Adding to this: mafiascum moves fast with its games.In post 6, pirate mollie wrote:read your game.
there is nothing more frustrating as a player than a mod who doesn't really give a shit and is just going through the motions
Insanely
fast.If you're modding a game, it is pretty much your #1 priority. I'd say that modding is worth at least three simultaneous games' worth of effort, at absolute minimum. You're responsible for not missing anything, you're responsible for keeping up to date, and this is in an environment where you can potentially see 20 pages in a real life day. (Generally only in Larges, but it's possible in Minis and Opens, too.) So you need to make sure that you can handle it, or if you can't handle it alone, that you've at least got a co/backup-mod. (After all, you can't be on 24/7, so if players want a VC every page, it can help to have a co/backup mod able to plop one down for you.)
Vi is also the author of a follow-through article to the above, called how to mod enjoyable games. Read it, too.
A tip of my own is for designing games: when looking at roles you are interested in using, do some MD research about them. You obviously can't start an MD thread about a role you want to use, but looking around, you can generally find mostly-up-to-date info on most of the roles commonly used and even info on lesser-used ones. As an example, browse the Open setup ideas and discussion thread to see how those setups work.
Also, I want to reemphasize this one:
This is something which I cannot stress enough. Short, sweet, and simple. In all aspects of the game. VCs, roles, opening posts, everything. You'd be surprised how many mods have, for instance, a clunky ruleset which mentions things that are obsolete and/or already included in sitewide rules. (Yes, we have sitewide rules! People who include the stuff in the link are being redundant.)In post 5, borkjerfkin wrote:Be clear
Organize your opening posts / VCs in a way that emphasizes conciseness over pretty much anything else. Communicate public information in a way that will ensure it gets seen and is interpreted correctly.
Bit of shameless advertising, but this is the ruleset I use (modified as necessary), more or less--it's less than a screenwidth long, yet conveys every rule a player should need to know.