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Post Post #6375 (ISO) » Mon Aug 10, 2015 8:55 am

Post by Natirasha »

Force of Will is like Magic if they designed it like Yu-Gi-Oh.
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Post Post #6376 (ISO) » Mon Aug 10, 2015 11:07 am

Post by PeregrineV »

In post 6375, Natirasha wrote:Force of Will is like Magic if they designed it like Yu-Gi-Oh.


I find it so similar to Magic, learning it took about 10 minutes. Probably less.

I do think the art is great. As in, it's very well done. I like the card names, and the concept. I like the combat mechanics, where you can attack a creature, and can strategically attack in a given order.

I'm ok on the land thing.

Otherwise, it's very much like Magic, which I already have a whole lot of cards for, and money invested in.

So, I play other people's decks. :D

Green white Fairy Tales is fun. Big guys to stomp others with.

Vampires is kind of boring.

Abdul's is some kind of control.

Grimm is creatures only.

The "fat packs" are $50. The boosters are the same price as magic, but only have 10 cards.

So, when not playing Magic, the game is a second best option.
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Post Post #6377 (ISO) » Mon Aug 10, 2015 5:35 pm

Post by Natirasha »

I more meant it's Magic, except the designers went for the ridiculous Yu-Gi-Oh thing where the decks are all super linear or the cards are just stupid broken(Cheshire Cat is a 1CMC brainstorm on an 0/2 that shuffles into your library on death).

Also, one of the few things MaRo is not lying about is that, as much as it's a feel-bad at times, having inconsistent land drops is
very very very
important to Magic. It's what allows the different timing decks to exist in the game. Force of Will rejects that premise while keeping all the other aspects the same, making the game even more snowbally.

My own personal card game I'm working on gets around the problem by giving you a fixed amount of resources per turn, but not enough except in the lowest of curve decks to dodge running land.
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Post Post #6378 (ISO) » Tue Aug 11, 2015 1:58 am

Post by Espeonage »

Pokemon TCG is in a p good spot post rotation in regards to 'mana' now that removal got nerfed. I feel like it houses the creative space between Magic and YuGiOh. The only issue with it is that if it's not a rare card its pretty much unplayable so cost of entry is stupid, budget decks don't exist.
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Post Post #6379 (ISO) » Tue Aug 11, 2015 3:09 pm

Post by Natirasha »

Yeah but then I have to play against Seismitoad.
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Post Post #6380 (ISO) » Tue Aug 11, 2015 3:39 pm

Post by Micc »

Seismitoad shouldn't be viable post rotation. Its all the new locking cards that Im really not looking forward to playing against.

I only play Pokemon TCG online so its hard for me to comment on physical card costs, but I would think that a significant portion of the value of a deck is in the staple trainers that see play in every deck. The right budget pokemon with a top of the line trainer engine can still make a solid deck.

In MTG news I played a friend of a friend's cube the other night. I now know what it feels like to play with and against really good cards. This games got a lot to it and I actually like it more than pokemon tcg.
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Post Post #6381 (ISO) » Wed Aug 12, 2015 4:59 am

Post by Espeonage »

Considering that I was able to make a beautifly deck that could beat GroudoWobb about 30% of the time I view as an achievement.
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Post Post #6382 (ISO) » Wed Aug 12, 2015 7:01 pm

Post by Micc »

Bronzong + Huntail is my budget deck of choice right now. Support from Aeigeslash EX and Keldeo EX helps a lot but they can be substituted by other heavy steel attackers and switching cards respectively. Level ball being back should help the non ex version quite a bit.
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Post Post #6383 (ISO) » Sat Aug 15, 2015 4:52 am

Post by Debonair Danny DiPietro »

Got GP Denver champion Andrew Brown's team in R1. My team went 6-0 in games.
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Post Post #6384 (ISO) » Sat Aug 15, 2015 2:27 pm

Post by Debonair Danny DiPietro »

Scrubbed out at 5-3.
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Post Post #6385 (ISO) » Sat Aug 15, 2015 3:26 pm

Post by Espeonage »

Is there any simple sideboard tech in mardu against rally decks?
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Post Post #6386 (ISO) » Sat Aug 15, 2015 5:24 pm

Post by hasdgfas »

In post 6385, Espeonage wrote:Is there any simple sideboard tech in mardu against rally decks?


Tormod's Crypt may be your best shot.
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Post Post #6387 (ISO) » Mon Aug 17, 2015 6:58 am

Post by bv310 »

ALLIES!
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Post Post #6388 (ISO) » Mon Aug 17, 2015 8:20 am

Post by Natirasha »

In post 6385, Espeonage wrote:Is there any simple sideboard tech in mardu against rally decks?

