Open Game Queue (Old)

For archiving signup threads after their corresponding games are complete.
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Rob14
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Post Post #373 (isolation #0) » Mon Oct 05, 2015 7:57 pm

Post by Rob14 »

/in to mod
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Post Post #418 (isolation #1) » Sat Oct 17, 2015 6:41 pm

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/in 614
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Post Post #420 (isolation #2) » Tue Oct 20, 2015 6:52 am

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/out 614
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Post Post #527 (isolation #3) » Sat Nov 14, 2015 5:50 am

Post by Rob14 »

/out to mod; I'm running opens in Blitz instead.
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Post Post #932 (isolation #4) » Fri Mar 18, 2016 1:26 pm

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/in to mod, preferably Kill All Townies
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Post Post #1176 (isolation #5) » Thu May 26, 2016 5:25 pm

Post by Rob14 »

Hey, I'm in signups! Didn't even notice at first.

This is an experimental setup. Kill All Townies was run once before, but it was deemed unbalanced. In an attempt to balance it without deviating from what I think is a fairly fun setup, I've made the simple change of adding two VTs. With a new ratio of 11-3-3, this is much more in-line with site norms for balance (compared to the previous 9-3-3). I can't guarantee balance on this, though; still could be slightly scum-sided.

Anyway, hop on for the fun! :)
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Post Post #1214 (isolation #6) » Thu Jun 02, 2016 6:28 pm

Post by Rob14 »

Quick heads up that I'll be V/LA until 6/5, so on the slim chance my game spontaneously fills, you may be waiting
slightly
longer than normal for the game stuff to be posted. I'll have computer access, just not as frequently as usual. Visiting the University of Michigan.
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Post Post #1233 (isolation #7) » Sun Jun 12, 2016 5:05 pm

Post by Rob14 »

In post 1227, LlamaFluff wrote:
In post 1225, Chip Butty wrote:Is 643 still happening? seems to be taking ages to get going...
It is one slot from being full. When a game takes a long time to fill like this, it simply shows that its an unpopular setup and will not be ran again for awhile
Or it shows that it's a 17 person setup, tbf. Those always take a bit to fill.
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