary] I love the Crossroads mechanic, and I am fascinated with the "cooperative, but" element of the game, but
the entire rest of the game
is clunky and not nearly as good as almost every other co-op I can think of.
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Post Post #2198 (ISO) » Fri Apr 24, 2015 8:20 am

Post by Narninian »

I've only played dead of winter online, but this is my initial impression as well.
I think if there somehow less luck in the game it could go a long way though.
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Post Post #2199 (ISO) » Fri Apr 24, 2015 8:43 am

Post by chamber »

I've mostly played 3 player (and with the same 2 other players, one of them being TBM) We've played enough and are generally competent enough as gamers that I doubt we've just been missing some key strategic element of the game but it's possible (and the 3 player thing could easily have an impact). My issue with dynamic strategies in keyflower are both that you don't know the entire tile set so it's difficult to make long term plans, and even if you did know (or you see key things early enough) you still don't know that you'll win those winter tiles. It can be obvious when someone is going all in on a given tile and you can either disrupt them (movement being easy to disrupt in a lot of setups) or just go wide when placing winter tiles and force them to spend to many resources protecting their only point source.
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