Super Smash Bros

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Porochaz
Porochaz
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Porochaz
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Post Post #17 (isolation #0) » Thu Jul 16, 2015 8:05 am

Post by Porochaz »

In post 7, vonflare wrote:I agree that tripping was unnecessary and unfun, but brawl also has better graphics, more stages, more characters, and better single player than melee.


None of the things mentioned made it more fun, in face maybe the opposite. Also the last point is plain wrong.
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Porochaz
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Post Post #18 (isolation #1) » Thu Jul 16, 2015 8:08 am

Post by Porochaz »

In post 9, AngryPidgeon wrote:No longer being able to edge deny people takes away an interesting part of the game and feels like overkill on top of already removing all the tether-recoveries. RIP Ivysaur.


3DS Smash Bros was so boring and awful. Ironically the only bit I play now is smash run. It failed to take up any of the fun bits of the previous games. I refused to play the Wii U version.
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Porochaz
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Post Post #55 (isolation #2) » Sun Jul 19, 2015 9:20 am

Post by Porochaz »

In post 19, vonflare wrote:
In post 17, Porochaz wrote:
In post 7, vonflare wrote:I agree that tripping was unnecessary and unfun, but brawl also has better graphics, more stages, more characters, and better single player than melee.


None of the things mentioned made it more fun, in face maybe the opposite. Also the last point is plain wrong.



So you're saying event matches > subspace emmassary?


Yes. Very much so.

Subspace Emissary was a cool concept, but they could have changed all the enemies into grey blobs and the landscape into a black and white blocks and you would of had the same experience.
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Porochaz
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Post Post #88 (isolation #3) » Mon Jul 27, 2015 11:48 am

Post by Porochaz »

In post 69, SleepyKrew wrote:
In post 55, Porochaz wrote:Subspace Emissary was a cool concept, but they could have changed all the enemies into grey blobs and the landscape into a black and white blocks and you would of had the same experience.

Wrong.


Yeah... well... we could have changed you into a grey blob and you would have made the exact same post.
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