Disney UPick Mafia [Game Over!]


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Post Post #1725 (ISO) » Wed Sep 02, 2015 5:24 pm

Post by hiplop »

hob/triforce/anti dropped like flies

really odd game. I had a lot of fun!

seems kinda townsided but whatever I had fun!

still kinda shocked annarchy is town, lol. I'm still in a bit of disbelief
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Post Post #1726 (ISO) » Wed Sep 02, 2015 5:25 pm

Post by Sakura Hana »

Thing is, we didnt know who our teammates were, so we ended up busing all of them, i was half praying we still had a remaining scummate after Triforce got caught, and then i was left wondering why they never killed Klick, in addition thanks to our dear scummate, we were forced to kill MattP.
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Post Post #1727 (ISO) » Wed Sep 02, 2015 5:27 pm

Post by Cheetory6 »

Not gonna post rolePM stuff tonight, but will say that Pegasus was a conduit for Banakai's vig. Pegasus would make the kill and Banakai would direct it.
Banakai knew that the flavour of his gun was Buzz Lightyear and crumbed it.
Triforce's janitor made it impossible for Pegasus to understand his role.
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Post Post #1728 (ISO) » Wed Sep 02, 2015 5:28 pm

Post by notscience »

It was insanely townsided.

Town had-
A cop/ic that essentially clears 2 or condemns one and clears another
a bodyguard
An amnesiac watcher
A tracker
A conduit (which I assume if he died all of town's power went with him.)
And a vig

Versus
a Vanillaizer who has to hit a target 3 times to work
A janitor
a RB with RNG attached


pedit-
Eh, I was close at least.
And an Inventor who has no idea who their buddies are, with a vanillacop (that serves no actual use in this game because EVERYONE is a pr), a bp, and a rolestop.
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Post Post #1729 (ISO) » Wed Sep 02, 2015 5:30 pm

Post by MarioManiac4 »

Thanks for modding Cheet! :D
When I saw cpu were killed I thought "omg one scum left"
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Post Post #1730 (ISO) » Wed Sep 02, 2015 5:30 pm

Post by Sakura Hana »

In post 1728, notscience wrote:a bodyguard

LOUD bodyguard.
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Post Post #1731 (ISO) » Wed Sep 02, 2015 5:32 pm

Post by notscience »

The gambit was initially my idea.

My hope was that scum knew at least SOMETHING about us- Whether it was we were an inventor or flavor.

We push the quicklynch day 1, and had nacho not claimed jafar we would have kept it out there.

Scum would know who we were and then could try and shoot around us.

If anything, the BS we spilled about a scum inventor should have tipped them off.

pedit-
It still essentially performs the same d uty.
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Post Post #1732 (ISO) » Wed Sep 02, 2015 5:32 pm

Post by Sakura Hana »

Well technically we shot ourselves, we just conceded because we werent going to win this with the insane ammount of conf towns, we unknowingly busing all our scum team (tho triforces was a given due to the guilty), and being locked onto having to kill the only player that would have probably defended us.
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Post Post #1733 (ISO) » Wed Sep 02, 2015 5:32 pm

Post by hiplop »

you didn't know your partners!?!?!?

whaaaaaa
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Post Post #1734 (ISO) » Wed Sep 02, 2015 5:34 pm

Post by Sakura Hana »

In post 1731, notscience wrote:It still essentially performs the same d uty.

Not really, when a bodyguard dies, no one knows who they targeted, a loud bodyguard at least makes it evident to the player that they might have been NK'd.
Either way from what i recall notty thought spicer was crumbing for the traitor to find their teammates, so he figured this plan to show ourselves to our scummates while simultanously policy lynching spicer (it was true he wanted him PL'd, the lie was that i didnt know he wanted him PL'd)
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Post Post #1735 (ISO) » Wed Sep 02, 2015 5:34 pm

Post by notscience »

Yeah.

So whoever said we could have given the BP to our partners because they were vigbait-

No, we really couldn't.

