Bang! Dice Game

For completed/abandoned Mish Mash Games.
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Post Post #7 (isolation #0) » Tue Jun 30, 2015 10:32 pm

Post by JDGA »

/BANG
Because BANG
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Post Post #15 (isolation #1) » Wed Jul 01, 2015 2:02 am

Post by JDGA »

rude
Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 6, 6, 4) = 23
Fickle, cold and harsh or caring and warm
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You know the wind will always come back.
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Post Post #16 (isolation #2) » Wed Jul 01, 2015 2:03 am

Post by JDGA »

Gatling doesn't interest me, reroll the sixes
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #17 (isolation #3) » Wed Jul 01, 2015 2:05 am

Post by JDGA »

...
Sucks to be you, Felissan!

PlayersCharactersAbilitiesBullets (HP)Arrows
DrenchSheriff Bart CassidyMay take an arrow in stead of losing life.100
JDGARose DoolanMay shoot one place further.70
TatsuyaBlack JackMay reroll dynamite, unless it blew.70
FelissanPedro RamirezMay discard an arrow when losing life.20
MariomaniacSlab the KillerOnce per turn, beer can be used to double a shot.70
ChamberWilly the KidOnly needs to roll two gatlings to fire70
ZZZXJesse JonesIf on 4 or less bullets, beer heals 2 if used on himself70
radjaLucky DukeCan roll 4 times70
Last edited by mykonian on Wed Jul 01, 2015 4:50 am, edited 1 time in total.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #62 (isolation #4) » Sun Jul 05, 2015 5:00 am

Post by JDGA »

Original Roll String: 5d6
5 6-Sided Dice: (4, 4, 6, 3, 1) = 18
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #63 (isolation #5) » Sun Jul 05, 2015 5:01 am

Post by JDGA »

Eat an arrow, reroll the 1 and 6.
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #64 (isolation #6) » Sun Jul 05, 2015 5:03 am

Post by JDGA »

That'll do. Beer on myself, and pummel radja for 4.
PlayersCharactersAbilitiesBullets (HP)Arrows
DrenchSheriff Bart CassidyMay take an arrow in stead of losing life.80
JDGARose DoolanMay shoot one place further.61
TatsuyaBlack JackMay reroll dynamite, unless it blew.41
FelissanPedro RamirezMay discard an arrow when losing life.51
MariomaniacSlab the KillerOnce per turn, beer can be used to double a shot.32
ChamberWilly the KidOnly needs to roll two gatlings to fire61
ZZZXJesse JonesIf on 4 or less bullets, beer heals 2 if used on himself91
radjaLucky DukeCan roll 4 times41


ONE. ARROW. LEFT.
Fickle, cold and harsh or caring and warm
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Post Post #81 (isolation #7) » Thu Jul 09, 2015 7:27 am

Post by JDGA »

You totally forgot about your special ability, but yeah that looks right.
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Post Post #84 (isolation #8) » Fri Jul 10, 2015 4:36 pm

Post by JDGA »

Rulebook wrote:WILLY THE KID (8)
You only need two 6s to use the Gatling Gun.
You can activate the Gatling Gun only once per turn,
even if you roll more than two 6 results.
Fickle, cold and harsh or caring and warm
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You know the wind will always come back.
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Post Post #97 (isolation #9) » Sun Jul 12, 2015 4:30 pm

Post by JDGA »

Original Roll String: 5d6
5 6-Sided Dice: (3, 4, 1, 6, 6) = 20
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #98 (isolation #10) » Sun Jul 12, 2015 4:35 pm

Post by JDGA »

Reroll the 1 and 4
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #99 (isolation #11) » Sun Jul 12, 2015 4:36 pm

Post by JDGA »

And reroll the 6s
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #100 (isolation #12) » Sun Jul 12, 2015 4:38 pm

Post by JDGA »

