Theme Test Market

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Post Post #4275 (ISO) » Wed Sep 23, 2015 4:48 pm

Post by Fink »

In post 4256, Varsoon wrote:I also want to run a Parasyte Mafia game, based on the anime/manga of the same name. Maybe later rather than sooner, but I wonder if anyone would be interested in that flavor at all?


I would be extremely into this. Like pre-in right now. But I have no idea how representative I am of anything.
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Post Post #4276 (ISO) » Wed Sep 23, 2015 7:05 pm

Post by Varsoon »

Rad. I've been drafting the setup for a little while, I'll probably /in to run it once my current games clear up.
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Post Post #4277 (ISO) » Tue Sep 29, 2015 4:06 pm

Post by Varsoon »

Has anyone run a Monster Rancher theme game?
I'm considering doing a U-Pick, although I may just stay true to the games and have players submit to me a random CD/game of their choice and then generate a monster for them! :D
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Post Post #4278 (ISO) » Wed Sep 30, 2015 11:08 pm

Post by Varsoon »

On a different note;
Has anyone run a Bravely Default Theme game yet?
Because I love that game and would really enjoy making it into a theme game.
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Post Post #4279 (ISO) » Thu Oct 01, 2015 5:40 am

Post by MaxwellPuckett »

Oh man, I'd be so into a Bravely Default Theme. With job classes! Ahhh, that'd be sweet, what a good game.
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Post Post #4280 (ISO) » Sat Oct 10, 2015 10:15 am

Post by Varsoon »

I'm interested in games where players have been allowed to 'pick' their alignment privately in pre-game.
Have other games been run like this in the past?
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Post Post #4281 (ISO) » Sat Oct 10, 2015 10:26 am

Post by Ythan »

Played some games with a Mafia deck where you got two cards and got to pick which one to use, that often came down to choosing your alignment. Haven't seen anything like it on-site, personally.
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Post Post #4282 (ISO) » Sat Oct 10, 2015 10:26 am

Post by Ythan »

But you revealed the card you didn't choose and everyone knew if you gave up a scum card you must have picked an even better scum card.
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Post Post #4283 (ISO) » Sat Oct 10, 2015 10:28 am

Post by Varsoon »

Hm, sounds neat. I'm thinking of running something very similar, where players can choose which role they want out of three 'cards' dealt.
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Post Post #4284 (ISO) » Sat Oct 10, 2015 10:29 am

Post by Ythan »

Make sure everyone doesn't get a scum option, or it's not unlikely that everyone will be scum.
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Post Post #4285 (ISO) » Sat Oct 10, 2015 10:30 am

Post by goodmorning »

So like Great/er/est idea, but with private discards? It's probably been done, but who knows?

You can always reshuffle if too many people pick Scum.
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Post Post #4286 (ISO) » Sat Oct 10, 2015 10:32 am

Post by Ythan »

Yes! It was Great* Idea Mafia.
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Post Post #4287 (ISO) » Sat Oct 10, 2015 10:38 am

Post by goodmorning »

They get run like every 5 seconds, you haven't seen them here?
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Post Post #4288 (ISO) » Sat Oct 10, 2015 10:43 am

Post by Varsoon »

I plan to make roles neutral of alignment, with the 'role names' as public info but the role abilities as private info.
Every player can choose alignment secretly, and these choices are obviously not revealed until post.
I think I will make certain role cards non-neutral, hm.
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Post Post #4289 (ISO) » Sat Oct 10, 2015 10:44 am

Post by Varsoon »

D'oh! I totally forgot Great/er/est Idea Mafia. I'll take notes from that, probably.
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Post Post #4290 (ISO) » Sat Oct 10, 2015 4:59 pm

Post by Plotinus »

mini 1675 was a choose your own alignment game. the setup was 2:2:3:1:1:1:1:1:1. The 3 in that list was the town, and one of the 1s was a mafia traitor. It was tremendous fun!
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Post Post #4291 (ISO) » Sun Oct 11, 2015 4:35 am

Post by quadz08 »

yeah, Great Idea Mafia and variations on that theme get run all the time nowadays, and it's all CDB's fault, basically
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Post Post #4292 (ISO) » Sun Oct 11, 2015 4:46 am

Post by catboi »

In post 4278, Varsoon wrote:On a different note;
Has anyone run a Bravely Default Theme game yet?
Because I love that game and would really enjoy making it into a theme game.

after you reach endgame will the players have to repeat the game 5 times
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Post Post #4293 (ISO) » Sun Oct 11, 2015 12:48 pm

Post by Varsoon »

Maybe perhaps with the option of ending early.
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Post Post #4294 (ISO) » Wed Oct 14, 2015 9:05 pm

Post by callforjudgement »

I'm not quite sure how the town/scum breakdown would work for Bravely Default. Perhaps town would be asterisk-bearers, with scum as the main characters? That almost works neatly but the big plot twist (you know the one) really screws things up in a way that I can't translate to Mafia mechanics in a way that won't be blatantly obvious to the players from a distance.
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Post Post #4295 (ISO) » Wed Oct 14, 2015 9:08 pm

Post by Varsoon »

Don't really want flavor to be breakable, but, yeah.
I was definitely thinking the character base would be Asterisk-bearers.
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Post Post #4296 (ISO) » Sat Oct 24, 2015 7:28 pm

Post by GuyInFreezer »

Would anyone be interested with theme of shokugeki no soma?
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Post Post #4297 (ISO) » Sun Oct 25, 2015 5:16 pm

Post by MaxwellPuckett »

I would be 1000x interested in that, GIF.
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Post Post #4298 (ISO) » Sat Oct 31, 2015 7:42 pm

Post by Rob14 »

How interested would people be in something related to Shakespeare? I've been toying around with ideas for a game based on A Midsummer Night's Dream. Would you guys be interested in that?
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Post Post #4299 (ISO) » Sat Oct 31, 2015 7:44 pm

Post by Varsoon »

Honestly, Rob, I'd play anything you ran. :D
Some Shakespeare could make for great flavor, though. I'd be down for that.

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