Board Games!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #1616 (isolation #0) » Wed Oct 15, 2014 6:41 pm

Post by Cabd »

Okay mafiascum, 15-dot (136 count) domino set. Besides
mexican train
and
chicken claw
, what other games are worth learning with that large a set? Assume I can have up to 10 players.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2014 (isolation #1) » Thu Feb 05, 2015 2:43 pm

Post by Cabd »

So Penguin and I toyed around with the
Defenders of the Realm
expansions last weekend. Adding in a whole 4 dragons makes the game much more difficult, but at times I felt that the game was either easy or hard entirely via luck of the draw, like the expansion removed some of the skill needed in the base game. We're still trying to toy around with some house rules to nail down the difficulty right, games so far are either routs or impossible.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2114 (isolation #2) » Wed Mar 04, 2015 10:05 am

Post by Cabd »

Broke open Penguin's copy of
Compounded
Monday night. http://boardgamegeek.com/boardgame/118174/compounded


The start up was really slow and repetitive, but the mid and endgame was quite fun. We started with 5 players but one lost interest fast. Can definitely tell this isn't for people with short attention spans. The game has some cases where playing somewhat co-operative is wise. Certain scoring items force you to also grant a score to another player.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2137 (isolation #3) » Thu Mar 12, 2015 11:55 am

Post by Cabd »

Martian Dice
is pretty simple quick filler fun, there's no limit to players, and if somebody drops out the game can easily continue.

In the same vein is
Dragon Slayer


Simple dice games with no real loss if somebody cuts tail and runs.


Penguin swears by
The Great Dalmudi
as well.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2257 (isolation #4) » Fri Sep 25, 2015 3:54 pm

Post by Cabd »

Somebody should show their artists a real female.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2258 (isolation #5) » Fri Sep 25, 2015 3:55 pm

Post by Cabd »

Because clearly they've never seen one.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2322 (isolation #6) » Fri Nov 27, 2015 3:38 am

Post by Cabd »

Played
The King's Armory
last night.

Game time is WAY too long, but once you get into it you lose track of time because of the level of fun. Penguin and I are trying to get a feel for how to house-rule to speed things up; even if it's just skipping the first two waves and randomizing the resulting rewards the team would have had.

Map being super modular means we can take time to really experiment, too.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2798 (isolation #7) » Mon May 08, 2017 5:19 am

Post by Cabd »

Anyone else going to Gencon this year?
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Post Post #2895 (isolation #8) » Wed Jul 12, 2017 2:30 pm

Post by Cabd »

In post 2894, PJ. wrote:Guys, I finished pandemic legacy
Just in time for season two! It comes out soon.

I think they're previewing it at gencon.
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Post Post #2915 (isolation #9) » Thu Aug 17, 2017 6:18 pm

Post by Cabd »

Gencon is fun so far!
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Post Post #2923 (isolation #10) » Fri Aug 18, 2017 10:35 am

Post by Cabd »

In post 2917, Gammagooey wrote:
Cabd wrote:
In post 2894, PJ. wrote:Guys, I finished pandemic legacy
Just in time for season two! It comes out soon.

I think they're previewing it at gencon.
speaking of

GET HYPE
https://www.youtube.com/watch?v=_oyihkl ... e=youtu.be
Their booth has Band-Aids that are branded with the pandemic logo as free swag!
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Post Post #2932 (isolation #11) » Wed Aug 23, 2017 10:29 am

Post by Cabd »

Are semi cooperative games where there's a single winner but a death means everyone loses of interest?
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Post Post #2938 (isolation #12) » Wed Aug 23, 2017 10:42 am

Post by Cabd »

Seconding escape.

Found one at gencon called "dungeon dwellers" where only one player can win but a party death means a total game loss for all.
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Post Post #2942 (isolation #13) » Wed Aug 23, 2017 10:43 am

Post by Cabd »

Escape also has the benefit of being on a real world five minute timer, so once the game is setup you can go multiple rounds safely.

It is also very easy to adjust the difficulty up or down pregame to make it fair for your play group.
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Post Post #2944 (isolation #14) » Wed Aug 23, 2017 10:44 am

Post by Cabd »

In post 2940, Lady Lambdadelta wrote:
In post 2938, Cabd wrote:Seconding escape.

Found one at gencon called "dungeon dwellers" where only one player can win but a party death means a total game loss for all.
I uh.....

https://boardgamegeek.com/boardgame/282 ... at-caverns

boy that sounds familiar....
Yeah it is similar but there's less direct focus on sabotage in this one. We definitely got a similar feeling from it though.
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Post Post #2949 (isolation #15) » Wed Aug 23, 2017 10:46 am

Post by Cabd »

I guess we know what game you'll bring to Chicago meet two whenever it happens. Or AX.
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Post Post #3031 (isolation #16) » Wed Oct 04, 2017 12:09 pm

Post by Cabd »

In post 3029, Chickadee wrote:I definitely think that cooperative games suffer from the quarterback effect.