Agent of Erebos if you're insane.

Also, bleh to the Zendikar mechanics.
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Post Post #6389 (ISO) » Tue Aug 18, 2015 2:45 pm

Post by bv310 »

I'm intrigued by BFZ, if only because I liked Tarkir a lot, and having a standard that's Tarkir, Origins, and BFZ is appealing to me.
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Post Post #6390 (ISO) » Tue Aug 18, 2015 3:34 pm

Post by Natirasha »

Im just really mad that Ugin doesn't kill Eldrazi, Devour or whatever it is is a really stupid trigger, Awaken is cool but kind of boring/limited filler, and Landfall is landfall. Also, I still hate Allies.

New Kiora will hopefully carry the set, though.
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Post Post #6391 (ISO) » Sat Aug 29, 2015 3:24 pm

Post by hasdgfas »

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Post Post #6392 (ISO) » Sat Aug 29, 2015 3:49 pm

Post by Klazam »

uhm ok
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Post Post #6393 (ISO) » Sat Aug 29, 2015 3:50 pm

Post by InflatablePie »

new ulamog can be reanimated~

also I love this card from a mechanics standpoint:

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Post Post #6394 (ISO) » Sat Aug 29, 2015 3:52 pm

Post by Klazam »

so thats uh, a suspend hoser?

took me a couple rereads to understand

also PROCESSOR AS A CREATURE TYPE
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Post Post #6395 (ISO) » Sat Aug 29, 2015 4:56 pm

Post by InflatablePie »

foil full art fetches and shocks confirmed in BfZ packs, playable in Limited and any format they're legal in

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slightly more common than foil mythic in terms of rarity

also cycle of lands

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Post Post #6396 (ISO) » Sun Aug 30, 2015 7:19 am

Post by Natirasha »

Battle for Zendikar thoughts so far

+Art in this set is great
+The mechanics will be fun in limited
+Ulamog's design is fucking great
+Converge is sunburst but cool
+Adding Ingest and Devoid to 1/2 Flyers actually makes their design compelling
-The Eldrazi mechanic is so fucking stupid
-Allies are stupid and parasitic designs
-Awaken is really stupid.
-Ruinous Path is more or less the stupidest fucking card they could have printed.
-Serious, the Eldrazi don't consume and use your resource against you. That's Phyrexia's thing. The Eldrazi just devour planes and dgaf about things. Why the fuck would you use the awesome exile-matters space with them.
-The flavor text in this set is really, really bad.
-Hero of Goma Fada is actually the worst name I have ever seen on a card.
-Zendikar Expeditions is such a fucking pandering cash grab I hate it, even if I also can't resist wanting them.
-Jace is so unnecessary in this block
-all of the mechanics this block are seriously boring and irrelevant
-Seriously, Ingest is really really really bad.
-Most of the designs in this set are really really boring and obvious.
-That landtypefall hydra is actually offensive to my eyes
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Post Post #6397 (ISO) » Mon Aug 31, 2015 2:32 am

Post by PeregrineV »

Bought the Eldrazi v Zendkiar duel decks this Friday. Played 4 games. Eldrazi won all 4 pretty handily. They have this thing called removal that removes whatever Zendikar tries to put on the board. Will do more testing, but definitely not seeing the balance in the two decks.
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Post Post #6398 (ISO) » Mon Aug 31, 2015 3:22 am

Post by hasdgfas »

In post 6397, PeregrineV wrote:Bought the Eldrazi v Zendkiar duel decks this Friday. Played 4 games. Eldrazi won all 4 pretty handily. They have this thing called removal that removes whatever Zendikar tries to put on the board. Will do more testing, but definitely not seeing the balance in the two decks.


hint: duel decks are never balanced, you just have to hope it's not a COMPLETE mismatch.

For instance, Elspeth was
way
better than Kiora
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Post Post #6399 (ISO) » Mon Aug 31, 2015 4:30 pm

Post by chamber »

In post 6398, hasdgfas wrote:
In post 6397, PeregrineV wrote:Bought the Eldrazi v Zendkiar duel decks this Friday. Played 4 games. Eldrazi won all 4 pretty handily. They have this thing called removal that removes whatever Zendikar tries to put on the board. Will do more testing, but definitely not seeing the balance in the two decks.


hint: duel decks are never balanced, you just have to hope it's not a COMPLETE mismatch.

For instance, Elspeth was
way
better than Kiora


I haven't seen one that wasn't terribly mismatched. I wonder if it isn't a feature.
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