Two beers, an arrow, and the bloody corpse of Tatsuya for me~
PlayersCharactersAbilitiesBullets (HP)Arrows
DrenchSheriff Bart CassidyMay take an arrow in stead of losing life.90
JDGARose DoolanMay shoot one place further.41
Tatsuya
Black Jack
May reroll dynamite, unless it blew.
00
FelissanPedro RamirezMay discard an arrow when losing life.50
Mariomaniac
Outlaw Slab the Killer
Once per turn, beer can be used to double a shot.
00
ChamberWilly the KidOnly needs to roll two gatlings to fire60
ZZZX
Jesse Jones
If on 4 or less bullets, beer heals 2 if used on himself
00
radjaLucky DukeCan roll 4 times64
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #104 (isolation #13) » Mon Jul 13, 2015 2:11 am

Post by JDGA »

In post 103, Felissan wrote:I shoot JDGA for personal reasons

:(
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Post Post #106 (isolation #14) » Mon Jul 13, 2015 4:29 am

Post by JDGA »

I know, I know, I'm just sad we're arguing so much over something so petty when there's a decent chance we're on the same team here
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You know the wind will always come back.
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Post Post #119 (isolation #15) » Sun Jul 19, 2015 12:53 pm

Post by JDGA »

Hey Drench, I don't suppose you could get me some beer? :/
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #123 (isolation #16) » Sun Jul 19, 2015 8:04 pm

Post by JDGA »

WELL THEN
inb4 treble2
Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 4, 2, 5) = 21
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #124 (isolation #17) » Sun Jul 19, 2015 8:06 pm

Post by JDGA »

Well okay then.
NEEEEEEEEEEEEEEEEEEEEEEEEEXT~

PlayersCharactersAbilitiesBullets (HP)Arrows
DrenchSheriff Bart CassidyMay take an arrow in stead of losing life.50
JDGARose DoolanMay shoot one place further.40
Tatsuya
Black Jack
May reroll dynamite, unless it blew.
00
FelissanPedro RamirezMay discard an arrow when losing life.50
Mariomaniac
Outlaw Slab the Killer
Once per turn, beer can be used to double a shot.
00
ChamberWilly the KidOnly needs to roll two gatlings to fire50
ZZZX
Jesse Jones
If on 4 or less bullets, beer heals 2 if used on himself
00
radja
Lucky Duke
Can roll 4 times
00
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #146 (isolation #18) » Thu Jul 23, 2015 3:10 am

Post by JDGA »

Drench, don't forget about your character ability. Kiiiinda useful.
Original Roll String: 5d6
5 6-Sided Dice: (6, 3, 5, 2, 5) = 21
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #147 (isolation #19) » Thu Jul 23, 2015 3:11 am

Post by JDGA »

Reroll the 6.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #148 (isolation #20) » Thu Jul 23, 2015 3:11 am

Post by JDGA »

REROLL THE 6.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #149 (isolation #21) » Thu Jul 23, 2015 3:12 am

Post by JDGA »

I guess that works too.
PlayersCharactersAbilitiesBullets (HP)Arrows
DrenchSheriff Bart CassidyMay take an arrow in stead of losing life.30
JDGARose DoolanMay shoot one place further.50
Tatsuya
Black Jack
May reroll dynamite, unless it blew.
00
FelissanPedro RamirezMay discard an arrow when losing life.10
Mariomaniac
Outlaw Slab the Killer
Once per turn, beer can be used to double a shot.
00
ChamberWilly the KidOnly needs to roll two gatlings to fire32
ZZZX
Jesse Jones
If on 4 or less bullets, beer heals 2 if used on himself
00
radja
Lucky Duke
Can roll 4 times
00
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #153 (isolation #22) » Thu Jul 23, 2015 4:15 am

Post by JDGA »

...wait goddammit we were at each other's throats the whole game and we were partners
Oh well, everyone else's inability to do anything made it easy for us all the same.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #163 (isolation #23) » Mon Jul 27, 2015 7:14 am

Post by JDGA »

Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 1, 4, 1) = 13
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #164 (isolation #24) » Mon Jul 27, 2015 7:14 am

Post by JDGA »

chamber dies
I'm Deputy
gg town wins
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

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