Some cooperative games that don't: Hanabi (people either love this or hate this), Mysterium (it can, but it's so abstract that sometimes that is helpful), Mechs Vs Minions (it's an investment though and there's a lot to it. I don't think this would be a good game for your situation, though in other regards I highly recommend it), Dungeon Fighter (cooperative dexterity game).

Castles of Mad King Ludwig is pretty fun every once in a while.
Meteor is like Hanabi; no talking, but has mechanics to build communications that allow it.
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Post Post #3033 (isolation #17) » Wed Oct 04, 2017 12:17 pm

Post by Cabd »

In post 3032, Chickadee wrote:
In post 3031, Cabd wrote:
In post 3029, Chickadee wrote:I definitely think that cooperative games suffer from the quarterback effect.

Some cooperative games that don't: Hanabi (people either love this or hate this), Mysterium (it can, but it's so abstract that sometimes that is helpful), Mechs Vs Minions (it's an investment though and there's a lot to it. I don't think this would be a good game for your situation, though in other regards I highly recommend it), Dungeon Fighter (cooperative dexterity game).

Castles of Mad King Ludwig is pretty fun every once in a while.
Meteor is like Hanabi; no talking, but has mechanics to build communications that allow it.
I haven't played that. I'll look for it, since I happen to really like Hanabi.

Bandito is another Co-op game that you can't communicate about what you have. It's a quick little filler game. Very cute, very fun.
https://boardgamegeek.com/boardgame/166109/meteor
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Post Post #3078 (isolation #18) » Sat Dec 23, 2017 6:14 pm

Post by Cabd »

Finished our first play-thru of Pandemic Legacy season one. Late to the party but hot damn was that good; and we can't wait to go again.

Spoiler: End of May Spoiler
Our CODA was red... We're probably going to do a just-us play-thru with Black Coda for the additional challenge, Red felt rather easy to contain (Only 6 roadblocks).
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Post Post #3094 (isolation #19) » Mon Jan 08, 2018 5:29 am

Post by Cabd »

In post 3092, inspiratieloos wrote:Got to Pandemic Legacy April
Spoiler: Pandemic Legacy
2 lines into the update everyone at the table goes "Oh, it's a zombie virus."

We had a basically perfect run, we even almost got done without putting any 'verbleekten' (pale ones?) on the board, unfortunately we drew the one Coda city in the infection deck that we hadn't quarantined the turn before we were done.
Spoiler: April Spoilers
They are called "The Faded" in the English rulebook, so that sounds about right. Nasty little buggers, too.
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Post Post #3096 (isolation #20) » Mon Jan 08, 2018 6:31 am

Post by Cabd »

In post 3095, inspiratieloos wrote:
Spoiler: Pandemic April
For the moment they don't seem that bad, we haven't really had any outbreaks in Coda territory since we unlocked the quarantine specialist and they don't seem particularly more dangerous than normal Coda until you get outbreaks into non-coda cities, though there's always the joy of getting an epidemic hitting a city and then immediately drawing it.
Spoiler:
It really depends on what color of CODA you get. Players tend to find Red or Yellow CODA to be easy. Blue coda hard; and black coda nigh-impossible.
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Post Post #3122 (isolation #21) » Wed Feb 21, 2018 4:20 am

Post by Cabd »

In post 3121, PJ. wrote:Only buy legacy if the plan is to play 12 to 24 games of pandemic with the same exact people.
This^
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Post Post #3125 (isolation #22) » Mon Feb 26, 2018 12:17 pm

Post by Cabd »

TBH they should backport the new connections to the standalone game. Yellow being an island was crappy.
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Post Post #3130 (isolation #23) » Tue Feb 27, 2018 3:09 am

Post by Cabd »

The "postgame mode" on BGG works really well; and the map is much nicer. It's a win-win.
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Post Post #3132 (isolation #24) » Tue Feb 27, 2018 6:59 am

Post by Cabd »

The "Jesus Walker" combo got arguably worse not better in legacy.
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Post Post #3740 (isolation #25) » Wed Sep 02, 2020 3:53 pm

Post by Cabd »

In post 3735, Chickadee wrote:Dominion was my introduction to deck building games and it made me not want to play any deck building games ever again.

I was happy someone talked me into Aeons End though.

But man you've really lost me if you start to describe a game and say deck building.
This is my exact opinion and feelings about deckbuilders.
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