Lol.
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Post Post #1736 (ISO) » Wed Sep 02, 2015 5:34 pm

Post by Sakura Hana »

In post 1733, hiplop wrote:you didn't know your partners!?!?!?

whaaaaaa

Pretty much, we were going blind all game, which helped us forget we were scum and easily scumhunt like usual.
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Post Post #1737 (ISO) » Wed Sep 02, 2015 5:37 pm

Post by hiplop »

ah

thats brutal
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Post Post #1738 (ISO) » Wed Sep 02, 2015 5:38 pm

Post by Sakura Hana »

In post 1737, hiplop wrote:ah

thats brutal

Our role PM's there, you could have easily read that anyway XP

But yeah the JK's actions pretty much forced us to kill MattP, and I STILL dont know why notty wanted to give the rolestop to him at the same time as killing him.
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Post Post #1739 (ISO) » Wed Sep 02, 2015 5:39 pm

Post by Cheetory6 »

Roleblocker didn't have to use the RNG aspect. They could choose.
I do think the setup seems more broken than it actually was because of how weak the targets fell on in terms of lynches and nightkills.
Killing a bodyguard N1 was a bad play IMO.
Killing Banakai was a bad play.
I will agree that it does seem townsided though in hindsight. :( I didn't feel like the powers themselves were too strong, but cumulatively it did feel like scum were at a disadvantage when things fell into place. I think most of my setups have been kind of scumsided in the past so I may have overcompensated in a bad way. Will do my best to make sure it doesn't happen again in the next large I host and I hope the scum that were actually present to play the game can forgive me <3
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Post Post #1740 (ISO) » Wed Sep 02, 2015 5:42 pm

Post by hiplop »

cheet I agree! I think its a bit townsides but mostly misplays by scum honestly
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Post Post #1741 (ISO) » Wed Sep 02, 2015 5:43 pm

Post by notscience »

Yeah

I'm really frustrated with the scumteam moreso than you cheet if it's coming accross that way I apologize because I do totally understand all of that.
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Post Post #1742 (ISO) » Wed Sep 02, 2015 5:43 pm

Post by notscience »

And part of it was like "If I was in the Maf PT they wouldnt be making all of these shitty plays"
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Post Post #1743 (ISO) » Wed Sep 02, 2015 5:45 pm

Post by Sakura Hana »

Funny thing when we hammered Hob i thought we were actually hammering town and i was like "oh shit, a hider, gotta kill that"
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Post Post #1744 (ISO) » Wed Sep 02, 2015 5:46 pm

Post by Sakura Hana »

Is it possible to see the Dead and Scum PTs? im quite interested in what our teammates were doing in there during the game.
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Post Post #1745 (ISO) » Wed Sep 02, 2015 5:47 pm

Post by TriforceP »

My thought was that Banakai would try to kill me the next night if he survived, so best to get rid of his before he could do much damage.
Also
CPU YOU WERE SCUMBUD!? WUT!?
I was sure you were town...
Well, gg town.
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Post Post #1746 (ISO) » Wed Sep 02, 2015 5:47 pm

Post by notscience »

There was a claimed watcher, and he was very obviously tunneling us/mattp.

Come on.
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Post Post #1747 (ISO) » Wed Sep 02, 2015 5:48 pm

Post by TriforceP »

In post 1744, Sakura Hana wrote:Is it possible to see the Dead and Scum PTs? im quite interested in what our teammates were doing in there during the game.

We didn't really do much, especially after Hob died. It got to the point where I put pictures of sad puppies in there in hopes of making Heartless feel bad and post in it (it didn't work)
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Post Post #1748 (ISO) » Wed Sep 02, 2015 5:48 pm

Post by TriforceP »

And I thought you were town, so I didn't worry on them tunneling someone else
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Post Post #1749 (ISO) » Wed Sep 02, 2015 5:50 pm

Post by notscience »

I know I mean

If he was evidently tunneling on us he wouldn't be shooting you he would be shooting us

I'm assuming that's what he did and nacho's role made him miss.
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